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path: root/games/maelstrom-sdl/patches
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2011-05-06Put the scorefile in ${VARBASE}/games instead of under ${PREFIX}/share.dholland4-6/+143
It is still mode 666, which is wrong (XXX), but this way: - the package will actually install again; - the score file is not overwritten every time you recompile/reinstall. There's also an .if 0 block in the makefile that can be turned on to install the game setgid so the score file can be mode 664. I'm not comfortable turning this on without doing at least a basic audit, and I don't have energy for that at the moment; but it's there and it works if anyone feels inclined to make that tradeoff locally. An alternative approach would be to write and install a setgid scorefile helper program, but that's not really any improvement over making the scores world writeable PKGREVISION -> 8.
2010-03-23DESTDIR support.joerg2-12/+16
XXX still doesn't pass the world-writeable file check
2008-07-27Fix broken 64-bit build.dholland1-0/+15
2006-02-23Fix GCC 3.4+: don't use struct foo for typdef foo.joerg1-0/+31
2004-03-07Use bl3, use ${CP} instead of cp.snj2-14/+14
2004-02-27Fix install on non-NetBSD systems. From gendalia@ in PR pkg/24312.snj2-18/+16
2002-07-11Initial import of maelstrom-sdl, the SDL port of Maelstrom,wiz7-0/+130
provided by Ben Wong in pkg/15582. Maelstrom is a port of the original shareware game for the Macintosh. It is a fast-action, high resolution (640x480) asteroids-like game, with detailed graphics and original sounds. This version uses the SDL (Simple DirectMedia Layer) which provides faster graphics and better sound than the old X11 version for NetBSD. SDL also allows the screen resolution to be changed to 640x480 when Maelstrom is run in full-screen mode.