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2012-10-06Drop superfluous PKG_DESTDIR_SUPPORT, "user-destdir" is default these days.asau1-3/+1
2012-05-23Add missing <cstdio>, was failing in the linux build.dholland3-5/+23
2012-05-23Set LICENSE.dholland1-1/+2
2012-01-28Recursive bump for removal of jpeg/tiff/png buildlink3.mk fileswiz1-2/+2
from SDL_image. If one of these packages needs them, it should include them itself.
2011-12-05Fix build with newer GCCjoerg5-4/+46
2011-11-01Recursive bump for graphics/freetype2 buildlink addition.sbd1-2/+2
2011-01-13png shlib name changed for png>=1.5.0, so bump PKGREVISIONs.wiz1-2/+2
2010-06-13Bump PKGREVISION for libpng shlib name change.wiz1-2/+2
Also add some patches to remove use of deprecated symbols and fix other problems when looking for or compiling against libpng-1.4.x.
2010-01-18Second try at jpeg-8 recursive PKGREVISION bump.wiz1-2/+2
2009-08-26bump revision because of graphics/jpeg updatesno1-1/+2
2009-06-14Remove @dirrm entries from PLISTsjoerg1-2/+1
2008-06-20Add DESTDIR support.joerg1-1/+3
2007-11-25Initial import of qonk-0.3.1:wiz17-0/+228
Qonk is a small build-and-conquer strategy game with very simple rules. A complete game only lasts for a few minutes and can be a fun break away from work or whatever you're doing. The setting of the game is a solar system of planets. Your goal is to conquer all of the planets in the game by sending ships there. Planets that are under your control generate new ships. Simple AI players are playing against you. As you gain more experience throughout the game, more AI players have to be kicked out of bigger solar systems.