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2022-09-11*: bump PKGREVISION for flac shlib bumpwiz1-2/+2
2022-08-11Bump all dependent packages of wayland (belatedly)gutteridge1-2/+2
The package changed with the addition of its libepoll-shim dependency. Otherwise, we can get: ERROR: libepoll-shim>=0.0.20210418 is not installed; can't buildlink files.
2022-03-28g*/*: revbump(1) for libsndfiletnn1-2/+2
2022-02-11games/prboom-plus: Install XDG desktop and icon filesmicha2-2/+11
Bump PKGREVISION.
2022-02-11games/prboom-plus: Update to 2.6.2micha5-30/+71
PrBoom-Plus 2.6.2 @ 11 Feb 2022 - added a prospective fix for OpenGL rendering: don't bleed walls through sky floors - account for proper crosshair offsets when locked on to monsters - relaxed "IWAD tag not present" error to a warning, which allows loading REKKR IWAD - fixed processing of multiple DEHs - UMAPINFO: fixed error reporting if token == TK_NoToken - fixed intermission screen for E0Mx - fixed Alt+Tabbing on Windows, broken in new SDL2 version - UMAPINFO: fixed using_FMI reset * no more crashes at textscreens (e.g. after MAP06, MAP11 or MAP20) after viewing finale picture upon finishing a level with UMAPINFO 'endpic' property - fixed freezing at TITLEPIC while using mousewheel in menus - fixed looping forever in G_NextWeapon() - UMAPINFO: fix 'entering' and 'enterpic' shown on exit levels - GL: adjust sky offsets for non-standard FOVs - fixed stuttering with uncapped framerate - added support for widescreen low resolutions - added REKKR to launcher string list - let G_GotoNextLevel() close the circle for maps with an endpic - Launcher: identify IWADs either by IWAD tag, or by PWAD tag and matching filename - Portmidi: fix freeze after song change - fixed scaled time interpolation when changing game speed - fixed wrong pitch of SFX when MIDI Player is set to SDL - v1.2 compat: * do not use sfx_getpow for powerups * do not render powerups and attacking Spiderdemon fullbright - UMAPINFO: fixed par times not showing - fixed demo playback warp consistency - added SKILL cheat to display current skill level - fixed calculation of interpolation frac value - guard against screen buffer underflow - fixed crash at startup by properly closing IWAD file handle - added vanilla_keymap option à la Chocolate Doom - added 'run' as a mouse-settable control (mouseb_speed) PrBoom-Plus 2.6.1um @ 16 Aug 2021 - fixed MOD playback with DUMB 2.x - added TNTCLxx cheat, e.g. TNTCL04 sets complevel 4 (Final DOOM) - draw crosshair before messages, draw crosshair for fist/chainsaw and during on-screen messages - fixed crosshair locking on target for melee weapons - more consistently check for ammo instead of weapon type - fixed odd strafe values (vanilla allows even values only) - added TNTSHORT cheat to toggle shorttics on and off while in game - fixed typo in ZDoom-style Actor name (Slalagtite -> Stalagtite) - fixed Windows Alt-Tab - fixed a memory leak on SDL_Quit() - preserve automap position/scale when toggling overlay mode - allow binding weapon selection to mouse buttons - add a `-pistolstart` command-line parameter - fixed crashes on WADs with empty music lumps, e.g. Nihility.wad - enabled loading 16 bit RIFF wavs in WADs - make low-pass sound filter (introduced by the previous change) optional - if executable directory appears not writable, fall back to `.` - made pitch-shift range independent of target samplerate - fixed bogus condition preventing automap lines from being drawn - fixed saving of mouse button bindings - fixed interpolated z-coordinate after teleporting - added a new option "Disable sound cutoffs" to allow removed map objects to finish playing their sounds and to make seesounds uninterruptible - allow deleting savegames from menu - fixed automap crash when `USE_VERTEX_ARRAYS` and `GL_VBO` are undefined - fluidsynth: reset all controllers when looping a song - fixed hanging notes on exit when using Portmidi - show current and next levels when typing IDCLEV cheat - added a config key for "exclusive" i.e. mode-changing fullscreen - UMAPINFO: if interbackdrop does not specify a valid flat, draw it as a patch instead - appended revision tracker to UMAPINFO spec document - ALSA sequencer API backend for ALSA MIDI support (Linux only) - extended range of maps reachable via `-warp` and IDCLEV: * from E1M1-E4M9 to E1M0-E9M99 for D1 * from MAP01-MAP33 to MAP00-MAP99 * Limitations: * E0My doesn't work, since episode must always be > 0 * `-warp x 0`, because zero passed to `-warp` as map number is used to warping to first changed map in PWAD - evaluate mouse motion only once per tick - show Time/STS widgets above status bar - removed lowpass-filter item from menu - fixed `P_SetMobjState()` stack, fixes crash on mayhem18p.wad/m18p31-1509.lmp - fixed crash in automap on certain maps (e.g. Sunlust MAP01) when using GL renderer, Thing Appearance = Icons and 2xIDDT - fixed menu intermission desync - fixed crash when leaving menu in Chex Quest - initialize the map title widget with the generic map lump name - make "Next Level" key simply increase map number if already outside regular level transition range - check for next level in IDCLEV cheat before announcing it - make sure "Next Level" key never warps to a non-existent map - reformatted umapinfo.txt so that it is easier to read in plaintext - fixed custom episode select for Doom 2 - fixed shifting automap markers - allow translucent sprites on all complevels - allow disabling predefined translucency on all complevels - fixed flood HOM on certain maps (e.g. Plutonia MAP11, HR MAP01) (GL) - fixed sky walls for cases with sky vs. sky toptextures (e.g. E4M6) (GL) - fixed transparent spites being rendered incorrectly with transparent walls in view (GL) - generate a default save-slot name when saving to an empty slot - added mouse button binds for turn left/right - fixed sky scaling for non-standard sky sizes, e.g. Eviternity and Ancient Aliens (GL) - added new advanced HUD layout by Fireb3rt+ - added slice_samplecount config option - added manifest to declare app as DPI aware, so that Windows will not apply DPI virtualization - added support for widescreen assets - added ZDoom's names for the new Crispy Doom/DEHEXTRA things to ActorNames[], so they can be used with BossAction() if needed - fixed UMAPINFO music restarting issue - skip the 'entering level' screen if one of endgame, endpic, endbunny or endcast is set (UMAPINFO) - fixed endbunny and endgame UMAPINFO fields - reset mlook on demo recording - added OpenGL sprite fuzz options ("darken", "shadow", "transparent", "ghostly") - properly check for the CreateFileMapping() symbol (build) - always precache sound lumps - replace W_SafeGetNumForName() with W_CheckNumForName() - removed defunct lump locking warnings - removed obsolete SFX usefulness references - allow colored blood to get set/overridden by DEHACKED, implemented Eternity's coloredblood spec, added three additional color translation tables for black, purple and white - made the Ouch Face fix available on all complevels - added the autoload directory feature from Chocolate Doom - implemented custom atexit() sequence, ported over from Chocolate Doom, fixing crashes during shutdown e.g. on Linux using Wayland - fixed switching weapons when reaching zero ammo with boom_autoswitch == 0 - made Doom sound quirk fixes available on all complevels - UMAPINFO: introduced the new 'label' field - do not cast degenmobj_t as mobj_t, breaks aliasing rules on platforms where mobj_t pointers are 64-bit aligned and degenmobj_t pointers are only 32-bit aligned - fixed `-solo-net` for demo restart - fixed levelstat crash for MAP33 and above - added autoload per PWAD feature, further enhancing the autoload directory feature - UMAPINFO: fixed 'episode' field parsing, 'label' is single-line - removed obsolete weapon toggle setting - added ftell() and fseek() implementations for DEHACKED lumps, allowing the DEH parser to roll back to the start of a line following a blank line and re-process it with the last valid block code handler - added mouse look / vertical mouse movement toggle notifications - fixed forcing aspect ratio correction only for the canonical 16:10 (i.e. 320x200 and 640x400) modes - do not even attempt to play DEMO4 if it is not available - only apply palette changes when inside a level - fixed 32-bit widescreen pain palette - added a `-coop_spawns` parameter for using "coop in single-player" mode - fixed OpenGL effect palettes - added support for non-latin paths and filenames on Windows - made sure to always autoload prboom-plus.wad - introduced a supplemental data directory "PRBOOMDATADIR" to install prboom-plus.wad into (build) - prepared for different autoload base directories, respecting the `-noload` parameter - fixed playback of complevel 11 demo with UMAPINFO - fixed attempted playback of a UMAPINFO demo without UMAPINFO loaded - never exceed desktop resolution in fullscreen desktop mode - UMAPINFO: entries without defined 'levelname' fall back to default - UMAPINFO: fixed default intermission - fixed setting 'finaleflat' in FMI_StartFinale (UMAPINFO) - fixed load game during multiplayer demo playback - fixed OpenGL backfill PrBoom-Plus 2.6um @ 09 Feb 2021 - fixed episode selection when playing Doom 2 - fixed Doom 1 level progression - print a blinking arrow next to the currently highlighted menu item - print another blinking arrow to the right of the currently selected menu setting - support the DOOMWADPATH environment variable - add some extra states, sprites and mobjtypes from Doom Retro and Crispy Doom - fullscreen desktop for the software renderer - improved v1.2 compat: - fixed a desync on the internal demo in DTH1.WAD - fixed the walkways to the BFG rising a little too high on 1_ON_1.WAD - moving floors (except plats) should not make the floor stop sound - fixed infinite loop in macOS launcher - added CMake build system - fixed the mainfest to allow 64 bit builds - fixed PortMidi support on 64-bit Windows - disabled the "popping skull player death" easter egg - do not wait for VSync if running a timedemo - added -statdump parameter from Chocolate Doom - added mouse-strafe divisor setting - removed and/or replace all non-free data lumps - improved Boom random seed - added -stroller param - include secret exit in -levelstat - added configurable quickstart window - disallow 180-turn with strafe on - fixed endianess for 32-bit ZDoom nodes - show Extended Help screen when pressing the Help key - made armor color depend on type, not amount - added Chocolate Doom mouse behavior option - fixed Boom autoswitch behavior - reinstated the "WEAPON ATTACK ALIGNMENT" menu option - changed "SECRET AREAS" menu option to "REPORT REVEALED SECRETS" - fixed endianess for DeePBSP V4 nodes - show error message boxes on Windows, except when video-dumping a demo - unbind game speed changing keys in default config - fixed heap buffer overflows in UDP multiplayer code - fixed -longtics having no effect - changed video capture to an ffmpeg-based approach - track demo joins for TAS-detection purposes - fixed some episode transition issues when using UMAPINFO - added automap rotate and overlay keybindings to menus - fixed a bug in DeHackEd string replacements with a length of exactly four - added "Dropped Item" menu support - enabled automap Follow Mode by default - disabled chorus and reverb for Fluidsynth by default - fix segfault with -viewangle parameter - next levels no longer reset if endscreen is disabled in UMAPINFO - added 200 Sounds for DEHEXTRA - respawn when using IDDQD while dead - fixes for empty DeHackEd lumps and entries - restrict "next level" button usage to in-level only - added adaptations for fluidsynth 2.0 - added "No Vertical Mouse" setting and keybind - save / load -complevel 9 friction - added extensible demo format + "PR+UM" signature - made canonical resolutions (320x200, 320x240, 640x400 and 640x480) always available in menu, regardless of what video driver/SDL report - fixed aspect ratio for canonical resolutions; be sure to set "Aspect Ratio" to "Auto" and "Status Bar and Menu Appearance" to "Not Adjusted" for both 320x200 and 640x400 - set minimum windows size to prevent window from shrinking when changing video modes - "Screen Multiple Factor" now functions like a "window size factor" (i.e. like "-1", "-2", "-3" in Chocolate Doom) and has no effect in fullscreen modes - added "Integer Screen Scaling" option (à la Crispy Doom), which restricts the screen size to integer multiples of the game resolution, under Options -> General, page 5 - both executables now share the same config file "prboom-plus.cfg", with all config keys always preserved - including the GL-related ones - switched to the unified executable "prboom-plus" with optional OpenGL rendering - portmidi: pitch bends are now reset when stopping song - added support for more mouse buttons - fixed resolution-independent mouse sensitivity - added demo restart functionality - record a new demo on map restart - setup menus remember last active item - fixed the KFA cheat sting not read from .bex patches - UMAPINFO docs updated re: "bossaction" field - fixed a crash when running out of space while typing in a file path into the autoload fields (Options -> General, page 2) - fixed the "Garbage lines at the top of weapon sprites" issue (#95) - add support for named complevels on command line: -complevel 1.9 = -complevel 2 -complevel doom2 = -complevel 2 -complevel ultimate = -complevel 3 -complevel udoom = -complevel 3 -complevel final = -complevel 4 -complevel tnt = -complevel 4 -complevel plutonia = -complevel 4 -complevel boom = -complevel 9 -complevel mbf = -complevel 11 -complevel vanilla = complevel autodetected according to IWAD loaded - allow MBF sky transfers in all complevels - add support for colored blood and gibs - fixed key-bindings unusable after mouse-wheel up/down PrBoom-Plus 2.5.1.7um @ 16 Jun 2019 - adds a special marker to demos recorded with UMAPINFO - addes support for ZDBSP's compressed node format - fixes the rendering problems in OpenGL - fixes TRANMAP caching PrBoom-Plus 2.5.1.6um @ 11 Jun 2019 This fixes a major bug with the episode selection menu not working and adds IDCLEV checks for maps outside the standard range. PrBoom-Plus 2.5.1.5um @ 10 Jun 2019 First official release with UMAPINFO support 2.5.1.4.umapinfo_test @ 22 Apr 2017 Beta version with UMAPINFO support. Note that this is for testing as the newly added MAPINFO feature has not seen thorough testing yet.
2021-10-26games: Replace RMD160 checksums with BLAKE2s checksumsnia1-2/+2
All checksums have been double-checked against existing RMD160 and SHA512 hashes
2021-10-07games: Remove SHA1 hashes for distfilesnia1-2/+1
2020-03-20*: Convert broken sourceforge HOMEPAGEs back to httpnia1-2/+2
2020-01-18all: migrate several HOMEPAGEs to httpsrillig1-2/+2
pkglint --only "https instead of http" -r -F With manual adjustments afterwards since pkglint 19.4.4 fixed a few indentations in unrelated lines. This mainly affects projects hosted at SourceForce, as well as freedesktop.org, CTAN and GNU.
2018-09-01prboom-plus: Update games/prboom-plus to 2.5.1.4leot2-8/+7
Changes: 2.5.1.4 @ 2016-Jan-10 [+] Added "Fix clipping problems in large levels" option. [+] Added "gl_finish" config variable. [+] Added "mus_fluidsynth_gain" and "mus_opl_gain cfg" config variables to fine tune output of fluidsynth and opl2 midi. Values allowed are 0 to 1000. 50 (default) exactly matches old behavior. [+] Added a "Health Bar Above Monsters" option (health_bar* config variables). [+] Added a "Things appearance" automap option. Possible values: "classic", "scaled" and "icons". [+] Added "notarget" and "fly" cheat codes. [+] Added MBF's "-beta" codepointers. [+] Added a new HUD. [+] Added "shaders" sector light mode. [+] Support "Classic Doom" WAD files of Doom 3 BFG Edition, by Fabian Greffrath. [+] Support for HACX 1.2 IWAD, by Fabian Greffrath. [+] Support up to eight joystick buttons instead of just four, by Fabian Greffrath. The fifth and sixth buttons are mapped to strafe left and right. [+] Mouse look now is available in software mode. [+] Added a crosshair. Three different crosshair graphics are for choice: cross, angle and dot. Extra features are changing crosshair colors according to the player's health and/or on sight of a target. [+] Added "Allow Jump" option on "Prboom-plus 'bad' compatibility settings" page. Implemented by Fabian Greffrath. [+] Added a "Backpack Changes Thresholds" option. [+] -skipsec accepts a minutes prefix followed by a colon. [+] Two-key strafe50: StrafeOn + MoveLR = strafe50 [+] Added "Allow Vertical Aiming" option on "Prboom-plus 'bad' compatibility settings" page. [*] Update to newest SDL libraries: SDL_mixer 1.2.12, SDL_image 1.2.12, SDL_net 1.2.8. [*] Brown color for weapons that cannot be fired on weapon HUD widget. [*] "Use GL surface for software mode" mode now works much faster if gl_finish is 0 in config. [*] process_affinity_mask config variable is removed. Single CPU core will be automatically forced if SDL MIDI player is used. [*] Better support for Chex Quest, by Fabian Greffrath. Embed chex.deh by fraggle in prboom-plus.wad. [*] Redo MBF-style multiple DEHACKED lumps. Load command line DeHackEd patches after DEHACKED lumps. [*] Improved rendering precision (wall wiggle), by kb1. [*] Realign automap grid with blockmap. [-] 'Max Health', 'Max Soulsphere' and 'Megasphere Health' DEH parameters did not work after warping to level from command line since 2.4.8.1. [-] Buggy invulnerability effect if hi-res textures are used and there is no support for GL_ARB_framebuffer_object. [-] Simple shadows flicker during lowering lifts. [-] "Change palette on pain/bonus/power" settings did not work. [-] Lines of walls on automap were not displayed on Planisphere 2 at some zoom. [-] Fixed HOMs on Planisphere 2. [-] Incorrect clipping of automap in opaque mode after changing view window size. Affects only software mode. [-] Fixed long wall error. [-] Boom's ability to change floor and ceiling lighting independently was not applied to things in opengl.
2018-08-19*: reset maintainer for drochnerwiz1-2/+2
2018-07-04*: Move SUBST_STAGE from post-patch to pre-configurejperkin1-2/+2
Performing substitutions during post-patch breaks tools such as mkpatches, making it very difficult to regenerate correct patches after making changes, and often leading to substituted string replacements being committed.
2018-01-14games/*: fix alignment of variable valuesrillig1-2/+2
pkglint -Wall -r --autofix --only aligned After running the above command, three packages had to be adjusted manually: In maelstrom-x11, pkglint didn't see that a commented variable assignment should have been re-aligned as well. In netmaze, there was a single line that didn't align well with all the others, but pkglint decided to adjust the whole paragraph to this single line. The result would have been ok, but not good. In tscp, there was a paragraph where some of the lines were indented one space more than the others. This rule is useful when one variable name is very long compared to the others, but not in this case.
2015-11-03Add SHA512 digests for distfiles for games categoryagc1-1/+2
Problems found locating distfiles: Package blokus: missing distfile blokus-1.1.tar.gz Package crossfire-client: missing distfile crossfire-client-images-1.11.0.tar.gz Package dungeon: missing distfile dungeon-gdt-glk.tar.gz Package gate88: missing distfile Gate88_Mar19_05.tar.gz Package gnuchess4: missing distfile gnuchess-4.0.pl80.tar.gz Package ioquake3-pk3: missing distfile quake3-latest-pk3s.zip Package rollemup: missing distfile Rollemup.tar.gz Package tscp: missing distfile tscp181.zip Package xbat: missing distfile xev111.tar.gz Package xgalaga: missing distfile xgalaga-2.0.34.tar.gz Package xrick: missing distfile xrick-021212.tgz Package xskat: missing distfile xskat-cards.tar.gz Otherwise, existing SHA1 digests verified and found to be the same on the machine holding the existing distfiles (morden). All existing SHA1 digests retained for now as an audit trail.
2015-04-25Recursive revbump following MesaLib update, categories g through n.tnn1-1/+2
2014-09-13Import prboom-plus-2.5.1.3 as games/prboom-plus.shattered4-0/+51
PrBoom+ is a modified version of id Software's classic game DOOM. It runs on several platforms (including Win32 and Unixes) and features many additions to the original game. It also supports multiplayer games.