Age | Commit message (Collapse) | Author | Files | Lines |
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the quake3 server, use quake3server* packages instead.
Bump PKGREVISION.
From David Ferlier in PR pkg/23980.
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This packages allows you to run a Quake III Arena dedicated server
with Rocket Arena mod under NetBSD using Linux emulation.
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PR pkg/23972.
This packages allows you to run a Quake III Arena dedicated server
under NetBSD using Linux emulation.
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Tiff is backward compatible, but was broken on amd64 platform
so this makes sure new tiff is used.
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verified that the contents are binary identical to the old tarfile.
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Michal Pasternak in PR pkg/23934.
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Changes have been several translation updates and some bugs fixed, please
review Changelog file to see a full list of changes.
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( We really need non-recursive dependancies... *sigh* )
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still has issues...
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Latest version with countless changes in gameplay.
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Tested on alpha and sparc64.
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Changes from version 2.5.4 to 2.5.5 (Released 2003-12-17)
Bugs Fixed
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S - Players were staying grey/sleeping even when they were active.
C13 - Was impossible to load demonstration games of other players.
S - Quit button wasn't working.
S - Picture accepting was broken.
S - Can load up games privately again.
S - Won't crash any more when you load a private game as non-private.
S - Private games are private again.
W - The page count for the archives page is correct now.
C13 - Shift-mouse click on ">" button no longer puts you into
auto-play mode.
C13 - Score est. works again.
C13 - Board is once again the size that it should be.
S - Losing on time with a new (2.5.4 or later) client doesn't crash
the server any more.
S - Losing on time with an old (2.5.3 or earlier) client doesn't crash
the server any more.
S - The server doesn't crash any more when this "double escaper" thing
happens.
S - Waking up by manipulating a demo game doesn't crash the server any
more.
*******************************************************************************
Changes from version 2.5.3 to 2.5.4 (Released 2003-12-16)
Features Added
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S,C - There is now an "open games" list, you can choose whether or not
your games go on it.
S,C - You can no longer lose a game on time unless the server is able
to send a message to your client and get an answer *after* your clock
runs out.
C13 - Added "national" room category.
S - Leaving an unfinished game now only counts against you if you were
the first player to leave.
C13 - Auto play feature (shift-click on ">" button). Needs sound
though, so it's not quite done yet.
C13 - Now when you get the "Your opponent has loaded your old game"
dialog, you can join the game by just pressing "Yes."
S - Upped room limit to 500.
C13 - Added "SD" when playing in absolute time.
C13 - Added flashing "BLITZ" or "ULTRA BLITZ" warnings when you are
setting up a game in fast time controls.
C13,S - Made simul games like free games instead of like teaching games.
C13 - Added checkboxes when confirming simul games so you can decline
games there instead of going back to the challenge window.
C13 - When you are logged out by a bug, your client windows don't
close, they just become disabled. The finally close when you close the
error message.
Bugs Fixed
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C13 - When you say something in a room or conversation then change
tabs right away, your tab will no longer turn blue.
S - When guests try to make rooms it no longer permanently increases
the "rooms in use" counter.
C13 - Can't make a room you own but are not allowed into any more.
C13,S - New Zealand default komi set properly to 7/0.
S - Guest game renaming bug fixed.
C13 - Unmarking dead stones works again when editing locally or in
demo games.
C13,S - Double clicking quiet button doesn't put you into unstoppable
blinking. The server change was a quick fix to make this not count as
waking you up either.
C13 - "Resume" menu now has all loaded games marked as clickable.
C13 - All teaching or demo games now have a quiet button.
C13 - When you first upload an SGF file you can't use the arrow
buttons.
C13 - Sometimes server stats gets stuck and doesn't update.
C13 - Default game sort is now "open games first".
S - When admins do a boot (but not a block) it is logged to admin log again.
*******************************************************************************
Changes from version 2.5.2 to 2.5.3 (Released 2003-10-04)
Features Added
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C13, S - Admins can kill a game.
C13 - Terms of service document.
C13, S - Added ability for admins to clear a block against a user/IP address.
C13, S - Added assistants as an intermediate admin level.
C13, S - User info now shows the language used by the person.
C13 - If you use the resume menu to try to resume a game that is
already resumed by your opponent, you will join the game instead of
getting an error.
Bugs Fixed
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S - Making a room with max-sized name and description no longer cuts
your connection.
C13 - You now get a message when your game notes are too long.
S - Fixed bug that would crash server if an account with a
demonstration game expired, then later another account with the same
name was created, then later the game expired before restarting the
server.
C13 - The "load game in room" menu items are now all in a submenu, so
they won't fill up the whole screen when you are in a lot of rooms.
C13 - Resume button no longer lists rated games when you are in a
private room.
C13, S - When you get the "this game can't be ranked" message, its
rank type will be automatically set to "free".
S - Fixed a crash when two players accepted games with the same 3rd
player at almost exactly the same time.
C13 - The "I don't see my own messages when I watch a game" bug is fixed.
S - Server won't crash any more when you load a game you were scoring,
then un-mark-dead and re-mark-dead a stone.
S - Will not send keepalives before you get a login message. This will
prevent some of the client crashes from people with netlag.
S - No longer crashes server when a private room is made permanent.
C13 - No longer crashes when uploading a game with territory marks on
dead stones.
C13 - No longer kills the client when you try to upload an SGF file
with an empty node in it.
S - No longer duplicates comments in first node of an uploaded game.
C13 - The clock of the player who isn't moving no longer shows the
full main time when you first start observing a game.
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Create user and group if necessary, not every OS has "games:games".
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Bump PKGREVISION to 1.
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- added "musicinfo.conf" for menu and level music configuration
- added "editorsetup.conf" for editor element list configuration
- added "copy" and "exchange" functions for custom elements to editor
- added configurable "bored" and "sleeping" animations for the player
- added "awakening" sound for player when waking up after sleeping
- added configurable element animations for info screen
- added configurable music credits for info screen
- added configurable level set information for info screen
- added warnings for undefined token values in artwork config files
- menu entries now also selectable by clicking on entry text
- better sniksnak turning movement (two steps instead of only one)
- fixed turning movement of butterflies and fireflies (no frame reset)
- fixed bug with wrong default impact sound for colored emeralds
- fixed bug with double nut cracking sound
- fixed a very nasty bug in dragon turning code in TurnRoundExt()
- finally fixed tape recording when player is created from CE change
- added new contributed levels
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Now using gnome2 libraries.
Changes:
- moving ships
- gold resource
- pirate ship
- maps may specify locations where setup is not allowed.
- It is now possible to view games. When logging in to a game
which is full, the user is considered a viewer. Viewers don't
play, but they can watch the others and chat.
- bugfixes
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The ChangeLog is huge. Selected new features include:
* vote based kicking
* tunable game parameters like gravity and world size
* smarter bots
* world weapons
* bzadmin text client
* autopilot
* rabbit game style
* single port networking
And more... please review Changelog for a detailed list of changes.
pkgsrc changes:
o USE_X11BASE not needed anymore.
I'm sorry, only tested on NetBSD/FreeBSD x86, I need more hardware...
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* 0.3.7 (07-10-2003)
- fixed occasional black border of the title image
- plugged potential memory leak
- improved computer player defense
- increased maximum map size to 250 x 250
- added keyboard navigation support to menus
- added application icon
- added event creation and editing to CoMET
- added support for general map settings to CoMET
- added a validation function to CoMET
- added basic CoMET manpage
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* Replace varargs with stdarg, in order to compile under gcc 3.3.
* Replace mktemp with mkstemp, in order to silence warnings
* Remove share directory from PLIST, since score file is not deleted.
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by Soren Jacobsen.
Crack Attack! is an addictive (hence the name) OpenGL game based on
the Tetris Attack game for Super Nintendo.
The goal is to keep your stack from reaching the top of the screen.
To prevent this, you line up blocks of the same color.
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Mortal Szombat is a parody of the popular coin-up game, Mortal Kombat. It
is currently playable (maybe even enjoyable), although it is still under
development. Only two-player game is supported, single-player games against
computer opponent is not planned yet. There are currently 9 playable
characters, and 8 more in the making!
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Boson is an OpenGL real-time strategy game, with the feeling of
Command&Conquer(tm) or StarCraft(tm) and OpenGL support.
It is designed to run on Unix computers, and is built on top of the
libkdegames, kde and Qt libraries.
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bump PKGREVISION on packages depending on graphics/glu due to latest shlib
changes there.
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- fixed incorrectly displayed animation for attacking dragon
- fixed bug with not setting initial gravity for each new game
- fixed bug with teleportation of player by custom element change
- fixed bug with player not getting smashed by rock sometimes
- fixed serious bug in code for delayed element pushing
- fixed little bug in animation frame selection for pushed elements
- fixed bug when pushing element that can move away to the side
- fixed tape recording when player is created from CE element change
- fixed player animation frame reset for identical animations
- unavailable setup options now marked as "n/a" instead of "off"
- prevent "extended" changed elements from delay change in same frame
- speed-up of reading config file for verbose output
- added configuration option for opening and closing Supaplex exit
- added configuration option for moving up/down animation for Murphy
- added animation for "turning" action (for elements with move delay)
- added turning animations for bug, spaceship and sniksnak
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