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path: root/games/rocksndiamonds
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2004-03-08Removed not-for-darwin; builds and works with x11 targetadam1-3/+1
2004-03-07Use bl3.snj1-2/+2
2004-03-06On MacOS X SDL is always needed, so use rocksndiamonds-sdl and mark this ↵heinz1-3/+3
packages with NOT_FOR_PLATFORM
2004-01-26Use find with "-print"heinz1-4/+4
2004-01-24replace deprecated USE_GMAKE with USE_GNU_TOOLS+=make.grant1-2/+2
2003-12-17Let this work on Solaris (verified) and maybe Darwin (please test).heinz2-6/+19
Create user and group if necessary, not every OS has "games:games".
2003-12-15Changes 3.0.8:adam4-19/+25
- added "musicinfo.conf" for menu and level music configuration - added "editorsetup.conf" for editor element list configuration - added "copy" and "exchange" functions for custom elements to editor - added configurable "bored" and "sleeping" animations for the player - added "awakening" sound for player when waking up after sleeping - added configurable element animations for info screen - added configurable music credits for info screen - added configurable level set information for info screen - added warnings for undefined token values in artwork config files - menu entries now also selectable by clicking on entry text - better sniksnak turning movement (two steps instead of only one) - fixed turning movement of butterflies and fireflies (no frame reset) - fixed bug with wrong default impact sound for colored emeralds - fixed bug with double nut cracking sound - fixed a very nasty bug in dragon turning code in TurnRoundExt() - finally fixed tape recording when player is created from CE change - added new contributed levels
2003-11-19Most important changes since last release version 3.0.6:adam4-28/+29
- fixed incorrectly displayed animation for attacking dragon - fixed bug with not setting initial gravity for each new game - fixed bug with teleportation of player by custom element change - fixed bug with player not getting smashed by rock sometimes - fixed serious bug in code for delayed element pushing - fixed little bug in animation frame selection for pushed elements - fixed bug when pushing element that can move away to the side - fixed tape recording when player is created from CE element change - fixed player animation frame reset for identical animations - unavailable setup options now marked as "n/a" instead of "off" - prevent "extended" changed elements from delay change in same frame - speed-up of reading config file for verbose output - added configuration option for opening and closing Supaplex exit - added configuration option for moving up/down animation for Murphy - added animation for "turning" action (for elements with move delay) - added turning animations for bug, spaceship and sniksnak
2003-10-08Changes 3.0.6:adam2-5/+5
- fixed bug when initializing font graphic structure - fixed bug with animation mode "pingpong" when using only 1 frame - fixed bug with extended change target introduced in 3.0.5 - fixed bug where passing over moving element doubles player speed - fixed bug with elements continuing to move into push direction - fixed bug with duplicated player when dropping bomb with shield on - fixed switching bug (resetting flag when not switching but not idle) - fixed element tokens for certain file elements with ".active" etc. - added "switching" event for custom elements ("pressing" only once) - added support for MP3 music for SDL version through SMPEG library
2003-09-30Changes 3.0.5:adam2-5/+5
- fixed bug in multiple config pages loader code that could crash the game - enhanced (remaining low-resolution) Supaplex graphics - active/inactive sides configurable for custom element changes - new movement type "move when pushed" available for custom elements - now four envelope elements available - font, background, animation and sound for envelope now configurable - main menu doors opening/closing animation type now configurable
2003-09-15Changes 3.0.4:adam4-74/+75
- fixed bug in multiple config pages code that caused crash - fixed bug in custom definition of crumbled element graphics
2003-09-09Changes 3.0.3:adam3-18/+21
- fixed bug (missing array boundary check) which could crash the game - fixed problem with setting mouse cursor in SDL version in fullscreen - fixed problem with flickering when drawing toon animations - fixed problem with player animation when snapping and moving - fixed several nasty bugs that may have caused crashes on some systems - added envelope content which gets displayed when collecting envelope - added multiple change event pages for custom elements - added support for loading various music formats through SDL_mixer - added music to Supaplex classic level set
2003-08-26Most important changes since last release version 3.0.1:adam2-5/+5
- fixed bug with messing up custom element properties in 3.0.0 levels - fixed bug with choosing wrong engine version when playing tapes - fixed bug with creating inaccessible elements at player position - fixed bug with not finding current level artwork directory Most important changes since last release version 3.0.0: - fixed bug that caused a crash at startup under Solaris - fixed bug that caused the DOS version not finding its files - fixed bug with missing graphic for active red disk bomb - added custom element property for dropping collected elements - added another 128 custom elements for those who can't get enough - fixed PCX files in the DOS version ("classic" graphics only)
2003-08-05Changes 3.0.0 (since 2.1.1):adam5-1951/+107
- final version bumped to 3.0.0 due to the massive changes - graphics and sounds now completely and dynamically customizable - element animation length, speed and mode now freely configurable - 128 custom elements with lots of configurable element properties - advanced custom element settings for powerful, self-created elements - automatic tape playing function for game engine and level testing - added support for stereo WAV sound files - added support for background images for all menu screens - added some example levels showing how to create custom artwork - fixed Supaplex gravity tubes - fixed very nasty bug in SDL_image (and X11) PCX loading routine - fixed some very nasty bugs in bitmap zoom routine - fixed very nasty bug in level/artwork loading routine
2003-07-17s/netbsd.org/NetBSD.org/grant1-2/+2
2003-04-10make ${PAX} usage consistent:grant1-2/+2
- group 'zrw' and 'p' args, -s last - use the && operator consistently - strip unneeded parens - some whitespace cleanup
2002-10-29Bump package revision to 1. New patch-ak fixes bug in Joystick supportheinz3-3/+28
(tested on i386).
2002-10-23PKGREVISION is now empty (instead of 0), to placate lintpkgsrc.heinz1-2/+2
2002-10-19Update to rocksndiamonds 2.1.1.heinz13-332/+1007
Maybe someone can check how well this works with pkgsrc on MacOS X (see below). Summary of changes since rocksndiamonds-2.0.0 ============================================= - lots of new contributed levels Release Version 2.1.1 [13 AUG 2002] ----------------------------------- - sound bug (causing crashes) fixed (reported by Keith Peterston) - small NetBSD compilation bug fixed (thanks to Adam Ciarcinski) - default keys for "snap field" and "place bomb" fixed for Mac OS X Release Version 2.1.0 [05 AUG 2002] ----------------------------------- - native Mac OS X port (finally!) - graphics, sounds and music now fully configurable - added support for TrueColor PCX graphics files - added support for 16 bit WAV sound files - enhanced sound system (especially regarding stereo and loop sounds) - new structured setup menu (with sub-menues for graphics and sounds) - added "quick save" and "quick load" functions with shortcut key - added single-step playing mode (automatic pause after each step) - behaviour of "Escape" key in level editor now more intuitive - changed default slipping behaviour of gems back to 2.0.0 style; this is now an element property for gems in the level editor, although existing converted levels use the new EM gems behaviour - bug fixed that prevented walking through tubes when gravity on - added Boulder Dash style "snap-pushing" (thanks to Achim Härtel) - fixed memory leak in image loading code - fixed some "solid" elements that were accidentally destructible - fixed some tape stuff - added custom graphics set "Animal Kingdom" by Flyboy Release Version 2.0.1 [19 MAR 2002] ----------------------------------- - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine" - several Supaplex emulation bugs fixed (thanks to Mihail Milushev): + orange disk does not fall off from slippery elements + infotrons kill electrons and snik snaks and trigger orange disks + explosion chain reactions are now a bit slower than murphy - behaviour of robots adjusted to make them less aggressive (needed for quite some Emerald Mine Club levels) - emeralds and diamonds now fall off normal, steel and growing walls, as this is the correct behaviour in Emerald Mine; existing private and contributed levels will still behave as before, unless saved again (with or without modifications) from the level editor of the current version of the game - icon for Windows executable added - bug when selecting default level series fixed - new IFF style file format for level and tape files - bug in storing amoeba content fixed - nasty tape bugs fixed (completely reworked tape stuff) - fullscreen mode now works with Windows (workaround for bug in SDL) - /dev/dsp support for NetBSD added (thanks to Krister Walfridsson) - file permissions when saving files and creating directories changed - some small sound bugs fixed
2002-02-19Minor overhaul.jmc7-35/+45
Not all NetBSD platforms support joysticks. Based on ones which are active in their GENERIC config's only have those actually compile in NetBSD specific joystick support. For the rest let the generic joystick support get pulled in (and then fail to probe so the code will disable it anyways). Otherwise this fails on any system without <machine/joystick.h> XXX...This really should be redone at some point since it's messy now and the original code looks like it had the concept of no joystick support in the first place.
2002-02-02regen: Add joystick support for NetBSDjdolecek1-1/+5
2002-02-02Add joystick support for NetBSDjdolecek6-2/+82
2001-11-01Move pkg/ files into package's toplevel directoryzuntum2-1/+1
2001-07-05Update rocksndiamonds to version 2.0.0kristerw9-66/+112
Changes since version 1.4.0: - major code redesign to maintain generic game functions in a separate library and make it easier to port the game to new targets like SDL - can be compiled with SDL library to build native Windows version - DOS and Windows versions can be compiled with gcc cross-compiler - trying to open already busy audio device does not block the game - fixed network playing bug (patch from web site) - SDL version can load and play music modules - fixed element description in level editor for EM doors and keys
2001-04-21Move to sha1 digests, and/or add distfile sizes.wiz1-2/+3
2001-04-17+ move the distfile digest/checksum value from files/md5 to distinfoagc3-9/+7
+ move the patch digest/checksum values from files/patch-sum to distinfo
2001-02-25Cleanup MKDIR usage => INSTALL_*_DIRhubertf1-4/+4
XXX need to teach pkglint to be more picky about this
2001-02-16Update to new COMMENT style: COMMENT var in Makefile instead of pkg/COMMENT.wiz2-2/+2
2000-12-20Apply network patch from distribution site (to small to fetch, just addedwiz3-4/+21
it), and allow usage of CFLAGS from environment. Patches supplied by Adam Ciarcinski in private mail.
2000-10-31Render this package compilable, in the presence of a version of GNU makeagc2-5/+4
whose name is not gmake. From Matthew Green.
2000-02-05remove trailing '.'wiz1-1/+1
2000-01-05remove unnecessary PLIST magicwiz1-5/+1
2000-01-05Improved PLIST for binary packages (creation of high-score directories,wiz2-6/+34
permissions). Made user 'games' owner of most files.
2000-01-03Initial import of Rocks'n'Diamonds 1.4.0, an arcade game like Boulder Dashwiz9-0/+1344
or Emerald Mines, also includes Sokoban levels