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2010-06-13Bump PKGREVISION for libpng shlib name change.wiz1-1/+2
Also add some patches to remove use of deprecated symbols and fix other problems when looking for or compiling against libpng-1.4.x.
2009-08-26Update to 2.2.2. Upstream changes:hasso3-20/+115
General: - Change: Add the ability of allied players to share sensors (ticket:636, r7900) - Change: Stop rotation when "Continue" is pressed after winning a multiplayer/skirmish game (r7887) - Change: Show when a game was saved in a tooltip on the loading screen. (r7864, ticket:682) - Fix: Cannot display more than one game from lobby. Also fix a lobby display issue. (r7839, ticket:691) - Fix: Various checks and workarounds to make game run more stable (r7836, r7894, r7889, r7883, r7881, r7851, r7847, r7842, r7822, r7910 / ticket:759) - Fix: Crash due to path length overflow (r7916, ticket:738, ticket:765) - Fix: Bug that caused some keyboard shortcuts to be unusable in multiplayer since they were considered cheats (r7856) - Fix: Verify that our "target" is still around before doing fire support with it. (r7910, ticket:759) - Fix: Fix crash length overflow by capping path lengths to max 255 nodes. (r7916, ticket:738) - Fix: Fix a typo, we wanted to display "???" when ping is >=2000 (r7922) - Fix: Fix camera bug in warcam code. Patch by i-NoD (r7924, ticket:757) - Fix: General order/action code cleanup (r7926) - Fix: Fix segfault when trying to read target of droid with no target in aiUpdateStructure (r7928) - Fix: Use _NSIG in the exceptionhandler if available for *BSD compatibility. (r7972, ticket:818) - Fix: Add correct linker flags for openbsd to configure. (r7974, ticket:819) - Fix: Disable locales without translation. (r7969, ticket:813) - Fix: NTW updated to 1.8.7 (r7998 - r8009) - Fix: When babas are burning, we always play the scream now. (r8025, ticket:830) - Fix: Make sure we have a valid color choice for our SP game, when we are coming from a MP game. (r8032) Translations: - Fix: Commit Portuguese translation. (r7943, ticket:783) - Fix: Updated translations (r7880, r7877, r7875, r7871, r7868, r7863, r7861) Graphics: - Fix: Increase video buffer size from 4K to 256K. This fixes playback of videos with a bitrate larger than ~2000kbps. (r7981) - Change: Add a north pointer for the rotating radar. (r8013, ticket:769) Sound: - Fix: Fixes the removal of unused (sound) sources. (r8012, r8026, ticket:770)
2009-08-16Update to 2.2.1.wiz6-48/+64
2009-06-21: Version 2.2.1 * General: * Change: No longer require space between rearm pads, allow dragging pad production with mouse, and droids may drive over inactive rearm pads (r7701, ticket:569) * Fix: Various crashes related to failing orders (r7699) * Fix: Show translations for finished research display (r7730) * Change: Add more information to the crash dump file (r7740, 7745) * Fix: Mac users can read in .wz files (r7754) * Fix: Experience speed adjustment happens after max speed limit; fix bug with speed calculation. (r7761) * Fix: Numerous issues with NTW mod (r7676-7677, r7713-7716) * Fix: fix to *never* control the transport in SP games. (really this time!) (r7776, ticket:568) * Change: Allow droids to grab artifacts and oil drums from up to 1 tile away (r7779) * Change: Bump up MAX_RESEARCH to 500 from 450. (r7774, ticket:599) * Fix: Make sure we take xOffset into account, we don't always start at 0 for the FMV text. (r7780, ticket:625) * Change: When host drops from the lobby, abort the game. (r7787 ticket:583) * Fix: Make sure either parameter isn't below the minimum screen res. that we support. (r7786) * Fix: Make sure we take xOffset into account, we don't always start at 0 for the FMV text. (r7780, ticket:625) * Fix: Clear the keyboard/mouse input on lost focus correctly. (r7797, ticket:515) * AI: * Fix: Resolve AI droid traffic jams by clearing orders and make jammed droids stop going for repair (r7700, ticket:597) * Campaign: * Fix: Flashing box around mission timer was too small, resulting in a graphics glitch. (r7672, ticket:596) * Translations: * Fix: Italian and Slovakian translations updated (r7769, ticket:621, r7772, ticket:615) * Build system: * Fix: Various build system issues (r7669, r7664, r7663, r7661, r7655, r7642, r7640) * Graphics: * Fix: No more ugly texture seams (r7718, r7724, r7757) 2009-05-31: Version 2.2.0 * General: * Fix: Tells user if mod entered on the command line / shorcut is enabled, or is invalid. Output is to stdout or stderr. (r7586) * Fix: Launching the game from installer now works (r7568 ticket:364) * Fix: Angel missile no longer obsoletes long-range artillery, Ripple Rockets no longer autoupgrades to Archie, and Mortar Fast Loader requires Mortar Rapid Loader Mk3 (r7559, ticket:533, 292, 398) * New: Add a new translation: zh_TW.po by chtsau (r7561, ticket:239) * Change: Allow up to 36 savegame 'slots' (r7535) * Change: add 'mod/music' directory to be use for custom music. (r7557) * Fix: set the volume of the FMV based on the user's preferences (r7489, ticket:526) * Fix: Check if the unit has weapons, before trying to see what weapons they have. (r7488, ticket:523) * Change: remove 'autoload' handling. (r7474) * Fix: Fix windows crash dump output (r7473) * Fix: Fix handling of limbo & expand missions (r7454) * Change: Let players save games with Num-Enter as well as Return - should make it easier on international keyboards (r7412) * Change: translation of ru.po by Maxim (r7444, ticket:347) * Fix: We now return the truncated string, instead of returning NULL if the string is too long. (r7426, ticket:493) * Fix: pl.po file by Makary (r7423, ticket:241) * New: Slovenian translation sl.po file by ThomasCarstein (r7422, ticket:392) * Fix: pt_BR.po update by Tucalipe (r7421 ticket:350) * Fix: Clear out old effects (prevents burning lasting between missions) (r7416) * Fix: Don't allow the transporter to be controlled in SP games. (r7414) * Fix: Remember player number and tech level for map selection screen (r7400) * Gameplay: * Fix: Make AI ignore hostile structures for path-finding when armed. (r7579) * Fix: Allow Fog mode to be set based on user preferences for campaign games. (r7597, ticket:561) * Fix: Don't allow 2x the experience points in a campaign game, when this is reserved for MP games. (r7598, ticket:562) * Graphics: * Fix: Fix issue with radar / mini-map. (r7458, ticket:333) * Fix: Fix issue with radar / mini-map drawing objects outside its scope. (r7441) * Change: Better map previews (patch by Florian Schanda, color scheme by Zarel). (r7434) * Network: * Change: Increase timeout delay to 2500ms for dial-up modem users. (r7556, ticket:543) 2009-05-10: Version 2.2_rc1 * General: * New: Windows installer has option to download and install videos (enabled by default). (r7328) * Change: Windows installer no longer has any license agreements, since they are not EULAs. (r7328) * Change: Flash the intel button when we get new intel. (r7317) * Fix: Don't count cheated games as multiplayer wins and losses. (r7228) * Fix: Windows installer doesn't redownload the music mod if it's already installed. (r7328) * Fix: Let's not underflow a unsigned variable. (r7335) * Change: Remove 'grim' mod, since it is broken for 2.2 (r7385, r7386, ticket:463) * Fix: NTW Mod 1.8.6b for 2.2 by Delphino (r7368, r7369) * Gameplay: * New: Repair facilities will repair nearby units if they don't have anything else to do. (r7234, patch #413) * Change: Multi-turret units have been removed due to graphics bugs. (r7274) * Fix: Trucks will never, ever, ever build on burning oil resources. Ever. Not even if you're an AI. (r7340) * Fix: Droids with Fire-At-Will will fire upon anything within range. (r7234, patch #413) * Fix: Pretty much every known bug involving repair facilities have been fixed. (r7234) * Fix: Trucks will not help enemies build structures. (r7234, patch #413) * Fix: Multi-turret units will always shoot with both weapons. (r7261) * Fix: Target prediction works correctly again. (r7279, r7383, ticket:374) * GUI: * Fix: Interface no longer disappears for a few seconds when someone changes team/color/location/readiness in multiplayer staging area. (r7259) * Change: Add new icons for when player leaves or gets disconnected. Icons by Zarel. (r7373, ticket:274) * Graphics: * Change: Do not use texture compression for interface textures. (r7348) * Change: Scale down textures used for 3D when they exceed the size specified with the textureSize option (r7347) * Network: * Fix / Change: Modify the server & client code to detect when the Host can't host a game, Change how 'addg' works + other enhancements (r7325) * Change: Use a more descriptive error message instead of the worthless SDLnet message. (r7344) 2009-05-01: Version 2.2_beta2 * General: * New: Add radar detector turret. It will detect and target enemy sensors up to twice their range (r6955, ticket:340) * Fix: Crash when a person aborts multiplayer early then tries to start single-player (r6991) * Change: No longer requires the texture rectangle OpenGL extension to play video (r7022) * Change: F10 is now always the screenshot key (r6993) * Change: New config directory (r6995) * Network: * Add: Version checking added of connecting clients (r6992) * Change: Game now runs on port 2100, and lobby port is now 9990 (r6994) * Change: Games can now be password protected (r7078) 2009-04-01: Version 2.2_beta1 * General: * New: Multi-threaded path-finding should make path-finding much faster (r5735, patch #1064) * New: Original sound tracks added (r5261) * New: Playing of Ogg Theora full motion videos are now supported (r6119, ticket:64, ticket:46) * New: Fonts are now configurable (r5841, patch #1095) * Fix: Clean up input stream after saving a save game, to prevent it from going into chat mode. * Graphics: * Change: The skybox texture is now more easily moddable. * Fix: The map is now properly capped on the edges. * Fix: The "deity" cheat now correctly shows the area that was cheated visible. * Fix: The background in the loading screen no longer flickers. * GUI: * New: Add mouse menu option. * New: Add ability to toggle between hardware (SDL) and software (colored) cursors, in new mouse menu option. * New: The radar minimap now shows the entire map, can be scaled and rotate to ease navigation (r5266, patch #969, r6410) * Commandline options: * New: Use --join <host> to join into a game lobby directly from the commandline. * New: Add a --host option (to compliment the --join option), so you can create games via an external program. It takes you directly to the host screen. * Fix: Difficulty now works when you start the campaign with the --game parameter. * Fix: --nosound works correctly with videos now. * Gameplay: * New: Make repair facilities that are close to each other share the workload if one is overloaded and others are out of work. * Change: Allow VTOLs to uncover fog of war and land-move to unseen areas in distance fog mode. * Change: Remove limitation that VTOLs cannot pass over tall cliffs, and allow that VTOLs to fly over anything to rearm. * Fix: Restrict direct fire to weapons range only instead of minimum of sensor range and weapon range. * AI: * Fix: Allow a droid to pick a new target while auto-repairing. (ticket:35, bug #12217) * Fix: Improve targetting AI so that it does not select bad targets, and make it use full weapon range instead of limited to sensor range. (ticket:97) * Fix: Fix AI bug that made it build on burning oil derricks (r5883, patch #1096) * Buildsystem: * Fix: Only compile the translations when $(TRANSLATION) is "yes". (ticket:130) * Change: Former "raw" Makefiles are now used for Windows only and thus named makefile.win32 * Tools: * New: OBJ to PIE format converter (r5774) * Map: * New: 8c-cockate and 4c-cockpit by zydonk (r5567, r5566, r5286) * Engine: * New: Support for naval propulsion type (r5803) 2009-04-01: Version 2.1.3 * General * Fix: Fixed issue that prevented information about enemy research to be shared between hosts. (r6915) * Fix: Fixed crashes in netlog code, path-finding, pregame chat, and burning scavengers (r6899, r6898, r6878, r6857) * Multiplayer: * Fix: Players no longer drop from game after too much data has been sent, usually happens in long games (r6890) * Maps: * New: New map 4c-Urban-Chaos (r6827) * Fix: Water tiles on little egypt map fixed (r6825, bug #9658) 2009-03-07: Version 2.1.2 * General: * Fix: No longer crash if more than six players join a game (r6658, ticket:273) * Fix: Fix crash when too many maps are available (r6742) * Fix: Some other crash bugs may have been prevented (r6688, r6629, r6596, r6762, r6746, r6744) * Sound: * Fix: When sound isn't enabled (at runtime, unrelated to --disable-sound, e.g. when no sound device is available) do not attempt to set up an AUDIO_STREAM * Buildsystem: * Fix: If the target system to run on already provides strlcpy and/or strlcat, check whether they work as expected, and if they do, use them instead (r6556, r6557) * Change: Allow compiling without OpenAL and Vorbis when compiling with --disable-sound
2009-07-22Remove USE_DIRS from pkgsrc.wiz1-2/+1
Shared directories can now be created independently by the pacakges needing them and will be removed automatically by pkg_delete when empty. Packages needing empty directories can use the @pkgdir command in PLIST. Discussed and ok'd in thread starting at http://mail-index.netbsd.org/tech-pkg/2009/06/30/msg003546.html
2009-06-14Remove @dirrm entries from PLISTsjoerg1-10/+1
2009-05-20Recursive ABI depends update and PKGREVISION bump for readline-6.0 shlibwiz1-1/+2
major change. Reported by Robert Elz in PR 41345.
2009-03-27Add two missing build dependencies, zip and unzip.wiz3-2/+34
Set _TOOLS_USE_PKGSRC.flex so that really the pkgsrc version is pulled in, the NetBSD base version is too old. Avoid recreating the .po files because somehow we end up with msgctxt lines in the files. All buildfixes, so no PKGREVISION++ for now.
2009-03-22Remove msgfmtstrip scripts and targets using them, now that thewiz2-27/+3
infrastructure supports this properly (thanks joerg!).
2009-03-04Add 'flex' to toolsjmcneill1-2/+2
2009-03-04Add build dependency on flex>=2.5.35, spotted by wizjmcneill1-1/+3
2009-02-15Import warzone2100 version 2.1.1.jmcneill9-0/+247
In Warzone 2100 you command the forces of "The Project" in a battle to rebuild the world after mankind has almost been destroyed by nuclear missiles. The game offers campaign, tutorial, multi-player and single-player skirmish modes. An extensive tech tree with over 400 different technologies, combined with the unit design system, allows for a wide variety of possible units and tactics. Warzone 2100 was created by Pumpkin Studios, published by Eidos Interactive and is currently developed by the Warzone 2100 Resurrection Project.