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2004-03-07Use bl3.snj1-4/+3
2003-09-26Add a security patch and a compilation patch from the Debian package.wiz4-3/+41
Bump PKGREVISION.
2003-07-26Bump revision due to SDL update, and sync versions in buildlink files wherejmmv1-2/+2
needed. This is required because esound has been droped as a dependancy.
2003-05-02Dependency bumps, needed because of devel/pth's major bump, and relatedwiz1-1/+2
dependency bumps.
2002-08-27buildlink1 -> buildlink2jlam1-4/+4
2002-05-05Add marbles-1.0.2: Atomix-like puzzlehubertf5-0/+121
I always liked the game Atomix and wanted to write a clone for Linux. But some guys had this idea before me so I slightly changed the concept from assembling molecules to creating figures out of single marbles. Nevertheless, the basic game play is the same: If a marble starts to move it will not stop until it hits a wall or marble. And to make it even more interesting there are obstacles like one-way streets, crumbling walls and portals. As Marbles is meant as a puzzle game you play against a move limit and not a time limit. This way you have as much time as you need to think. Marbles has a menu to configure graphics (fullscreen, animations), sounds and gameplay (player name, levelset, difficulty). Contributed by xs@kittenz.org in PR 16669