Age | Commit message (Collapse) | Author | Files | Lines |
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recent package revision bump madness.
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in the process. (More information on tech-pkg.)
Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and
installing .la files.
Bump PKGREVISION (only) of all packages depending directly on the above
via a buildlink3 include.
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General:
- Fixed copy/paste bug in launcher that may corrupt the Savegame Path
- ScummVM should no longer crash on 64-bit architectures
- Fixed VOC crash when playing DOTT Floppy
- Several minor palette fixes
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General:
- Fixed sound glitch when streaming two or more Ogg Vorbis sounds from the
same file handle, e.g. in the Sam & Max intro when using monster.sog.
SCUMM:
- Many SCUMM game engine fixes.
- Added graphics decoders for 3DO Humongous Entertainment games
- Numerous Humongous Entertainment games fixes
- Fixed bug in Full Throttle, so battle difficulty matches original
- Improved Digital iMUSE
Sword1:
- Warn the user if saving fails, instead of crashing.
- Slightly more user-friendly save/restore dialog.
- Fixed masking glitch outside Nico's apartment.
BASS:
- Warn the user if saving a game doesn't work.
Simon:
- Fixed crashes in some international versions
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*-dirs packages.
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with gcc 2.95.3 under NetBSD-i386 1.6.2_STABLE) after the recent update
of the Mesa package.
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This release contains many bugfixes and improvements, two new
graphics scalers (HQ2X/HQ3X), better launcher/options support and
support for the following new games: V1 versions of the LucasArts
games Maniac Mansion and Zak McKracken, the LucasArts game Full
Throttle, Broken Sword 1/2, and Flight of the Amazon Queen.
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the latest versions) xdg-dirs, xdg-x11-dirs or gnome*-dirs.
Bump PKGREVISION.
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0.5.1 (2003-08-06)
- Rewrote Beneath a Steel Sky savegame code (see note in READMEs 'Known Bugs')
- Fixed dialog skipping, music volume and several crashes/freezes in Steel Sky
- Fixed dialog skipping in V7 games
- Fixed various COMI bugs related to actor placement/scaling
- Added complete Hebrew support for Simon the Sorcerer 1 and 2
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* Extensive overhaul of the music subsystem, more games now support music
* Support for the Enhanced (V2) versions of Maniac Mansion and Zak McKracken
* Support for Beneath A Steel Sky
* Aspect Ratio correction added
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needed. This is required because esound has been droped as a dependancy.
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Should anybody feel like they could be the maintainer for any of thewe packages,
please adjust.
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- Added AdvMame3x filter
- Fixed crash in Curse of Monkey Island (and possibly other games as well)
- Fixed airport doors in Zak256
- Fixed crash in SDL backend
- Fixed various iMuse bugs
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- Curse of Monkey Island (comi) support (experimental)
- Added support for the EGA versions of Loom, Monkey Island and Indy3
- Improved music support in Indy3 and the floppy versions of Monkey Islands
- Many Simon the Sorcerer 1 & 2 improvements and fixes
- Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything.
[not compiled in]
- Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak)
- Preliminary support for early Humongous Entertainment titles (very experimental)
- New debug console and several GUI/Launcher enhancements
- New Save/Load code (easier to expand while retaining compatibility)
- DreamCast port now works with new games added for 0.3.0b
- New official PalmOS port
- Various minor and not so minor SCUMM game fixes
- Large memory leak fixed for The Dig/ComI
- SMUSH code optimised, frame dropping added for slower machines
- Code cleanups
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dependency bumps.
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changes by me.
Changes:
- fix major race condition resulting in extremely frequent crashes on
MorphOS/PocketPC
- massive cleanup work for iMUSE. Sam and Max music now plays correctly
- many bugfixes for Zak256, + sound and music support
- music support for Simon the Sorcerer on any platform with real MIDI
- experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade
- completed support for Monkey1 VGA Floppy, The Dig
- added akos16 implementation for The Dig and Full Throttle costumes
- added digital iMUSE implementation for The Dig and Full Throttle music.
- Loom CD speech+music syncronisation improved greatly
- added midi-emulation via adlib, for platforms without sequencer support
- code seperation of various engine parts into several libraries
- several fixes to prevent Simon the Sorcerer crashing and hanging
- hundreds of bugfixes for many other games
- new SMUSH video engine, for Full Throttle and The Dig
- new in-game GUI
- launcher dialog
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the data files). Package provided by Adam Ciarcinski, cleaned up and
buildlink2ed by me.
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