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2020-03-20*: Convert broken sourceforge HOMEPAGEs back to httpnia1-2/+2
2020-01-18all: migrate several HOMEPAGEs to httpsrillig1-2/+2
pkglint --only "https instead of http" -r -F With manual adjustments afterwards since pkglint 19.4.4 fixed a few indentations in unrelated lines. This mainly affects projects hosted at SourceForce, as well as freedesktop.org, CTAN and GNU.
2018-08-19*: reset maintainer for drochnerwiz1-2/+2
2018-07-04*: Move SUBST_STAGE from post-patch to pre-configurejperkin1-2/+2
Performing substitutions during post-patch breaks tools such as mkpatches, making it very difficult to regenerate correct patches after making changes, and often leading to substituted string replacements being committed.
2018-01-14games/*: fix alignment of variable valuesrillig1-2/+2
pkglint -Wall -r --autofix --only aligned After running the above command, three packages had to be adjusted manually: In maelstrom-x11, pkglint didn't see that a commented variable assignment should have been re-aligned as well. In netmaze, there was a single line that didn't align well with all the others, but pkglint decided to adjust the whole paragraph to this single line. The result would have been ok, but not good. In tscp, there was a paragraph where some of the lines were indented one space more than the others. This rule is useful when one variable name is very long compared to the others, but not in this case.
2015-11-03Add SHA512 digests for distfiles for games categoryagc1-1/+2
Problems found locating distfiles: Package blokus: missing distfile blokus-1.1.tar.gz Package crossfire-client: missing distfile crossfire-client-images-1.11.0.tar.gz Package dungeon: missing distfile dungeon-gdt-glk.tar.gz Package gate88: missing distfile Gate88_Mar19_05.tar.gz Package gnuchess4: missing distfile gnuchess-4.0.pl80.tar.gz Package ioquake3-pk3: missing distfile quake3-latest-pk3s.zip Package rollemup: missing distfile Rollemup.tar.gz Package tscp: missing distfile tscp181.zip Package xbat: missing distfile xev111.tar.gz Package xgalaga: missing distfile xgalaga-2.0.34.tar.gz Package xrick: missing distfile xrick-021212.tgz Package xskat: missing distfile xskat-cards.tar.gz Otherwise, existing SHA1 digests verified and found to be the same on the machine holding the existing distfiles (morden). All existing SHA1 digests retained for now as an audit trail.
2015-04-25Recursive revbump following MesaLib update, categories g through n.tnn1-2/+2
2012-10-06Drop superfluous PKG_DESTDIR_SUPPORT, "user-destdir" is default these days.asau1-3/+1
2009-09-27Patches to Makefile.in need to be done before configure, not beforesnj1-2/+3
build. s/pre-build/post-patch/ and suddenly this package no longer installs binaries into games/ but in bin/, as expected by the PLIST. Bump PKGREVISION to 1. PKG_DEVELOPER=yes is your friend.
2009-06-14Remove @dirrm entries from PLISTsjoerg1-3/+1
2009-01-07update to 2.5.0, from Leonardo Taccari per PR pkg/40286drochner3-20/+12
changes: many fixes (lightly tested with Doom II)
2008-06-12Add DESTDIR support.joerg1-1/+3
2007-07-06update to 2.4.7drochner2-6/+6
changes: -Fixed comp_soul and comp_maskedanim options not actually being optional -Fixed searching for IWAD/prboom.wad -Multiple sound crash fixes -Fix for previously introduced HOM error -Fix frame numbering problem in MBF dehacked patches
2006-10-17update to 2.4.6drochner3-12/+12
changes: -bugfixes -rendering improvements/speedup
2006-08-29update to 2.4.5drochner4-37/+7
changes: -fix crash when saving the game in levels with lots of monsters (bug introduced in 2.4.4) --nodeh option to disable automatic loading of dehacked-in-wad lump -Unified software and opengl engine into one binary -Added video mode selection to menu -fix demo desyncs on E1M5 on x86_64 systems -Fullscreen setting will only take effect after game restart -reduce red palette translation if the menu is up, so the menu can still be read -screenshots now in PNG format on Linux/Unix in GL mode too -Added experimental -checksum option for demo playback comparison -Merged new internal patch (graphics) format from PrBoom 2.3 -some Mac OS X fixes
2006-08-03update to 2.4.4drochner5-28/+28
changes: - Don't fail when a texture name can't be looked up - Increased several limits - Thanks to entryway and RjY - Increased number of sidedef limit to 65534 - Increased number of vertexes limit to 65535 - Fixed crash when crossing sectors with very big height differences - fix crash on E4M8 - Mac OS X: Launcher has a Console that displays text output from the game - New command-line options for setting a window (-window) or fullscreen (-nowindow) mode temporarily. - The maximal supported resolution is increased from 1600x1200 to 2048x1536 - GLBoom will use the closest supported resolution when running fullscreen - The "RUN" key inverts the autorun state - Live monsters are highlighted in a different colour on the iddt-automap - Fixed OpenGL sky rendering in Requiem and Memento Mori - The "Show coordinates of automap pointer" setting works now - merged many cleanups and fixes from PrBoom 2.3 - fix translucency map file handle leak - fix consistency failures in netgames - prevent crashes at 800x600 caused by rounding errors with naive clipping - fixed slowdown at 1024x768 on some systems - ability to play tasdoom demos directly - -solo-net option is a shortcut for one-player network games - emulate spechit overflows for dosdoom and tasdoom compatibility - made several cleanups and fixes
2006-07-24update to 2.4.3drochner6-43/+42
changes: -speed improvements in higher resolutions -bugfixes -improvements in Mac OS X support -some cleanup -Move gamma correction tables into prboom.wad
2006-06-12Bump PKGREVISION and BUILDLINK_ABI_DEPENDS (where applicable)wiz1-1/+2
for SDL shlib changes.
2006-04-11-take maintainership (as suggested by snj)drochner2-7/+7
-update to 2.4.1 changes: - PrBoom demos are now recorded with high-precision turning (like the "Doom v1.91" hack that is floating around) - when both -nodraw and -nosound are supplied, then no graphics will be initialized and no windows opened - add ultdoom compatibility level, and bring compatibility levels into line with Prboom+ - screenshots now use correct palette in software mode - screenshots now in PNG format on Linux/Unix where available - suppress use-supershotgun key in compatibility mode - removed obsolete video related code - fix screenshots on 64bit systems - fix comp_666
2006-04-06update to 2.4.0drochner3-13/+12
changes: emulate reject overflows and spechit overflows - from prboom-plus more original doom compatibility options improve stretched graphics drawing for hires fix super-shotgun reload on last shot fix compilation with gcc 4.x fix some more dehacked support problems (e.g. Hacx) fix crash if pwad contains zero-length sound lumps added possibility to use mmap for wad access, this leads to less memory usage simplified the memory handling removed old Doom v1.2 lumps from prboom.wad windows also uses prboom.wad now add Mac OS X bundle build removed lumps and tables which are in prboom.wad from source
2006-02-05Recursive revision bump / recommended bump for gettext ABI change.joerg1-2/+2
2005-12-11Convert aalib to options framework, adding an 'x11' option, and removewiz1-2/+2
aalib-x11 and aview-x11. SDL dependencies change, so bump PKGREVISION (and BUILDLINK_RECOMMENDED) for affected packages. Addresses PR 32046 by Leonard Schmidt.
2005-04-11Remove USE_BUILDLINK3 and NO_BUILDLINK; these are no longer used.tv1-2/+1
2005-03-27PKGREVISION bump for glut dependency removal (SDL/buildlink3.mk).wiz1-1/+2
2005-02-23Add RMD160 digests.agc1-1/+2
2004-10-10Update to 2.2.6.snj2-6/+5
Changes: - fix Inferno intermission screen crash - fix lockup for other netgame clients when one client quits - fix memory leak in netgame server - fix SDL_LockScreen crashes on Win32 - fix fuzz drawing for hi-res - network games should survive temporary loss of connection - fix dehacked NOSECTOR/NOBLOCKMAP effects - fix player spawn sound
2004-10-03Libtool fix for PR pkg/26633, and other issues. Update libtool to 1.5.10tv1-1/+2
in the process. (More information on tech-pkg.) Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and installing .la files. Bump PKGREVISION (only) of all packages depending directly on the above via a buildlink3 include.
2004-09-25Take maintainership. Update to 2.2.5.snj5-33/+32
Changes: - fix crash caused by long messages in HUD - live monster counter on HUD - notify server if client quits during startup wait - improved response file parser - fast forward to given map # in demo playback - fixes for various sound bugs (no more delay in NetBSD!) - fix doom2 demos at levels with >10 deathmatch starts - and more compatibility and demo fixes - support higher-turning-resolution demos from v1.91 - fix compilation with gcc 3.4.x
2004-09-25Minor nits: "PrBoom" instead of "Prboom," "id Software" instead ofsnj1-1/+1
"ID Software," and "DOOM" instead of "Doom."
2004-04-17drop maintainershipzuntum1-2/+2
2004-03-06English fix.snj1-1/+1
2004-03-06Use bl3.snj1-4/+4
2003-12-08Bump PKGREVISION for libogg (or, in 5 cases, libao) updates.wiz1-1/+2
2003-11-05Upgrade to 2.2.4 (latest stable version).xtraeme2-7/+6
This closes PR pkg/23346 by Soren Jacobsen. Changes since 2.2.3: * Fixed sky-over-sky HOM. * Add sound compatibility option. * Improve sound volume accuracy. * Shared texture palette isn't the default anymore (glboom). * Better invulnerabilty rendering for non paletted OpenGL. * Network game server can now read config files to set game options. * Fix latency problems in LAN games. * Small compilation fixed for OpenGL on some unix platforms. * Fix for dehacked files which change frames. * Fixed name clash when compiling for some unix platforms. * Flag counted items with different colour on the IDDT automap. * Fixed extra shot sound when chaingun runs out of ammo. * Fix some telefragging related desyncs. * Fixed offsets for flipped sprites. * Hopefully fix problems with network games on big-endian platforms.
2003-07-21COMMENT should start with a capital letter.martti1-2/+2
2003-07-17s/netbsd.org/NetBSD.org/grant1-2/+2
2003-07-13PKGREVISION bump for libiconv update.wiz1-2/+2
2003-05-02Dependency bumps, needed because of devel/pth's major bump, and relatedwiz1-2/+2
dependency bumps.
2003-04-03User SDL_mixer/SDL_image instead of SDL-mixer/SDL-image.wiz1-3/+3
Bump PKGREVISION.
2003-02-14Bump PKGREVISION: Include SDL-mixer buildlink2.mk for sound. Closes PR 20024.wiz1-1/+3
2002-09-06Update prboom to version 2.2.3zuntum2-5/+5
Changes from v2.2.2 to v2.2.3 - improved mouse handling - intermission demo sync bug fixed - framebuffer update fixes (solves flicker on fbcon) - -forceoldbsp allowed in non-GL version, and saved in demos - fix player colours in multiplayer demos - apply workarounds for buggy pwads even during demo playback - fix numpad 5 key - allow compilation on systems where SDL is built without joystick support - fix comp_skymap - using anisotropic filtering when the OpenGL extension is available - using paletted textures when the OpenGL extension is available - added gl_use_paletted_texture option to glboom configuration file - using shared texture palette when the OpenGL extension is available - added gl_use_shared_texture_palette option to glboom configuration file
2002-08-27buildlink1 -> buildlink2jlam1-3/+3
2002-07-20Update prboom to version 2.2.2zuntum2-5/+5
Changes from v2.2.1 to v2.2.2 - more demo sync problems for original Doom and Boom fixed - added changeable samplerate for soundmixing - added fullscreen/window toggle in option menu - added double buffering - floor rendering made more accurate - Win32 config file handling fixed - fix endian conversion problem on Linux/PPC
2002-05-12prdownloads.sourceforge.net is no longer any use.abs1-2/+2
Switch to MASTER_SITE_SOURCEFORGE.
2001-11-01Move pkg/ files into package's toplevel directoryzuntum2-1/+1
2001-07-26Initial import of prboom-2.2.1zuntum7-0/+89
Prboom is a modified version of the ID Software's classic game Doom. It runs on several platforms (include Win32 and Unixes) and features many additions to the original game. It also supports multiplayer games. Note: this package lacks audio support for now, because we don't have SDL_mixer yet. I hope to enable it in the future.