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2012-01-28Recursive bump for removal of jpeg/tiff/png buildlink3.mk fileswiz1-2/+2
from SDL_image. If one of these packages needs them, it should include them itself.
2011-12-12games/orbital_eunuchs_sniper: Fix DragonFlymarino1-2/+4
The makefile and PLIST says that x86_64 platforms will produce a file called snipe2d.amd64.dynamic, but on DragonFly the file created was snipe2d.x86_64.dynamic. The Makefile adjusted accordingly.
2011-01-13png shlib name changed for png>=1.5.0, so bump PKGREVISIONs.wiz1-2/+2
2010-06-13Bump PKGREVISION for libpng shlib name change.wiz1-2/+2
Also add some patches to remove use of deprecated symbols and fix other problems when looking for or compiling against libpng-1.4.x.
2010-01-18Second try at jpeg-8 recursive PKGREVISION bump.wiz1-2/+2
2009-11-10Drop maintainership.wiz1-2/+2
2009-08-26bump revision because of graphics/jpeg updatesno1-1/+2
2009-06-14Remove @dirrm entries from PLISTsjoerg1-3/+1
2009-02-15Convert to user-destdir.wiz1-4/+6
2008-08-12Update to 1.30:wiz7-70/+33
1.30 Added game data dir knowledge. Added fopen error checking. Corrected 64bit builds. Added OSX Makefile to tarballs. Fixed uninitialized update function crash. Adjusted configure to abort when libraries are missing. Compiler warning cleanups.
2006-10-17Fix build on amd64.wiz2-1/+28
2006-06-12Bump PKGREVISION and BUILDLINK_ABI_DEPENDS (where applicable)wiz1-2/+2
for SDL shlib changes.
2006-05-22USE_LANGUAGES=c c++wiz1-1/+2
2006-04-17Bump BUILDLINK_ABI_DEPENDS.png and PKGREVISION for png-1.2.9nb2 update.wiz1-2/+2
2006-03-28When checking for libSDL in configure, link in pthread explictly.joerg2-1/+30
2006-03-11Convert all packages using REPLACE_INTERPRETER to the new variable namesghen1-4/+4
without underscores (REPLACE.*.old, REPLACE.*.new, and REPLACE_FILES.*). Also convert REPLACE.*.new= ${SH:Q} back to ${SH}, as it should not be quoted here, if at all. Ok with rillig.
2006-03-09Use REPLACE_INTERPRETER instead of a patch.ghen3-13/+7
2006-02-05Recursive revision bump / recommended bump for gettext ABI change.joerg1-2/+2
2005-12-11Convert aalib to options framework, adding an 'x11' option, and removewiz1-2/+2
aalib-x11 and aview-x11. SDL dependencies change, so bump PKGREVISION (and BUILDLINK_RECOMMENDED) for affected packages. Addresses PR 32046 by Leonard Schmidt.
2005-04-11Remove USE_BUILDLINK3 and NO_BUILDLINK; these are no longer used.tv1-2/+1
2005-03-27PKGREVISION bump for glut dependency removal (SDL/buildlink3.mk).wiz1-2/+2
2005-02-23Add RMD160 digests.agc1-1/+2
2004-12-28Bump PKGREVISIONs due to libtiff update.reed1-2/+2
Some BUILDLINK_RECOMMENDED bumps done also. (If I missed any, please let me know -- and let me know a good way to automate this.)
2004-10-03Libtool fix for PR pkg/26633, and other issues. Update libtool to 1.5.10tv1-1/+2
in the process. (More information on tech-pkg.) Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and installing .la files. Bump PKGREVISION (only) of all packages depending directly on the above via a buildlink3 include.
2004-09-10Remove useless chunk.wiz2-13/+3
2004-09-10Add missing include to make this compile on NetBSD 1.6.kristerw2-1/+24
2004-08-04One @comment with an RCS Id is enough.wiz1-2/+1
2004-07-23s/there's/there are/ and remove unnecessary whitespace.snj1-2/+2
2004-07-23Initial import of orbital_eunuchs_sniper-1.29.wiz7-0/+148
Welcome to utopia. The year is 2174, and you have been ordered to function as an orbital sniper. In your world there's just three kinds of people: VIPs, dissidents and normal citizens. VIPs run the world: they must not come to harm. Dissidents must die. If a commoner or two gets wasted in progress, it'll count against you when your post ends. You were a normal citizen only moments ago. If you manage to prove yourself and keep VIPs safe in your area, they might make you a VIP. Or do poorly enough and they might decide that you're the enemy. On screen, VIPs are designated blue, threats are designated red and the normal folk are white. You control the target with mouse; right-drag or use mouse wheel to zoom. Different zoom modes are useful for different things. Zoom full out to see the whole situation at a glance (with all that useless clutter removed), or zoom full in for better aiming. Several levels of zoom in between give different information. Left click fires your gun (which is based on some new physics laws that we haven't invented yet, as the target is destroyed instantly). The gun reloads for three seconds, so make sure you hit.