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2005-05-22Remove USE_GNU_TOOLS and replace with the correct USE_TOOLS definitions:jlam1-2/+2
USE_GNU_TOOLS -> USE_TOOLS awk -> gawk m4 -> gm4 make -> gmake sed -> gsed yacc -> bison
2005-05-15Note where gzip or gunzip is required by the package since it isn'tjlam1-1/+2
required by default any longer in bsd.pkg.mk under the new tools framework.
2005-04-11Remove USE_BUILDLINK3 and NO_BUILDLINK; these are no longer used.tv1-2/+1
2005-03-27PKGREVISION bump for glut dependency removal (SDL/buildlink3.mk).wiz1-2/+2
2005-02-23Add RMD160 digests.agc1-1/+2
2004-10-03Libtool fix for PR pkg/26633, and other issues. Update libtool to 1.5.10tv1-2/+2
in the process. (More information on tech-pkg.) Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and installing .la files. Bump PKGREVISION (only) of all packages depending directly on the above via a buildlink3 include.
2004-08-07Fix sed expression so that xrick really finds its sound files bywiz1-3/+3
default, as intended by the previous change. Bump PKGREVISION.
2004-03-07Use bl3. Fix the default path to data.zip so that xrick works withoutsnj1-4/+10
any arguments. Bump PKGREVISION to 3.
2004-01-24replace deprecated USE_GMAKE with USE_GNU_TOOLS+=make.grant1-2/+2
2003-07-26Bump revision due to SDL update, and sync versions in buildlink files wherejmmv1-2/+2
needed. This is required because esound has been droped as a dependancy.
2003-05-02Dependency bumps, needed because of devel/pth's major bump, and relatedwiz1-1/+2
dependency bumps.
2003-01-06Update to 021212.wiz4-51/+24
The data file needed for sound is installed into ${PREFIX}/share/xrick/data.zip. Either copy it to your current dir, or start xrick with xrick -data ${PREFIX}/share/xrick/data.zip Changes: * Reworked the build system so xrick can easily be built on Unix boxes as well as on non-Unix boxes (do not rely on symbolic links, etc.). * Use function keys instead of numeric keys for various game controls, as some non-US keyboard require that SHIFT is pressed for numbers (A. Majorel). * Fixed a potential buffer overflow in command-line parameters handling (A. Majorel). * Joystick is (hopefully) OK now (S. Chauveau). * Implemented all sounds: music, effects, etc. * The sound was horrible on Windows due to a poorly dimensionned sound buffer. Fixed. * Re-ripped all sounds. This time I used STeem with debugger to save each sound as a WAV file, then Audacity to filter an annoying static noise produced by STeem, then SOX to re-sample.
2002-08-27buidlink1 -> buildlink2jlam1-4/+4
2002-07-02Add RCS Id.wiz1-0/+1
2002-05-12Initial import of xrick-010801.wiz5-0/+94
A Rick Dangerous (TM) clone, a famous platform game many moons ago.