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2006-02-09Changes 0.8.2:adam1-4/+4
General: - Fixed OS X bundle building when using GCC 3.3. SCUMM: - Added support for rotating and scaling of sprites in HE games. Sword2: - Fixed last-minute crash when playing sound effects. WinCE Port: - Should fix weird crashes with DOTT stamp and in FOA - Fixed Monkey Island blocking keyboard panel on Smartphones - Fixed QVGA Smartphone detection (mean it this time :p) - Fixed Smartphone double right click issue.
2006-01-31Changes 0.8.1:adam1-4/+4
General: - More descriptive game titles in all engines. - Fixed crash when trying to apply aspect-ratio correction to games that cannot use it. - Fixed potential security vulnerability with oversized PATH environment variables. - Lowered the default gain for the FluidSynth music driver and made it configurable. SCUMM: - Scrolling fixes in COMI, so it is less CPU-hungry. - Added support for Maniac Mansion NES German version. - Fixed mouse button states in COMI. - Fixed overflow when using control panel for robot in the Dig. - Added support for sound code, used by songs in HE games. - Improved shadows in later HE games. - Fixed subtitles glitches in HE games. - Improved music/sound for HE games. - Improved support for international versions of HE games. - Improved support for Macintosh versions of games. - Fixed several minor bugs. BASS: - Fix crash when speed/volume sliders are clicked and then dragged out of the scummvm window. Gob: - Fixed disappearing cursor when level password is typed in - Warn user if he tries to run CD version directly from CD under Windows Queen: - Fixed charset for Spanish version. SAGA: - Fixed digital music playback under BE systems. Simon: - Implemented more precise MD5-based game detection. - Added Polish support for Simon the Sorcerer 2. - Fixed fades during ride to goblins camp in Simon the Sorcerer 2. - Fixed palette delay at the end of Simon the Sorcerer 1. - Fixed sound looping in Windows version of Simon the Sorcerer 2. Sword1: - Fixed a bug where looping sounds would keep playing during cutscenes or when displaying any form of control panel dialog. - The save game dialog would erroneously claim an I/O error occurred if the savegame list had unused slots, and savegames were compressed. - Fixed a scrolling bug which caused the finale sequence to be displayed incorrectly. Sword2: - Fixes and cleanups to the end credits. The German credits work now. - Fixed missing speech/music in the second half of the game, reported to happen in some versions of the game.
2005-10-31Changes 0.8.0:adam1-6/+6
New Games: - Added SAGA engine (for the games "I Have No Mouth and I Must Scream" and "Inherit the Earth"). - Added Gob engine (for the Goblins series). Currently, only the first of the Goblins games is supported. New Ports: - Added PlayStation 2 port. - Added PlayStation Portable (PSP) port. - Added AmigaOS 4 port. - Added EPOC/SymbianOS port. - Added fixes for OS/2 port. General: - Reworked cursor handling in SDL backend. Now cursors can have their own palette and scaling. This is used by Humongous Entertainment games now. - Added FluidSynth MIDI driver. - Added GUI for the "soundfont" setting. (Currently only used by the CoreAudio and FluidSynth MIDI drivers.) - The MPEG player could hang if the sound ended prematurely. - Improved autoscaling GUI, which takes full advantage of your screen. - Fixes for GCC 4. SCUMM: - Added support for Mac Humongous Entertainment titles. - Added support for multiple filenames/versions using a single target. - Implemented CGA and Hercules render modes in early LEC titles. - Added dialogs which are shown when you modify the talkspeed or music volume using hotkeys. - Added support for NES version of Maniac Mansion. - Added thumbnail support for savegames. - Broke compatibility with HE savegame (HE v71 and upwards only). - Added possibility to disable building of HE and SCUMM v7 & v8 games support. - Fixed the last few known music glitches in Sam & Max. (There are still some - probably - minor missing features though.) - Added support for Commodore64 version of Zak McKracken - Eliminated all demos targets and platform-specific targets. Config file is autoupdated. Sword2: - Made the resource manager expire resources more intelligently. - Improved performance when playing the game from CD instead of hard disk. - Simplified sound effects handling. Again. - Code cleanups and restructuring. - Fixed long-standing bug in decompressing sounds from the speech/music CLU files. It was generating one sample too many, which could be heard as a very slight popping noise at the end of some sounds. Files that have been compressed with older versions of compress_sword2 will, of course, still have the same error. You may want to regenerate them.
2005-03-29Changes 0.7.1:adam1-6/+5
General: - Added a MT-32 emulator. (It was actually added in 0.7.0 but we forgot to put it into the NEWS file :-). - Less memory-hungry MPEG movie playback for the Broken Sword games. SCUMM: - Fixed wrong actor animation in Full Throttle INSANE Windows Mobile port (PocketPC / Smartphone) : - Fixed FOTAQ crash on all platforms when leaving the hotel AGAIN - Better low quality Adlib emulation for FOTAQ - Fix randomly broken Hide Toolbar option (thanks iKi) - Fix first hardware key mapping (was not displayed before) - Fix BASS & Simon hangs on Smartphone when using the Skip hotkey - Fix Zone key action on Smartphone (now mapped on key 9) - Experimental third party VGA mode (SE-VGA) fix - Add Key Mapping option in the launcher (Options / Misc / Keys) - Remove AYGSHELL.DLL dependency to work on CE .Net platforms - Fix key mapping issues introduced in 0.7.0 - Full Throttle interactive action sequences should be more playable. - New key mapping option "FT Cheat" to win a Full Throttle action sequence - Quit Simon game with 'Action key' on Smartphones Sword2: - Fixed crash caused by attempting to play music from CD1 and CD2 at the same time. - Fixed crash in the cutscene player if the speech file was missing. BASS: - Fixed crash when talking to the gardener using spanish text with the floppy version.
2005-02-23Add RMD160 digests.agc1-1/+2
2005-01-04Changes 0.7.0:adam1-5/+6
New Games: - Added 26 Humongous Entertainment titles, only a few are completable. General: - Added support for FLAC (lossless) encoded audio files - Added an 'On Screen Display' to the SDL backend - Partially rewrote the backend API - Comments and the order of section in config files are preserved now - Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now, and AdvMame2x is MMX accelerated - Added MMX i386 assembler versions of the HQ2x and HQ3x scalers - Added 'Extra Path' option allows for a searching an additional datafile location (for reencoded cutscenes and the like) - Disabled Alt-x and Ctrl-z quit keys in favour of Ctrl-q on unix like operating systems, like Linux (exception: Mac OS X still uses Cmd-q) - Separate smaller font for the console, allowing for more visible information, for example in the SCUMM debugger. - Added support for setting output sample rate at run-time, although there is currently no GUI for it. - The save directory now has a default rather than the current directory on some platforms: Mac OS X: $HOME/Documents/ScummVM Savegames/ Other unices: $HOME/.scummvm/ - Added a new about dialog with scrolling credits SCUMM: - Removed the old zak256 target, use zakTowns instead - Added native support for Macintosh versions using a special container file. This removes the need for using the 'RESCUMM' program - Added smooth horizontal scrolling for The Dig, Full Throttle and COMI (matching the original engine) - Partially rewrote the text engine, fixing various bugs, especially in newer games (The Dig, COMI) - Fixed actor drawing glitches in V1 Maniac and Zak - Fixed ship-to-ship graphic glitches in COMI - Fixed palette glitches in COMI Queen: - Fixed some issues with the Dreamcast backend. Sword1: - Added support for compressed speech and music. - Added support for the demo. - Better support for the Czech version. - Added workarounds for script and subtitle bugs in some game versions. Sword2: - Simplified memory/resource management - Simplified sound effects handling - Added support for compressed speech and music. - Fixed various minor bugs. BASS: - Added workarounds for some rare scripting bugs that could render the game unwinnable.
2004-08-09Chanes 0.6.1b:adam1-3/+3
General: - Fixed copy/paste bug in launcher that may corrupt the Savegame Path - ScummVM should no longer crash on 64-bit architectures - Fixed VOC crash when playing DOTT Floppy - Several minor palette fixes
2004-07-27Changes 0.6.1:adam1-4/+4
General: - Fixed sound glitch when streaming two or more Ogg Vorbis sounds from the same file handle, e.g. in the Sam & Max intro when using monster.sog. SCUMM: - Many SCUMM game engine fixes. - Added graphics decoders for 3DO Humongous Entertainment games - Numerous Humongous Entertainment games fixes - Fixed bug in Full Throttle, so battle difficulty matches original - Improved Digital iMUSE Sword1: - Warn the user if saving fails, instead of crashing. - Slightly more user-friendly save/restore dialog. - Fixed masking glitch outside Nico's apartment. BASS: - Warn the user if saving a game doesn't work. Simon: - Fixed crashes in some international versions
2004-03-30Now uses buldlink3; does not force -O optimisation any moreadam1-1/+2
2004-03-29Update to 0.6.0:dillo1-5/+4
This release contains many bugfixes and improvements, two new graphics scalers (HQ2X/HQ3X), better launcher/options support and support for the following new games: V1 versions of the LucasArts games Maniac Mansion and Zak McKracken, the LucasArts game Full Throttle, Broken Sword 1/2, and Flight of the Amazon Queen.
2004-01-17Fixed linking problemadam1-2/+2
2003-09-10Now uses vorbis and installs the iconadam1-2/+2
2003-08-10Update to 0.5.1:wiz1-3/+3
0.5.1 (2003-08-06) - Rewrote Beneath a Steel Sky savegame code (see note in READMEs 'Known Bugs') - Fixed dialog skipping, music volume and several crashes/freezes in Steel Sky - Fixed dialog skipping in V7 games - Fixed various COMI bugs related to actor placement/scaling - Added complete Hebrew support for Simon the Sorcerer 1 and 2
2003-08-04Remove $Header$ from patch.wiz1-2/+2
2003-08-04distinfo updateadam1-2/+2
2003-08-04Changes 0.5.0:adam1-5/+5
* Extensive overhaul of the music subsystem, more games now support music * Support for the Enhanced (V2) versions of Maniac Mansion and Zak McKracken * Support for Beneath A Steel Sky * Aspect Ratio correction added
2003-05-27Update to 0.4.1:wiz1-3/+3
- Added AdvMame3x filter - Fixed crash in Curse of Monkey Island (and possibly other games as well) - Fixed airport doors in Zak256 - Fixed crash in SDL backend - Fixed various iMuse bugs
2003-05-14Fix build problem under NetBSD-current.tron1-2/+3
2003-05-13Update to 0.4.0:wiz1-4/+4
- Curse of Monkey Island (comi) support (experimental) - Added support for the EGA versions of Loom, Monkey Island and Indy3 - Improved music support in Indy3 and the floppy versions of Monkey Islands - Many Simon the Sorcerer 1 & 2 improvements and fixes - Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything. [not compiled in] - Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak) - Preliminary support for early Humongous Entertainment titles (very experimental) - New debug console and several GUI/Launcher enhancements - New Save/Load code (easier to expand while retaining compatibility) - DreamCast port now works with new games added for 0.3.0b - New official PalmOS port - Various minor and not so minor SCUMM game fixes - Large memory leak fixed for The Dig/ComI - SMUSH code optimised, frame dropping added for slower machines - Code cleanups
2002-12-10Update to 0.3.0b. Based on update supplied by Adam Ciarcinski, with somewiz1-4/+4
changes by me. Changes: - fix major race condition resulting in extremely frequent crashes on MorphOS/PocketPC - massive cleanup work for iMUSE. Sam and Max music now plays correctly - many bugfixes for Zak256, + sound and music support - music support for Simon the Sorcerer on any platform with real MIDI - experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade - completed support for Monkey1 VGA Floppy, The Dig - added akos16 implementation for The Dig and Full Throttle costumes - added digital iMUSE implementation for The Dig and Full Throttle music. - Loom CD speech+music syncronisation improved greatly - added midi-emulation via adlib, for platforms without sequencer support - code seperation of various engine parts into several libraries - several fixes to prevent Simon the Sorcerer crashing and hanging - hundreds of bugfixes for many other games - new SMUSH video engine, for Full Throttle and The Dig - new in-game GUI - launcher dialog
2002-09-12Initial import of scummvm, a game engine for lucasfilm games (withoutwiz1-0/+5
the data files). Package provided by Adam Ciarcinski, cleaned up and buildlink2ed by me.