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redefines about which buildlink.mk files would care is BUILDLINK_X11_DIR,
which points to the location of the X11R6 hierarchy used during building.
If x11.buildlink.mk isn't included, then BUILDLINK_X11_DIR defaults to
${X11BASE} (set in bsd.pkg.mk), so its value is always safe to use. Remove
the ifdefs surrounding the use of BUILDLINK_X11_DIR in tk/buildlink.mk and
revert changes to move x11.buildlink.mk before the other buildlink.mk files.
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use X11_BUILDLINK_MK as a test value. Generally just reordering the
inclusions so that x11.buildlink.mk comes before the other buildlink.mk
files will make everthing work.
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to ${X11BASE} in the header and library search paths into references to
${LOCALBASE}/share/x11-links. These packages should now be strongly-
buildlinked regardless of whether xpkgwedge is installed.
Changes well-tested on NetBSD-1.5X/i386 with and without xpkgwedge and
lightly-tested on NetBSD-1.5.1/alpha without xpkgwedge.
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definitions.
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buildlink directory into the rpath. Also substitute for basename in the
Makefile, and modify patch to be less intrusive about its changes.
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+ move the patch digest/checksum values from files/patch-sum to distinfo
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* remove redundant dependency on png and remove -lpng
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Game which five years ago was kiler in Polish offices and libraries.
To my surprise i can't find anywhere linux version of that game, and i got
bored of rebooting to windows only to play kulki...
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