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2021-10-26games: Replace RMD160 checksums with BLAKE2s checksumsnia1-2/+2
All checksums have been double-checked against existing RMD160 and SHA512 hashes
2021-10-07games: Remove SHA1 hashes for distfilesnia1-2/+1
2021-09-08Recursive revbump for audio/jacknia1-2/+2
2021-02-06love09: fix build with the mesa in netbsd-currentmaya3-2/+20
Add missing PLIST entry from my previous commit, oops.
2021-02-06love*: make fetchable from upstream again. bitbucket -> githubmaya1-2/+2
2021-02-06love09: blindly commit the same changes as the other love packagesmaya2-2/+7
create a binary in PREFIX/bin, for the convenience of users who use non-pkgsrc love games. Add ALTERNATIVES, in case there is only one love game. PKGREVISION++
2020-11-06Make luajit PaX MPROTECT safe.nia2-5/+3
2020-08-18*: revbump for libsndfileleot1-2/+2
2020-07-02love*: Gets lua categorynia1-2/+2
2020-07-01love09: Add options.mknia1-0/+23
2020-06-29games: Add love11. Based on work by myself and cfkoch in wipnia1-9/+3
LOVE is a framework for making 2D games in the Lua programming language. LOVE is totally free, and can be used in anything from friendly open-source hobby projects, to evil, closed-source commercial ones.
2020-06-05*: Apply revbump for graphics/giflib API change.jperkin1-2/+2
2020-03-08*: recursive bump for libffiwiz1-1/+2
2018-10-01love09: update to 0.9.2maya3-583/+7
We would benefit from having the latest branch in each 0.9.x, as they're backwards compatible (but not forwards!). changes: 0.9.2: The lua 5.3 UTF-8 module was added, bringing easy handling of UTF-8 in strings. Added [wiki]love.joystick.loadGamepadMappings[/wiki] and [wiki]love.joystick.saveGamepadMappings[/wiki] to easily load and store gamepad mapping databases. See [wiki]love.joystick.setGamepadMapping[/wiki] for more details. Added relative mouse mode ([wiki]love.mouse.setRelativeMode[/wiki]) and the corresponding [wiki]love.mousemoved[/wiki]. Added symlink support to love.filesystem, as well as [wiki]love.filesystem.getRealDirectory[/wiki], making development and debugging easier. Fixed a bunch of memory leaks, crashes and other bugs. Renamed FSAA to MSAA. The 'console' option now tries to re-use its console, and it can open earlier, allowing its use in early stages of game loading. Replace several error messages with clearer, more obvious ones. 0.9.1: • Canvases can now be used with SpriteBatches, ParticleSystems, and Meshes. Canvases and Images are now both sub-types of the new [wiki]Texture[/wiki] type, which those three things accept. [wiki]SpriteBatch:setTexture[/wiki] (etc.) have been added, and [wiki]SpriteBatch:setImage[/wiki] (etc.) is now deprecated, but not removed yet. • Better support for retina displays in OS X has been added. To take advantage of it, you will need to enable the new "highdpi" window flag in either [wiki]love.conf[/wiki] or [wiki]love.window.setMode[/wiki]. When this is done on a compatible computer, the pixel resolution of the window will be double what the requested window size is. You will almost certainly need to adjust your code if you want to use this properly! The new function [wiki]love.window.getPixelScale[/wiki] can help immensely. • Canvases now have antialiasing support. You will need to request it when creating the Canvas, with the new function variant [wiki]love.graphics.newCanvas[/wiki](width, height, texturetype, fsaa). • A new function [wiki]Source:clone[/wiki] has been added. This lets you create multiple static Sources which play the same sound much more efficiently (in terms of loading time, memory usage, and code duplication.) • Some nasty bugs have been fixed, including an off-by-one issue in [wiki]Joystick:isDown[/wiki], love.graphics.setCanvas breaking everything when love.graphics.setScissor is used sometimes, and 8-bit [wiki]SoundData[/wiki] sounding completely wrong when loaded into a [wiki]Source[/wiki].
2018-09-30Add love09, LOVE version 0.9.0maya6-0/+658
LOVE is a framework for making 2D games in the Lua programming language. LOVE is totally free, and can be used in anything from friendly open-source hobby projects, to evil, closed-source commercial ones. We need multiple versions as games were written for the older versions.