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2004-01-04Fix typo (packages->package).xtraeme2-2/+2
2004-01-04Don't install q3ded in quake3arena*, if you want to installxtraeme4-9/+7
the quake3 server, use quake3server* packages instead. Bump PKGREVISION. From David Ferlier in PR pkg/23980.
2004-01-04Add and enable quake3server{,-ra3}.xtraeme1-1/+3
2004-01-04Initial import of quake3server-ra3 from David Ferlier in PR pkg/23973.xtraeme5-0/+92
This packages allows you to run a Quake III Arena dedicated server with Rocket Arena mod under NetBSD using Linux emulation.
2004-01-04Initial import of quake3server-1.32b, packaged by David Ferlier inxtraeme5-0/+186
PR pkg/23972. This packages allows you to run a Quake III Arena dedicated server under NetBSD using Linux emulation.
2004-01-03Bump package revisions for tiff update.reed29-53/+58
Tiff is backward compatible, but was broken on amd64 platform so this makes sure new tiff is used.
2004-01-02Fix spelling typo (mulitple).reed1-1/+1
2003-12-31Make omega build with gcc3, patch from Richard Rauch in PR 23887.ben5-1/+148
2003-12-31Update Omega HOMEPAGE and MASTER_SITES. I extracted the new tarfile andben2-9/+7
verified that the contents are binary identical to the old tarfile.
2003-12-31Add <sys/types.h> to fix building on FreeBSD 4.x, fromxtraeme2-1/+13
Michal Pasternak in PR pkg/23934.
2003-12-30Whitespace fixcjep1-2/+1
2003-12-30Don't touch Makefile.in. Fixes infinite looping problem on Solaris.gavan2-1/+14
2003-12-29Update to 2.4.1, thanks to Min Sik Kim and Soren Jacobsen for doing this.xtraeme8-221/+112
Changes have been several translation updates and some bugs fixed, please review Changelog file to see a full list of changes.
2003-12-28Bump PKGREVISION due to gnome-vfs2 update (fam removed as dependancy).jmmv5-10/+10
( We really need non-recursive dependancies... *sigh* )
2003-12-26Depend on latest kdebase-1*.wiz3-6/+6
2003-12-24s/@netbsd.org/@NetBSD.org/ in MAINTAINER.jmmv7-14/+14
2003-12-20Make iso-pernangband build with gcc3.ben3-5/+46
2003-12-20Make falcons-eye build with native pthreads.ben2-5/+7
2003-12-20make this build properly with qt3 - gtk didn't work at all.hubertf5-378/+469
still has issues...
2003-12-19Update to xarchon 0.60.hubertf2-6/+5
Latest version with countless changes in gameplay.
2003-12-19Increment package revision to 2 after 64-bit and keypad fixes.jdc1-2/+2
2003-12-19Regenerate after addition of patch-a[lmno].jdc1-1/+5
2003-12-19Use keypad for control (as well as cursor keys).jdc1-0/+46
2003-12-19s/long/int32_t/ to make this work on 64-bit machines.jdc3-0/+156
Tested on alpha and sparc64.
2003-12-18Update cgoban-java to 2.5.5rh2-5/+5
Changes from version 2.5.4 to 2.5.5 (Released 2003-12-17) Bugs Fixed ---------- S - Players were staying grey/sleeping even when they were active. C13 - Was impossible to load demonstration games of other players. S - Quit button wasn't working. S - Picture accepting was broken. S - Can load up games privately again. S - Won't crash any more when you load a private game as non-private. S - Private games are private again. W - The page count for the archives page is correct now. C13 - Shift-mouse click on ">" button no longer puts you into auto-play mode. C13 - Score est. works again. C13 - Board is once again the size that it should be. S - Losing on time with a new (2.5.4 or later) client doesn't crash the server any more. S - Losing on time with an old (2.5.3 or earlier) client doesn't crash the server any more. S - The server doesn't crash any more when this "double escaper" thing happens. S - Waking up by manipulating a demo game doesn't crash the server any more. ******************************************************************************* Changes from version 2.5.3 to 2.5.4 (Released 2003-12-16) Features Added -------------- S,C - There is now an "open games" list, you can choose whether or not your games go on it. S,C - You can no longer lose a game on time unless the server is able to send a message to your client and get an answer *after* your clock runs out. C13 - Added "national" room category. S - Leaving an unfinished game now only counts against you if you were the first player to leave. C13 - Auto play feature (shift-click on ">" button). Needs sound though, so it's not quite done yet. C13 - Now when you get the "Your opponent has loaded your old game" dialog, you can join the game by just pressing "Yes." S - Upped room limit to 500. C13 - Added "SD" when playing in absolute time. C13 - Added flashing "BLITZ" or "ULTRA BLITZ" warnings when you are setting up a game in fast time controls. C13,S - Made simul games like free games instead of like teaching games. C13 - Added checkboxes when confirming simul games so you can decline games there instead of going back to the challenge window. C13 - When you are logged out by a bug, your client windows don't close, they just become disabled. The finally close when you close the error message. Bugs Fixed ---------- C13 - When you say something in a room or conversation then change tabs right away, your tab will no longer turn blue. S - When guests try to make rooms it no longer permanently increases the "rooms in use" counter. C13 - Can't make a room you own but are not allowed into any more. C13,S - New Zealand default komi set properly to 7/0. S - Guest game renaming bug fixed. C13 - Unmarking dead stones works again when editing locally or in demo games. C13,S - Double clicking quiet button doesn't put you into unstoppable blinking. The server change was a quick fix to make this not count as waking you up either. C13 - "Resume" menu now has all loaded games marked as clickable. C13 - All teaching or demo games now have a quiet button. C13 - When you first upload an SGF file you can't use the arrow buttons. C13 - Sometimes server stats gets stuck and doesn't update. C13 - Default game sort is now "open games first". S - When admins do a boot (but not a block) it is logged to admin log again. ******************************************************************************* Changes from version 2.5.2 to 2.5.3 (Released 2003-10-04) Features Added -------------- C13, S - Admins can kill a game. C13 - Terms of service document. C13, S - Added ability for admins to clear a block against a user/IP address. C13, S - Added assistants as an intermediate admin level. C13, S - User info now shows the language used by the person. C13 - If you use the resume menu to try to resume a game that is already resumed by your opponent, you will join the game instead of getting an error. Bugs Fixed ---------- S - Making a room with max-sized name and description no longer cuts your connection. C13 - You now get a message when your game notes are too long. S - Fixed bug that would crash server if an account with a demonstration game expired, then later another account with the same name was created, then later the game expired before restarting the server. C13 - The "load game in room" menu items are now all in a submenu, so they won't fill up the whole screen when you are in a lot of rooms. C13 - Resume button no longer lists rated games when you are in a private room. C13, S - When you get the "this game can't be ranked" message, its rank type will be automatically set to "free". S - Fixed a crash when two players accepted games with the same 3rd player at almost exactly the same time. C13 - The "I don't see my own messages when I watch a game" bug is fixed. S - Server won't crash any more when you load a game you were scoring, then un-mark-dead and re-mark-dead a stone. S - Will not send keepalives before you get a login message. This will prevent some of the client crashes from people with netlag. S - No longer crashes server when a private room is made permanent. C13 - No longer crashes when uploading a game with territory marks on dead stones. C13 - No longer kills the client when you try to upload an SGF file with an empty node in it. S - No longer duplicates comments in first node of an uploaded game. C13 - The clock of the player who isn't moving no longer shows the full main time when you first start observing a game.
2003-12-17Let this work on Solaris (verified) and maybe Darwin (please test).heinz2-6/+19
Create user and group if necessary, not every OS has "games:games".
2003-12-15Use omf.mk from scrollkeeper, instead of simply the buildlink2.mk.jmmv1-2/+2
2003-12-15Add scrollkeeper dependency. Noted missing by Olivier Brisson on tech-pkg.wiz1-1/+3
Bump PKGREVISION to 1.
2003-12-15Changes 3.0.8:adam5-23/+29
- added "musicinfo.conf" for menu and level music configuration - added "editorsetup.conf" for editor element list configuration - added "copy" and "exchange" functions for custom elements to editor - added configurable "bored" and "sleeping" animations for the player - added "awakening" sound for player when waking up after sleeping - added configurable element animations for info screen - added configurable music credits for info screen - added configurable level set information for info screen - added warnings for undefined token values in artwork config files - menu entries now also selectable by clicking on entry text - better sniksnak turning movement (two steps instead of only one) - fixed turning movement of butterflies and fireflies (no frame reset) - fixed bug with wrong default impact sound for colored emeralds - fixed bug with double nut cracking sound - fixed a very nasty bug in dragon turning code in TurnRoundExt() - finally fixed tape recording when player is created from CE change - added new contributed levels
2003-12-14Update to 0.8.0.0:wiz6-114/+137
Now using gnome2 libraries. Changes: - moving ships - gold resource - pirate ship - maps may specify locations where setup is not allowed. - It is now possible to view games. When logging in to a game which is full, the user is considered a viewer. Viewers don't play, but they can watch the others and chat. - bugfixes
2003-12-13Update MAINTAINER email address.ben4-8/+8
2003-12-13Added PKGNAME (missed in previous).xtraeme1-1/+2
2003-12-13Updated to 1.10.0.xtraeme16-1303/+189
The ChangeLog is huge. Selected new features include: * vote based kicking * tunable game parameters like gravity and world size * smarter bots * world weapons * bzadmin text client * autopilot * rabbit game style * single port networking And more... please review Changelog for a detailed list of changes. pkgsrc changes: o USE_X11BASE not needed anymore. I'm sorry, only tested on NetBSD/FreeBSD x86, I need more hardware...
2003-12-13Bump PKGREVISION for atk library major bump.wiz7-14/+14
2003-12-08Bump PKGREVISION for libogg (or, in 5 cases, libao) updates.wiz21-33/+42
2003-12-07Update to 0.3.7:wiz3-6/+8
* 0.3.7 (07-10-2003) - fixed occasional black border of the title image - plugged potential memory leak - improved computer player defense - increased maximum map size to 250 x 250 - added keyboard navigation support to menus - added application icon - added event creation and editing to CoMET - added support for general map settings to CoMET - added a validation function to CoMET - added basic CoMET manpage
2003-12-06Add DEINSTALL to alert user they may remove share directory.ben1-0/+17
2003-12-06Update Ularn to fix a few things:ben8-91/+142
* Replace varargs with stdarg, in order to compile under gcc 3.3. * Replace mktemp with mkstemp, in order to silence warnings * Remove share directory from PLIST, since score file is not deleted.
2003-12-06Update MASTER_SITES and HOMEPAGE.ben1-3/+3
2003-12-04Change helper paths from /usr/local/bin to ${PREFIX}/binben4-4/+36
2003-12-04Update fkiss to fkiss-0.33a and remove now unnecessary patches.ben9-102/+28
2003-12-03Change fkiss to use ossaudio.buildlink2.mk's DEVOSSSOUND macro.ben3-13/+14
2003-12-03Add and enable crack-attack.xtraeme1-1/+2
2003-12-03Initial import of crack-attack 1.1.10 from pkgsrc-wip packagedxtraeme5-0/+237
by Soren Jacobsen. Crack Attack! is an addictive (hence the name) OpenGL game based on the Tetris Attack game for Super Nintendo. The goal is to keep your stack from reaching the top of the screen. To prevent this, you line up blocks of the same color.
2003-12-03Add and enable openmortalxtraeme1-1/+2
2003-12-03Initial import of openmortal-0.3 from pkgsrc-wip.xtraeme4-0/+133
Mortal Szombat is a parody of the popular coin-up game, Mortal Kombat. It is currently playable (maybe even enjoyable), although it is still under development. Only two-player game is supported, single-player games against computer opponent is not planned yet. There are currently 9 playable characters, and 8 more in the making!
2003-12-03Add and enable boson.xtraeme1-1/+2
2003-12-03Initial import of boson-0.8, from pkgsrc-wip.xtraeme5-0/+1202
Boson is an OpenGL real-time strategy game, with the feeling of Command&Conquer(tm) or StarCraft(tm) and OpenGL support. It is designed to run on Unix computers, and is built on top of the libkdegames, kde and Qt libraries.
2003-11-30As pointed out by jlam:jschauma6-11/+12
bump PKGREVISION on packages depending on graphics/glu due to latest shlib changes there.
2003-11-19Most important changes since last release version 3.0.6:adam5-33/+34
- fixed incorrectly displayed animation for attacking dragon - fixed bug with not setting initial gravity for each new game - fixed bug with teleportation of player by custom element change - fixed bug with player not getting smashed by rock sometimes - fixed serious bug in code for delayed element pushing - fixed little bug in animation frame selection for pushed elements - fixed bug when pushing element that can move away to the side - fixed tape recording when player is created from CE element change - fixed player animation frame reset for identical animations - unavailable setup options now marked as "n/a" instead of "off" - prevent "extended" changed elements from delay change in same frame - speed-up of reading config file for verbose output - added configuration option for opening and closing Supaplex exit - added configuration option for moving up/down animation for Murphy - added animation for "turning" action (for elements with move delay) - added turning animations for bug, spaceship and sniksnak