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2004-10-06Remove unnecessary assign of "WRKSRC" which broke the build after thetron1-3/+1
recent package revision bump madness.
2004-10-03Libtool fix for PR pkg/26633, and other issues. Update libtool to 1.5.10tv1-1/+2
in the process. (More information on tech-pkg.) Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and installing .la files. Bump PKGREVISION (only) of all packages depending directly on the above via a buildlink3 include.
2004-08-09Chanes 0.6.1b:adam2-6/+5
General: - Fixed copy/paste bug in launcher that may corrupt the Savegame Path - ScummVM should no longer crash on 64-bit architectures - Fixed VOC crash when playing DOTT Floppy - Several minor palette fixes
2004-08-05No need to create share/pixmaps because xdg-dirs does.minskim1-2/+1
2004-07-27Changes 0.6.1:adam3-14/+17
General: - Fixed sound glitch when streaming two or more Ogg Vorbis sounds from the same file handle, e.g. in the Sam & Max intro when using monster.sog. SCUMM: - Many SCUMM game engine fixes. - Added graphics decoders for 3DO Humongous Entertainment games - Numerous Humongous Entertainment games fixes - Fixed bug in Full Throttle, so battle difficulty matches original - Improved Digital iMUSE Sword1: - Warn the user if saving fails, instead of crashing. - Slightly more user-friendly save/restore dialog. - Fixed masking glitch outside Nico's apartment. BASS: - Warn the user if saving a game doesn't work. Simon: - Fixed crashes in some international versions
2004-04-14Make use of the new USE_DIRS variable, instead of directly depending on thejmmv1-3/+2
*-dirs packages.
2004-04-14libmpeg2 lives now in the multimedia category.jmmv1-2/+2
2004-04-11This package requires "UNLIMIT_RESOURCES=datasize" to build (at leasttron1-1/+3
with gcc 2.95.3 under NetBSD-i386 1.6.2_STABLE) after the recent update of the Mesa package.
2004-03-30Now uses buldlink3; does not force -O optimisation any moreadam3-7/+23
2004-03-29Update to 0.6.0:dillo4-39/+14
This release contains many bugfixes and improvements, two new graphics scalers (HQ2X/HQ3X), better launcher/options support and support for the following new games: V1 versions of the LucasArts games Maniac Mansion and Zak McKracken, the LucasArts game Full Throttle, Broken Sword 1/2, and Flight of the Amazon Queen.
2004-03-08Handle some shared directories by depending on (or updating dependancies tojmmv1-2/+4
the latest versions) xdg-dirs, xdg-x11-dirs or gnome*-dirs. Bump PKGREVISION.
2004-01-24replace deprecated USE_GMAKE with USE_GNU_TOOLS+=make.grant1-2/+2
2004-01-17Fixed linking problemadam2-6/+10
2003-12-08Bump PKGREVISION for libogg (or, in 5 cases, libao) updates.wiz1-2/+2
2003-09-10Now uses vorbis and installs the iconadam4-7/+19
2003-08-10Update to 0.5.1:wiz2-5/+5
0.5.1 (2003-08-06) - Rewrote Beneath a Steel Sky savegame code (see note in READMEs 'Known Bugs') - Fixed dialog skipping, music volume and several crashes/freezes in Steel Sky - Fixed dialog skipping in V7 games - Fixed various COMI bugs related to actor placement/scaling - Added complete Hebrew support for Simon the Sorcerer 1 and 2
2003-08-04Remove $Header$ from patch.wiz2-14/+7
2003-08-04distinfo updateadam1-2/+2
2003-08-04Changes 0.5.0:adam4-19/+26
* Extensive overhaul of the music subsystem, more games now support music * Support for the Enhanced (V2) versions of Maniac Mansion and Zak McKracken * Support for Beneath A Steel Sky * Aspect Ratio correction added
2003-07-26Bump revision due to SDL update, and sync versions in buildlink files wherejmmv1-2/+2
needed. This is required because esound has been droped as a dependancy.
2003-07-17s/netbsd.org/NetBSD.org/grant1-2/+2
2003-07-10Revision bumped; dependency changed from mad to libmadadam1-2/+3
2003-06-02Use tech-pkg@ in favor of packages@ as MAINTAINER for orphaned packages.jschauma1-2/+2
Should anybody feel like they could be the maintainer for any of thewe packages, please adjust.
2003-05-27Update to 0.4.1:wiz2-5/+5
- Added AdvMame3x filter - Fixed crash in Curse of Monkey Island (and possibly other games as well) - Fixed airport doors in Zak256 - Fixed crash in SDL backend - Fixed various iMuse bugs
2003-05-14Undo unnecessary change.tron1-3/+1
2003-05-14Fix build problem under NetBSD-current.tron3-3/+18
2003-05-14Disable "-Wuninitialized" because it doesn't work without "-O" anyway.tron1-2/+2
2003-05-13Update to 0.4.0:wiz3-15/+13
- Curse of Monkey Island (comi) support (experimental) - Added support for the EGA versions of Loom, Monkey Island and Indy3 - Improved music support in Indy3 and the floppy versions of Monkey Islands - Many Simon the Sorcerer 1 & 2 improvements and fixes - Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything. [not compiled in] - Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak) - Preliminary support for early Humongous Entertainment titles (very experimental) - New debug console and several GUI/Launcher enhancements - New Save/Load code (easier to expand while retaining compatibility) - DreamCast port now works with new games added for 0.3.0b - New official PalmOS port - Various minor and not so minor SCUMM game fixes - Large memory leak fixed for The Dig/ComI - SMUSH code optimised, frame dropping added for slower machines - Code cleanups
2003-05-02Dependency bumps, needed because of devel/pth's major bump, and relatedwiz1-1/+2
dependency bumps.
2003-03-29Place WRKSRC where it belongs, to make pkglint happy; ok'ed by wiz.jmmv1-2/+2
2002-12-11Add RCS Id.wiz1-0/+1
2002-12-10Update to 0.3.0b. Based on update supplied by Adam Ciarcinski, with somewiz4-27/+26
changes by me. Changes: - fix major race condition resulting in extremely frequent crashes on MorphOS/PocketPC - massive cleanup work for iMUSE. Sam and Max music now plays correctly - many bugfixes for Zak256, + sound and music support - music support for Simon the Sorcerer on any platform with real MIDI - experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade - completed support for Monkey1 VGA Floppy, The Dig - added akos16 implementation for The Dig and Full Throttle costumes - added digital iMUSE implementation for The Dig and Full Throttle music. - Loom CD speech+music syncronisation improved greatly - added midi-emulation via adlib, for platforms without sequencer support - code seperation of various engine parts into several libraries - several fixes to prevent Simon the Sorcerer crashing and hanging - hundreds of bugfixes for many other games - new SMUSH video engine, for Full Throttle and The Dig - new in-game GUI - launcher dialog
2002-11-02Set USE_X11.wiz1-1/+2
2002-09-12Initial import of scummvm, a game engine for lucasfilm games (withoutwiz5-0/+51
the data files). Package provided by Adam Ciarcinski, cleaned up and buildlink2ed by me.