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2009-09-02Remove unneeded patches.wiz3-48/+0
2009-09-02Update to 0.90:wiz2-25/+16
2007-09-02 Powermanga 0.90 - the sounds were updated to replace non-free sounds - joystick support was added - scale2x, scale3x, and scale4x effects were added - the order text was changed to support both plain text and keystrokes file - the source code files were renamed - the code was considerably cleaned up and rewritten - comments and variables were translated to the English language - all C++ code was removed and the remaining code was made to conform with C99 - the license was changed to the GPLv3 - resources files were renamed - volume control was added - GP2X and PSP patches were merged - the high-score file format was changed 2006-03-27 Powermanga 0.80 - compile with GCC 4.0.3 - fix palette conversion in 16 bits RGB color mode (non-IA32 architecture) - add config file - add french language support - various bugs fixes - compile, run, and test the project on AMD64 (Ubuntu Dapper Drake) - compile, run, and test the project on Win32 (Patrice Duhamel) - upload the source code on CVS (http://sourceforge.net/projects/powermanga/)
2008-09-19Fix build on amd64. Mark as DESTDIR clean.joerg1-3/+12
2005-01-30Updated to version 0.79salo2-97/+35
- obey VARBASE - support SETGIDGAME installations, simplify patch-ad Changes: - fixes some minor bugs and memory leaks (Patrice Duhamel and Jozef Behran) - duplicates the set of cursor movement keys on the numeric keypad (modus) - disables the F key (full screen) while inputting a player name
2004-04-16Initial import of powermanga-0.78.xtraeme5-0/+156
Powermanga is an arcade 2D shoot-em-up game with 41 levels and more than 200 sprites. It runs in 320x200 or 640x400 pixels, with Window mode or direct to screen (DGA) and support for 8, 15, 16, 24, and 32 bpp.