Age | Commit message (Collapse) | Author | Files | Lines |
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in the process. (More information on tech-pkg.)
Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and
installing .la files.
Bump PKGREVISION (only) of all packages depending directly on the above
via a buildlink3 include.
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Changes:
* Removed excessive assertion in seconomy-gtk.c.
* Fix snet header file inclusion.
* Only sa_handler OR sa_sigaction in handler (cross compatibility).
* Repaired two bugs in sgame/soptions.c (fixes solaris compiles).
* License restricted to version 2 of the GPL.
* Easter Egg wars :)
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include tons of bugfixes and miscellaneous changes. See the included
ChangeLog for details.
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relative to ${WRKSRC}. Remove redundant LIBTOOL_OVERRIDE settings that
are automatically handled by the default setting in bsd.pkg.mk.
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twice in particular order.
Closes PR pkg/21739 by Jeremy C. Reed.
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dependency bumps.
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Convert to buildlink2.
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BUG FIXES:
* Fixed a segfault in _sc_spill_fill, when no walls were selected and
napalm detonated off-screen. Parts of the spill code were not using
proper VCS.
* Fixed up a quick hack for the ``useless items'' bug.
(Turning display of such items off was causing a lockup.)
* Fixed some of the long standing roller bugs.
* Fixed another roller bug (lockup on direct tank impact).
* argument misordering in memcpy() in snetconnect.c
* Fixed order for winners/losers first
* Call order breakage in sending auto defense shield orders.
* Wrong scaling was used in reducing power when life lost.
* Return Leap Frogs to reasonable y values before creating children.
* Fixed the funky tank placement where some got platforms and some not.
(sc_land_avg_height_around() didn't always get it right)
* Fixed potential infinite loop in MORON AI
(thanks to Mark Anderson for spotting)
* Fixed minor error in console driver; it allowed nonprintable chars
* Fixed the buggy allowreturn logic in sactiveconsole.c
* Fixed a bug that allowed user to issue commands to AI if the AI
spent awhile thinking (this was one heck of a ``feature'' :)
Various other changes listed in ChangeLog
VS: ----------------------------------------------------------------------
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suggested by zuntum.
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XScorch is a clone of the olden-days DOS game "Scorch".
It is an extremely addictive war game where any mixture of
humans an computer AIs control separate tanks (teams are
possible) and attempt to blow up or arrange to blow up the
other tanks on the field (which can vary from rugged,
mountainous terrain to flat plains). The last tank on the
field is the winner.
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