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2003-08-27Update to 0.98.recht4-23/+7
Changes: * GCC 3.x support * Added an autofire option * Minor improvements Submitted by Juan RP Closes PR 22610
2003-08-26Fix checksum of distfile. Changes are only in (unused) glk code.dillo1-3/+3
2003-08-26Most important changes since release version 2.0.1:adam2-5/+5
- fixed bug that can cause crash on some compilers or systems - fixed bug in game engine making some levels sometimes unsolvable - for details, see CHANGES file (included in the package)
2003-08-26Most important changes since release version 2.0.1:adam2-5/+5
- fixed bug that can cause crash on some compilers or systems - fixed bug in game engine making some levels sometimes unsolvable - for details, see CHANGES file (included in the package)
2003-08-26Most important changes since last release version 3.0.1:adam2-5/+5
- fixed bug with messing up custom element properties in 3.0.0 levels - fixed bug with choosing wrong engine version when playing tapes - fixed bug with creating inaccessible elements at player position - fixed bug with not finding current level artwork directory Most important changes since last release version 3.0.0: - fixed bug that caused a crash at startup under Solaris - fixed bug that caused the DOS version not finding its files - fixed bug with missing graphic for active red disk bomb - added custom element property for dropping collected elements - added another 128 custom elements for those who can't get enough - fixed PCX files in the DOS version ("classic" graphics only)
2003-08-25fix game saving/restoring (the usual "mkdir xxx/" nonsense)drochner2-1/+31
2003-08-24add and enable level9dillo1-1/+2
2003-08-24Initial import of level9-3.0, an interpreter for Level 9's text adventures.dillo5-0/+50
2003-08-23Add pseudo-category 'java'.jschauma1-2/+2
2003-08-22+scummvm-bassdrochner1-1/+2
2003-08-22add a pkg for "Beneath a Steel Sky", a game which is distributed withdrochner5-0/+47
the "scummvm" interpreter (the floppy version of the game)
2003-08-19plug a file descriptor leakdrochner2-1/+19
now Larry gets past the first screen
2003-08-16add and enable freescidillo1-1/+2
2003-08-16Initial import of freesci-0.3.4a, an interpreter for Sierra On-Line'sdillo6-0/+74
SCI games.
2003-08-16+nagidrochner1-1/+2
2003-08-16another interpreter for Sierra AGI games (besides sarien), works better fordrochner9-0/+125
me on -current
2003-08-16add and enable zoomdillo1-1/+2
2003-08-16Initial import of zoom 1.0.1a: a z-code (infocom) interpreter withdillo5-0/+85
graphics support.
2003-08-13Update to 0.52:wiz2-6/+5
Fixed a buffer overflow vulnerability discovered by Artur Byszko / bajkero.
2003-08-10Update to 0.3.5:wiz3-7/+7
- added new map 'Revelation' - added support for event dependencies - fixed movement display of units at the edge of the map - fixed CoMET garbling messages when saving - solo missions saved with CoMET can be played against human opponents
2003-08-10Update to 0.5.1:wiz2-5/+5
0.5.1 (2003-08-06) - Rewrote Beneath a Steel Sky savegame code (see note in READMEs 'Known Bugs') - Fixed dialog skipping, music volume and several crashes/freezes in Steel Sky - Fixed dialog skipping in V7 games - Fixed various COMI bugs related to actor placement/scaling - Added complete Hebrew support for Simon the Sorcerer 1 and 2
2003-08-09USE_NEW_TEXINFO is unnecessary now.seb3-6/+3
2003-08-08one INFO_FILES occurrence is enough.seb1-3/+1
2003-08-06build with gcc3.3.1-premrg10-1/+168
2003-08-06Update to 0.7.1:wiz5-46/+24
- Install pattern data in datadir (usually /usr/share) instead of libdir (usually /usr/lib). - Add Preferences dialog box help. - Tweak pattern data for board symmetry. Pattern data files are now smaller. - Code cleanup.
2003-08-05Changes 3.0.0 (since 2.1.1):adam5-1951/+107
- final version bumped to 3.0.0 due to the massive changes - graphics and sounds now completely and dynamically customizable - element animation length, speed and mode now freely configurable - 128 custom elements with lots of configurable element properties - advanced custom element settings for powerful, self-created elements - automatic tape playing function for game engine and level testing - added support for stereo WAV sound files - added support for background images for all menu screens - added some example levels showing how to create custom artwork - fixed Supaplex gravity tubes - fixed very nasty bug in SDL_image (and X11) PCX loading routine - fixed some very nasty bugs in bitmap zoom routine - fixed very nasty bug in level/artwork loading routine
2003-08-05bump revision after qt3/kde prefix changedrochner2-2/+4
2003-08-04Remove $Header$ from patch.wiz2-14/+7
2003-08-04distinfo updateadam1-2/+2
2003-08-04Changes 0.5.0:adam4-19/+26
* Extensive overhaul of the music subsystem, more games now support music * Support for the Enhanced (V2) versions of Maniac Mansion and Zak McKracken * Support for Beneath A Steel Sky * Aspect Ratio correction added
2003-08-04Update to 3.4:wiz3-7/+8
- stronger than 3.2 - new connection and semeai modules use lookahead - new break-in code - improvements to many parts of the program
2003-08-01Depend on latest kde1. Bump PKGREVISION.wiz1-3/+3
2003-08-01Add dependency on glu library; configure scripts wants it.wiz1-1/+2
2003-07-31Remove bomberclone-data -- obsoleted by bomberclone-0.10.0.wiz5-93/+1
2003-07-31Update to 0.10.0. Data files now included, removewiz5-30/+134
bomberclone-data package. - Added: two ways the game can end now. the old Bomberman style with getting the size of the gamefield down and another one with putting in the game alot of powerups. the game even has a timeout of 10 minutes + the 2 minutes of the end game sequence. - Makefile.am fixed in the data direktory. Added ${prefix}/ and changed @PREFIX_PACKAGE_DATA_DIR@ to @NO_PREFIX_PACKAGE_DATA_DIR@ . So debian packages can be generated easyly soon. - GFX: scaling routine speeded up a little bit. Using inline functions and much less "switch case". - TekKRat made two new players, the first two tilesets with the pseudo 3D effect (64x96 pixel tileset) and another tileset. (cemetery, sheep, hell and farm) - caccola made another Tileset (supermario) - Added: Switch to enable/disable broadcasted chats. So the confusing will stop why there are unknown people talking. You can enable it in the Network Options. - Fixed: chat_findfreeline, there was a bug in the source and destination of copying the chatlines. Thats why the chat got mixed up after 255 lines. - Added: maps have more options to set and it will be displayed in the multiplayer menu, this options can be saved for every map seperated. - GFX: source cleanup. Player will now drawn in order they stay tileset will change we can support 64x64pixel size and 64x92pixel size tilesets no sdl_blit* calls from game_loop for the game gfx.. working on a new engine with sorting the tiles and update rects. The new size tilesets filenames are block96.bmp for the block.bmp file stone96.bmp for the stone.bmp file. If in one directory are two files one stone.bmp and ston96.bmp the game will always take the stone.bmp file.
2003-07-30link against libsocket and libnsl on Solaris.grant1-1/+7
from Jonathan Perkin in PR pkg/22295.
2003-07-30Update kdetoys to 3.1.3.markd2-8/+7
2003-07-30Update kdegames to 3.1.3.markd2-9/+8
Changes: * kbattleship: Improve IA, fix winner checking order * atlantik: core management fixes (Rob Kaper) * atlantik: do not just delete players, also remove portfolios when resetting core (Rob Kaper) * atlantik: don't show money in portfolio when not in game (Rob Kaper) * atlantik: Fix multiple close button problem (Rob Kaper) * atlantik: Fix user sorting (Rob Kaper) * atlantik: Don't tell client that the game has started when it has not (Rob Kaper) * kolf: fixing the two most long-standing bugs (Jason Katz-Brown) * kmahjongg: Selected tiel not highlighted when hit is being displayed * kmahjongg: Correct alignment of column headings in highscore dialog. * kpat: Fix "is game lost?" check * kpat: move cards toger for 40 & 8 * kmahjongg: Fix bug: i18n names aren't displayed correctly in highscores * konquest: Allow 10 players, not just 5. * konquest: Fix prompting prolem when first player is eliminated during run
2003-07-302003-07-26 Hans Ronne <hronne@telia.com>kleink3-2/+29
Fix possible buffer overflow problem in default_player_spec on Unix (thanks Steve Kemp). * xconq.c (make_default_player_spec): Limit it to BUFSIZE -1. * xtconq.c (make_default_player_spec): Limit it to BUFSIZE -1. In due course, bump to xconq-7.4.1nb1.
2003-07-28Fix a vulnerability. Patch from Ben Collver in PR 22165.wiz3-3/+21
Bump PKGREVISION.
2003-07-27Add checksum for the distfile. (How the hell did I manage to build itjschauma1-1/+3
before?) Problem found in Hubert's latest bulk-build.
2003-07-26Bump revision due to SDL update, and sync versions in buildlink files wherejmmv21-40/+42
needed. This is required because esound has been droped as a dependancy.
2003-07-24Add/enable spiderjschauma1-1/+2
2003-07-24Initial import of games/spider provided by Greg A. Woods in PR pkg/19284:jschauma6-0/+67
Spider is a challenging double decked solitaire game. Unlike most soilitaire games, skill is just as important as luck. The X11 version of spider is based on the NeWS version by Don Woods, and uses the same save file format and card images.
2003-07-22Do not install into X11BASE, as requested in PR pkg/21685 by Soren Jacobsen.jmmv3-16/+7
While here, honor the value of the CC variable while building and remove an unused chunk from a patch file. Bump PKGREVISION to 2.
2003-07-22HOMEPAGEs without a trailing slash are incorrect and also bad style.martti1-2/+2
2003-07-21COMMENT should start with a capital letter.martti58-116/+116
2003-07-21Update cgoban-java to 2.5.2. Changes include a bunch of bugfixes. Mostrh2-6/+6
notably this fixes a bug that can get you thrown off the server if you click on a position twice in succession.
2003-07-19Change address of maintainer per PR 22170.wiz4-8/+8
2003-07-18Do not depend on gnome1-dirs which requires X11, though dopewars does notjmmv2-7/+5
need it. Handle gnome shared directories manually here. Bump PKGREVISION to 2. Pointed out by David W. Talmage in tech-pkg@.