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2005-03-27PKGREVISION bump for glut dependency removal (SDL/buildlink3.mk).wiz1-1/+2
2005-01-14Changes 2.5.2:adam1-8/+6
- added a different sound for balls reflected from the paddle (05/01/13 M.S.) - bugfix: acceleration of balls by middle mouse button now works in the testing mode of the editor (previously the balls got stuck in mid-air) (05/01/13 M.S.) - the game will be paused if the input focus is lost or the application is iconfied (05/01/13 M.S.) - when the 'sticky' bonus runs out, all attached balls will be detached (05/01/13 M.S.) - when pressing either left or right shift, the name and score of the first chart entry of this set will be displayed at the upper right-hand side display of the frame instead of your name and score (05/01/12 M.S.) - if a paddle is frozen and the mouse is moved, the paddle will no longer jump after thawing (05/01/12 M.S.) - when a paddle turns invisible due to the 'ghost paddle'-malus, all attached balls will be detached (05/01/12 M.S.) - re-implemented explosion animation for bricks directly hit by an explosive ball (05/01/12 M.S.)
2004-11-17Changes 2.5.1:adam1-5/+3
- only levelsets from the install directory are used for Freakout - order of Freakout levels is saved - bugfix: balls will not start in next level with max speed when the middle mouse button was pressed while clearing the last brick of a level - bonus floor uses proper brick image (blue energy wall instead of normal wall) - replaced chaos bricks in level 7 of N_Snapshots with normal wall bricks - to continue when viewing final network stats only SPACE is allowed - re-added continue option for single player mode, however with 100% score loss this time Changes 2.5: - added additional network support via SDL_net for portability - bug fixed: game crashed when quitting testing mode in the editor - removed 5000 points bonus for completing a level. instead the score of the remaining destructible bricks is substracted as a penalty when warping to the next level - generation of bug message is disabled - sounds are played stereo in a local game and partially stereo in a network game
2004-10-03Libtool fix for PR pkg/26633, and other issues. Update libtool to 1.5.10tv1-2/+2
in the process. (More information on tech-pkg.) Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and installing .la files. Bump PKGREVISION (only) of all packages depending directly on the above via a buildlink3 include.
2004-03-07Use bl3 and simplify by using LDFLAGS.SunOS.snj1-10/+6
2003-12-08Bump PKGREVISION for libogg (or, in 5 cases, libao) updates.wiz1-2/+2
2003-07-30link against libsocket and libnsl on Solaris.grant1-1/+7
from Jonathan Perkin in PR pkg/22295.
2003-07-26Bump revision due to SDL update, and sync versions in buildlink files wherejmmv1-2/+2
needed. This is required because esound has been droped as a dependancy.
2003-07-21COMMENT should start with a capital letter.martti1-2/+2
2003-07-13PKGREVISION bump for libiconv update.wiz1-2/+2
2003-05-02Dependency bumps, needed because of devel/pth's major bump, and relatedwiz1-2/+2
dependency bumps.
2003-04-03User SDL_mixer/SDL_image instead of SDL-mixer/SDL-image.wiz1-2/+3
Bump PKGREVISION.
2003-03-23Update lbreakout to 2.4.1. Provided in PR pkg/20674 by Quentin Garnier.rh1-2/+2
Changes include: 2.4.1: - unlimited number of backgrounds for themes (03/03/08 M.S.) - if a levelset is selected its highscore chart is shown (03/02/27 M.S.) - the warp icon gets static after it blinked four times (03/02/27 M.S.) - the official levelsets 'Original', 'AddOn-1' and 'AddOn-2' became the first entries in the levelset list (03/02/27 M.S.) - default warp limit is now 80% of bricks (03/02/27 M.S.) - scores are displayed while player changes (03/02/23 M.S.) - loading themes from installation path no longer restricted to the default ones (03/02/23 M.C.) - added an explanation of the 'Warp' feature to the documenation (03/02/07 M.S.) 2.4: - fixed a bug were balls could get caught within the paddle if the 'bonus floor' was active and the paddle wasn't moved (02/12/16 M.S.) - extra balls of upper paddle (multiplayer) are created at proper position (02/12/16 M.S.) - shadows of extras are clipped to the playing field (02/12/15 M.S.) - lost/gained lives are refreshed correctly (02/12/15 M.S.) - decreased corner sensitivity and improved corner reflection (no longer reflected at 45° but at the real perpendicular which makes it much easier for balls to enter narrow passages) (02/12/14 M.S.) - simplified range check for ball velocity vector (02/12/14 M.S.) - the frame's shadow is not drawn twice (thus darker) when a brick close to the frame is removed (02/12/13 M.S.) - difficulty 'Hard' gives 30% score bonus (02/12/13 M.S.) - increased ball speed for 'Medium' and 'Hard' (02/12/13 M.S.) - added a missing check concering the reset position of reflected balls to the target computation (without this they could get into bricks which resulted in a corrupted next target) (02/12/13 M.S.) - extra balls (random initial direction) can no longer move straight up (when they did so they simply left the screen as no target could be computed for them) (02/12/13 M.S.) - reduced number of get_target() calls for balls and shots (02/12/11 M.S.) - improved handling of scrollbars (02/12/11 M.S.) - fixed color key bugs occuring at depth >=24 (02/12/10 M.S.) - when bricks regenerate they are refreshed correctly (02/12/08 M.S.) - player can disintegrate single bricks by pressing 'd' and spending 5% of his/her score (02/12/08 M.S.) 2.4beta-3: - continues always cost 50% of the current score but fully restore the initial amount of lives (02/12/07 M.S.) - fixed a bug in the 'restart' code that could accidently cause the game to quit if you hadn't paid the continue cost twice (02/12/07 M.S.) - updated Jurgen De Backers theme AbsoluteB (02/12/07 M.S.) - shadow creation for surfaces with no color key now works correctly (02/12/07 M.S.) 2.4beta-2: - fixed security holes created by improper use of sprintf (02/11/24 D.B.) 2.4beta: - added a quick help for network game (02/11/03 M.S.) - optimized drawing of balls/extras/shots/shrapnells (02/11/01 M.S.) - removed config option shadow (is always enabled) (02/11/01 M.S.) - 'paddle.png' may provide an additional paddle set for a different upper paddle (02/11/01 M.S.) - audio buffer size became config option (02/11/01 M.S.) - network statistics are sent in one go after game is finished (02/10/30 M.S.) - code clean-ups in establishing direct connection (02/10/30 M.S.) - in the highscore chart the level index is no longer 0 after completing a levelset (02/10/29 M.S.) - levelset transfer improved (02/10/27 M.S.) - fading time decreased (02/10/26 M.S.) - SDL >= 1.1.5 is now required (02/10/25 M.S.) - invalid users are properly removed from server (02/10/25 M.S.) - code clean-ups and performance enhancements (02/10/21 M.S.) - improved chatroom GUI (02/10/19 M.S.) - fixed a network leak that caused 500% more latency in 'Deathmatch' and 900% more latency in 'Normal Multiplayer' (02/10/08 M.S.) 2.3.5: - added pseudo levelset !FREAKOUT! that lets you play all levels (~600) in a random order (02/09/21 M.S.) - moved 'Select Theme' option from 'Advanced Options' to 'Graphics' (02/09/21 M.S.) - bonus stack is cleared at beginning of new level (02/09/21 M.S.) - replaced 'wontgiveup.wav' with 'verygood.wav' (02/09/20 M.S.) - implemented 'warp' option to switch to next level before all bricks where cleared (02/09/19 M.S.) - bricks/bonuses/maluses may have transparency (02/09/17 M.S.) - optional bonus floor graphic (02/09/17 M.S.) 2.3.4: - fixed a crash in 'Classic' theme (02/09/12 M.S.)
2002-09-11Update to 2.3.3.wiz1-3/+3
Changes: 2.3.3: - added winning themes AbsoluteB, Oz, Moiree from theming contest and the previous default theme has been renamed to Classic (02/09/10 M.S.) - fixed a bug that crashed LBreakout when there where two alternating players left in the last level and one finished it (02/09/05 M.S.) - modifications to make LBreakout run on FreeBSD (02/09/05 S.M.) - option to display balls above debris and explosions (02/09/05 J.S.) - input bug fixes for win32 (02/09/05 L.R.) - blinking cursor for editable menu items to distinguish them from switches (02/09/05 L.R.) 2.3.2: - added all existing levelsets (27 sets, ~440 levels) (02/08/16 L.R.) - quick help can be opened in game by pressing F1 or 'h' (02/08/16 M.S.) - the 'select theme' hint bubble will show information on a theme (author, version, description) if it provides an ABOUT file (02/08/16 M.S.) - menu graphics and sounds are now themeable (02/08/16 M.S.) - added information about version and author of levelset to the hint bubble in the menu (02/08/16 M.S.) - menu item added to modify challengers game port (02/08/16 M.S.) - ip buffers resized to cover AF_INET6 addresses (02/08/16 M.S.) - bugfix in net talk (02/08/15 M.S.) - levelsets MP_Arenas and MP_Snapshots now have the correct contents (02/08/14 M.S.) 2.3.1: - multiplayer levelsets MP_Arenas and MP_Snapshots are now installed correctly (02/08/14 M.S.) - configure option --disable-network now works correctly (02/08/14 M.S.) - if your challenge is invalid an error message is displayed (02/08/14 M.S.) 2.3: - no warnings when loading a theme (02/08/13 M.S.) - two network levelsets MP_Arenas (deathmatch) and MP_Snapshots (normal) added (02/08/13 M.S.) - added version for levelsets (02/08/13 M.S.) - added commands '/version', '/idletime' and '/userlimit (02/08/12 M.S.) - 'turbo' key that temporarily doubles the paddle speed added (02/08/10 D.B.) - command '/transfer' implemented (02/08/10 M.S.) - bonus info displayed at the right side of the screen is now optional (02/08/10 M.S.) - chatroom commands implemented (02/08/09 M.S.) - chatroom channels implemented (02/08/08 M.S.) - added configure option --disable-network (02/08/06 M.S.) - network statistics implemented (02/08/06 M.S.) - bugfix for networked weapon fire (02/08/06 M.S.) - PNG loading routine updated (02/08/06 M.S.) - fixed an aweful lot of bugs in normal network game (02/08/05 M.S.) - implemented info about running games to chatroom (02/08/05 M.S.) - users are properly unlinked after playing a network game (02/08/05 M.S.) - pause chatroom implemented (02/08/04 M.S.) - normal networking implemented /02/08/04 M.S.) - network bugfixes (02/08/03 M.S.) - screen is grayed for paused games (02/08/02 M.S.) - deathmatch networking implemented (02/08/02 M.S.) - bugfix for shooting bricks (02/08/02 M.S.) - welcome message when entering chatroom and the user name is colored white (02/08/02 M.S.) - score modification for difficulty level is directly added (02/07/31 M.S.) - each level gets a background assigned instead of simply changing the background when the player changes (02/07/31 M.S.) - plain text config (02/07/31 M.S.) - restored compatibility with old layout (02/07/31 M.S.) - for win32: (02/07/18 L.R.) - edit bug fixed - installation details added to README - muched improved installation system - files are always opened in binary mode - added missing screen.jpg in the docs (02/07/18 L.R.) - implemented network enviroment with chatroom - implemented second fire key - added check for libz to configure as this is required for PNG - option to modify audio buffer size to fix sound problems
2002-08-27buildlink1 -> buildlink2jlam1-6/+7
2002-05-05Initial import of lbreakout2-2.2.2, a polished successor to lbreakout (arh1-0/+21
"breakout" style arcade game). Provided by <xs@kittenz.org>, thanks! This closes PR pkg/16666.