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2012-11-20Changes 1.10.5:adam3-1520/+15
This is a bugfix release for the stable 1.10 series.
2012-10-08Revbump after updating graphics/pangoadam1-2/+2
2012-10-06Drop superfluous PKG_DESTDIR_SUPPORT, "user-destdir" is default these days.asau1-3/+1
2012-10-03Bump all packages that use perl, or depend on a p5-* package, orwiz1-2/+2
are called p5-*. I hope that's all of them.
2012-10-02Mass recursive bump after the dependence fix of the "cairo" packagetron1-2/+2
requested by Thomas Klausner.
2012-09-15recursive bump from libffi shlib major bumpobache1-2/+2
(additionaly, reset PKGREVISION of qt4-* sub packages from base qt4 update)
2012-09-07Revbump after updating graphics/cairoadam1-1/+2
2012-08-31Use boost-headers-1.51.0nb1 instead of this patchadam2-17/+1
2012-08-30Changes 1.10.4:adam4-8/+26
This is a bugfix release for the 1.10.x series and it is compatible with the other 1.10.x versions. Since the release of 1.10.3 several smaller issues were reported. Most of those were fixed in this release. The fixes center around terrain transitions, campaign problems and some smaller user interface tweaks. Of course many translations received updates and should be more polished now.
2012-08-29Recursive bump from boost-libs update.obache1-2/+2
2012-07-29Remove -Werror to make this build on NetBSD.wiz1-21/+18
While here: the program has enough dependencies that an additional python one (used by many scripts installed by the package) will not hurt; add proper dependency on python and remove python replacement hack. Bump PKGREVISION for python dependency.
2012-07-18Changes 1.10.3:adam10-1779/+5003
* Campaigns: * Heir to the Throne: * Fixed bug 19531: scroll to reinforcement units in Blackwater Port * Fixed bug 19517: The injured sergeant in HttT: Cliffs of Thoria will now always become visible when he is discovered. * Under the Burning Suns: * Made it so that all units are rehydrated quietly upon victory in scenario two * Under the Burning Suns: * Fix bug 19630: unit lost when Nym returns * Dust Devil no longer comments on cuttlefish * Wolf Riders now utter fleeing message on easy in scenario 3 * Editor: * Improved performance of the Editor Settings ToD lighting controls * Language and i18n: * Fixed untranslatable Cancel button label in the add-ons server network status dialog (bug 19659) * Updated translations: Chinese (Simplified), Finnish, French, Galician, Irish, Italian, Korean, Latin, Old English, Portuguese (Brazil), Russian * Multiplayer: * A New Land: * Made it so that the "Elvish Shaman" option in the elvish unit selection menu gets translated. Fixes bug 19677. * User interface: * Stop showing a unit's potential moves before moving in a move & attack, rather than after (more consistent with regular movement) * Whiteboard: * Fixed bug 19613: Multiple attacks after planning attacks in whiteboard * Fixed bug 19619: In local games, units keep ghosted appearance during opponent's turn * Fixed bug 19618: Problems with ending turn with impossible moves * Fixed bug 19615: Can see part of opponents' planned moves in local multiplayer game * WML engine: * Fix $owner_side in capture events fired due to unit movement * Miscellaneous and bug fixes: * Fixed: A preprocessor bug looking beyond the end of a buffer. * Fixed: Binding a temporary in the network code, possibly causing crashing. * Fixed bug 19469: Missing scenario hash results in Remote scenario always added to game description * Fixed bug 19322: controller=null hides a side in the status table * Fixed bug 19681: cache is never valid tweaked the number to string conversion of config_attribute * Fixed bug 16544: Fail to read `empty' cache files. * Added shroud_data to the inspection window (FR 19623). * Fixed: Wrong current side number after side turns (bug 19735) It also affected the lua field wesnoth.current.side
2012-07-02Revbump after updating boostadam1-2/+2
2012-07-01Fix build with latest automake.dholland2-1/+32
2012-04-02Drop maintainership.wiz1-2/+2
2012-03-03Recursive bump for pcre-8.30* (shlib major change)wiz1-2/+2
2012-02-29Recursive bump from devel/boost-libs update.hans1-2/+2
2012-02-20Also unlimit the stacksize, so that this will compile on NetBSD/sparc64.jdc1-1/+2
2012-02-06Revbump forwiz1-2/+2
a) tiff update to 4.0 (shlib major change) b) glib2 update 2.30.2 (adds libffi dependency to buildlink3.mk) Enjoy.
2012-01-28Recursive bump for removal of jpeg/tiff/png buildlink3.mk fileswiz1-2/+2
from SDL_image. If one of these packages needs them, it should include them itself.
2012-01-09Recursive bump from boost-libs shlib bump.obache1-2/+2
2011-11-01Recursive bump for graphics/freetype2 buildlink addition.sbd1-1/+2
2011-10-11Changes 1.8.6:adam3-8/+18
* This is a bugfix release for the stable 1.8 branch. This release does mainly consist of smaller fixes and changes. This is most likely the last 1.8.x release.
2011-04-22recursive bump from gettext-lib shlib bump.obache1-1/+2
2011-02-24Changes 1.8.5:adam7-127/+74
* AI: * Fixed bug 16406: Fixed broken AI of SoF 1, and improved upgrade procedure for old-style AI config. * Fixed bug 16585: made AI move in targeting phase even if for some of the 'best' units moves to targets are impossible * Campaigns: * Descent into Darkness: * Made 'Alone at Last' easier. * Legend of Wesmere: * Added another keep in scenario 14. * Editor: * Added a standard click sound for brush bar buttons (bug 15635) * Graphics * Updated portraits for Drake Fighter and Burner * Language and i18n: * Updates fonts: DejaVu 2.32 * Updated translations: Chinese (Simplified), Chinese (Traditional), Czech, Dutch, Estonian, French, Galician, German, Hungarian, Indonesian, Japanese, Lithuanian, Polish, Russian, Serbian, Slovak, Vietnamese * User interface: * Fixed bug 16653: Avoid markup when calculating the text length for ellipse text (Debian bug 547476). * Fix bug 15960 "again", making "Cancel" a separate action and not just a duplicate of "OK." * Fix crash when doing teleport+attack to a fogged village
2011-01-13png shlib name changed for png>=1.5.0, so bump PKGREVISIONs.wiz1-2/+2
2010-09-14Bump dependency on pixman to 0.18.4 because cairo-1.10 needs thatwiz1-1/+2
version, and bump all depends. Per discussion on pkgsrc-changes.
2010-08-30Minor update in patch-ag, following Wesnoth bug http://gna.org/bugs/?16576adam2-4/+5
2010-08-29Fix typo in comment.wiz2-4/+4
2010-08-29Fix buildling on MacOSXadam2-3/+96
2010-08-28Some cleanup. Use python2.6. Ride update to 1.8.4.wiz1-19/+10
2010-08-28Changes 1.8.4:adam11-517/+1649
* AI: * Fixed bug #16102: Made AI cancel attacks if a previously valid attack was made invalid by WML event after move in move+attack sequence. * Allowed custom eras to define Lua AI modifications for games played with this era. * Campaigns: * Delfadors Memoirs: * Make Lionel's portrait in Delfador's Memoirs story screens the same as his unit portrait since there doesn't seem to be a current higher-res version available * Descent into Darkness: * Made 'Alone at Last' slightly easier. Also, Dela is no longer invulnerable but cannot be assassinated easily. * Legend of Wesmere: * removed gold overlay when defeating both leaders * Reduced the difficulty of scenario 14 and improved the AI of the ally. * Liberty: * Increased the difficulty in 'Glory' by making the defenders behave more intelligently. * Language and i18n: * Updated translations: Chinese (Simplified), Galician, Japanese, Serbian, Vietnamese * Flushed image cache when changing language * Miscellaneous and bug fixes: * Ensured graceful failure when encountering broken [advancefrom] tag. * Handled ToD areas in a LIFO way, so that it is possible to override them without first removing them * Avoided displaying an empty menu and therefore choosing a random weapon, when there is none * Added detection for server replays, as they are missing the core [lua] tags * Fixed attack_end event not raised for uncommon swarm attacks * Added test for invalidated death due to positive hp after the 'die' event * 1.9 syntax creeped into 1.8.x causing segfaults * Fixed petrifying in multiround combats * Fixed reference binded to a temporary, possibly the cause of the failure on arklinux * Never allow uploading *.pbl files (case-insensitive) to the add-ons server from the regular game client * Fixed revision.hpp generation with cmake 1.8(.2) * Fixed usage of first PKG_CHECK_MODULES inside a shell conditional * Fixed broken attack animatio
2010-06-13Bump PKGREVISION for libpng shlib name change.wiz1-2/+2
Also add some patches to remove use of deprecated symbols and fix other problems when looking for or compiling against libpng-1.4.x.
2010-05-15Revision bump after updating boost-libs to 1.43.0adam1-2/+2
2010-01-18Second try at jpeg-8 recursive PKGREVISION bump.wiz1-2/+2
2009-10-21On NetBSD-4.0, the included make doesn't cope with some of thewiz1-1/+6
dependency lines autogenerated by wesnoth. Use gmake instead. From Robert Elz in PR 41941.
2009-08-26bump revision because of graphics/jpeg updatesno1-1/+2
2009-07-22Remove USE_DIRS from pkgsrc.wiz1-2/+1
Shared directories can now be created independently by the pacakges needing them and will be removed automatically by pkg_delete when empty. Packages needing empty directories can use the @pkgdir command in PLIST. Discussed and ok'd in thread starting at http://mail-index.netbsd.org/tech-pkg/2009/06/30/msg003546.html
2009-07-18Update to 1.6.4:wiz3-10/+13
Version 1.6.4: * Language and translations * Updated translations: Finnish, French, German, Lithuanian, Polish, Serbian, Swedish. * User interface * Fixed Bug with team labels (bug #13831). * Miscellaneous and bugfixes * Fixed networking code regression that could lead to "Client disconnected" errors when creating a MP game Version 1.6.3: * Campaigns * The Hammer of Thursagan: * Updated portraits for Ratheln, Angarthing. * Language and translations * Updated translations: British English, Chinese (Traditional), Czech, Finnish, French, German, Greek, Hungarian, Icelandic, Italian, Lithuanian, Polish, Russian, Serbian, Slovak. * User interface * Fixed the MP password textbox handling of special characters. * Increase the lineheight in the new dialogs.
2009-06-14Convert @exec/@unexec to @pkgdir or drop it.joerg1-41/+1
2009-06-14Remove @dirrm entries from PLISTsjoerg1-401/+1
2009-06-08Update to 1.6.2:wiz3-57/+83
Version 1.6.2: * Campaigns * Eastern Invasion * Fixed the liches not being revealed properly in 'Weldyn Besieged'. * Heir to the Throne * The Scepter of Fire * Enforce a 7-hex starting castle to prevent units from appearing inside a wall (bug #13377). * Under The Burning Suns * Properly team-color caged merfolk (bug #13367). * Scepter of Fire * Properly conditionalize some dialog (bug #13343). * Graphics * New portrait for Huntsman. * Language and translations * Updated translations: Chinese (Simplified), Chinese (Traditional), Czech, French, German, Hungarian, Icelandic, Indonesian, Italian, Lithuanian, Polish, Russian, Serbian, Slovak, Swedish. * User interface * Improved the sorting of the XP and traits columns in the unit list dialog (part of bug #13360). * Miscellaneous and bugfixes * Fixed missing unit graphics when loading a start-of-scenario savegame. Version 1.6.1: * Campaigns * Sceptre of Fire * Fixed a crash at the very end of 'Caverns of Flame'. * Graphics * New portrait for Orc Grunt, Dwarf Fighter (alternative), Goblin Spearman, Ogre/Young Ogre, Trapper, Ranger, Huntsman. * Language and translations * New translations: Icelandic. * Updated translations: British English, Catalan, Chinese (Simplified), Czech, Dutch, German, Finnish, Hebrew, Hungarian, Indonesian, Italian, Lithuanian, Norwegian, Polish, Russian, Serbian, Slovak, Swedish, Turkish. * Multiplayer * Fixed missing faction column and misplaced player's name column (but faction column is still missing if the host uses 1.6.0) * Miscellaneous and bugfixes * Fix a lock-up issue when no music could be played. * Limit the maximum length of the mp command dialog as workaround for a 'crash'. (Windows and Mac only.)
2009-05-19Use standard location for LICENSE line (in MAINTAINER/HOMEPAGE/COMMENTwiz1-3/+2
block). Uncomment some commented out LICENSE lines while here.
2009-04-22Make it build on DragonFly.hasso4-1/+44
2009-03-30Add URLs to upstream bug reports.wiz5-9/+17
2009-03-30Update to 1.6, fixing a security problem.wiz7-1375/+2394
What's New in Wesnoth 1.6 We have many new features for your enjoyment this time around, including a new mainline campaign, two new multiplayer scenarios and another refresh of the user interface. For Players Campaigns There is a new mainline campaign, The Legend of Wesmere, with new gameplay features including (in one scenario) the ability to use the game AI as your commander for an allied side, setting its objectives as you like. Search for this hidden feature by right-clicking on your allied commanders during scenario 7. This campaign was imported from the Wesnoth-UMC-Dev project, where it spent a few months being adapted for mainline. Almost all mainline campaigns now use a different method of carrying over gold from scenario to scenario: the amount of gold retained is now 40% instead of 80%, but it is added to the minimum starting gold of the next scenario instead of only replacing it if higher. Many mainline campaigns have improved storyline prose and new cutscenes or epilogs. Several have improved and redrawn campaign maps. All now have dates in the Wesnoth history timeline, and almost all have journey animations on their campaign maps. The history and geography of Wesnoth have been developed in more depth and detail: More campaigns now include references to events in the overall history, adding depth and richness to the narration. Multiplayer The multiplayer server can now be logged onto using the username and password of a Wesnoth forum account. However, registration is not required and one can continue to use an unregistered username. The multiplayer lobby has been improved to allow easier management of the friends and ignores list by double-clicking on the player list. Notable changes to default era balancing include: * Increased the cost of the Goblin Spearman from 8 to 9. * Increased the movement of the Goblin Spearman line from 4 to 5. * Increased the melee attack of the Goblin Spearman from 4-3 to 6-3. * Added the traits weak, slow and dim and made goblins each receive one of them instead of two standard traits. * Added the marksman special to the ranged attack of the Orcish Assassin line. * Increased the cost of the Walking Corpse from 7 to 8. * Decreased the cost of the Bowman from 15 to 14. * Decreased the melee attack of the Bowman from 6-2 to 4-2. General The game graphics have been improved with a whole new range of unit portraits. Many more units have full animations and team coloring. There is a new basic terrain type, coastal reef, which gives most land-based units slightly higher defense than in regular shallow water, and 70% defense to most water-based units such as mermen and nagas. Forests get more variety with graphics for spring/summer, fall and winter deciduous forest terrains. There are new village graphics for human cities and primitive tribal areas. Our composers have added five new original background tracks: Heroes' Rite, Siege of Laurelmor, Suspense, The Dangerous Symphony and The Deep Path. Also, the game now plays special music clips for victory and defeat events. The game interface has continued to evolve, especially in making more dramatic use of portraits. Unit recall dialogs now display useful information about your veterans' traits. Add-ons now display their category when you browse them on the download server. New game translations include Arabic, Croatian, Friulian, Latvian, Macedonian and Marathi. Existing translations have been extensively updated and revised. For Content Developers The map editor was much improved (thank you, Google Summer of Code). It can be started from within the game now. You can toggle overlay displays of terrain codes and map coordinates while editing. The editor can handle multiple maps in a session, and you can take screenshots of full maps. There's also a new interactive editing tool for animated journey tracks. There are some new core units available everywhere: Troll Shaman, Royal Warrior and Dread Bat. Less visible changes include improvements in the game AI, including a new formula-based AI that allows more flexible setting of objectives and an improved pathfinding algorithm. As usual, WML has grown more powerful with many new tags and attributes to extend the range of what campaign authors can do. The GUI engine is under heavy development; these changes will allow the entire GUI to be configured from WML. The first steps have been made, but the project is not finished yet and will continue in the 1.7 development cycle. The support for writing Python AIs has been removed because the feature opened a serious security hole. However, we hope to build an even more powerful AI-scripting feature, possibly using a different and safer extension language, in 1.7.
2009-02-20Update to 1.4.7. Patch provided by Leonardo Taccari in private mail.wiz3-7/+30
Version 1.4.7: * campaigns: * Descent into Darkness * fixed bats crashing through the ice in 'Beginning of Revenge' (bug #12685) * Heir to the Throne: * Added an idle animation for L2 Princess. * graphics: * new or updated unit frames: Gryphon Rider, Gryphon Master * language and i18n: * updated translations: Danish, Finnish, Hungarian, Italian * miscellaneous and bug fixes: * replace a #elif without condition with #else (debian patch #505957) * fixed campaign replays (bug #12005) * start-of-scenario saves are properly marked as such
2008-11-10Update to 1.4.6:wiz3-7/+93
Version 1.4.6: * Language and i18n: * updated translations: Czech, Danish, Finnish, French, Galician, German, Hungarian, Italian, Polish, Slovak, Turkish, Valencian
2008-10-09Update to 1.4.5, provided by Leonardo Taccari in PR 39679:wiz5-86/+319
Version 1.4.5: * campaigns: * Sceptre of Fire * Fixed a coordinate bug that caused 'Hills of the Shorbear Clan' to not end when it was supposed to. * Fixed a bug that allowed one to finish 'The Dragon' by defeating both enemy leaders. * graphics: * new portraits: Silver Mages, White Mages, female Mage of Light, Arch Mages, Red Mages, Dark Adepts, female Necromancer/Dark Sorceress, L1 Mages, Lich * language and i18n: * updated translations: Chinese (Traditional), Czech, Danish, French, Galician, German, Hungarian, Italian, Lithuanian, Polish, Russian, Spanish * updated manpages: Hungarian * updated manual: Hungarian * fonts: DejaVuSans 2.26 * miscellaneous and bug fixes: * Fixed linewrapping with not to wrap markups (bug #11946 and bug #11945) * Fixed OOS bug when giving control and having move in undo stack. * Fixed crash when ai moves units next to level 0 hiden unit (bug #12252) * Fixed loading ai parameters. MP side defination now overwrites era values (bug #12171) * Fixed MP saves to transfer correct completion state to remote clients when loadin game (bug #10385) Version 1.4.4: * language and i18n: * new translation: Latvian * updated translations: Arabic, Catalan, Chinese (Traditional), Czech, Danish, Finnish, French, Galician, German, Greek, Hungarian, Italian, Japanese, Lithuanian, Polish, Russian, Serbian, Slovak * langcode change: moved gl_ES to gl * miscellaneous and bug fixes: * Fixed timer end warning not to play in opponents turn (bug: #11517) * fix bug #11630 (preventing redo and rename during opponent's turn) * Added recursion preventarion to [kill] fire_event=yes [/kill] * Added check whether sendfile is in glibc (debian patch #490638) Version 1.4.3: * campaigns: * The Rise of Wesnoth: * fixed the Wesfolk Outcast line's distract ability not working * language and i18n: * new translations: Arabic, Friulian, Macedonian * updated translations: Czech, Danish, Dutch, Estonian, Finnish, French, German, Hungarian, Japanese, Polish, Russian, Serbian, Slovak, Spanish * fonts: DejaVuSans 2.25 * manual: updated screenshots to match UI rearrangements * WML engine: * fix [teleport] capturing villages with the wrong side (bug #11683) * campaignd * made campaign server use gzip compression for networking * made campaign server detect if client can receive gzipped data * made campaign server use gzip for storing addons * added configuraion option to choose gzip compression level * miscellaneous and bug fixes: * fixed parser bug that prevented loading binary data strings * starting a campaign without any installed now gives an error. * fixed issues with campaign info in non-compressed saved games (bug #11386) * Backported graceful restart feature to server * Improved connection stability with slow connections. * Implemented send_file to reduce memory usage when sending files * Fixed a mememory leak in networking code * fixed an alignement issue which caused a SIGBUS on a Sparc (debian bug #426318) * Fixed tokenizer not to strip CR from quoted string becaue it would destroy images transfered over network * added some includes to fix compilation problems with Sun Studio 12 (patch #1066) * fixed null-pointer reference in network code
2008-06-20Add DESTDIR support.joerg1-2/+4