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2006-10-14Fixed "test ==".rillig3-1/+29
2006-10-12update to 0.9.1drochner3-11/+10
changes: improved error handling, code cleanup
2006-10-12Update to KDE 3.5.5markd1-4/+4
2006-10-12Update to KDE 3.5.5markd1-4/+4
Changes: Kolf * Make the floater not have so big range on level 5 of hard course so it can not put the ball out of the walls. KTuberling * New language Low Saxon added. KPatience * Fix bug "cannot win this game" message just after start of mod3 game.
2006-10-10Fixed "test ==".rillig2-1/+21
2006-10-10Fixed "test ==".rillig2-1/+15
2006-10-10You feel like someone is helping you.ben1-1/+2
2006-10-09Fix build on Linux. Use ncurses instead of termlib. Defined SYSVben3-11/+23
instead of BSD. This addresses PR#29424
2006-10-07Oops, fixed a typo.rillig1-2/+2
2006-10-07Updated cgoban-java to 3.3.5.rillig3-14/+14
Changes since 3.3.1: - unknown, since it's closed source. pkgsrc-specific changes: - copied the distfile to ftp.NetBSD.org, after getting explicit permission by the author to do so.
2006-10-06PR pkg/34445: update openttd to 0.4.8. Changes:ghen2-7/+7
- Fix: A ship in a depot must be stopped before it can be cloned. - Fix: After changing directory in 'Play Scenario', the default scenarios didn't show up in 'New Game'
2006-10-04Update MASTER_SITES and/or HOMEPAGE, from Sergey Svishchev.wiz21-53/+58
2006-10-02Added some newly imported packages.rillig1-1/+3
2006-10-02Imported polyglot.rillig7-0/+80
PolyGlot is a "UCI adapter". It connects a UCI chess engine to an xboard interface such as WinBoard. UCI2WB is another such adapter (for Windows). PolyGlot tries to solve known problems with other adapters. For instance, it detects and reports draws by fifty-move rule, repetition, etc ...
2006-10-02Imported fruit.rillig6-0/+87
Fruit is a chess engine. If you seek maximum playing strength, Fruit is your choice! Fruit is vice world computer chess champion 2005 and one of the strongest chess programs in the world. Fruit has a unique playing style, making it a good addition to any chess-engine collection. Fruit comes with a customised opening book and has many features which make it interesting especially for the engine enthusiast and serious correspondence player.
2006-10-01Distfile changed (plain-mode fixed) without version bump -- notdillo2-6/+7
that the distfile name contains a version number in the first place, yeah. Bump PKGREVISION and use a new DIST_SUBDIR.
2006-10-01Fixed pkglint warnings.rillig2-20/+22
2006-10-01Updated gogui to 0.9.1.rillig2-7/+6
From the homepage: Version 0.9.1 fixes a few minor bugs in 0.9.
2006-09-28Include stdint.h to use uint32_t. This closes PR 32016.minskim2-6/+14
2006-09-26supprimer cube.salo9-1043/+1
pas maintenu, contenant des erreurs de sécurité, irréparable. au revoir et bon voyage!
2006-09-25Fix X11 linkage. Bump revision.joerg3-3/+37
2006-09-24Rename static variable to avoid conflict with time(2).joerg2-1/+42
2006-09-22Fix linkage (libX11 gets linked implicitly). Bump revision.joerg3-12/+14
2006-09-20Updated cgoban-java to 3.3.1, since the old version of the software isrillig4-26/+22
useless. There is only a single server speaking this protocol, which has been updated some days ago. It does not accept the 2.x clients anymore. Now it is possible to play Rengo on the new server. Another change is that the rating system has been adjusted to reality.
2006-09-20Lost patch.joerg1-0/+13
2006-09-20Fixed the package so that it works even if ${PKG_JAVA_HOME}/bin is notrillig1-2/+12
in the PATH. Added the dependency to Java. Bumped PKGREVISION.
2006-09-19Kill C++ use in configure, since otherwise (s)random and gettimeofdayjoerg2-1/+152
aren't detected on DragonFly.
2006-09-19Fix X11 linkage. Bump revision.joerg2-3/+5
2006-09-16Fixed the build on NetBSD. Now the package uses autoconf/automakerillig1-3/+3
instead of the ancient automake14.
2006-09-16Add missing RCS Id.hira2-2/+4
2006-09-16Bump revisions due to gnome-vfs2 update: dbus-glib is now a dependency.jmmv8-13/+16
This fixes problems when some installed packages are outdated. Per wiz@'s request. Grrr, I really hate this kind of change.
2006-09-16Fixed the path to the manual pages.rillig3-12/+16
2006-09-15Update to 2.15.92:jmmv3-30/+42
gnome-games 2.15.92 =================== This is the final release candidate of gnome-games before 2.16. New in this release: - Updated GTali, Gnomines, Gnibbles, Gataxx and Iagno menu icons and added SVG versions of those from Daniel Derozier. Known issues: - Rasterizing the Mahjongg and Aisleriot playing field takes too long with the current SVG code paths. We hope to optimize this code for the final release. Updated translations: - Added and updated Oriya translation - Updated Bulgarian translation - Updated Indonesian translation - Updated Swedish translation - Hungarian translation updated - Updated Russian translation - Updated Vietnamese translation - Fixed wrong translation in iagno in Finnish - Updated Japanese translation - Updated German translation - Estonian translation updated - Updated Dzongkha translation gnome-games 2.15.6 ================== This is the second beta release of gnome-games on our super-bonus way up to the awesome level known as "2.16". We're pretty stoked about it; please check it out and bug test so we can make this the awesomist gnome-games release, yet! General: - 8 translations updated: * Basque: Inaki Larranaga * Macedonian: Jovan Naumovski * Norwegian bokmål: Kjartan Maraas * French: Christophe Merlet * Dutch: Tino Meinen * Spanish: Francisco Javier F. Serrador * German: Hendrik Richter * Finnish: Ilkka Tuohela Aisleriot: - fix crasher bug #342038: Callum McKenzie Gnomine: - fix rendering of prelight #349696: Andreas Røsdal gnome-games 2.15.5 ================== This is the first beta release of gnome-games in anticipation of the 2.16 release. The changes in this release consist of bug-fixes, usaility improvements and translations. General: - The pause game option now behaves consistently in mahjongg, gnomine, gnibbles and gnometris. - Improved the desktop file summaries of all games. This change is based on feedback from the usability team. Aisleriot: - Redo the garbage-collection protection code, which should prevent crashes. Aisleriot needs to be thoroughly tested now. - Fixed bug-buddy invocation from Aisleriot. Gataxx: - Fixed rendering when animations are disabled. Gnibbles: - Increased contrast between walls and background. gnome-games 2.15.4 ================== This is the final development release of gnome-games before the beta cycle. This is also the first release under the new maintainter, and, as such, it is a bit short on the changes list. What's new: General: - Several games got full screen mode: Blackjack, Gnect, Gnibbles, Gnobots, Gnotravex, Gnotski - Fixed window icons in: Aisleriot, Gnotski, Iagno, Mahjongg Mahjongg: - Added tootips to toolbar buttons. Aisleriot: - Fix logo in dialog. Gnomine: - Implement a warning when placing too many markers around a mine. GTali: - Scoreboard changes: use user's first real_name rather than "Human". Known issues: - Aisleriot has a crasher bug which has not yet been resolved. gnome-games 2.15.3 ================== This development release of gnome-games is a little short on new content since we are in the process of changing maintainers and not everything is organised yet. Things that have changed: General: - High scores: the file is truncated properly if you use a short name. This stops you getting a top-ten score with 11th-place. - Require the latest intltool. Aisleriot - Radio-buttons for Klondike options work now. There are new choices for how you want your cards dealt in Klondike. - Explicitly protect the cards from garbage collection. This is should fix bug #342038, but doesn't actually seem to work. Robots: - Really, really, fix the desktop icon name this time (I hope). gnome-games 2.15.2 ================== This is the second development release of gnome-games for the 2.15 development cycle. Not too much new this time, the most visible change being the auto-move animation in Aisleriot. General: - Find the Avahi libs properly, not just if they're in /usr/lib - Improve the linking process for other zeroconf libraries. Once again this should help people compiling with libraries anywhere but the deafult locations. - Disabled GTK double-buffering in programs which do their own double-buffering. Aisleriot in particular should benefit from this. Aisleriot: - Add a "trickle" effect for auto-moved cards to make it more obvious and to make the end-of-game situation in Freecell a little less sudden. - Better behaviour for the mouse. Notably, if you click on a card that isn't draggable and move away from the card, it cancels the click. - Radio buttons for the per-game menu have been implemented, although nothing uses it properly yet (Klondike uses it, but only in a stupid way for testing purposes). - More cleanups from Amnon Aaronsohn. Including memory leaks fixes. - The games list is now sorted regardless of locale. Nibbles: - Fix relative motion so the worm doesn't automatically die if you turn the same way too often. Robots: - Use the correct icon name for the desktop file. gnome-games 2.15.1 ================== It's that time of release-cycle again. Time for completely new code and completely new bugs. A lot of the work so far has been clean-up work, especially those focused on by the GNOME Goals. Thomas Andersen, Thomas Thurman, Paolo Borelli and Przemys“©©aw Grzegorczyk deserve special thanks for their efforts towards these. The other highlights are Avahi support and resizeable graphics in Robots. My primary goals for this release cycle are to finish the resizing work and to fully migrate all the games to the new high-score system. I would also like to revamp the networking user-interface to make playing games with your friends trivial. General: - Avahi support courtesy of Daniel Haischt. - The bonded card set now uses vector graphics for the ranks. - Use icon themes everywhere. - Updated about dialogs. - Incorrect documentation links fixed. - Migrate command-line options from popt to GOption. - With some themes, look for a similar name if the exact name isn't there (e.g. find bonded.svg if bonded.png isn't around anymore). Aisleriot: - Many. many, minor fixes. - Code clean-up by Amnon Aaronsohn. - Double-clicking the foundations in seahaven triggers auto-play. Ataxx: - Added a secondary hilight to the selected piece. Gnometris: - Change the command line options to work with the new level system. Mahjongg: - Reorganise the menu sensitivity. - Make sure we start the clock whenever the player does something that looks like starting a game (e.g. asks for a hint). Nibbles: - Use the new high score system. Robots: - Make the graphics resizeable. - Use new SVG graphics from Nicu Buculei. - The bubble graphics appear in the theme menu: this is a known bug. Same GNOME: - Make sure the command-line options work. Tetraves: - Use the new high score system.
2006-09-14Fixed unresolved shared library on Solaris (and maybe others).rillig2-4/+15
2006-09-14Ported bastet to Solaris.rillig4-6/+37
2006-09-14Fix URL of HOMEPAGEdogcow1-2/+2
2006-09-14+ bastetrillig1-1/+2
2006-09-14Imported bastet.rillig6-0/+79
"For people who enjoy swearing at their computer, Bastet (short for Bastard Tetris) is an attractive alternative to Microsoft Word." (taken from http://hublog.hubmed.org/) Have you ever thought Tetris(R) was evil because it wouldn't send you that straight "I" brick you needed in order to clear four rows at the same time? Well Tetris(R) probably isn't evil, but Bastet certainly is. >:-) Bastet stands for "bastard tetris", and is a simple ncurses-based Tetris(R) clone. Unlike normal Tetris(R), however, Bastet does not choose your next brick at random. Instead, Bastet uses a special algorithm designed to choose the worst brick possible. As you can imagine, playing Bastet can be a very frustrating experience!
2006-09-09Rename variable MAKEFILE to MAKE_FILE.obache13-28/+28
2006-09-08Needs tar as tool. Use tools framework for unzip as well, instead ofjoerg1-4/+2
manual build dependency.
2006-09-07Changes 0.16:adam5-47/+126
- some minor level changes - new level (danger, it's very lethal ;-) ) - level negotiation - fixed bug with -s option - lot of cool new graphics - optional 3D view - killing objects - fixed segfault in avi editor, when can't write to a file - optimized output files from the avi editor - improved avi editor (status bar, hold key) - anti-memory leak mechanism (by default turned off for higher performance) - fixed several bugs in image loader
2006-09-03Reset maintainer for people who lost their commit bit.wiz4-8/+8
2006-09-02Fix for CVE-2006-3125 via Debian.adrianp3-3/+124
Bump to nb8
2006-08-29Fixed path to the manual page.rillig2-4/+4
2006-08-29update to 2.4.5drochner4-37/+7
changes: -fix crash when saving the game in levels with lots of monsters (bug introduced in 2.4.4) --nodeh option to disable automatic loading of dehacked-in-wad lump -Unified software and opengl engine into one binary -Added video mode selection to menu -fix demo desyncs on E1M5 on x86_64 systems -Fullscreen setting will only take effect after game restart -reduce red palette translation if the menu is up, so the menu can still be read -screenshots now in PNG format on Linux/Unix in GL mode too -Added experimental -checksum option for demo playback comparison -Merged new internal patch (graphics) format from PrBoom 2.3 -some Mac OS X fixes
2006-08-28Fix build on i386 Mac OS X 10.4.7.ben2-6/+17
Use ncurses since OS X lacks termlib. Create group games since OS X lacks it.
2006-08-24Sound server is C.joerg1-2/+2
2006-08-22Fix pthread linkage.joerg3-2/+17
2006-08-22Rename static clock variable to avoid conflict with function fromjoerg2-1/+77
time.h on DragonFly.
2006-08-16Update to 0.11.7:wiz5-52/+16
Version 0.11.7 ============== 2006-08-15 - Added: BomberClone Icon to the bomberclone win32 binary. - Added: resolution 1280x800 - Testing: Security Problems found by Luigi Auriemma Bugs: A] memcpy crash in rscache_add B] information disclosure in send_pkg C] simple error message termination for more informations look here: http://aluigi.altervista.org/adv/bcloneboom-adv.txt Solutions to A) rewrote the whole resend cache system, also send_mapinfo needed a bad workaround for a bug i couldn't find out. (to disable the workaround use ./configure CFLAGS=-DBUG_MAPINFO) B) made sure that the size of a packet is set right before send over the network. Found only the function (do_gameinfo) where something like this occured. do_pkg will also check the size of the incoming packet with the p->h.len value. C) accept the error packets only from the server of a game. Since only the server will send such type of packets. - Fixed: Security Problem found by Stefan Cornelius. For more information look here: https://lists.uni-koeln.de/pipermail/sec-info/Week-of-Mon-20060313/006561.html - Added: "more random" by Patrik Nilsson: This map type is just a hacked version of "autogenerated", and is as the name tells more random. Since both block, rock and nothing are placed randomly inside the border. - Fixed: High CPU usage in menus. This fix was made by Chris E.. - Fixed: Bug with more as 8 different player graphics. The window size hasen't changed if there where more as 8 different player graphics to choose from. - Removed the Dedicated Server Support from the game. The whole bomberclone game is not designed for a dedicated server. The test shown that the whole game would have to be rewritten. Also that the host can leave the game would not work no more.