summaryrefslogtreecommitdiff
path: root/games/quakeforge/distinfo
AgeCommit message (Collapse)AuthorFilesLines
2008-01-23fix build failure w/ ipv6tnn1-1/+2
2008-01-23Apply patches from PR pkg/37837 to get quakeforge going on DragonFly.tnn1-2/+17
Also fixes the usual gcc4 suspects. (static/extern storage class mismatch)
2006-05-15Fix libtool fragment in configure for DragonFly.joerg1-1/+2
Conditionalize Sun audio plugin on NetBSD and SunOS.
2005-02-23Add RMD160 digests.agc1-1/+2
2004-08-25Update to quakeforge 0.5.5.snj1-8/+8
This release fixes zillions of bugs (most notably, game saving/loading now works). Also included is PNG support. There are too many little changes to note, so see the ChangeLog for details.
2004-07-14Add a bunch of patches to make this build on 2.0.hubertf1-1/+5
I have no idea why make/gmake/? passes the Makefile's "GZIP" variable in the environment, which makes gzip(1) freak out.
2004-04-17Initial import of QuakeForge 0.5.4.snj1-0/+6
QuakeForge is a 3D graphics game engine based on id Software's legendary Quake and QuakeWorld game engine. Its purpose? To improve the state of the game by improving the engine and making it accessible to as many people as possible. It uses SDL, straight Xlib, or OpenGL.