Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2005-03-27 | PKGREVISION bump for glut dependency removal (SDL/buildlink3.mk). | wiz | 1 | -2/+2 | |
2005-02-23 | Add RMD160 digests. | agc | 1 | -1/+2 | |
2004-12-28 | Bump PKGREVISIONs due to libtiff update. | reed | 1 | -2/+2 | |
Some BUILDLINK_RECOMMENDED bumps done also. (If I missed any, please let me know -- and let me know a good way to automate this.) | |||||
2004-10-03 | Libtool fix for PR pkg/26633, and other issues. Update libtool to 1.5.10 | tv | 1 | -2/+2 | |
in the process. (More information on tech-pkg.) Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and installing .la files. Bump PKGREVISION (only) of all packages depending directly on the above via a buildlink3 include. | |||||
2004-03-07 | Use bl3. Forgot to commit this before removing SDL_image/buildlink2.mk. | snj | 1 | -4/+4 | |
2004-01-27 | Use $FIND with "-print". Noted by Georg Schwarz in PR pkg/24248 | heinz | 1 | -2/+2 | |
2004-01-24 | replace deprecated USE_GMAKE with USE_GNU_TOOLS+=make. | grant | 1 | -2/+2 | |
2004-01-20 | Move WRKSRC definition away from the first paragraph in a Makefile. | agc | 1 | -2/+2 | |
2004-01-03 | Bump package revisions for tiff update. | reed | 1 | -2/+2 | |
Tiff is backward compatible, but was broken on amd64 platform so this makes sure new tiff is used. | |||||
2003-12-08 | Bump PKGREVISION for libogg (or, in 5 cases, libao) updates. | wiz | 1 | -2/+2 | |
2003-07-21 | COMMENT should start with a capital letter. | martti | 1 | -2/+2 | |
2003-07-13 | PKGREVISION bump for libiconv update. | wiz | 1 | -1/+2 | |
2003-06-03 | Import tuxmath-20010907, from pkgsrc-wip: | hubertf | 6 | -0/+195 | |
"Tux, of Math Command" ("TuxMath," for short) is an educational math tutorial arcade game starring Tux, the Linux mascot. Based on the classic arcade game "Missile Command," Commander Tux must defend his cities from an attack. In this case, though, he must do it by solving math problems. Comets are crashing towards the cities, and you must destroy them by solving their equations. It has animated graphics, sound effects and music, and optional on-screen input, for players who can't use a keyboard. |