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2005-03-27PKGREVISION bump for glut dependency removal (SDL/buildlink3.mk).wiz1-2/+2
2005-02-23Add RMD160 digests.agc1-1/+2
2005-02-17Include errno.h instead of declaring extern int errno.wiz2-1/+14
Should fix PR 29416.
2004-12-03Rename ALL_TARGET to BUILD_TARGET for consistency with other *_TARGETs.wiz1-2/+2
Suggested by Roland Illig, ok'd by various.
2004-10-03Libtool fix for PR pkg/26633, and other issues. Update libtool to 1.5.10tv1-2/+2
in the process. (More information on tech-pkg.) Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and installing .la files. Bump PKGREVISION (only) of all packages depending directly on the above via a buildlink3 include.
2004-04-17drop maintainershipzuntum1-2/+2
2004-03-06Use bl3 and clean up DESCR.snj2-6/+5
2004-01-24replace deprecated USE_GMAKE with USE_GNU_TOOLS+=make.grant1-2/+2
2003-07-26Bump revision due to SDL update, and sync versions in buildlink files wherejmmv1-2/+2
needed. This is required because esound has been droped as a dependancy.
2003-07-21COMMENT should start with a capital letter.martti1-2/+2
2003-07-17s/netbsd.org/NetBSD.org/grant1-2/+2
2003-05-02Dependency bumps, needed because of devel/pth's major bump, and relatedwiz1-1/+2
dependency bumps.
2002-10-15Update games/ketm to version 0.0.6.kristerw5-29/+68
Changes since 0.0.4 include: * Better framerate. * Improved sprite collision detection. * New display format to make the game more "shooter-like". And misc unspecified bugfixes.
2002-08-29Remove (buildlink2 merge).wiz1-20/+0
2002-08-27buildlink1 -> buildlink2jlam2-7/+6
2002-01-24Correct vsprintf usage. Might fix alpha bulk build.wiz2-1/+24
2001-12-05Strongly buildlink'ify by including x11.buildlink.mk.jlam1-1/+2
2001-11-01Move pkg/ files into package's toplevel directoryzuntum2-1/+1
2001-08-17Remove explicit settings of FOO_CONFIG=${BUILDLINK_CONFIG_WRAPPER.foo} injlam1-3/+1
MAKE_ENV as they are now added by the buildlink files themselves.
2001-07-26Initial import of ketm-0.0.4 -- old-school 2d-scrolling shooterzuntum5-0/+127
ketm is (or will be someday) an old-school 2d-scrolling shooter. Because it is based on SDL, it is no problem to port it to different plattforms. For the moment it runs on Linux (i386/PPC), FreeBSD, Win32 and BeOS.