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2004-04-17Update to 0.2.0.snj1-12/+0
Changes: * Removed excessive assertion in seconomy-gtk.c. * Fix snet header file inclusion. * Only sa_handler OR sa_sigaction in handler (cross compatibility). * Repaired two bugs in sgame/soptions.c (fixes solaris compiles). * License restricted to version 2 of the GPL. * Easter Egg wars :)
2004-03-07Use bl3, update HOMEPAGE and MASTER_SITES, update to 0.1.16. Changessnj1-11/+14
include tons of bugfixes and miscellaneous changes. See the included ChangeLog for details.
2003-05-31Use pkgsrc libtool and work around the need for linking a static librarysalo2-0/+29
twice in particular order. Closes PR pkg/21739 by Jeremy C. Reed.
2002-08-31Update to 0.1.15 (bugfix release).wiz1-0/+12
Convert to buildlink2.
2002-02-10Updated xscorch to 0.1.14 -abs1-0/+15
BUG FIXES: * Fixed a segfault in _sc_spill_fill, when no walls were selected and napalm detonated off-screen. Parts of the spill code were not using proper VCS. * Fixed up a quick hack for the ``useless items'' bug. (Turning display of such items off was causing a lockup.) * Fixed some of the long standing roller bugs. * Fixed another roller bug (lockup on direct tank impact). * argument misordering in memcpy() in snetconnect.c * Fixed order for winners/losers first * Call order breakage in sending auto defense shield orders. * Wrong scaling was used in reducing power when life lost. * Return Leap Frogs to reasonable y values before creating children. * Fixed the funky tank placement where some got platforms and some not. (sc_land_avg_height_around() didn't always get it right) * Fixed potential infinite loop in MORON AI (thanks to Mark Anderson for spotting) * Fixed minor error in console driver; it allowed nonprintable chars * Fixed the buggy allowreturn logic in sactiveconsole.c * Fixed a bug that allowed user to issue commands to AI if the AI spent awhile thinking (this was one heck of a ``feature'' :) Various other changes listed in ChangeLog VS: ----------------------------------------------------------------------