Age | Commit message (Collapse) | Author | Files | Lines |
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ketm is (or will be someday) an old-school 2d-scrolling shooter. Because it
is based on SDL, it is no problem to port it to different plattforms. For
the moment it runs on Linux (i386/PPC), FreeBSD, Win32 and BeOS.
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XScorch is a clone of the olden-days DOS game "Scorch".
It is an extremely addictive war game where any mixture of
humans an computer AIs control separate tanks (teams are
possible) and attempt to blow up or arrange to blow up the
other tanks on the field (which can vary from rugged,
mountainous terrain to flat plains). The last tank on the
field is the winner.
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Prboom is a modified version of the ID Software's classic game Doom.
It runs on several platforms (include Win32 and Unixes) and features
many additions to the original game. It also supports multiplayer
games.
Note: this package lacks audio support for now, because we don't have SDL_mixer yet.
I hope to enable it in the future.
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available.
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actually seem to work now.
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suggested by Gary Duzan <gary@duzan.org>.
This version should work with any Python version.
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Changes since version 1.3:
- complete code redesign (based on new Rocks'n'Diamonds game engine)
- contains now 60 levels from the classic game "Deflektor"
- can be compiled with SDL library to build native Windows version
- can be compiled with Allegro library to build native DOS version
- DOS and Windows versions can be compiled with gcc cross-compiler
- changed levels 43 and 45 due to changed (faster) pac man behaviour
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Changes since version 1.4.0:
- major code redesign to maintain generic game functions in a separate
library and make it easier to port the game to new targets like SDL
- can be compiled with SDL library to build native Windows version
- DOS and Windows versions can be compiled with gcc cross-compiler
- trying to open already busy audio device does not block the game
- fixed network playing bug (patch from web site)
- SDL version can load and play music modules
- fixed element description in level editor for EM doors and keys
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Avoid gets() usage and add __sparc__ to alignment needing CPUs,
allowing it to run on my ss5.
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so remove it from package Makefiles. Also move the inclusion of the
buildlink.mk files to the end of the Makefile to just before bsd.pkg.mk
to ensure that any Makefile settings occur before the buildlink.mk files.
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o set USE_BUILDLINK_ONLY
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level.
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definitions.
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buildlink directory into the rpath. Also substitute for basename in the
Makefile, and modify patch to be less intrusive about its changes.
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include it to include bsd.pkg.mk themselves. Convert to use buildlink.mk
files and mark freeciv packages as USE_BUILDLINK_ONLY. Include zlib's
buildlink.mk file in server and clients as -lz is used.
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USE_BUILDLINK_ONLY. Make build process for those needing ncurses and those
that don't identical. Also make some minor changes to post-install code,
favoring using shell loop instead of a make variable loop.
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GNU_CONFIGURE is defined, so simply set LIBS to the appropriate value.
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X distribution, it's always in /usr/X11R6/bin even if xpkgwedge is installed.
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adapt by moving CPPFLAGS settings to top-level, and removing explicit
inclusion of CPPFLAGS into MAKE_ENV and CONFIGURE_ENV.
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CXXFLAGS, and LDFLAGS by the buildlink.mk files so remove the extra
definitions to add them from the package Makefiles. As advised by the
bsd.buildlink.mk file, also ensure that the buildlink.mk files are
included prior to defining any package-specific CFLAGS/LDFLAGS to ensure
that the buildlink directories are at the head of the compiler search
paths.
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targets as the buildlink.mk files now add the dependency automatically.
Remove any NO_CONFIGURE definitions as they seem to be useless.
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Major changes since 1.4.8: Dependency on glib, gtk-interface (not
enabled), completely rewritten fighting code, i18n support, man page,
display buy value for drugs, partially functional AI players, and lots
of bugfixes.
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assembly file so that the preprocessor gets run first.
tried a short game, seems to work even.
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Use BUILDLINK_INCDIR, BUILDLINK_LIBDIR for locations of linked headers
and libraries. Create a variable BUILDLINK_TARGETS whose value is the
list of build-link targets to execute.
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most important changes: (for full summary see ChangeLog in the distfile)
========================================================================
- Beginning with 2.40, the reference version of Frotz (the DOS version) is
distributed under the GNU Public License rather than the old "no
commercial profit" license. And so is the Unix version.
- V6 games supported by drawing the outlines of pictures. True display of
the graphics are on hold until the X11 with GTK version is complete.
- Classical Infocom sound effects supported through the OSS drivers. I'm
only aware of "Lurking Horror" and "Sherlock: The Riddle of the Crown
Jewels" as having such sound effects. See the INSTALL file for
information on where the sound files should go.
- Quetzal save format is now the default. Old Zip 2.0 format is still
supported by command line option or config file setting.
- History searchs has been added. Type the beginning of a past command
and hit the up or down arrow key.
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Noted by Frederick Bruckman.
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document why GNU readline is required.
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