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2003-08-04Remove $Header$ from patch.wiz1-12/+5
2003-08-04Changes 0.5.0:adam2-10/+18
* Extensive overhaul of the music subsystem, more games now support music * Support for the Enhanced (V2) versions of Maniac Mansion and Zak McKracken * Support for Beneath A Steel Sky * Aspect Ratio correction added
2003-05-14Fix build problem under NetBSD-current.tron1-0/+12
2003-05-14Disable "-Wuninitialized" because it doesn't work without "-O" anyway.tron1-2/+2
2003-05-13Update to 0.4.0:wiz1-6/+7
- Curse of Monkey Island (comi) support (experimental) - Added support for the EGA versions of Loom, Monkey Island and Indy3 - Improved music support in Indy3 and the floppy versions of Monkey Islands - Many Simon the Sorcerer 1 & 2 improvements and fixes - Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything. [not compiled in] - Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak) - Preliminary support for early Humongous Entertainment titles (very experimental) - New debug console and several GUI/Launcher enhancements - New Save/Load code (easier to expand while retaining compatibility) - DreamCast port now works with new games added for 0.3.0b - New official PalmOS port - Various minor and not so minor SCUMM game fixes - Large memory leak fixed for The Dig/ComI - SMUSH code optimised, frame dropping added for slower machines - Code cleanups
2002-12-11Add RCS Id.wiz1-0/+1
2002-12-10Update to 0.3.0b. Based on update supplied by Adam Ciarcinski, with somewiz1-16/+9
changes by me. Changes: - fix major race condition resulting in extremely frequent crashes on MorphOS/PocketPC - massive cleanup work for iMUSE. Sam and Max music now plays correctly - many bugfixes for Zak256, + sound and music support - music support for Simon the Sorcerer on any platform with real MIDI - experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade - completed support for Monkey1 VGA Floppy, The Dig - added akos16 implementation for The Dig and Full Throttle costumes - added digital iMUSE implementation for The Dig and Full Throttle music. - Loom CD speech+music syncronisation improved greatly - added midi-emulation via adlib, for platforms without sequencer support - code seperation of various engine parts into several libraries - several fixes to prevent Simon the Sorcerer crashing and hanging - hundreds of bugfixes for many other games - new SMUSH video engine, for Full Throttle and The Dig - new in-game GUI - launcher dialog
2002-09-12Initial import of scummvm, a game engine for lucasfilm games (withoutwiz1-0/+18
the data files). Package provided by Adam Ciarcinski, cleaned up and buildlink2ed by me.