Age | Commit message (Collapse) | Author | Files | Lines |
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Problems found locating distfiles:
Package blokus: missing distfile blokus-1.1.tar.gz
Package crossfire-client: missing distfile crossfire-client-images-1.11.0.tar.gz
Package dungeon: missing distfile dungeon-gdt-glk.tar.gz
Package gate88: missing distfile Gate88_Mar19_05.tar.gz
Package gnuchess4: missing distfile gnuchess-4.0.pl80.tar.gz
Package ioquake3-pk3: missing distfile quake3-latest-pk3s.zip
Package rollemup: missing distfile Rollemup.tar.gz
Package tscp: missing distfile tscp181.zip
Package xbat: missing distfile xev111.tar.gz
Package xgalaga: missing distfile xgalaga-2.0.34.tar.gz
Package xrick: missing distfile xrick-021212.tgz
Package xskat: missing distfile xskat-cards.tar.gz
Otherwise, existing SHA1 digests verified and found to be the same on
the machine holding the existing distfiles (morden). All existing
SHA1 digests retained for now as an audit trail.
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having a PKGNAME of p5-*, or depending such a package,
for perl-5.22.0.
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Do it for all packages that
* mention perl, or
* have a directory name starting with p5-*, or
* depend on a package starting with p5-
like last time, for 5.18, where this didn't lead to complaints.
Let me know if you have any this time.
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are replaced with .include "../../devel/readline/buildlink3.mk", and
USE_GNU_READLINE are removed,
* .include "../../devel/readline/buildlink3.mk" without USE_GNU_READLINE
are replaced with .include "../../mk/readline.buildlink3.mk".
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a) refer 'perl' in their Makefile, or
b) have a directory name of p5-*, or
c) have any dependency on any p5-* package
Like last time, where this caused no complaints.
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are called p5-*.
I hope that's all of them.
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Noted by dholland.
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Bump PKGREVISIONs
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packages with the modular Xorg equivalent. Those are falling back
to the old location by default, so this commmit doesn't change
dependencies.
graphics/xpm ==> x11/libXpm
fonts/Xft2 ==> x11/libXft
x11/Xfixes ==> x11/libXfixes
x11/xcursor ==> x11/libXcursor
x11/Xrender ==> x11/libXrender
x11/Xrandr ==> libXrandr
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in the process. (More information on tech-pkg.)
Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and
installing .la files.
Bump PKGREVISION (only) of all packages depending directly on the above
via a buildlink3 include.
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Changes:
* Removed excessive assertion in seconomy-gtk.c.
* Fix snet header file inclusion.
* Only sa_handler OR sa_sigaction in handler (cross compatibility).
* Repaired two bugs in sgame/soptions.c (fixes solaris compiles).
* License restricted to version 2 of the GPL.
* Easter Egg wars :)
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include tons of bugfixes and miscellaneous changes. See the included
ChangeLog for details.
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relative to ${WRKSRC}. Remove redundant LIBTOOL_OVERRIDE settings that
are automatically handled by the default setting in bsd.pkg.mk.
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twice in particular order.
Closes PR pkg/21739 by Jeremy C. Reed.
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dependency bumps.
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Convert to buildlink2.
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BUG FIXES:
* Fixed a segfault in _sc_spill_fill, when no walls were selected and
napalm detonated off-screen. Parts of the spill code were not using
proper VCS.
* Fixed up a quick hack for the ``useless items'' bug.
(Turning display of such items off was causing a lockup.)
* Fixed some of the long standing roller bugs.
* Fixed another roller bug (lockup on direct tank impact).
* argument misordering in memcpy() in snetconnect.c
* Fixed order for winners/losers first
* Call order breakage in sending auto defense shield orders.
* Wrong scaling was used in reducing power when life lost.
* Return Leap Frogs to reasonable y values before creating children.
* Fixed the funky tank placement where some got platforms and some not.
(sc_land_avg_height_around() didn't always get it right)
* Fixed potential infinite loop in MORON AI
(thanks to Mark Anderson for spotting)
* Fixed minor error in console driver; it allowed nonprintable chars
* Fixed the buggy allowreturn logic in sactiveconsole.c
* Fixed a bug that allowed user to issue commands to AI if the AI
spent awhile thinking (this was one heck of a ``feature'' :)
Various other changes listed in ChangeLog
VS: ----------------------------------------------------------------------
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suggested by zuntum.
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XScorch is a clone of the olden-days DOS game "Scorch".
It is an extremely addictive war game where any mixture of
humans an computer AIs control separate tanks (teams are
possible) and attempt to blow up or arrange to blow up the
other tanks on the field (which can vary from rugged,
mountainous terrain to flat plains). The last tank on the
field is the winner.
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