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2005-03-27PKGREVISION bump for glut dependency removal (SDL/buildlink3.mk).wiz1-2/+2
2005-02-23Add RMD160 digests.agc1-1/+2
2004-10-03Libtool fix for PR pkg/26633, and other issues. Update libtool to 1.5.10tv1-1/+2
in the process. (More information on tech-pkg.) Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and installing .la files. Bump PKGREVISION (only) of all packages depending directly on the above via a buildlink3 include.
2004-09-22Mechanical changes to package PLISTs to make use of LIBTOOLIZE_PLIST.jlam1-79/+1
All library names listed by *.la files no longer need to be listed in the PLIST, e.g., instead of: lib/libfoo.a lib/libfoo.la lib/libfoo.so lib/libfoo.so.0 lib/libfoo.so.0.1 one simply needs: lib/libfoo.la and bsd.pkg.mk will automatically ensure that the additional library names are listed in the installed package +CONTENTS file. Also make LIBTOOLIZE_PLIST default to "yes".
2004-08-25Update to quakeforge 0.5.5.snj8-74/+95
This release fixes zillions of bugs (most notably, game saving/loading now works). Also included is PNG support. There are too many little changes to note, so see the ChangeLog for details.
2004-07-14Add a bunch of patches to make this build on 2.0.hubertf5-1/+93
I have no idea why make/gmake/? passes the Makefile's "GZIP" variable in the environment, which makes gzip(1) freak out.
2004-04-18configure needs "--disable-xmms" for this to build when xmms is installed.snj1-1/+2
Pointed out by xtraeme@.
2004-04-17Initial import of QuakeForge 0.5.4.snj7-0/+331
QuakeForge is a 3D graphics game engine based on id Software's legendary Quake and QuakeWorld game engine. Its purpose? To improve the state of the game by improving the engine and making it accessible to as many people as possible. It uses SDL, straight Xlib, or OpenGL.