summaryrefslogtreecommitdiff
path: root/games/scummvm
AgeCommit message (Collapse)AuthorFilesLines
2016-07-21Revision 1:adam5-25/+23
* Switched to .tar.xz. * Added missing depednencies; now all supported engines are built. * FluidSynth is not an option any more. * Enabled release mode; but without forced compiler optimisations.
2016-06-11Updated scummvm to 1.8.1.wiz3-10/+14
1.8.1 (2016-05-25) New ports: - Added Nintendo 3DS port. - Added Android SDL port. General: - Removed TESTING flag from several supported games. - Added Chinese Pinyin translation. - Fixed cursor stuttering in the launcher that occured on some systems. BBVS: - Fixed game restart. CinE: - Fixed sound effect loading. Drascula: - Fixed text alignment to be faithful to the original. - Fixed character walking off screen. - Fixed loading savegames in the Pendulum scene. - Fixed wrong background for inventory items during chapter 6 in the Spanish version. - Fixed animations speed (they were running two times slower than in the original engine). - Fixed noise at start and/or end of speech. This was most noticeable with the Spanish speech. - Fixed delay when interacting with the verb menu and the inventory. - Fixed possibility to pick up the axe in the castle multiple times. Gob: - Fixed lock up for some games during sound initialization. KYRA: - Fixed potential crash when using swamp snake potion on the rat in Hand of Fate. (NOTE: This fix was included in version 1.8.0, but it was not added to the NEWS file). - Fixed missing voice reactions when hitting enemies in CD version of Lands of Lore. Lab: - Fixed lock-up during ending sequence. - Improved internal game controls. - Fixed lock-up during some in-game animations. SAGA: - Fixed user interface colors in the French and German versions of I Have No Mouth and I Must Scream. SCI: - Make cursor workarounds work properly on OpenPandora (and other devices, that support touch screen and analog sticks/mouse at the same time) - Script patch to fix broken ending battle in multilingual King's Quest 5 (French, German + Spanish versions are all broken) - Fixed invalid memory access, when loading broken King's Quest 5 credit music track - Fixed lowres/hires issues in King's Quest 6 when saving, changing the lowres/hires setting and restoring the saved game afterwards. SCUMM: - Fixed detection of Maniac Mansion from Day of the Tentacle in the Windows version of ScummVM. - Fixed a sound effect not stopping in Loom EGA with AdLib. Broken Sword 2.5: - Added option to use English speech instead of German one when no speech is available for the selected language. - Fixed resource releasing on game exit. - Fixed game restart after language change in-game. - Fixed flickering in main Menu. - Fixed long save time on Windows. Windows port: - Fixed bug in MIDI device listing affecting cases where MIDI devices were not usable. Mac OS X port: - Dock menu for ScummVM now lists recently played games when ScummVM is not running and allows starting those games. - Enabled Sparkle application updater. GCW0 port: - Improved support for built-in ScummVM documentation. 1.8.0 (2016-03-04) New Games: - Added support for Rex Nebular and the Cosmic Gender Bender. - Added support for Sfinx. - Added support for Zork Nemesis: The Forbidden Lands. - Added support for Zork: Grand Inquisitor. - Added support for The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel. - Added support for The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo. - Added support for Beavis and Butthead in Virtual Stupidity. - Added support for Amazon: Guardians of Eden. - Added support for Broken Sword 2.5: The Return of the Templars. - Added support for The Labyrinth of Time. New Ports: - Added Raspberry Pi port. - Added GCW0 port. General: - Updated Munt MT-32 emulation code to version 1.5.0. SDL: - Alt-x no longer quits ScummVM. Use Cmd-q/Ctrl-q/Ctrl-z instead; see README. - On POSIX systems we now follow the XDG Base Directory Specification for placement of files for users. This effectively results in new locations for our configuration file, our log file, and our default savegame path. We still support our previous locations. As long as they are present, we continue to use them. Please refer to the README for the new locations. File locations on Mac OS X are not affected by this change. 3 Skulls of the Toltecs: - Improved AdLib music support. AGI: - It is now possible to disable mouse support (except for Amiga versions and fanmade games, that require a mouse). - Fixed PCjr sound volumes. - Major rewrite of graphics subsystem. - Support for Apple IIgs, Amiga + Atari ST transitions, fonts and mouse cursors. The Atari ST 8x8 system font is not included with ScummVM. - Added ability to make for example a PC version look like an Apple IIgs version. This includes palette, cursor, transition and even font. Just set corresponding render mode. - Fixed Apple IIgs game versions running too fast. - Added support for automatic saving/restoring used by Mixed Up Mother Goose. - Removed forced two second delay on room changes; replaced with heuristic. - Fixed certain key bindings breaking after saving/reloading. AGOS: - Fixed arpeggio effect used in music of Amiga version of Elvira 1. - Fixed loading and saving progress in the PC version of Waxworks. - Fixed verb area been removed in Amiga versions of Simon the Sorcerer 1. - Added Accolade AdLib & MT-32 music drivers for the games: Elvira 1, Elvira 2, Waxworks and Simon the Sorcerer 1 demo. - Added Simon the Sorcerer 1 AdLib output. This vastly improves the AdLib output and makes it closer to the original. Broken Sword 1: - Fixed Macintosh version speech when running on big endian systems. - Fixed loading from Main Menu in bull's head scene, and maybe other scenes. CinE: - Added support for music in CD version of Future Wars. MADE: - Improved AdLib music support in Return to Zork. SAGA: - Improved AdLib music support. SCI: - Handling of music priority has been greatly improved. - A lot of fixes for original game script bugs that also occurred when using the original interpreter. This affects the following games: KQ6 (Dual Mode), LSL5, PQ1, QfG1 (EGA), QfG1 (VGA), QfG2, QfG3, SQ1, SQ4 (CD). - Restoring from the ScummVM in-game menu should now work all the time. - Improved support for Japanese PC-9801 games. - Default to hi res version of KQ6, changeable using engine option. SCUMM: - Major improvements to Korean versions text rendering. - Implemented original Maniac Mansion v0-v1 walking code. - It is now possible to play Maniac Mansion from within Day of the Tentacle, with a few caveats. See README for details. - Alt-x can now be used to quit SCUMM games on all platforms. - Improved lip sync animation in later HE games. Tinsel: - Improved AdLib music support in Discworld 1.
2015-11-03Add SHA512 digests for distfiles for games categoryagc1-1/+2
Problems found locating distfiles: Package blokus: missing distfile blokus-1.1.tar.gz Package crossfire-client: missing distfile crossfire-client-images-1.11.0.tar.gz Package dungeon: missing distfile dungeon-gdt-glk.tar.gz Package gate88: missing distfile Gate88_Mar19_05.tar.gz Package gnuchess4: missing distfile gnuchess-4.0.pl80.tar.gz Package ioquake3-pk3: missing distfile quake3-latest-pk3s.zip Package rollemup: missing distfile Rollemup.tar.gz Package tscp: missing distfile tscp181.zip Package xbat: missing distfile xev111.tar.gz Package xgalaga: missing distfile xgalaga-2.0.34.tar.gz Package xrick: missing distfile xrick-021212.tgz Package xskat: missing distfile xskat-cards.tar.gz Otherwise, existing SHA1 digests verified and found to be the same on the machine holding the existing distfiles (morden). All existing SHA1 digests retained for now as an audit trail.
2015-04-25Recursive revbump following MesaLib update, categories g through n.tnn1-1/+2
2014-07-31Changes 1.7.0:adam3-8/+10
New Games: - Added support for Chivalry is Not Dead. - Added support for Return to Ringworld. - Added support for The Neverhood. - Added support for Mortville Manor. - Added support for Voyeur. General: - Updated Munt MT-32 emulation code to version 1.3.0. - Switched from our custom JPEG and PNG decoders to libjpeg(-turbo) and libpng, which are faster and can handle more images. (NOTE: The change to libpng was done in version 1.6.0, but it was not added to the NEWS file). - Added generic OpenGL (ES) output (based on GSoC Task). - The GUI can now be rendered in 32-bits. - The build system has been changed to be more modular and easier to add new engines. SDL: - Added OpenGL graphics mode based on our generic OpenGL output. This allows for arbitrary output sizes. However, it does not support special filters like AdvMAME, HQ, etc. AGOS: - Added mouse wheel support for inventory and save game lists. - Enabled verb name display in Simon the Sorcerer 2. - Fixed the Feeble Files loyalty rating in the English 4CD version. (This was apparently a bug in the original game. It is currently unknown if other versions still have the same problem.) Broken Sword 1: - Added back support for MPEG-2 videos. Broken Sword 2: - Added back support for MPEG-2 videos. CGE: - Added an option to enable "Color Blind Mode" to the ScummVM GUI. Gob: - Improved video quality in Urban Runner. Hopkins: - Added an option to toggle "Gore Mode" from the ScummVM GUI. - Fixed bug that could cause the music to stop prematurely. Pegasus: - Fixed several rare crashes and glitches. - Fixed multiple bugs carried over from the original binary. SCI: - Added support for the more detailed RAVE lip syncing data in the Windows version of King's Quest 6. Portraits should now be much more expressive when talking. - Added support for simultaneous speech and subtitles in the CD versions of Laura Bow 2 and King's Quest 6 (toggled either in-game with the new "Dual" audio state, or via the ScummVM audio options). - Fixed music fading. - Fixed several script bugs in Camelot, Crazy Nick's, Hoyle 3, QFG1VGA, KQ5, KQ6, LB2, LSL2, LSL5, Pharkas, PQ1VGA, SQ4, SQ5. - Improved the MIDI parser so that music event processing is done more properly. SCUMM: - Changed the saved game naming scheme of HE games to always contain the target name. - Fixed having multiple coaches in Backyard Football. - Improved AdLib support for Loom and Indiana Jones and the Last Crusade. This makes sound effects like, for example, the typewriter and waterfall in Indiana Jones and the Last Crusade sound like in the original. - Added support for the Steam versions of Indiana Jones and the Last Crusade, Indiana Jones and the Fate of Atlantis, Loom and The Dig. Both the Windows and the Macintosh versions are supported. TONY: - Savegames in Tony Tough now work on big-endian systems. Tinsel: - Discworld 1 and 2 no longer crash on big-endian systems. Android port: - Added experimental support for the OUYA console. PS2 port: - Added configurable TV modes: NTSC and PAL. - Added configurable graphics modes: SDTV progressive, SDTV interlaced, EDTV progressive and VESA. - Added a configuration option for the HDD partition used. - Added a configuration option for the IP address used. - Added a configuration option to toggle USB mass storage. Tizen port: - The BADA port has been merged/updated into Tizen.
2013-06-04Try to fix the fallout caused by the fix for PR pkg/47882. Part 3:tron1-2/+2
Recursively bump package revisions again after the "freetype2" and "fontconfig" handling was fixed.
2013-06-03Bump freetype2 and fontconfig dependencies to current pkgsrc versions,wiz1-1/+2
to address issues with NetBSD-6(and earlier)'s fontconfig not being new enough for pango. While doing that, also bump freetype2 dependency to current pkgsrc version. Suggested by tron in PR 47882
2013-06-02Changes 1.6.0:adam2-7/+6
New Games: - Added support for 3 Skulls of the Toltecs. - Added support for Eye of the Beholder. - Added support for Eye of the Beholder II: The Legend of Darkmoon. - Added support for Hopkins FBI. - Added support for Tony Tough and the Night of Roasted Moths. - Added support for The Journeyman Project: Pegasus Prime. - Added support for the Macintosh version of Discworld 1. General: - Added a new save/load chooser based on a grid of thumbnails. This is only supported for resolutions bigger than 640x400. The old chooser is still available and used for games without thumbnail support. It is possible to select the old one as default too. - Rewrote VideoDecoder subsystem. - Added Galician translation. - Added Finnish translation. - Added Belarusian translation. - Using the mouse wheel on a slider widget now changes the value by the smallest possible amount. This is more predictable than the old behaviour, which was to change the value by "one pixel" which would sometimes not change it at all. - Updated MT-32 emulation code to latest munt project snapshot. - Added FluidSynth settings dialog, mainly for reverb and chorus settings. - Fixed crash on certain Smacker movies.
2012-10-06Drop superfluous PKG_DESTDIR_SUPPORT, "user-destdir" is default these days.asau1-3/+1
2012-09-15recursive bump from libffi shlib major bumpobache1-1/+2
(additionaly, reset PKGREVISION of qt4-* sub packages from base qt4 update)
2012-08-20Fix name of the hack for Mac OS X Lion.tron1-2/+2
2012-08-04update to 1.5.0drochner4-23/+12
changes: -support more games -support for TrueType fonts via FreeType2 -custom game and engine options -speedup, UI improvements -bugfixes -translation update pkgsrc change: cleanup of options -- the "x11" backend doesn't work, so "sdl" is the only choice left
2012-06-17Add a hack to work around a compiler bug under Mac OS X Lion.tron1-18/+9
2012-03-03More pcre PKGREVISION bumps.wiz1-1/+2
2012-02-27Changes 1.4.1:adam3-8/+12
* Support for the Beneath a Steel Sky Enhanced Soundtrack by James Woodcock * Slight graphical improvement for the PlayStation version of Broken Sword 2 * Several bugfixes for Lands of Lore * More logical sound settings for SCI games * A fixed crash in the VGA version of Quest for Glory 1
2011-11-13Changes 1.4.0:adam2-6/+6
New Games: - Added support for Lands of Lore: The Throne of Chaos. - Added support for Blue's Birthday Adventure. - Added support for Ringworld: Revenge Of The Patriarch. - Added support for the Amiga version of Conquests of the Longbow. New Ports: - Added PlayStation 3 port. General: - Fixed the ARM assembly routine for reverse stereo audio. - Added support for building with MacPorts out of the box. AGI: - Implemented sound support for the DOS version of Winnie the Pooh in the Hundred Acre Wood. AGOS: - Implemented support for loading data directly from InstallShield cabinets in The Feeble Files and Simon the Sorcerer's Puzzle Pack. - Fixed loading and saving in the PC version of Waxworks. - Fixed music in the PC versions of Elvira 1/2 and Waxworks. Groovie: - Added support for the iOS version of The 7th Guest. Lure: - Fixed crash when trying to talk and ask something at the same time. SCI: - Added better handling of digital vs. synthesized sound effects. If the "Mixed Adlib / MIDI mode" checkbox is checked, the engine will prefer digital sound effects, otherwise their synthesized counterparts will be preferred instead, if both versions of the same effect exist. SCUMM: - Implemented PC Speaker support for SCUMM v5 games. - Fixed priority bug in iMuse. As a result the AdLib music should sound better, since important notes are not interrupted anymore. - Implemented CMS support for Loom, The Secret of Monkey Island and Indiana Jones and the Last Crusade. - Improved palette handling for the Amiga version of Indiana Jones and the Fate of Atlantis. Broken Sword 1: - Fix freeze in Windows demo. - Fix crash when using cutscene subtitles pack with the Macintosh version. Tinsel: - Fixed deleting saved games from the list of saved games (from the launcher and the in-game ScummVM menu). - The US version of Discworld II now shows the correct title screen and language flag. Android port: - Fixed plugins on Android 3.x. - Moved the default saved game location to the SD card.
2011-07-27Changes 1.3.1:adam2-6/+6
General: * Improved audio device detection and fallback. There should be no more silent errors due to invalid audio devices. Instead ScummVM should pick up a suitable alternative device. Mohawk: * Added detection entries for more variants of some Living Books games. Tinsel: * Fixed a regression that made Discworld uncompletable. SAGA: * Fixed a regression in Inherit the Earth's dragon walk code which was causing crashes there. * Fixed a regression causing various crashes in I Have No Mouth and I Must Scream. SCI: * Added detection entries for some Macintosh game versions. * Audio settings are now stored correctly for the CD version of EcoQuest 1. SCUMM: * Fixed graphics bug in FM-TOWNS versions of games on ARM devices (Android, iPhone, etc.).
2011-06-15Changes 1.3.0:adam3-7/+9
New Games: - Added support for Backyard Baseball. - Added support for Backyard Baseball 2001. - Added support for Urban Runner. - Added support for Playtoons: Bambou le Sauveur de la Jungle. - Added support for Toonstruck. - Added support for Living Books v1 and v2 games. - Added support for Hugo's House of Horrors, Hugo 2: Whodunit? and Hugo 3: Jungle of Doom. - Added support for Amiga SCI games (except Conquests of the Longbow). - Added support for Macintosh SCI1 games. New Ports: - Added WebOS port. General - Added support for loadable modules on platforms without a dynamic loader (GSoC Task). - Added Danish translation. - Added Norwegian Bokmaal translation. - Added Norwegian Nynorsk translation. - Added Swedish translation. - Added Debug Console to Cine, Draci, Gob, MADE, Sword1, Touche and Tucker Engines. - Closed significant memory leaks. RTL should now be more usable.
2010-12-24Changes 1.2.1:adam2-6/+6
General - Add Hungarian translation. - Add Brazilian Portuguese translation. Cruise: - Fixed a problem with Raoul appearing when examining the Book Groovie: - Fixed a regression that made the Russian version of T7G crash. Lure: - Fixed several NPC movement bugs
2010-10-27Changes 1.2.0:adam3-7/+10
* New Games: Added support for Fascination. * New Games (Sierra SCI0 - SCI1.1). * New Ports: Android, Dingux, Caanoo, OpenPandora. * Removed the outdated PalmOS port. * Switched to the "fast" DOSBox OPL emulator. * Fixed a crash in the rjp1 player code affecting the FOTAQ Amiga version. * Added support for more original media layouts. * Added support for GUI localization. * Improved GUI by adding tooltips and radiobuttons. * Improved GUI usability by hiding more irrelevant options not supported by specific games.
2010-05-03Changes 1.1.1:adam2-6/+6
General: - Fixed several minor bugs here and there. Drascula: - Fixed regression that caused some texts to always be in English, even when using another language. KYRA: - Fixed a bug which caused the DOS versions to crash before the credits when AdLib music is selected. LURE: - Fixed several memory leaks. - Corrected problems in the handling of followers when blocked from performing actions by closed doors between rooms. - Solved issues with Goewin not always correctly following the player out of the caves Tinsel: - Fix video playback regression in Discworld 2. Parallaction: - Fix several crashes and other regressions in Nippon Safes.
2010-04-11Changes 1.1.0:adam3-7/+9
New Games: - Added support for Blue's Art Time Activities. - Added support for Blue's Reading Time Activities. - Added support for Freddi Fish 5: The Case of the Creature of Coral Cove. - Added support for Pajama Sam: Games to Play on Any Day. - Added support for SPY Fox 3: Operation Ozone. - Added support for Dragon History. - Added support for TeenAgent. General: - Added support for a custom SJIS font for FM-TOWNS and PC98 games. - Added support for 16bit graphics. (GSoC Task) - Removed QuickTime MIDI backend on Mac OS X; it was buggy and did not compile on modern systems. CinE: - Added support for Amiga style menus for Amiga versions of Future Wars. KYRA: - Added support for the Amiga version of The Legend of Kyrandia. (sound support was done as a GSoC Task) - Adapted KYRA to support the custom SJIS font. SCUMM: - Added support for the PC-Engine version of Loom. - Added support for music and sound effects in the the Amiga version of The Secret of Monkey Island. (GSoC Task) - Fixed some other bugs related to game versions for the Amiga. - Added support for original save/load dialog in MM NES. - Added support for savepoint passcodes for Sega CD MI1 via debugger command 'passcode' - Added support for Kanji rendering in Japanese version of Monkey Island SegaCD.
2009-12-07Set LICENSE.wiz1-1/+2
2009-11-16Changes 1.0.0:adam3-7/+8
New Ports: - Added MotoEZX and MotoMAGX ports. General: - Fixed several bugs in GUI. - Updated the project logo and icons. - Clarified licenses for several PS2 port files. AGI: - Fixed crash on game exit. - Fixed crash at detection of some games. AGOS: - Fixed load/save code for PC version of Waxworks. - Fixed undo in Puzzle Pack games. Broken Sword 1: - Fixed missing background sound effects in some rooms. CinE: - Fixed crashes with Future Wars and Operation Stealth demos. Cruise: - Fix freeze on game pause. Gob: - Fixed gfx glitch in Lost in Time. - Fixed hotspot-related regressions in Gob2. - Fixed several regressions in Gob3. - Fixed crash in Bargon Attack intro. - Fixed animations in Win3.1 version of Gob3. Groovie: - Fixed video performance on PSP. - Fixed menu blanking in some instances. Kyra: - Fix possible corruption of restart game save in Kyrandia 1. - Fix GFX glitch at the broken bridge. - Fix for brandon tunring invisible in some situations in Kyrandia 1. MADE: - Fixed performance on NDS. - Fixed several crashes in Return to Zork demo. Parallaction: - Fixed several regressions in Nippon Safes. - Fixed music in sushi bar in Nippon Safes. SCUMM: - Fixed crash on Macintosh versions of Putt-Putt Joins the Parade and Fatty Bear's Birthday Surprise. - Fixed game save in Macintosh versions of HE games. - Fixed default save game path in later HE games. - Fixed palette in NES version of Maniac Mansion. - Fixed palette in Amiga version of Secret of Monkey Island. - Fixed cutscenes not stopping music after pressing ESC in DIG. - Fixed lip-sync in Fatty Bear. - Fixed crash in FT when entering inventory. Tinsel: - Fixed crash in palace. - Fixed crash when talking to the old lady. - Fixed partially off-screen text in DW1.
2009-09-13scummvm uses a deprecated audio API that is no longer available undertron1-0/+21
Mac OS X Snow Leopard. Work around that by building the package using the Mac OS X Leopard SDK that is provided by Xcode.
2009-07-22Remove USE_DIRS from pkgsrc.wiz1-2/+1
Shared directories can now be created independently by the pacakges needing them and will be removed automatically by pkg_delete when empty. Packages needing empty directories can use the @pkgdir command in PLIST. Discussed and ok'd in thread starting at http://mail-index.netbsd.org/tech-pkg/2009/06/30/msg003546.html
2009-06-14Remove @dirrm entries from PLISTsjoerg1-3/+1
2009-04-28Changes 0.13.1:adam2-6/+6
AGOS: - Fixed crash after OmniTV video is played in The Feeble Files - Fixed crashes when exploring Jack the Ripper scene in the PC version of the Waxworks - Fixed palette glitches in the AtariST version of Elvira 2 - Fixed noise that can occur when sound effects are played, when exploring Pyramid scene in the Waxworks Gob: - Fixed a crash in the Italian version of Woodruff Groovie: - Fixed some issues with music in The 7th Guest Parallaction: - Fixed the sarcophagus puzzle in Nippon Safes SAGA: - Fixed a crash in Inherit the Earth - Fixed glitches in the save/load dialog. Sword2: - Fixed random sound corruption when using the original sound files. Game launcher: - Fixed a case where memory could be corrupted - Fixed the small cursor in the modern theme - Fixed a bug in the theme engine, which could cause crashes - Made the file browser bigger in 1x mode
2009-03-02Changes 0.13.0:adam6-188/+13
General: * Added MIDI driver for Atari ST / FreeMint. * Added a 'Load' button to the Launcher (not supported by all engines). * Added a new global main menu (GMM) dialog usable from all engines. * Added the ability to return to the launcher from running games (via the GMM). * Rewrote GUI renderer to use an vector based approach. * Rewrote GUI configuration to use XML. New Games: * Added support for Blue's 123 Time Activities. * Added support for Blue's ABC Time Activities. * Added support for Bud Tucker in Double Trouble. * Added support for The 7th Guest. KYRA: * Added support for Auto-save feature. * Added support for MIDI music. SCUMM: * Implemented radio-chatter effect in The DIG.
2008-09-05Changes 0.12.0:adam3-7/+12
New Games: - Added support for The Legend of Kyrandia: Book Two: Hand of Fate. - Added support for The Legend of Kyrandia: Book Three: Malcolm's Revenge. - Added support for Lost in Time. - Added support for The Bizarre Adventures of Woodruff and the Schnibble. - Added support for the PC version of Waxworks. - Added support for the Macintosh version of I Have no Mouth, and I must Scream. - Added support for Drascula: The Vampire Strikes Back. General: - Added CAMD MIDI driver for AmigaOS4. - Revived the PS2 port (was already in 0.11.1 but was forgotten in the release notes). - Plugged numerous memory leaks in all engines (part of GSoC'08 task), - Added audio double buffering to the SDL backend, which fixes the problems with the MT-32 emulator on Mac OS X (for now only enabled on Mac OS X). AGOS: - Fixed crashes during certain music in Amiga versions of Elvira 1 and Simon the Sorcerer 1. - Fixed palette issues in Amiga versions of Simon the Sorcerer 1. Queen: - Speech is played at the correct sample rate. (It used to be pitched a bit too low.) SCUMM: - Rewrote parts of Digital iMUSE, fixing some bugs. - Rewrote the internal timer code, fixing some speed issues in e.g. COMI. - Improved support for sound effects in Amiga version of Zak McKracken. - Added support for mixed Adlib/MIDI mode in Monkey Island 1 (Floppy).
2008-06-20Add DESTDIR support.joerg1-1/+3
2008-04-05Changes 0.11.1:adam2-6/+6
Ports: - Revived the PS2 port. - Revived the BeOS port. SCUMM: - Improvements for Digital iMUSE subsystem. This fixes several glitches in The Curse of Monkey Island. - Fixes for cursors in HE games. AGI: - Fix for zombies in King's Quest 4. - Fix for changing palettes in fanmade games using AGIPAL. Lure: - Fixed some conversation crashes in the German version. - Fixed operation of the optional copy protection dialog in the German version. - Added saving of conversation flags as to whether a particular conversation option had been previously selected or not. - Fixed glitch that could cause transformation sparkle to happen a second time. - Fixed behavior of Goewin when you rejoin her after meeting the dragon. SAGA: - Fix for rat maze bug in Inherit the Earth which made game not completable. - Fixes for Inherit the Earth and I Have no Mouth game startup on a number of platforms. - Reduced the number of simultaneous open files in I Have no Mouth, to allow it to run on platforms that can keep a limited amount of files open (e.g. on the PSP). - Fixed graphics glitch in Inherit the Earth with simultaneous speech. - Fixed palette glitch in Inherit the Earth when looking at the map while at the docks.
2008-01-17Changes 0.11.0:adam5-30/+30
New Games: - Added support for Elvira: Mistress of the Dark. - Added support for Elvira 2: The Jaws of Cerberus. - Added support for I Have no Mouth, and I Must Scream (demo and full game). - Added support for preAGI game Mickey's Space Adventure. - Added support for preAGI game Troll's Tale. - Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood. - Added support for Amiga version of Waxworks. - Added support for Lure of the Temptress. General: - Added ARM assembly routines for code in the sound mixer and SCUMM video playback, resulting in some nice speedups on several ports. - Improved the way keyboard input is handled internally, resolving some odd quirks in some game / port combinations. - Added optional 'confirm exit' dialog to the SDL backend. - Added support for TiMidity++ MIDI server. - Added DMedia MIDI driver for IRIX. - Improved detection of new game variants and localized versions. - Completely reworked internal access to files. (GSoC Task) - Added option to delete games from the list with Del key. - Added support for "~/" prefix being substituted by $HOME in paths on POSIX systems (Linux, Mac OS X etc.).
2007-09-07Fix PR#36894adam1-1/+3
2007-07-01Changes 0.10.0:adam9-531/+33
New Games: - Added Cinematique evo 1 engine. Currently only Future Wars is supported. - Added Touche: The Adventures of the Fifth Musketeer engine. - Added support for Gobliins 2. - Added support for Simon the Sorcerer's Puzzle Pack. - Added support for Ween: The Prophecy. - Added support for Bargon Attack. - Added Sierra AGI engine. - Added support for Goblins 3. - Added Parallaction engine. Currently only Nippon Safes Inc. is supported. General: - Added dialog which allows the user to select the GUI theme on runtime. - Added 'Mass Add' feature to the Launcher, which allows you to scan for all games in all subdirectories of a given directory (to use it, press shift then click on "Add Game"). - Improved the way the auto detector generates target names, it now takes a game's variant, language and platform into account. - Improved compression for DXA movies. - Keyboard repeat is now handled in a centralized way, rather than on a case-by-case basis. (Simply put, all engines now have keyboard repeat.)
2007-02-26enable AGI support (for Larry 1), bump PKGREVISIONdrochner1-2/+3
2007-02-02Adjust for modular Xorg based on the includes as x11 is currentlyjoerg1-2/+3
not buildable due to the incomplete implementation of an abstract class.
2007-01-13Add support for flac-1.1.3. Since package was compiling without flacwiz4-3/+481
support in the meantime, bump PKGREVISION. Patch from ftp.altlinux.org /pub/people/thresh
2007-01-07PKGREVISION bump for flac shlib major bump and corresponding ABIwiz1-1/+2
depends bump.
2006-10-30Changes 0.9.1:adam2-6/+6
New Ports: - Added Nintendo DS port. - Added GP2X port. - Added GP32 port. General: - Fixed potential garbage and/or crash in debug console. - Removed restriction on 27 games per game id when added via launcher. SCUMM: - Improved support for international versions of HE games. - Fixed rare actor drawing glitches. - Fixed path finding during smart star challendge in Big Thinkers 1st Grade, - Fixed graphical glitches in stomach location of Pajama Sam 3. - Fixed graphical glitches in HE80 version of Putt-Putt Travels Through Time. - Fixed FM-TOWNS version of Indy3 failing on Amiga port. - Fixed crash in MM NES when clicking on top screen area - Now it is possible to turn on or off subtitles during SMUSH movies Simon: - Improved support for international versions of the Feeble Files. - Fixed undefined behaviour when loading music. - Fixed crash when displaying some subtitles in the Feeble Files. - Fixed crackling sound in Mac version of Feeble Files BASS: - Fixed character spacing in LINC terminals in floppy version v0.0303 - Fixed a regression which caused incorrect adlib music emulation Broken Sword 1: - Fixed speech-related crashes. Broken Sword 2: - More robust handling of the optional startup.inf file. Kyrandia: - Scrolling in the Kyrandia intro is less CPU intensive, at the cost of not being as smooth as before. - Fixed a tiny graphics glitch in the Kyrandia intro. - Improved screen update handling, speeds up drawing on small devices. - Improved resource loading, faster startup.
2006-07-04Fix build problem on system which uses a 1.1.x version of "zlib"tron3-1/+175
(e.g. NetBSD 3.0).
2006-07-03Changes 0.9.0:adam4-18/+17
New Games: - Added kyra engine (for the Kyrandia series). Currently only the first part of the series is supported. - Added support for The Feeble Files General: - Fixed a bug that prevented you from overriding the scaler from the command line for 640x480 games. - Added subtitle configuration controls to the Launcher options dialogs. - GUI was completely redesigned and is now themeable. SCUMM: - Rewrote the detection code, for improved accuracy and better support of fan translations. It should now work much better on games with unknown MD5. - Added subtitle configuration controls to the options dialog. - Fixed graphical glitches in several HE games. - Fixed palette glitches in Big Thinkers 1st Grade. - Fixed songs in the kitchen of Pajama Sam 1. SAGA - Fixed sound distortion in the Inherit the Earth demo. Simon - Improved Hebrew support - Lots of long-overdue cleanups and re-structuring were made to accomodate for The Feeble Files. - Fixed a rare MIDI bug that would cause a channel to change volume without adjusting it to the master volume. - Fixed delay after introduction of Simon the Sorcerer 1 demo (With speech) - Fixed music tempo in DOS versions of Simon the Sorcerer 1. Broken Sword 1: - Added support for the --save-slot option. Broken Sword 2: - Major rewrite of how game resources are accessed in memory. This should fix alignment issues reported on some platforms. - Missing data files are handled more gracefully.
2006-06-12Bump PKGREVISION and BUILDLINK_ABI_DEPENDS (where applicable)wiz1-1/+2
for SDL shlib changes.
2006-05-15Uses C++.joerg1-1/+2
2006-03-09Replace references to ossaudio.buildlink3.mk with oss.buildlink3.mk.jlam1-2/+2
Remove deprecated ossaudio.buildlink3.mk.
2006-02-09Changes 0.8.2:adam2-7/+6
General: - Fixed OS X bundle building when using GCC 3.3. SCUMM: - Added support for rotating and scaling of sprites in HE games. Sword2: - Fixed last-minute crash when playing sound effects. WinCE Port: - Should fix weird crashes with DOTT stamp and in FOA - Fixed Monkey Island blocking keyboard panel on Smartphones - Fixed QVGA Smartphone detection (mean it this time :p) - Fixed Smartphone double right click issue.
2006-02-05Recursive revision bump / recommended bump for gettext ABI change.joerg1-1/+2
2006-01-31Changes 0.8.1:adam2-7/+6
General: - More descriptive game titles in all engines. - Fixed crash when trying to apply aspect-ratio correction to games that cannot use it. - Fixed potential security vulnerability with oversized PATH environment variables. - Lowered the default gain for the FluidSynth music driver and made it configurable. SCUMM: - Scrolling fixes in COMI, so it is less CPU-hungry. - Added support for Maniac Mansion NES German version. - Fixed mouse button states in COMI. - Fixed overflow when using control panel for robot in the Dig. - Added support for sound code, used by songs in HE games. - Improved shadows in later HE games. - Fixed subtitles glitches in HE games. - Improved music/sound for HE games. - Improved support for international versions of HE games. - Improved support for Macintosh versions of games. - Fixed several minor bugs. BASS: - Fix crash when speed/volume sliders are clicked and then dragged out of the scummvm window. Gob: - Fixed disappearing cursor when level password is typed in - Warn user if he tries to run CD version directly from CD under Windows Queen: - Fixed charset for Spanish version. SAGA: - Fixed digital music playback under BE systems. Simon: - Implemented more precise MD5-based game detection. - Added Polish support for Simon the Sorcerer 2. - Fixed fades during ride to goblins camp in Simon the Sorcerer 2. - Fixed palette delay at the end of Simon the Sorcerer 1. - Fixed sound looping in Windows version of Simon the Sorcerer 2. Sword1: - Fixed a bug where looping sounds would keep playing during cutscenes or when displaying any form of control panel dialog. - The save game dialog would erroneously claim an I/O error occurred if the savegame list had unused slots, and savegames were compressed. - Fixed a scrolling bug which caused the finale sequence to be displayed incorrectly. Sword2: - Fixes and cleanups to the end credits. The German credits work now. - Fixed missing speech/music in the second half of the game, reported to happen in some versions of the game.
2005-12-11Convert aalib to options framework, adding an 'x11' option, and removewiz1-1/+2
aalib-x11 and aview-x11. SDL dependencies change, so bump PKGREVISION (and BUILDLINK_RECOMMENDED) for affected packages. Addresses PR 32046 by Leonard Schmidt.
2005-12-05Ran "pkglint --autofix", which corrected some of the quoting issues inrillig1-2/+2
CONFIGURE_ARGS.