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2015-11-03Add SHA512 digests for distfiles for games categoryagc1-1/+2
Problems found locating distfiles: Package blokus: missing distfile blokus-1.1.tar.gz Package crossfire-client: missing distfile crossfire-client-images-1.11.0.tar.gz Package dungeon: missing distfile dungeon-gdt-glk.tar.gz Package gate88: missing distfile Gate88_Mar19_05.tar.gz Package gnuchess4: missing distfile gnuchess-4.0.pl80.tar.gz Package ioquake3-pk3: missing distfile quake3-latest-pk3s.zip Package rollemup: missing distfile Rollemup.tar.gz Package tscp: missing distfile tscp181.zip Package xbat: missing distfile xev111.tar.gz Package xgalaga: missing distfile xgalaga-2.0.34.tar.gz Package xrick: missing distfile xrick-021212.tgz Package xskat: missing distfile xskat-cards.tar.gz Otherwise, existing SHA1 digests verified and found to be the same on the machine holding the existing distfiles (morden). All existing SHA1 digests retained for now as an audit trail.
2012-10-06Drop superfluous PKG_DESTDIR_SUPPORT, "user-destdir" is default these days.asau1-3/+1
2009-06-14Remove @dirrm entries from PLISTsjoerg1-4/+1
2008-03-04Mechanical changes to add DESTDIR support to packages that installjlam1-10/+14
their files via a custom do-install target.
2007-05-18Remove myself as maintainer, I don't have the time anymore to keep thesepeter1-2/+2
packages up to date.
2006-01-23update to 2.10recht2-6/+6
Patch provided by Jason White in PR 32605 changes: QStat version 2.10 Fixes ----- fix Quake4 master only returning 231 servers fix busy loop when waiting for Quake3 and Quake4/Doom3 master packets fix win32 build QStat version 2.9 Summary of New Features ----------------------- new protocols: Pariah [-prs] Steam Master for A2S [-stma2s] Nexuiz [-nexuizm, -nexuizs] Gamespy V3 [-gs3] Quake 4 [-q4m, -q4s] add option -allowserverdups to be able to query ts2 servers support for LAN broadcasts with A2S add option -sendinterval for tuning send throttling add support for port ranges support HL1 protocol variant in A2S add 'S' player sort option to sort by score Fixes ----- fix eye protocol not showing the last player always use an offset of 123 with eye protocol fix infinite loop and memory expansion when port is 65535
2005-12-29Remove USE_PKGINSTALL from pkgsrc now that mk/install/pkginstall.mkjlam1-2/+1
automatically detects whether we want the pkginstall machinery to be used by the package Makefile.
2005-12-03Update to qstat-2.8.peter4-26/+17
Changes 2.8: Summary of New Features ----------------------- add support for new steam protocol (-a2s) add derived type STMHL2 for steam master returning a2s instead of hls change timing for sending packets to improve ping times of low-ping servers Fixes ----- fix ut2004 master server support Changes 2.7: Summary of New Features ----------------------- new protocols: UT2004 master [-ut2004m] update steam master protocol to new version add additional output to the player xml of -gps add option -progress,n to print out progress every n packets add doom3 protocol and osmask as server rule use autoconf+automake, a simple Makefile is provided as fallback add "flags" to qstat.cfg Fixes ----- fix hanging qstat when receiving UDP packets with incorrect checksum fix colored names in America's Army (use -ams instead of -gps)
2005-06-16Create directories before installing files into them.jlam1-1/+3
2005-02-23Add RMD160 digests.agc1-1/+2
2005-01-18Initial import of qstat-2.6 into the NetBSD Packages Collection.peter5-0/+81
QStat is a command-line program that gathers real-time statistics from Internet game servers. A summary of its features: * Supports Windows 95, NT, Linux, and most Unixes. * Comes with C source code and a binary for Windows. * Supports old Quake (NetQuake), QuakeWorld, Hexen II, HexenWorld, Quake II, Unreal/UT, Turok2, Sin, Half-Life, Shogo, Tribes, Tribes 2, Quake III, BFRIS, Kingpin, Heretic II servers, Soldier of Fortune, and lots more. * Can display all available statistics, including player info & server rules. * Output templates for automatic HTML generation. * Raw display mode for integration with custom server browsers. * Built-in host name cache. * Sort by ping time, game, or both. * More options than you can wiggle a mouse at.