Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2004-04-17 | oops, I should use vi instead of vim, this time indent correctly. | xtraeme | 1 | -13/+13 | |
2004-04-17 | Tabify | xtraeme | 1 | -25/+25 | |
2004-04-17 | Look for files in prefix/share/${PKGBASE} and prefix/lib/${PKGBASE}. | xtraeme | 3 | -44/+48 | |
2004-04-17 | Mesa is not enough to build the gl libraries, we need to use XFree86's | xtraeme | 1 | -2/+4 | |
libGL via USE_BUILTIN.{glu,MesaLib}=yes. | |||||
2004-04-17 | Use subst.mk instead of patching the file and use CPPFLAGS. | xtraeme | 3 | -19/+9 | |
2004-04-16 | Fix audio device, so the sound works correctly. Sorry I forgot to check | xtraeme | 3 | -2/+18 | |
it before... heh. | |||||
2004-04-16 | Initial import of quake2forge-0.2.1. | xtraeme | 6 | -0/+138 | |
This is a port of the GPL'd Quake 2 source maintained by the Quake Forge team. They're patching it with an eye towards portability and bug fixes, and in the future, feature enhancments. Note that to actually USE this package you will need to obtain a copy of the original Quake 2 from id Software. |