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2005-03-27PKGREVISION bump for glut dependency removal (SDL/buildlink3.mk).wiz1-1/+2
2005-02-23Add RMD160 digests.agc1-1/+2
2004-12-05Update to 1.2.1:wiz3-24/+27
2004 Oct 21: version 1.2.1 * Introduced a basic stepping-control UI, and added stepping information to the solution file format. * Fixed a bug (MS logic) reported by David Stolp, involving blocks going out and back into the slip list so quickly that they weren't sent to the end of the list. * Fixed a bug (MS logic) reported by David Stolp where block and creatures were not moving into key tiles if the bottom tile prevented it (e.g. a wall). * Fixed a bug in sdltext.c, reported by Dale Bryan caused a segfault in 16-bit color mode. * Added -r (read-only) cmdline option. 2004 Oct 04: version 1.2.0 * Fixed a bug (MS logic) preventing cloned tanks from turning around when they hadn't yet left the clone machine. * Fixed another longstanding bug (MS logic) involving a tank indirectly pushing a blue button. Again, the bug was fixed explicitly instead of trying to make the behavior arise naturally from the code. * Improved some of the behavior of blocks being pushed (Lynx logic). * Improved some of the behavior of blocked teleports (Lynx logic). * Altered animations to run for either 11 or 12 frames, depending on the parity of their initial frame, as discovered by ccexplore. (This finally killed the nine-lived clone-boosting bug in ICEHOUSE!) Also modified the point during the frame when animations get removed. * Changed the Lynx walker to use a PRNG equivalent to the original, as worked out by ccexplore. * Fixed bug (MS logic) in how a block is removed from the slip list when being pushed by Chip (reported by Shmuel Siegel). * Fixed bug (MS logic) with deferred button presses; TW was incorrectly deferring Chip's button presses and not just those caused by block pushing. * Fixed a horrid bug when encountering bogus values in a dat file. (The code was meant to gracefully ignore the broken level and continue reading the next level, but it failed to move the file position out of the broken level before doing so.) * Fixed keyboard routines so that they now understand characters as well as keystrokes (thus e.g. the program recognizes "?" when entered on a European keyboard). * Added a help screen for the initial file menu. * A few other minor bug fixes and miscellaneous improvements.
2004-12-03Rename ALL_TARGET to BUILD_TARGET for consistency with other *_TARGETs.wiz1-2/+2
Suggested by Roland Illig, ok'd by various.
2004-10-03Libtool fix for PR pkg/26633, and other issues. Update libtool to 1.5.10tv1-1/+2
in the process. (More information on tech-pkg.) Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and installing .la files. Bump PKGREVISION (only) of all packages depending directly on the above via a buildlink3 include.
2004-03-10Use bl3, update to 1.1.3. Changes:snj4-25/+20
* Added -a cmdline switch to help improve sound. * New images for the chip and the socket * Added -f switch to get fullscreen mode * Display code rewritten. Faster all around. * Miscellaneous other bugfixes
2004-01-24replace deprecated USE_GMAKE with USE_GNU_TOOLS+=make.grant1-2/+2
2004-01-20Move WRKSRC definition away from the first paragraph in a Makefile.agc1-2/+2
2003-07-26Bump revision due to SDL update, and sync versions in buildlink files wherejmmv1-2/+2
needed. This is required because esound has been droped as a dependancy.
2003-07-17s/netbsd.org/NetBSD.org/grant1-2/+2
2003-06-02Use tech-pkg@ in favor of packages@ as MAINTAINER for orphaned packages.jschauma1-2/+2
Should anybody feel like they could be the maintainer for any of thewe packages, please adjust.
2003-05-05PKGREVISION goes after PKGNAME.jmmv1-2/+2
2003-05-02Dependency bumps, needed because of devel/pth's major bump, and relatedwiz1-1/+2
dependency bumps.
2003-03-29Place WRKSRC where it belongs, to make pkglint happy; ok'ed by wiz.jmmv1-2/+2
2003-02-15Tile World is an emulation of the game "Chip's Challenge" (a registeredsalo5-0/+137
trademark of Bridgestone Multimedia) created by Chuck Sommerville for the Atari Lynx. The player navigates Chip through various challenges and obstacles. The levels may have teleports, tools, protective gear, chips, keys, and other items. The goal is to reach the exit tile which takes you to the next level. Some levels have time limits. Package submitted by Jeremy C. Reed via PR pkg/20303 with some cleanups by me.