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2009-06-14Remove @dirrm entries from PLISTsjoerg1-4/+1
2008-07-14Mark as destdir ready.joerg1-1/+3
2006-12-15Mechanically replace all includes of buildlink3.mk of the followingjoerg1-2/+2
packages with the modular Xorg equivalent. Those are falling back to the old location by default, so this commmit doesn't change dependencies. graphics/xpm ==> x11/libXpm fonts/Xft2 ==> x11/libXft x11/Xfixes ==> x11/libXfixes x11/xcursor ==> x11/libXcursor x11/Xrender ==> x11/libXrender x11/Xrandr ==> libXrandr
2006-06-09Needs perl at build time.joerg1-1/+2
2006-02-05Recursive revision bump / recommended bump for gettext ABI change.joerg1-2/+2
2005-04-11Remove USE_BUILDLINK3 and NO_BUILDLINK; these are no longer used.tv1-2/+1
2005-02-23Add RMD160 digests.agc1-1/+2
2004-10-03Libtool fix for PR pkg/26633, and other issues. Update libtool to 1.5.10tv1-1/+2
in the process. (More information on tech-pkg.) Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and installing .la files. Bump PKGREVISION (only) of all packages depending directly on the above via a buildlink3 include.
2004-04-17Update to 0.2.0.snj3-18/+5
Changes: * Removed excessive assertion in seconomy-gtk.c. * Fix snet header file inclusion. * Only sa_handler OR sa_sigaction in handler (cross compatibility). * Repaired two bugs in sgame/soptions.c (fixes solaris compiles). * License restricted to version 2 of the GPL. * Easter Egg wars :)
2004-04-17I'll adopt you, xscorch.snj1-2/+2
2004-04-17drop maintainershipzuntum1-2/+2
2004-03-07Use bl3, update HOMEPAGE and MASTER_SITES, update to 0.1.16. Changessnj4-26/+28
include tons of bugfixes and miscellaneous changes. See the included ChangeLog for details.
2004-02-14LIBTOOL_OVERRIDE and SHLIBTOOL_OVERRIDE are now lists of shell globsjlam1-3/+1
relative to ${WRKSRC}. Remove redundant LIBTOOL_OVERRIDE settings that are automatically handled by the default setting in bsd.pkg.mk.
2003-07-17s/netbsd.org/NetBSD.org/grant1-2/+2
2003-07-13PKGREVISION bump for libiconv update.wiz1-2/+2
2003-05-31Use pkgsrc libtool and work around the need for linking a static librarysalo4-2/+36
twice in particular order. Closes PR pkg/21739 by Jeremy C. Reed.
2003-05-02Dependency bumps, needed because of devel/pth's major bump, and relatedwiz1-1/+2
dependency bumps.
2002-08-31Update to 0.1.15 (bugfix release).wiz3-9/+22
Convert to buildlink2.
2002-02-10Updated xscorch to 0.1.14 -abs3-7/+21
BUG FIXES: * Fixed a segfault in _sc_spill_fill, when no walls were selected and napalm detonated off-screen. Parts of the spill code were not using proper VCS. * Fixed up a quick hack for the ``useless items'' bug. (Turning display of such items off was causing a lockup.) * Fixed some of the long standing roller bugs. * Fixed another roller bug (lockup on direct tank impact). * argument misordering in memcpy() in snetconnect.c * Fixed order for winners/losers first * Call order breakage in sending auto defense shield orders. * Wrong scaling was used in reducing power when life lost. * Return Leap Frogs to reasonable y values before creating children. * Fixed the funky tank placement where some got platforms and some not. (sc_land_avg_height_around() didn't always get it right) * Fixed potential infinite loop in MORON AI (thanks to Mark Anderson for spotting) * Fixed minor error in console driver; it allowed nonprintable chars * Fixed the buggy allowreturn logic in sactiveconsole.c * Fixed a bug that allowed user to issue commands to AI if the AI spent awhile thinking (this was one heck of a ``feature'' :) Various other changes listed in ChangeLog VS: ----------------------------------------------------------------------
2001-11-01Move pkg/ files into package's toplevel directoryzuntum2-1/+1
2001-10-24add xpm's buildlink.mk. fixes problem in recent bulk build. fixdmcmahill1-1/+2
suggested by zuntum.
2001-07-26Initial import of xscorch-0.1.13a - Multiplayer tank shoot-em-upzuntum4-0/+47
XScorch is a clone of the olden-days DOS game "Scorch". It is an extremely addictive war game where any mixture of humans an computer AIs control separate tanks (teams are possible) and attempt to blow up or arrange to blow up the other tanks on the field (which can vary from rugged, mountainous terrain to flat plains). The last tank on the field is the winner.