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2001-12-25Fix typo in comment.wiz1-2/+2
2001-11-01Move pkg/ files into package's toplevel directoryzuntum3-2/+2
2001-06-20Convert to use buildlink.mk file for ncurses dependency and mark asjlam1-29/+26
USE_BUILDLINK_ONLY. Make build process for those needing ncurses and those that don't identical. Also make some minor changes to post-install code, favoring using shell loop instead of a make variable loop.
2001-04-21Move to sha1 digests, and/or add distfile sizes.wiz1-2/+3
2001-04-17+ move the distfile digest/checksum value from files/md5 to distinfoagc3-7/+5
+ move the patch digest/checksum values from files/patch-sum to distinfo
2001-02-25Cleanup MKDIR usage => INSTALL_*_DIRhubertf1-3/+3
XXX need to teach pkglint to be more picky about this
2001-02-16Update to new COMMENT style: COMMENT var in Makefile instead of pkg/COMMENT.wiz2-2/+2
2001-01-07USE_CURSES instead of always using ncurses.wiz10-111/+30
Rename executable to 'Omega' (uppercase O) to avoid conflict with Tex. Note this in MESSAGE.
2000-08-22add man/man6/omega.6wiz1-1/+2
2000-08-11Remove (sometimes FreeBSD) packager's (porter's) name from DESCR.wiz1-2/+0
If anywhere, it should be the value of MAINTAINER in the Makefile. Some minor cleanup/reformatting while I'm here.
2000-01-15Update dependency on ncurses to >=4.2jlam1-4/+3
2000-01-09Make these two conflict.jwise1-1/+3
${PREFIX}/bin/omega is either a very nice unicode-aware TeX or a very nice rogue-like game. ``There can be only one.''
2000-01-06removed unnecessary (and perhaps even deprecated) @mode, @owner, andwiz2-11/+4
@group lines from PLIST; set file ownership and permissions with install instead of chown and chmod.
2000-01-05Strip trailing '.', and/or leading '(a|an) 'abs1-1/+1
2000-01-04undo: removal of bogus lines (weren't bogus after all)wiz1-1/+7
2000-01-02silence pkglint, remove bogus lines from PLISTwiz2-11/+5
1999-12-28Changes for NetBSD.proff13-28/+57
Omega is a complex rogue-style game of dungeon exploration. Unlike other such games, there are a number of ways to "win", depending on various actions taken during play. The ways you can get your name on the hiscore board include becoming the highest ranked head of a guild, sect, college, etc., as well as gaining the most points figured from possessions and experience. The game (via the oracle) may impose some structure on your exploration, but you need not follow all of the oracle's advice. There *is* a "total winner" status, by the way. Omega, unlike lesser games is incredibly amusing to play. Laurence P. Brothers (the primary author) is the Oscar Wilde of rouge-like games. Many omega concepts, but not great sense of humor were later stolen for use in ADOM.
1999-12-28omega, a rouge like games, from freebsdproff12-0/+272