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2004-03-07Use bl3, use ${CP} instead of cp.snj4-21/+23
2004-02-27Fix install on non-NetBSD systems. From gendalia@ in PR pkg/24312.snj3-21/+19
2003-07-26Bump revision due to SDL update, and sync versions in buildlink files wherejmmv1-2/+2
needed. This is required because esound has been droped as a dependancy.
2003-06-13s/for NetBSD// -- not limited to NetBSD.wiz1-1/+1
2003-06-07Truncate COMMENT to under 70 characterscjep1-2/+2
2003-05-05PKGREVISION goes after PKGNAME.jmmv1-2/+2
2003-05-02Dependency bumps, needed because of devel/pth's major bump, and relatedwiz1-1/+2
dependency bumps.
2002-09-24Complete standardization of messages according to latest pkglint.wiz1-3/+3
2002-08-27buildlink1 -> buildlink2jlam1-5/+7
2002-07-11Initial import of maelstrom-sdl, the SDL port of Maelstrom,wiz12-0/+250
provided by Ben Wong in pkg/15582. Maelstrom is a port of the original shareware game for the Macintosh. It is a fast-action, high resolution (640x480) asteroids-like game, with detailed graphics and original sounds. This version uses the SDL (Simple DirectMedia Layer) which provides faster graphics and better sound than the old X11 version for NetBSD. SDL also allows the screen resolution to be changed to 640x480 when Maelstrom is run in full-screen mode.