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2010-06-13Bump PKGREVISION for libpng shlib name change.wiz1-1/+2
Also add some patches to remove use of deprecated symbols and fix other problems when looking for or compiling against libpng-1.4.x.
2010-01-16Update to 8839: 4 new games: keen, singles, towers, magnets.wiz4-25/+29
2009-10-31Update to 8692:wiz2-6/+6
Single mouse clicks to toggle individual grid edges stopped working in r8414 as a side effect of reorganisation in interpret_move(). Reinstate them. Add a couple of missing checks in validate_desc(), without which bogus game IDs were getting as far as new_game() and failing assertions. Minor rewording and typo-correction. Aha, I've managed to prove that my inadequate error highlighting is actually just about adequate after all. Large comment added containing some discussion and the proof. Error-highlighted trees look nicer with a different-coloured trunk. Also added a comment worrying about the universality of my error highlighting mechanism. Redo Mines and Inertia's mine graphics using an actual circle rather than an approximating octagon, to improve the look when zoomed to high resolution. Tweak to the promptness of error highlighting display. About time I got round to this: error highlighting for Tents. Fix width/height braino introduced in r5844.
2009-08-29Update to 8634, put distfile on ftp.NetBSD.org.wiz2-9/+8
Permissions fix for installed file.
2009-08-26bump revision because of graphics/jpeg updatesno1-2/+2
2009-08-05Bump PKGREVISION for changed help files.wiz1-1/+2
2009-08-05Set DIST_SUBDIR -- distfile changed (only help files).wiz2-5/+6
Noted by hasso.
2009-07-18Grab MAINTAINER.wiz1-2/+2
2009-07-18Initial import of puzzles-8605, a collection of small one-playerwiz5-0/+119
puzzle games by Simon Tatham. This package contains a collection of small computer programs which implement one-player puzzle games. All of them run natively on Unix (GTK), on Windows, and on Mac OS X; they can also be played on the web, as Java applets. Simon Tatham wrote this collection because he thought there should be more small desktop toys available: little games you can pop up in a window and play for two or three minutes while you take a break from whatever else you were doing. And he was also annoyed that every time he found a good game on (say) Unix, it wasn't available the next time he was sitting at a Windows machine, or vice versa; so he arranged that everything in my personal puzzle collection will happily run on both those platforms and more. When he finds (or perhaps invent) further puzzle games that he likes, they'll be added to this collection and will immediately be available on both platforms. And if anyone feels like writing any other front ends - Mac OS pre-10, PocketPC, or whatever it might be - then all the games in this framework will immediately become available on another platform as well.