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2012-06-17Add a hack to work around a compiler bug under Mac OS X Lion.tron1-18/+9
2012-03-03More pcre PKGREVISION bumps.wiz1-1/+2
2012-02-27Changes 1.4.1:adam3-8/+12
* Support for the Beneath a Steel Sky Enhanced Soundtrack by James Woodcock * Slight graphical improvement for the PlayStation version of Broken Sword 2 * Several bugfixes for Lands of Lore * More logical sound settings for SCI games * A fixed crash in the VGA version of Quest for Glory 1
2011-11-13Changes 1.4.0:adam2-6/+6
New Games: - Added support for Lands of Lore: The Throne of Chaos. - Added support for Blue's Birthday Adventure. - Added support for Ringworld: Revenge Of The Patriarch. - Added support for the Amiga version of Conquests of the Longbow. New Ports: - Added PlayStation 3 port. General: - Fixed the ARM assembly routine for reverse stereo audio. - Added support for building with MacPorts out of the box. AGI: - Implemented sound support for the DOS version of Winnie the Pooh in the Hundred Acre Wood. AGOS: - Implemented support for loading data directly from InstallShield cabinets in The Feeble Files and Simon the Sorcerer's Puzzle Pack. - Fixed loading and saving in the PC version of Waxworks. - Fixed music in the PC versions of Elvira 1/2 and Waxworks. Groovie: - Added support for the iOS version of The 7th Guest. Lure: - Fixed crash when trying to talk and ask something at the same time. SCI: - Added better handling of digital vs. synthesized sound effects. If the "Mixed Adlib / MIDI mode" checkbox is checked, the engine will prefer digital sound effects, otherwise their synthesized counterparts will be preferred instead, if both versions of the same effect exist. SCUMM: - Implemented PC Speaker support for SCUMM v5 games. - Fixed priority bug in iMuse. As a result the AdLib music should sound better, since important notes are not interrupted anymore. - Implemented CMS support for Loom, The Secret of Monkey Island and Indiana Jones and the Last Crusade. - Improved palette handling for the Amiga version of Indiana Jones and the Fate of Atlantis. Broken Sword 1: - Fix freeze in Windows demo. - Fix crash when using cutscene subtitles pack with the Macintosh version. Tinsel: - Fixed deleting saved games from the list of saved games (from the launcher and the in-game ScummVM menu). - The US version of Discworld II now shows the correct title screen and language flag. Android port: - Fixed plugins on Android 3.x. - Moved the default saved game location to the SD card.
2011-07-27Changes 1.3.1:adam2-6/+6
General: * Improved audio device detection and fallback. There should be no more silent errors due to invalid audio devices. Instead ScummVM should pick up a suitable alternative device. Mohawk: * Added detection entries for more variants of some Living Books games. Tinsel: * Fixed a regression that made Discworld uncompletable. SAGA: * Fixed a regression in Inherit the Earth's dragon walk code which was causing crashes there. * Fixed a regression causing various crashes in I Have No Mouth and I Must Scream. SCI: * Added detection entries for some Macintosh game versions. * Audio settings are now stored correctly for the CD version of EcoQuest 1. SCUMM: * Fixed graphics bug in FM-TOWNS versions of games on ARM devices (Android, iPhone, etc.).
2011-06-15Changes 1.3.0:adam3-7/+9
New Games: - Added support for Backyard Baseball. - Added support for Backyard Baseball 2001. - Added support for Urban Runner. - Added support for Playtoons: Bambou le Sauveur de la Jungle. - Added support for Toonstruck. - Added support for Living Books v1 and v2 games. - Added support for Hugo's House of Horrors, Hugo 2: Whodunit? and Hugo 3: Jungle of Doom. - Added support for Amiga SCI games (except Conquests of the Longbow). - Added support for Macintosh SCI1 games. New Ports: - Added WebOS port. General - Added support for loadable modules on platforms without a dynamic loader (GSoC Task). - Added Danish translation. - Added Norwegian Bokmaal translation. - Added Norwegian Nynorsk translation. - Added Swedish translation. - Added Debug Console to Cine, Draci, Gob, MADE, Sword1, Touche and Tucker Engines. - Closed significant memory leaks. RTL should now be more usable.
2010-12-24Changes 1.2.1:adam2-6/+6
General - Add Hungarian translation. - Add Brazilian Portuguese translation. Cruise: - Fixed a problem with Raoul appearing when examining the Book Groovie: - Fixed a regression that made the Russian version of T7G crash. Lure: - Fixed several NPC movement bugs
2010-10-27Changes 1.2.0:adam3-7/+10
* New Games: Added support for Fascination. * New Games (Sierra SCI0 - SCI1.1). * New Ports: Android, Dingux, Caanoo, OpenPandora. * Removed the outdated PalmOS port. * Switched to the "fast" DOSBox OPL emulator. * Fixed a crash in the rjp1 player code affecting the FOTAQ Amiga version. * Added support for more original media layouts. * Added support for GUI localization. * Improved GUI by adding tooltips and radiobuttons. * Improved GUI usability by hiding more irrelevant options not supported by specific games.
2010-05-03Changes 1.1.1:adam2-6/+6
General: - Fixed several minor bugs here and there. Drascula: - Fixed regression that caused some texts to always be in English, even when using another language. KYRA: - Fixed a bug which caused the DOS versions to crash before the credits when AdLib music is selected. LURE: - Fixed several memory leaks. - Corrected problems in the handling of followers when blocked from performing actions by closed doors between rooms. - Solved issues with Goewin not always correctly following the player out of the caves Tinsel: - Fix video playback regression in Discworld 2. Parallaction: - Fix several crashes and other regressions in Nippon Safes.
2010-04-11Changes 1.1.0:adam3-7/+9
New Games: - Added support for Blue's Art Time Activities. - Added support for Blue's Reading Time Activities. - Added support for Freddi Fish 5: The Case of the Creature of Coral Cove. - Added support for Pajama Sam: Games to Play on Any Day. - Added support for SPY Fox 3: Operation Ozone. - Added support for Dragon History. - Added support for TeenAgent. General: - Added support for a custom SJIS font for FM-TOWNS and PC98 games. - Added support for 16bit graphics. (GSoC Task) - Removed QuickTime MIDI backend on Mac OS X; it was buggy and did not compile on modern systems. CinE: - Added support for Amiga style menus for Amiga versions of Future Wars. KYRA: - Added support for the Amiga version of The Legend of Kyrandia. (sound support was done as a GSoC Task) - Adapted KYRA to support the custom SJIS font. SCUMM: - Added support for the PC-Engine version of Loom. - Added support for music and sound effects in the the Amiga version of The Secret of Monkey Island. (GSoC Task) - Fixed some other bugs related to game versions for the Amiga. - Added support for original save/load dialog in MM NES. - Added support for savepoint passcodes for Sega CD MI1 via debugger command 'passcode' - Added support for Kanji rendering in Japanese version of Monkey Island SegaCD.
2009-12-07Set LICENSE.wiz1-1/+2
2009-11-16Changes 1.0.0:adam3-7/+8
New Ports: - Added MotoEZX and MotoMAGX ports. General: - Fixed several bugs in GUI. - Updated the project logo and icons. - Clarified licenses for several PS2 port files. AGI: - Fixed crash on game exit. - Fixed crash at detection of some games. AGOS: - Fixed load/save code for PC version of Waxworks. - Fixed undo in Puzzle Pack games. Broken Sword 1: - Fixed missing background sound effects in some rooms. CinE: - Fixed crashes with Future Wars and Operation Stealth demos. Cruise: - Fix freeze on game pause. Gob: - Fixed gfx glitch in Lost in Time. - Fixed hotspot-related regressions in Gob2. - Fixed several regressions in Gob3. - Fixed crash in Bargon Attack intro. - Fixed animations in Win3.1 version of Gob3. Groovie: - Fixed video performance on PSP. - Fixed menu blanking in some instances. Kyra: - Fix possible corruption of restart game save in Kyrandia 1. - Fix GFX glitch at the broken bridge. - Fix for brandon tunring invisible in some situations in Kyrandia 1. MADE: - Fixed performance on NDS. - Fixed several crashes in Return to Zork demo. Parallaction: - Fixed several regressions in Nippon Safes. - Fixed music in sushi bar in Nippon Safes. SCUMM: - Fixed crash on Macintosh versions of Putt-Putt Joins the Parade and Fatty Bear's Birthday Surprise. - Fixed game save in Macintosh versions of HE games. - Fixed default save game path in later HE games. - Fixed palette in NES version of Maniac Mansion. - Fixed palette in Amiga version of Secret of Monkey Island. - Fixed cutscenes not stopping music after pressing ESC in DIG. - Fixed lip-sync in Fatty Bear. - Fixed crash in FT when entering inventory. Tinsel: - Fixed crash in palace. - Fixed crash when talking to the old lady. - Fixed partially off-screen text in DW1.
2009-09-13scummvm uses a deprecated audio API that is no longer available undertron1-0/+21
Mac OS X Snow Leopard. Work around that by building the package using the Mac OS X Leopard SDK that is provided by Xcode.
2009-07-22Remove USE_DIRS from pkgsrc.wiz1-2/+1
Shared directories can now be created independently by the pacakges needing them and will be removed automatically by pkg_delete when empty. Packages needing empty directories can use the @pkgdir command in PLIST. Discussed and ok'd in thread starting at http://mail-index.netbsd.org/tech-pkg/2009/06/30/msg003546.html
2009-06-14Remove @dirrm entries from PLISTsjoerg1-3/+1
2009-04-28Changes 0.13.1:adam2-6/+6
AGOS: - Fixed crash after OmniTV video is played in The Feeble Files - Fixed crashes when exploring Jack the Ripper scene in the PC version of the Waxworks - Fixed palette glitches in the AtariST version of Elvira 2 - Fixed noise that can occur when sound effects are played, when exploring Pyramid scene in the Waxworks Gob: - Fixed a crash in the Italian version of Woodruff Groovie: - Fixed some issues with music in The 7th Guest Parallaction: - Fixed the sarcophagus puzzle in Nippon Safes SAGA: - Fixed a crash in Inherit the Earth - Fixed glitches in the save/load dialog. Sword2: - Fixed random sound corruption when using the original sound files. Game launcher: - Fixed a case where memory could be corrupted - Fixed the small cursor in the modern theme - Fixed a bug in the theme engine, which could cause crashes - Made the file browser bigger in 1x mode
2009-03-02Changes 0.13.0:adam6-188/+13
General: * Added MIDI driver for Atari ST / FreeMint. * Added a 'Load' button to the Launcher (not supported by all engines). * Added a new global main menu (GMM) dialog usable from all engines. * Added the ability to return to the launcher from running games (via the GMM). * Rewrote GUI renderer to use an vector based approach. * Rewrote GUI configuration to use XML. New Games: * Added support for Blue's 123 Time Activities. * Added support for Blue's ABC Time Activities. * Added support for Bud Tucker in Double Trouble. * Added support for The 7th Guest. KYRA: * Added support for Auto-save feature. * Added support for MIDI music. SCUMM: * Implemented radio-chatter effect in The DIG.
2008-09-05Changes 0.12.0:adam3-7/+12
New Games: - Added support for The Legend of Kyrandia: Book Two: Hand of Fate. - Added support for The Legend of Kyrandia: Book Three: Malcolm's Revenge. - Added support for Lost in Time. - Added support for The Bizarre Adventures of Woodruff and the Schnibble. - Added support for the PC version of Waxworks. - Added support for the Macintosh version of I Have no Mouth, and I must Scream. - Added support for Drascula: The Vampire Strikes Back. General: - Added CAMD MIDI driver for AmigaOS4. - Revived the PS2 port (was already in 0.11.1 but was forgotten in the release notes). - Plugged numerous memory leaks in all engines (part of GSoC'08 task), - Added audio double buffering to the SDL backend, which fixes the problems with the MT-32 emulator on Mac OS X (for now only enabled on Mac OS X). AGOS: - Fixed crashes during certain music in Amiga versions of Elvira 1 and Simon the Sorcerer 1. - Fixed palette issues in Amiga versions of Simon the Sorcerer 1. Queen: - Speech is played at the correct sample rate. (It used to be pitched a bit too low.) SCUMM: - Rewrote parts of Digital iMUSE, fixing some bugs. - Rewrote the internal timer code, fixing some speed issues in e.g. COMI. - Improved support for sound effects in Amiga version of Zak McKracken. - Added support for mixed Adlib/MIDI mode in Monkey Island 1 (Floppy).
2008-06-20Add DESTDIR support.joerg1-1/+3
2008-04-05Changes 0.11.1:adam2-6/+6
Ports: - Revived the PS2 port. - Revived the BeOS port. SCUMM: - Improvements for Digital iMUSE subsystem. This fixes several glitches in The Curse of Monkey Island. - Fixes for cursors in HE games. AGI: - Fix for zombies in King's Quest 4. - Fix for changing palettes in fanmade games using AGIPAL. Lure: - Fixed some conversation crashes in the German version. - Fixed operation of the optional copy protection dialog in the German version. - Added saving of conversation flags as to whether a particular conversation option had been previously selected or not. - Fixed glitch that could cause transformation sparkle to happen a second time. - Fixed behavior of Goewin when you rejoin her after meeting the dragon. SAGA: - Fix for rat maze bug in Inherit the Earth which made game not completable. - Fixes for Inherit the Earth and I Have no Mouth game startup on a number of platforms. - Reduced the number of simultaneous open files in I Have no Mouth, to allow it to run on platforms that can keep a limited amount of files open (e.g. on the PSP). - Fixed graphics glitch in Inherit the Earth with simultaneous speech. - Fixed palette glitch in Inherit the Earth when looking at the map while at the docks.
2008-01-17Changes 0.11.0:adam5-30/+30
New Games: - Added support for Elvira: Mistress of the Dark. - Added support for Elvira 2: The Jaws of Cerberus. - Added support for I Have no Mouth, and I Must Scream (demo and full game). - Added support for preAGI game Mickey's Space Adventure. - Added support for preAGI game Troll's Tale. - Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood. - Added support for Amiga version of Waxworks. - Added support for Lure of the Temptress. General: - Added ARM assembly routines for code in the sound mixer and SCUMM video playback, resulting in some nice speedups on several ports. - Improved the way keyboard input is handled internally, resolving some odd quirks in some game / port combinations. - Added optional 'confirm exit' dialog to the SDL backend. - Added support for TiMidity++ MIDI server. - Added DMedia MIDI driver for IRIX. - Improved detection of new game variants and localized versions. - Completely reworked internal access to files. (GSoC Task) - Added option to delete games from the list with Del key. - Added support for "~/" prefix being substituted by $HOME in paths on POSIX systems (Linux, Mac OS X etc.).
2007-09-07Fix PR#36894adam1-1/+3
2007-07-01Changes 0.10.0:adam9-531/+33
New Games: - Added Cinematique evo 1 engine. Currently only Future Wars is supported. - Added Touche: The Adventures of the Fifth Musketeer engine. - Added support for Gobliins 2. - Added support for Simon the Sorcerer's Puzzle Pack. - Added support for Ween: The Prophecy. - Added support for Bargon Attack. - Added Sierra AGI engine. - Added support for Goblins 3. - Added Parallaction engine. Currently only Nippon Safes Inc. is supported. General: - Added dialog which allows the user to select the GUI theme on runtime. - Added 'Mass Add' feature to the Launcher, which allows you to scan for all games in all subdirectories of a given directory (to use it, press shift then click on "Add Game"). - Improved the way the auto detector generates target names, it now takes a game's variant, language and platform into account. - Improved compression for DXA movies. - Keyboard repeat is now handled in a centralized way, rather than on a case-by-case basis. (Simply put, all engines now have keyboard repeat.)
2007-02-26enable AGI support (for Larry 1), bump PKGREVISIONdrochner1-2/+3
2007-02-02Adjust for modular Xorg based on the includes as x11 is currentlyjoerg1-2/+3
not buildable due to the incomplete implementation of an abstract class.
2007-01-13Add support for flac-1.1.3. Since package was compiling without flacwiz4-3/+481
support in the meantime, bump PKGREVISION. Patch from ftp.altlinux.org /pub/people/thresh
2007-01-07PKGREVISION bump for flac shlib major bump and corresponding ABIwiz1-1/+2
depends bump.
2006-10-30Changes 0.9.1:adam2-6/+6
New Ports: - Added Nintendo DS port. - Added GP2X port. - Added GP32 port. General: - Fixed potential garbage and/or crash in debug console. - Removed restriction on 27 games per game id when added via launcher. SCUMM: - Improved support for international versions of HE games. - Fixed rare actor drawing glitches. - Fixed path finding during smart star challendge in Big Thinkers 1st Grade, - Fixed graphical glitches in stomach location of Pajama Sam 3. - Fixed graphical glitches in HE80 version of Putt-Putt Travels Through Time. - Fixed FM-TOWNS version of Indy3 failing on Amiga port. - Fixed crash in MM NES when clicking on top screen area - Now it is possible to turn on or off subtitles during SMUSH movies Simon: - Improved support for international versions of the Feeble Files. - Fixed undefined behaviour when loading music. - Fixed crash when displaying some subtitles in the Feeble Files. - Fixed crackling sound in Mac version of Feeble Files BASS: - Fixed character spacing in LINC terminals in floppy version v0.0303 - Fixed a regression which caused incorrect adlib music emulation Broken Sword 1: - Fixed speech-related crashes. Broken Sword 2: - More robust handling of the optional startup.inf file. Kyrandia: - Scrolling in the Kyrandia intro is less CPU intensive, at the cost of not being as smooth as before. - Fixed a tiny graphics glitch in the Kyrandia intro. - Improved screen update handling, speeds up drawing on small devices. - Improved resource loading, faster startup.
2006-07-04Fix build problem on system which uses a 1.1.x version of "zlib"tron3-1/+175
(e.g. NetBSD 3.0).
2006-07-03Changes 0.9.0:adam4-18/+17
New Games: - Added kyra engine (for the Kyrandia series). Currently only the first part of the series is supported. - Added support for The Feeble Files General: - Fixed a bug that prevented you from overriding the scaler from the command line for 640x480 games. - Added subtitle configuration controls to the Launcher options dialogs. - GUI was completely redesigned and is now themeable. SCUMM: - Rewrote the detection code, for improved accuracy and better support of fan translations. It should now work much better on games with unknown MD5. - Added subtitle configuration controls to the options dialog. - Fixed graphical glitches in several HE games. - Fixed palette glitches in Big Thinkers 1st Grade. - Fixed songs in the kitchen of Pajama Sam 1. SAGA - Fixed sound distortion in the Inherit the Earth demo. Simon - Improved Hebrew support - Lots of long-overdue cleanups and re-structuring were made to accomodate for The Feeble Files. - Fixed a rare MIDI bug that would cause a channel to change volume without adjusting it to the master volume. - Fixed delay after introduction of Simon the Sorcerer 1 demo (With speech) - Fixed music tempo in DOS versions of Simon the Sorcerer 1. Broken Sword 1: - Added support for the --save-slot option. Broken Sword 2: - Major rewrite of how game resources are accessed in memory. This should fix alignment issues reported on some platforms. - Missing data files are handled more gracefully.
2006-06-12Bump PKGREVISION and BUILDLINK_ABI_DEPENDS (where applicable)wiz1-1/+2
for SDL shlib changes.
2006-05-15Uses C++.joerg1-1/+2
2006-03-09Replace references to ossaudio.buildlink3.mk with oss.buildlink3.mk.jlam1-2/+2
Remove deprecated ossaudio.buildlink3.mk.
2006-02-09Changes 0.8.2:adam2-7/+6
General: - Fixed OS X bundle building when using GCC 3.3. SCUMM: - Added support for rotating and scaling of sprites in HE games. Sword2: - Fixed last-minute crash when playing sound effects. WinCE Port: - Should fix weird crashes with DOTT stamp and in FOA - Fixed Monkey Island blocking keyboard panel on Smartphones - Fixed QVGA Smartphone detection (mean it this time :p) - Fixed Smartphone double right click issue.
2006-02-05Recursive revision bump / recommended bump for gettext ABI change.joerg1-1/+2
2006-01-31Changes 0.8.1:adam2-7/+6
General: - More descriptive game titles in all engines. - Fixed crash when trying to apply aspect-ratio correction to games that cannot use it. - Fixed potential security vulnerability with oversized PATH environment variables. - Lowered the default gain for the FluidSynth music driver and made it configurable. SCUMM: - Scrolling fixes in COMI, so it is less CPU-hungry. - Added support for Maniac Mansion NES German version. - Fixed mouse button states in COMI. - Fixed overflow when using control panel for robot in the Dig. - Added support for sound code, used by songs in HE games. - Improved shadows in later HE games. - Fixed subtitles glitches in HE games. - Improved music/sound for HE games. - Improved support for international versions of HE games. - Improved support for Macintosh versions of games. - Fixed several minor bugs. BASS: - Fix crash when speed/volume sliders are clicked and then dragged out of the scummvm window. Gob: - Fixed disappearing cursor when level password is typed in - Warn user if he tries to run CD version directly from CD under Windows Queen: - Fixed charset for Spanish version. SAGA: - Fixed digital music playback under BE systems. Simon: - Implemented more precise MD5-based game detection. - Added Polish support for Simon the Sorcerer 2. - Fixed fades during ride to goblins camp in Simon the Sorcerer 2. - Fixed palette delay at the end of Simon the Sorcerer 1. - Fixed sound looping in Windows version of Simon the Sorcerer 2. Sword1: - Fixed a bug where looping sounds would keep playing during cutscenes or when displaying any form of control panel dialog. - The save game dialog would erroneously claim an I/O error occurred if the savegame list had unused slots, and savegames were compressed. - Fixed a scrolling bug which caused the finale sequence to be displayed incorrectly. Sword2: - Fixes and cleanups to the end credits. The German credits work now. - Fixed missing speech/music in the second half of the game, reported to happen in some versions of the game.
2005-12-11Convert aalib to options framework, adding an 'x11' option, and removewiz1-1/+2
aalib-x11 and aview-x11. SDL dependencies change, so bump PKGREVISION (and BUILDLINK_RECOMMENDED) for affected packages. Addresses PR 32046 by Leonard Schmidt.
2005-12-05Ran "pkglint --autofix", which corrected some of the quoting issues inrillig1-2/+2
CONFIGURE_ARGS.
2005-10-31Changes 0.8.0:adam4-14/+14
New Games: - Added SAGA engine (for the games "I Have No Mouth and I Must Scream" and "Inherit the Earth"). - Added Gob engine (for the Goblins series). Currently, only the first of the Goblins games is supported. New Ports: - Added PlayStation 2 port. - Added PlayStation Portable (PSP) port. - Added AmigaOS 4 port. - Added EPOC/SymbianOS port. - Added fixes for OS/2 port. General: - Reworked cursor handling in SDL backend. Now cursors can have their own palette and scaling. This is used by Humongous Entertainment games now. - Added FluidSynth MIDI driver. - Added GUI for the "soundfont" setting. (Currently only used by the CoreAudio and FluidSynth MIDI drivers.) - The MPEG player could hang if the sound ended prematurely. - Improved autoscaling GUI, which takes full advantage of your screen. - Fixes for GCC 4. SCUMM: - Added support for Mac Humongous Entertainment titles. - Added support for multiple filenames/versions using a single target. - Implemented CGA and Hercules render modes in early LEC titles. - Added dialogs which are shown when you modify the talkspeed or music volume using hotkeys. - Added support for NES version of Maniac Mansion. - Added thumbnail support for savegames. - Broke compatibility with HE savegame (HE v71 and upwards only). - Added possibility to disable building of HE and SCUMM v7 & v8 games support. - Fixed the last few known music glitches in Sam & Max. (There are still some - probably - minor missing features though.) - Added support for Commodore64 version of Zak McKracken - Eliminated all demos targets and platform-specific targets. Config file is autoupdated. Sword2: - Made the resource manager expire resources more intelligently. - Improved performance when playing the game from CD instead of hard disk. - Simplified sound effects handling. Again. - Code cleanups and restructuring. - Fixed long-standing bug in decompressing sounds from the speech/music CLU files. It was generating one sample too many, which could be heard as a very slight popping noise at the end of some sounds. Files that have been compressed with older versions of compress_sword2 will, of course, still have the same error. You may want to regenerate them.
2005-06-17Fix inappropriate uses of ${LOCALBASE} or ${X11PREFIX} instead ofjlam1-2/+2
${PREFIX}.
2005-06-01Massive cleanup of buildlink3.mk and builtin.mk files in pkgsrc.jlam1-2/+2
Several changes are involved since they are all interrelated. These changes affect about 1000 files. The first major change is rewriting bsd.builtin.mk as well as all of the builtin.mk files to follow the new example in bsd.builtin.mk. The loop to include all of the builtin.mk files needed by the package is moved from bsd.builtin.mk and into bsd.buildlink3.mk. bsd.builtin.mk is now included by each of the individual builtin.mk files and provides some common logic for all of the builtin.mk files. Currently, this includes the computation for whether the native or pkgsrc version of the package is preferred. This causes USE_BUILTIN.* to be correctly set when one builtin.mk file includes another. The second major change is teach the builtin.mk files to consider files under ${LOCALBASE} to be from pkgsrc-controlled packages. Most of the builtin.mk files test for the presence of built-in software by checking for the existence of certain files, e.g. <pthread.h>, and we now assume that if that file is under ${LOCALBASE}, then it must be from pkgsrc. This modification is a nod toward LOCALBASE=/usr. The exceptions to this new check are the X11 distribution packages, which are handled specially as noted below. The third major change is providing builtin.mk and version.mk files for each of the X11 distribution packages in pkgsrc. The builtin.mk file can detect whether the native X11 distribution is the same as the one provided by pkgsrc, and the version.mk file computes the version of the X11 distribution package, whether it's built-in or not. The fourth major change is that the buildlink3.mk files for X11 packages that install parts which are part of X11 distribution packages, e.g. Xpm, Xcursor, etc., now use imake to query the X11 distribution for whether the software is already provided by the X11 distribution. This is more accurate than grepping for a symbol name in the imake config files. Using imake required sprinkling various builtin-imake.mk helper files into pkgsrc directories. These files are used as input to imake since imake can't use stdin for that purpose. The fifth major change is in how packages note that they use X11. Instead of setting USE_X11, package Makefiles should now include x11.buildlink3.mk instead. This causes the X11 package buildlink3 and builtin logic to be executed at the correct place for buildlink3.mk and builtin.mk files that previously set USE_X11, and fixes packages that relied on buildlink3.mk files to implicitly note that X11 is needed. Package buildlink3.mk should also include x11.buildlink3.mk when linking against the package libraries requires also linking against the X11 libraries. Where it was obvious, redundant inclusions of x11.buildlink3.mk have been removed.
2005-05-31Packages have no business modifying PKG_DEFAULT_OPTIONS -- it's adillo1-2/+2
user settable variable. Set PKG_SUGGESTED_OPTIONS instead. Also, make use of PKG_OPTIONS_LEGACY_VARS. Reviewed by wiz.
2005-05-22Remove USE_GNU_TOOLS and replace with the correct USE_TOOLS definitions:jlam1-2/+2
USE_GNU_TOOLS -> USE_TOOLS awk -> gawk m4 -> gm4 make -> gmake sed -> gsed yacc -> bison
2005-04-11Remove USE_BUILDLINK3 and NO_BUILDLINK; these are no longer used.tv1-2/+1
2005-03-31Move USE_X11 where is belongsadam2-3/+3
2005-03-29Changes 0.7.1:adam6-32/+41
General: - Added a MT-32 emulator. (It was actually added in 0.7.0 but we forgot to put it into the NEWS file :-). - Less memory-hungry MPEG movie playback for the Broken Sword games. SCUMM: - Fixed wrong actor animation in Full Throttle INSANE Windows Mobile port (PocketPC / Smartphone) : - Fixed FOTAQ crash on all platforms when leaving the hotel AGAIN - Better low quality Adlib emulation for FOTAQ - Fix randomly broken Hide Toolbar option (thanks iKi) - Fix first hardware key mapping (was not displayed before) - Fix BASS & Simon hangs on Smartphone when using the Skip hotkey - Fix Zone key action on Smartphone (now mapped on key 9) - Experimental third party VGA mode (SE-VGA) fix - Add Key Mapping option in the launcher (Options / Misc / Keys) - Remove AYGSHELL.DLL dependency to work on CE .Net platforms - Fix key mapping issues introduced in 0.7.0 - Full Throttle interactive action sequences should be more playable. - New key mapping option "FT Cheat" to win a Full Throttle action sequence - Quit Simon game with 'Action key' on Smartphones Sword2: - Fixed crash caused by attempting to play music from CD1 and CD2 at the same time. - Fixed crash in the cutscene player if the speech file was missing. BASS: - Fixed crash when talking to the gardener using spanish text with the floppy version.
2005-03-27PKGREVISION bump for glut dependency removal (SDL/buildlink3.mk).wiz1-1/+2
2005-02-23Add RMD160 digests.agc1-1/+2
2005-01-04Changes 0.7.0:adam5-21/+34
New Games: - Added 26 Humongous Entertainment titles, only a few are completable. General: - Added support for FLAC (lossless) encoded audio files - Added an 'On Screen Display' to the SDL backend - Partially rewrote the backend API - Comments and the order of section in config files are preserved now - Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now, and AdvMame2x is MMX accelerated - Added MMX i386 assembler versions of the HQ2x and HQ3x scalers - Added 'Extra Path' option allows for a searching an additional datafile location (for reencoded cutscenes and the like) - Disabled Alt-x and Ctrl-z quit keys in favour of Ctrl-q on unix like operating systems, like Linux (exception: Mac OS X still uses Cmd-q) - Separate smaller font for the console, allowing for more visible information, for example in the SCUMM debugger. - Added support for setting output sample rate at run-time, although there is currently no GUI for it. - The save directory now has a default rather than the current directory on some platforms: Mac OS X: $HOME/Documents/ScummVM Savegames/ Other unices: $HOME/.scummvm/ - Added a new about dialog with scrolling credits SCUMM: - Removed the old zak256 target, use zakTowns instead - Added native support for Macintosh versions using a special container file. This removes the need for using the 'RESCUMM' program - Added smooth horizontal scrolling for The Dig, Full Throttle and COMI (matching the original engine) - Partially rewrote the text engine, fixing various bugs, especially in newer games (The Dig, COMI) - Fixed actor drawing glitches in V1 Maniac and Zak - Fixed ship-to-ship graphic glitches in COMI - Fixed palette glitches in COMI Queen: - Fixed some issues with the Dreamcast backend. Sword1: - Added support for compressed speech and music. - Added support for the demo. - Better support for the Czech version. - Added workarounds for script and subtitle bugs in some game versions. Sword2: - Simplified memory/resource management - Simplified sound effects handling - Added support for compressed speech and music. - Fixed various minor bugs. BASS: - Added workarounds for some rare scripting bugs that could render the game unwinnable.
2004-10-06Remove unnecessary assign of "WRKSRC" which broke the build after thetron1-3/+1
recent package revision bump madness.