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2015-11-03Add SHA512 digests for distfiles for games categoryagc1-1/+2
Problems found locating distfiles: Package blokus: missing distfile blokus-1.1.tar.gz Package crossfire-client: missing distfile crossfire-client-images-1.11.0.tar.gz Package dungeon: missing distfile dungeon-gdt-glk.tar.gz Package gate88: missing distfile Gate88_Mar19_05.tar.gz Package gnuchess4: missing distfile gnuchess-4.0.pl80.tar.gz Package ioquake3-pk3: missing distfile quake3-latest-pk3s.zip Package rollemup: missing distfile Rollemup.tar.gz Package tscp: missing distfile tscp181.zip Package xbat: missing distfile xev111.tar.gz Package xgalaga: missing distfile xgalaga-2.0.34.tar.gz Package xrick: missing distfile xrick-021212.tgz Package xskat: missing distfile xskat-cards.tar.gz Otherwise, existing SHA1 digests verified and found to be the same on the machine holding the existing distfiles (morden). All existing SHA1 digests retained for now as an audit trail.
2015-04-25Recursive revbump following MesaLib update, categories g through n.tnn1-1/+2
2015-02-10Update tyrquake to the latest git snapshot, since a proper release doessnj5-191/+98
not appear to be forthcoming. Various code cleanup, minor bugfixes, etc. Audio now works on Banana Pi if started with -sndspeed 44100.
2014-10-10update HOMEPAGEsnj1-2/+2
2012-10-23Remove xextproto/buildlink3.mk in most cases where it occurs withwiz1-2/+1
libXext/buildlink3.mk, now that it is included there. Leave the places where its API version is set or variables from it are used directly (about 3 packages).
2012-10-06Drop superfluous PKG_DESTDIR_SUPPORT, "user-destdir" is default these days.asau1-3/+1
2012-06-23Take a shot at letting this configure on Solaris. Untested.dholland2-6/+29
(But tested not to break the build elsewhere, of course.)
2011-12-14games/tyrquake: Get makefile to recognize DragonFlymarino2-5/+14
2011-07-05Add xf86dgaproto and xextproto to hopefully fix -5 native X failure.dholland1-1/+3
2010-03-09Add tyrquake:snj7-0/+210
TyrQuake is meant to be a fairly conservative branch of the Quake source code. It's intended to support Quake and Quakeworld in both software and GL versions, as well as the Quakeworld Server. It only contains bug fixes, and does does not change the look or feel of the game by adding lots of rendering enhancements, etc.