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2003-07-17s/netbsd.org/NetBSD.org/grant1-2/+2
2003-04-10make ${PAX} usage consistent:grant1-2/+2
- group 'zrw' and 'p' args, -s last - use the && operator consistently - strip unneeded parens - some whitespace cleanup
2002-10-29Bump package revision to 1. New patch-ak fixes bug in Joystick supportheinz3-3/+28
(tested on i386).
2002-10-23PKGREVISION is now empty (instead of 0), to placate lintpkgsrc.heinz1-2/+2
2002-10-19Update to rocksndiamonds 2.1.1.heinz13-332/+1007
Maybe someone can check how well this works with pkgsrc on MacOS X (see below). Summary of changes since rocksndiamonds-2.0.0 ============================================= - lots of new contributed levels Release Version 2.1.1 [13 AUG 2002] ----------------------------------- - sound bug (causing crashes) fixed (reported by Keith Peterston) - small NetBSD compilation bug fixed (thanks to Adam Ciarcinski) - default keys for "snap field" and "place bomb" fixed for Mac OS X Release Version 2.1.0 [05 AUG 2002] ----------------------------------- - native Mac OS X port (finally!) - graphics, sounds and music now fully configurable - added support for TrueColor PCX graphics files - added support for 16 bit WAV sound files - enhanced sound system (especially regarding stereo and loop sounds) - new structured setup menu (with sub-menues for graphics and sounds) - added "quick save" and "quick load" functions with shortcut key - added single-step playing mode (automatic pause after each step) - behaviour of "Escape" key in level editor now more intuitive - changed default slipping behaviour of gems back to 2.0.0 style; this is now an element property for gems in the level editor, although existing converted levels use the new EM gems behaviour - bug fixed that prevented walking through tubes when gravity on - added Boulder Dash style "snap-pushing" (thanks to Achim Härtel) - fixed memory leak in image loading code - fixed some "solid" elements that were accidentally destructible - fixed some tape stuff - added custom graphics set "Animal Kingdom" by Flyboy Release Version 2.0.1 [19 MAR 2002] ----------------------------------- - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine" - several Supaplex emulation bugs fixed (thanks to Mihail Milushev): + orange disk does not fall off from slippery elements + infotrons kill electrons and snik snaks and trigger orange disks + explosion chain reactions are now a bit slower than murphy - behaviour of robots adjusted to make them less aggressive (needed for quite some Emerald Mine Club levels) - emeralds and diamonds now fall off normal, steel and growing walls, as this is the correct behaviour in Emerald Mine; existing private and contributed levels will still behave as before, unless saved again (with or without modifications) from the level editor of the current version of the game - icon for Windows executable added - bug when selecting default level series fixed - new IFF style file format for level and tape files - bug in storing amoeba content fixed - nasty tape bugs fixed (completely reworked tape stuff) - fullscreen mode now works with Windows (workaround for bug in SDL) - /dev/dsp support for NetBSD added (thanks to Krister Walfridsson) - file permissions when saving files and creating directories changed - some small sound bugs fixed
2002-02-19Minor overhaul.jmc7-35/+45
Not all NetBSD platforms support joysticks. Based on ones which are active in their GENERIC config's only have those actually compile in NetBSD specific joystick support. For the rest let the generic joystick support get pulled in (and then fail to probe so the code will disable it anyways). Otherwise this fails on any system without <machine/joystick.h> XXX...This really should be redone at some point since it's messy now and the original code looks like it had the concept of no joystick support in the first place.
2002-02-02regen: Add joystick support for NetBSDjdolecek1-1/+5
2002-02-02Add joystick support for NetBSDjdolecek6-2/+82
2001-11-01Move pkg/ files into package's toplevel directoryzuntum2-1/+1
2001-07-05Update rocksndiamonds to version 2.0.0kristerw9-66/+112
Changes since version 1.4.0: - major code redesign to maintain generic game functions in a separate library and make it easier to port the game to new targets like SDL - can be compiled with SDL library to build native Windows version - DOS and Windows versions can be compiled with gcc cross-compiler - trying to open already busy audio device does not block the game - fixed network playing bug (patch from web site) - SDL version can load and play music modules - fixed element description in level editor for EM doors and keys
2001-04-21Move to sha1 digests, and/or add distfile sizes.wiz1-2/+3
2001-04-17+ move the distfile digest/checksum value from files/md5 to distinfoagc3-9/+7
+ move the patch digest/checksum values from files/patch-sum to distinfo
2001-02-25Cleanup MKDIR usage => INSTALL_*_DIRhubertf1-4/+4
XXX need to teach pkglint to be more picky about this
2001-02-16Update to new COMMENT style: COMMENT var in Makefile instead of pkg/COMMENT.wiz2-2/+2
2000-12-20Apply network patch from distribution site (to small to fetch, just addedwiz3-4/+21
it), and allow usage of CFLAGS from environment. Patches supplied by Adam Ciarcinski in private mail.
2000-10-31Render this package compilable, in the presence of a version of GNU makeagc2-5/+4
whose name is not gmake. From Matthew Green.
2000-02-05remove trailing '.'wiz1-1/+1
2000-01-05remove unnecessary PLIST magicwiz1-5/+1
2000-01-05Improved PLIST for binary packages (creation of high-score directories,wiz2-6/+34
permissions). Made user 'games' owner of most files.
2000-01-03Initial import of Rocks'n'Diamonds 1.4.0, an arcade game like Boulder Dashwiz9-0/+1344
or Emerald Mines, also includes Sokoban levels