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2013-10-12Update to 10051:wiz2-7/+6
Fix an edge case of divider-obsoletion in Group.
2013-10-10Recursive revbump from pango-1.36.0ryoon1-2/+2
2013-09-02Revbump after cairo updateadam1-1/+2
2013-09-02Update to 10035, bug fixes.wiz2-6/+6
2013-07-31Update to 9976, bug fixes.wiz2-6/+6
2013-07-07Update to 9893: bug fixes.wiz3-10/+11
2013-06-09Update to 9861:wiz2-7/+6
Remove spurious "unfinished/" that appeared at the start of the unfinished puzzles' gamedesc.txt lines due to a Perl error. Ahem. Add comment to remind myself (and anyone else) how to refresh the XFCE menu. Script to read the new gamedesc.txt and create .desktop files. My immediate intention is to run this locally so that my XFCE main menu acquires shortcuts for my locally compiled puzzle binaries, but I expect the script could probably be adapted for systemwide distribution use if any distribution hasn't already done this job in their own way by now. Rename wingames.lst to gamedesc.txt, and add a couple of extra fields to it giving each game's "internal" name (as seen in the source file, .R etc) and also a brief description of the game. The idea of the latter is that it should be usable as a comment field in .desktop files and similar.
2013-06-06Bump PKGREVISION for libXft changes for NetBSD native X support onwiz1-2/+2
NetBSD 6, requested by tron.
2013-06-04Try to fix the fallout caused by the fix for PR pkg/47882. Part 3:tron1-2/+2
Recursively bump package revisions again after the "freetype2" and "fontconfig" handling was fixed.
2013-06-03Bump freetype2 and fontconfig dependencies to current pkgsrc versions,wiz1-1/+2
to address issues with NetBSD-6(and earlier)'s fontconfig not being new enough for pango. While doing that, also bump freetype2 dependency to current pkgsrc version. Suggested by tron in PR 47882
2013-05-26Update to 9840:wiz4-30/+30
Two new games: undead and unruly. And, of course, bugfixes.
2013-02-16Recursive bump for png-1.6.wiz1-2/+2
2012-10-08Revbump after updating graphics/pangoadam1-2/+2
2012-10-06Drop superfluous PKG_DESTDIR_SUPPORT, "user-destdir" is default these days.asau1-2/+1
2012-10-02Mass recursive bump after the dependence fix of the "cairo" packagetron1-2/+2
requested by Thomas Klausner.
2012-09-15recursive bump from libffi shlib major bumpobache1-2/+2
(additionaly, reset PKGREVISION of qt4-* sub packages from base qt4 update)
2012-09-07Revbump after updating graphics/cairoadam1-1/+2
2012-04-22Update to 9455: add new "pearl" game.wiz4-18/+18
2012-03-03Recursive bump for pcre-8.30* (shlib major change)wiz1-2/+2
2012-02-06Revbump forwiz1-1/+2
a) tiff update to 4.0 (shlib major change) b) glib2 update 2.30.2 (adds libffi dependency to buildlink3.mk) Enjoy.
2011-11-30Update to 9306: bug fixes.wiz2-7/+6
2011-11-01Recursive bump for graphics/freetype2 buildlink addition.sbd1-1/+2
2011-09-08Update to 9179: bugfixes.wiz3-14/+13
2011-04-22recursive bump from gettext-lib shlib bump.obache1-1/+2
2011-03-11Update to 9109: new grid types, not used yet. Bug fixes.wiz2-6/+6
2011-01-21Update to 9076. Fix About-dialog to include version number.wiz4-22/+27
Two new games "range" and "signpost" and bug fixes.
2011-01-13png shlib name changed for png>=1.5.0, so bump PKGREVISIONs.wiz1-2/+2
2010-11-15PKGREVISION bumps for changes to gtk2, librsvg, libbonobo and libgnomeabs1-2/+2
2010-09-14Bump dependency on pixman to 0.18.4 because cairo-1.10 needs thatwiz1-2/+2
version, and bump all depends. Per discussion on pkgsrc-changes.
2010-06-13Bump PKGREVISION for libpng shlib name change.wiz1-1/+2
Also add some patches to remove use of deprecated symbols and fix other problems when looking for or compiling against libpng-1.4.x.
2010-01-16Update to 8839: 4 new games: keen, singles, towers, magnets.wiz4-25/+29
2009-10-31Update to 8692:wiz2-6/+6
Single mouse clicks to toggle individual grid edges stopped working in r8414 as a side effect of reorganisation in interpret_move(). Reinstate them. Add a couple of missing checks in validate_desc(), without which bogus game IDs were getting as far as new_game() and failing assertions. Minor rewording and typo-correction. Aha, I've managed to prove that my inadequate error highlighting is actually just about adequate after all. Large comment added containing some discussion and the proof. Error-highlighted trees look nicer with a different-coloured trunk. Also added a comment worrying about the universality of my error highlighting mechanism. Redo Mines and Inertia's mine graphics using an actual circle rather than an approximating octagon, to improve the look when zoomed to high resolution. Tweak to the promptness of error highlighting display. About time I got round to this: error highlighting for Tents. Fix width/height braino introduced in r5844.
2009-08-29Update to 8634, put distfile on ftp.NetBSD.org.wiz2-9/+8
Permissions fix for installed file.
2009-08-26bump revision because of graphics/jpeg updatesno1-2/+2
2009-08-05Bump PKGREVISION for changed help files.wiz1-1/+2
2009-08-05Set DIST_SUBDIR -- distfile changed (only help files).wiz2-5/+6
Noted by hasso.
2009-07-18Grab MAINTAINER.wiz1-2/+2
2009-07-18Initial import of puzzles-8605, a collection of small one-playerwiz5-0/+119
puzzle games by Simon Tatham. This package contains a collection of small computer programs which implement one-player puzzle games. All of them run natively on Unix (GTK), on Windows, and on Mac OS X; they can also be played on the web, as Java applets. Simon Tatham wrote this collection because he thought there should be more small desktop toys available: little games you can pop up in a window and play for two or three minutes while you take a break from whatever else you were doing. And he was also annoyed that every time he found a good game on (say) Unix, it wasn't available the next time he was sitting at a Windows machine, or vice versa; so he arranged that everything in my personal puzzle collection will happily run on both those platforms and more. When he finds (or perhaps invent) further puzzle games that he likes, they'll be added to this collection and will immediately be available on both platforms. And if anyone feels like writing any other front ends - Mac OS pre-10, PocketPC, or whatever it might be - then all the games in this framework will immediately become available on another platform as well.