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2005-02-23Add RMD160 digests.agc1-1/+2
2004-11-27Drop maintainership.xtraeme1-2/+2
2004-10-03Libtool fix for PR pkg/26633, and other issues. Update libtool to 1.5.10tv1-1/+2
in the process. (More information on tech-pkg.) Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and installing .la files. Bump PKGREVISION (only) of all packages depending directly on the above via a buildlink3 include.
2004-09-22Mechanical changes to package PLISTs to make use of LIBTOOLIZE_PLIST.jlam1-13/+1
All library names listed by *.la files no longer need to be listed in the PLIST, e.g., instead of: lib/libfoo.a lib/libfoo.la lib/libfoo.so lib/libfoo.so.0 lib/libfoo.so.0.1 one simply needs: lib/libfoo.la and bsd.pkg.mk will automatically ensure that the additional library names are listed in the installed package +CONTENTS file. Also make LIBTOOLIZE_PLIST default to "yes".
2004-08-28Use the new BUILDLINK_TRANSFORM commands to more precisely state thejlam1-2/+2
intended transformation: use "rm" to remove an option, "rmdir" to remove all options containing a path starting with a given directory name, and "rename" to rename options to something else.
2004-08-24Improve quake2forge's COMMENT slightly, and avoid using the package'ssnj1-2/+2
name there.
2004-04-17oops, I should use vi instead of vim, this time indent correctly.xtraeme1-13/+13
2004-04-17Tabifyxtraeme1-25/+25
2004-04-17Look for files in prefix/share/${PKGBASE} and prefix/lib/${PKGBASE}.xtraeme3-44/+48
2004-04-17Mesa is not enough to build the gl libraries, we need to use XFree86'sxtraeme1-2/+4
libGL via USE_BUILTIN.{glu,MesaLib}=yes.
2004-04-17Use subst.mk instead of patching the file and use CPPFLAGS.xtraeme3-19/+9
2004-04-16Fix audio device, so the sound works correctly. Sorry I forgot to checkxtraeme3-2/+18
it before... heh.
2004-04-16Initial import of quake2forge-0.2.1.xtraeme6-0/+138
This is a port of the GPL'd Quake 2 source maintained by the Quake Forge team. They're patching it with an eye towards portability and bug fixes, and in the future, feature enhancments. Note that to actually USE this package you will need to obtain a copy of the original Quake 2 from id Software.