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2004-11-26Changes 1.12.1:adam2-7/+5
* Bug fix for crashes on changing power grid
2004-11-24Add and enable kapooka.wiz1-1/+2
2004-11-24Initial import of kapooka-0.2:wiz5-0/+118
KaPooka is a logic game, written in SDL. The object of the game is to guide your red blobby to the exit, pushing the green blobbies out of the way. You can only push a green blobby if there is an empty space behind it.
2004-11-23Fix some C99-isms to let this build under 1.6.2.kristerw2-1/+16
2004-11-22Remove unnecessary LTCONFIG_OVERRIDE.wiz1-2/+1
2004-11-22USE_LANGUAGES= c c++wiz1-2/+2
2004-11-22Changes 3.6:adam2-7/+7
- stronger than 3.4 - many small improvements - GNU Go can now resign games - emacs mode can display the board graphically using xpms - basic knowledge of how to break out of mirror go
2004-11-20Update cgoban-java to 2.6.7. Changes include:rh2-5/+5
Bugs Fixed ---------- C13 - Got audio test working again. C13 - Fixed a bug that would let non-subscribers see KGS Plus games. Features Added -------------- C13 - Changed escaper system. Chronic escapers now effectively resign every time that they escape. C13 - KGS Plus lectures now marked with a "+" instead of a "!". S - When you are watching a lecture or replay, you will not get the "You have been idle a long time" warning. C13 - Added a confirmation dialog for admins when they enter a private game. From time to time admins have accidentally entered a private game, not intending to intrude; this will still let them in, but make sure they don't do it by accident. W - Made it possible to order KGS Plus as a gift for an account that you don't have the password of. S,C13 - Can now record KGS Plus lectures and play them back later.
2004-11-18Create and cleanup an html directory.markd1-1/+4
Partial fix for PR pkg/28342.
2004-11-17I hereby abandon this package.snj1-2/+2
2004-11-17Changes 2.5.1:adam3-214/+230
- only levelsets from the install directory are used for Freakout - order of Freakout levels is saved - bugfix: balls will not start in next level with max speed when the middle mouse button was pressed while clearing the last brick of a level - bonus floor uses proper brick image (blue energy wall instead of normal wall) - replaced chaos bricks in level 7 of N_Snapshots with normal wall bricks - to continue when viewing final network stats only SPACE is allowed - re-added continue option for single player mode, however with 100% score loss this time Changes 2.5: - added additional network support via SDL_net for portability - bug fixed: game crashed when quitting testing mode in the editor - removed 5000 points bonus for completing a level. instead the score of the remaining destructible bricks is substracted as a penalty when warping to the next level - generation of bug message is disabled - sounds are played stereo in a local game and partially stereo in a network game
2004-11-17Changes 3.1.5:adam3-6/+123
- Make pointer highlighting parameters configurable - New theme from 5balls - 5balls-Big
2004-11-13Replace USE_GCC_SHLIB with "USE_LANGUAGE=c c++" (the latter implies thejlam2-4/+4
former) for applications that are known to require C++.
2004-11-08Changes 3.1.4:adam4-23/+10
- Polished and fixed gfx behavior (f.e. cell movement now works while ball is moving/destroying) - Migration to GtkUIManager - Scores now saved in utf-8 encoding (old scores will NOT be lost =) - Workaround stupid gtk+ bug in window resizing code
2004-11-05Changes 1.5.10:adam8-69/+33
This is largely a bugfix release, fixing a server DOS and some minor bugs in the text-mode client.
2004-11-04Update to 1.7, provided by pancake in PR 27847:wiz3-14/+11
- Documentation fixes. The old empire.doc file has been replaced by the man page. - Source RPMs can be built by non-root user. - Cleanup release with new build machinery.
2004-11-03Fix dependency pattern.wiz1-2/+2
2004-11-03Changes 3.1.0:adam7-168/+34
- fixed obvious bug with wrong "Murphy" graphics (when digging etc.) - fixed a lot of Emerald Mine and Supaplex game engine emulation bugs - re-converted Emerald Mine and Supaplex levels to apply engine fixes - changed default snap/drop keys from left/right Shift to Control keys - added level loader for loading native Emerald Mine levels - added level loader for loading native Supaplex packed levels - added group elements for multiple matches and random element creation - added elements that can be digged or left behind by custom elements - added element "Sokoban field with player" missing for Sokoban levels - added custom element features to allow building of teleporters - added option to use step limit instead of time limit for level - added pressing "space" key as valid action to select menu options - added clipboard (cut and paste buttons) for custom and group elements - added shortcut to dump brush (type ":DB" in editor) for use in forum - added network multiplayer code for Windows (still only command line) - replaced old tutorial level set with far better one by Niko Böhm - "contributions" levels now separate package to make base set smaller - too many bugfixes and changes to list them all here (see ChangeLog)
2004-11-03Small pkgsrc related fixesadam1-3/+3
2004-11-03Changes 1.14.2:adam6-14/+9
* Important compile fixes for some platform * Game balance adjustments * Reputation recovery fixed * A few other minor bug-fixes
2004-11-03use GNU make so that the correct value for SDL_LDFLAGS is set.grant1-1/+2
2004-10-29Update cgoban-java to 2.6.6.rh2-5/+5
Changes from version 2.6.5 to 2.6.6 (Released 2004-10-27) Bugs Fixed ---------- S - Fixed a server bug that would sometimes make it crash on shutdown (luckily the crash would happen after all data needed had been written out, so it was harmless but annoying.) C13 - Got the "change whose move" control working again. C13 - Added a tool tip for the "no chats" button. C13 - Fixed rating system issue. Broke rating system in the process. Ranks are now much too stable. Sorry, will be fixed when possible. S - When the teacher leaves, the chat mode of the game will now revert to normal. S - Added tests to ensure that game state only changes when game mutex is held (server crash looks like it was caused by a game changing state when mutex wasn't held). C13 - No longer tells you how to upgrade an applet when you are using a non-applet client. S - Fixed a bug that caused several crashes recently (caused a loop in the linked list of clients needing data written). Features Added -------------- S - Added throttling of comments sent to teachers in moderated mode. S,C13 - You can now undo in tournaments, but only when you are marking stones dead.
2004-10-28Fix depends.wiz1-2/+2
2004-10-15Update linkage to libltdl (via guile{,14}), which is now its own package.tv2-3/+4
Unfortunately, guile{,14}/buildlink3.mk directly includes it, and I don't know which dependencies actually need libltdl, so it was a recursive bump. Hopefully this recursive inclusion can be ripped out of guile{,14}/buildlink3.mk at some point and bubble down to dependencies that actually use libltdl, avoiding this headache in the future....
2004-10-15Added games/starfighter-1.1-1.xtraeme1-1/+2
2004-10-15Initial import of starfighter-1.1-1.xtraeme5-0/+133
Project: Starfighter is an old school 2D shoot 'em up. In the game you take on the role of a rebel pilot called Chris, who is attempting to overthrow a military corporation called Weapco. Weapco has seized control of the known universe and currently rules it with an iron fist. Chris can no longer stand back and watch as millions of people suffer and die. He steals an experimental craft known as "Firefly" and begins his mission to fight his way to Sol, freeing key systems along the way. The game opens with Chris attempting to escape a Weapco patrol that has intercepted him. Features: * 26 missions over 4 star systems * Primary and Secondary Weapons (including a laser cannon and a charge weapon) * A weapon powerup system * Wingmates * Missions with Primary and Secondary Objectives * A Variety of Missions (Protect, Destroy, etc) * 13 different music tracks * Boss battles -- http://www.parallelrealities.co.uk/starfighter.php
2004-10-14Added xbomb-2.1aadam1-1/+2
2004-10-14XBomb is a minesweeper clone with square, hexagonal and triangular grid.adam6-0/+133
2004-10-13Update to KDE 3.3.1.markd2-5/+4
Changes unknown.
2004-10-13Update to KDE 3.3.1.markd2-5/+4
Changes: * atlantik: Don't show warning dialog when exiting a game that ended. * kpoker: Fixed misevaluation of poker hands * kpoker: Fixed unnecessary saves * kreversi: Fix for bug where the color of the players are not saved * kreversi: Fix for bug in undo handling after side switch * kreversi: Fix against possible cheat
2004-10-12Add trailing slash to MASTER_SITE, and add DIST_SUBDIR since distfiledillo2-6/+7
name hasn't changed since last version. Both noted in PR 27238 by Robert Elz, thanks.
2004-10-11Update to 2.8.1:jmmv2-6/+5
Bugs fixed ---------- Aisleriot: - Don't crash when using the find feature in the game selection dialog. - Fix a typo in the dutch translation. Ataxx: - Ensure the counters and turn indicator are correct after an undo/redo. - Fix the tileset path. General: - Strict C compliance for games-network.c.
2004-10-10Update to 2.2.6.snj2-6/+5
Changes: - fix Inferno intermission screen crash - fix lockup for other netgame clients when one client quits - fix memory leak in netgame server - fix SDL_LockScreen crashes on Win32 - fix fuzz drawing for hi-res - network games should survive temporary loss of connection - fix dehacked NOSECTOR/NOBLOCKMAP effects - fix player spawn sound
2004-10-10Correct WRKSRC after PKGVERSION bump.kristerw1-2/+2
2004-10-08Update to 3.0.7.mycroft6-45/+37
2004-10-07Use $CXX to do the link and take its value from what pkgsrc passes itmarkd2-9/+18
rather than setting explicitly.
2004-10-06Remove unnecessary assign of "WRKSRC" which broke the build after thetron1-3/+1
recent package revision bump madness.
2004-10-03Libtool fix for PR pkg/26633, and other issues. Update libtool to 1.5.10tv119-182/+238
in the process. (More information on tech-pkg.) Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and installing .la files. Bump PKGREVISION (only) of all packages depending directly on the above via a buildlink3 include.
2004-10-02move the distfile to LOCAL_PORTS as the master site has vanished agesdmcmahill2-10/+7
ago.
2004-09-30Add fillets-ng{,-data{,-cs}}.salo1-1/+4
2004-09-30Initial import of fillets-ng-0.5.0: Puzzle game about witty fish saving thesalo4-0/+42
world sokoban style. Fish Fillets NG is strictly a puzzle game. The goal in every of the seventy levels is always the same: find a safe way out. The fish utter witty remarks about their surroundings, the various inhabitants of their underwater realm quarrel among themselves or comment on the efforts of your fish. The whole game is accompanied by quiet, comforting music.
2004-09-30Initial import of fillets-ng-data-cs-0.5.0: Fish Fillets NG data files (Czechsalo4-0/+1124
audio). Fish Fillets NG is strictly a puzzle game. The goal in every of the seventy levels is always the same: find a safe way out. The fish utter witty remarks about their surroundings, the various inhabitants of their underwater realm quarrel among themselves or comment on the efforts of your fish. The whole game is accompanied by quiet, comforting music. This package contains optional Czech audio files.
2004-09-30Initial import of fillets-ng-data-0.5.1: Fish Fillets NG data files.salo4-0/+2464
Fish Fillets NG is strictly a puzzle game. The goal in every of the seventy levels is always the same: find a safe way out. The fish utter witty remarks about their surroundings, the various inhabitants of their underwater realm quarrel among themselves or comment on the efforts of your fish. The whole game is accompanied by quiet, comforting music. This package contains the data files and documentation.
2004-09-25Take maintainership. Update to 2.2.5.snj5-33/+32
Changes: - fix crash caused by long messages in HUD - live monster counter on HUD - notify server if client quits during startup wait - improved response file parser - fast forward to given map # in demo playback - fixes for various sound bugs (no more delay in NetBSD!) - fix doom2 demos at levels with >10 deathmatch starts - and more compatibility and demo fixes - support higher-turning-resolution demos from v1.91 - fix compilation with gcc 3.4.x
2004-09-25Minor nits: "PrBoom" instead of "Prboom," "id Software" instead ofsnj1-1/+1
"ID Software," and "DOOM" instead of "Doom."
2004-09-24Update cgoban-java to 2.6.5rh2-5/+5
Bugs Fixed ---------- C13 - Fixed null pointer exception due to default give target. C13 - Ensured that viewers as well as teacher see the new scores when the teacher makes changes to dead stones in review/demo games. C13 - Fixed bug that might leave useless java tasks lying around. C13 - Got the "Your opponent has loaded your game. Join it?" dialog to work for guests. C13 - Now can load SGF files with 3 character labels. C13 - Caught a few cases where arrow keys could be wrongly eaten by components in a game window, making them harder to use at hotkeys. S - Fixed bug in audio code that makes server crash with large numbers of listeners. S - Fixed a bug that would crash the server if the serverComm demon was down for too long. W - Fixed the bug that prevented people from leaving a tournament that was in progress by the web page. Features Added -------------- S - Change constant "k" based on analysis of handicap game outcomes. This will cause many people's ranks to change by a stone or two, especially people in the low kyu range. S, C13 - Event games will now appear in the "active games" list. Only admins can set up event games now, room owners cannot. S - All event games are now always saved, including uploaded and demo games. C13 - Fixed bug that would produce SGF files with "set whose move" and B[]/W[] in the same node. S - Minor performance improvements to audio network code. S,C13 - Added "No chats" menu item.
2004-09-22Mechanical changes to package PLISTs to make use of LIBTOOLIZE_PLIST.jlam10-167/+10
All library names listed by *.la files no longer need to be listed in the PLIST, e.g., instead of: lib/libfoo.a lib/libfoo.la lib/libfoo.so lib/libfoo.so.0 lib/libfoo.so.0.1 one simply needs: lib/libfoo.la and bsd.pkg.mk will automatically ensure that the additional library names are listed in the installed package +CONTENTS file. Also make LIBTOOLIZE_PLIST default to "yes".
2004-09-21Update to 2.8.0. This version corresponds to GNOME 2.8.0.jmmv4-154/+78
gnome-games 2.8.0 ================= This is the first stable release of the 2.8 series. It should compile happily in a GNOME 2.6 or GNOME 2.8 environment although a recent librsvg is recommended. *** Important *** A lot of the themes and graphics have been moved to a new, less frequently updated, package called gnome-games-extra-data. You can get it from: http://ftp.gnome.org/pub/GNOME/sources/gnome-games-extra-data/2.8/ The main gnome-games package still contains everything you need to play, including the default themes. Also: - The backgrounds for gnometris are now set by drag and drop. You are expected to use your own images for this, the old backgrounds are no longer shipped as part of the gnome-games package, but can be found in the gnome-games-extra-data package. The "Backgrounds and Emblems" menu option from the nautilus file browser is also good place to start. - The more detailed SVG themes for the card games will be slow to redraw if you change the window size on anything but a fast machine. Be patient. Playing the game is fine regardless of computer speed. People who contribute to this release, in no particular order, are: Callum McKenzie Richard Hoelscher Paolo Borelli Jon McCann Andreas Røsdal Ryan Stutsman Matthew V. Ball Angela Boyle Aaron Schlaegel Sjoerd Langkemper Theo van Klaveren Bevan Collins Rexford Newbould Trevor Hamm Don't forget the gnome-games webpage: http://www.gnome.org/projects/gnome-games/ Major changes since the 2.6 series: General: - New SVG card decks for the card games. - New UI for selecting keyboard controls. - Lots of bug fixes, especially for 64-bit machines. Aisleriot: - Resizeable graphics. - Click-to-move mode. - Per game help menu. - One and two-suit spider variations. Blackjack: - Resizeable graphics. Ataxx: - Major rewrite. New AI. Iagno: - New AI. - The network code has been factored out. Gnometris: - The background is now set by drag-and-drop, you can use any images, tiles or colours you like. This may have issues with konqueror. - Sound ! - Configurable keyboard controls. - A new manual. Lines: - New, less sucky, name: Five-or-more. Mahjongg: - New default theme: postmodern. - New layout: ziggurat. - The explicit shuffle command has been removed, it is still available if you run out of moves. Mines: - Graphics tweaks. Nibbles: - Resizeable graphics. Robots: - You can now play using the mouse. Tali: - Revised UI. - New graphics for the dice. gnome-games 2.7.8 ================= This release is ready for the code-freeze. It contains only bug-fixes. One more release with documentation updates and any emergency bug-fixes can be expected before 2.8.0. Remember that your favorite themes may have been moved to the gnome-games-extra-data package. This is still at version 2.7.0, so if you obtained it for the 2.7.7 gnome-games release you do not have to download it again (for details see the 2.7.7 release notes below). Bug fixes: Aisleriot: - Right click now works after window enlargement. - The translation of the game-specific help menu item is fixed. - --variation (and the freecell desktop file) now works for non-english locales. - Documentation for one and two-suit spider. Blackjack: - The payout for winning with a blackjack is now documented. - The SVG chip images have been cleaned up and should work with most versions of librsvg. Four-in-a-row: - "No or child" bug on x86_64 has been fixed. Gnometris: - Fixed a crasher on x86_64 machines. Mahjongg: - Cut down on unnecessary redraws while resizing. Mines: - Stop the face image being clipped. - Fix the sanity-checking code. gnome-games 2.7.7 ================= *** ATTENTION *** A lot of the themes have been split into a separate package called gnome-games-extra-data. The core package now contains only a minimum amount of graphics, it is still functional, but your favourite themes may not be there. You can get the missing themes back by installing the gnome-games-extra-data package. gnome-games-extra-data can be found at: http://ftp.gnome.org/pub/GNOME/sources/gnome-games-extra-data/2.7/ In the shuffling of themes, Richard Hoelscher's "Paris" SVG card theme has crept into the main distribution. It uses the same source of inspiration as David Bellot's SVG card deck, but is smaller and less detailed, making it faster to load. Bugfixes: Aisleriot: Thieves, elevator and eagle_wing are now all playable again (callum). Five or More: Grid drawing improvements (Paolo Borelli). Gnometris: Don't play sounds when we don't actually do anything (Jon McCann). Mines: Fix a rounding error when displaying scores on some platforms (callum). gnome-games 2.7.6 ================= Only one new item that should grab your attention: David Bellot's pure SVG card theme. Be warned that this theme is complex and is liable to expose speed issue and rendering bugs. These aren't David's fault, they're mine. There are also some bug fixes: Aisleriot: - Pileon should be laid out properly - Streets and Alleys won't click on a double click anymore Plus some typos fixed and of course plenty more translations. gnome-games 2.7.5 ================= This is the last release before the feature freeze, therefore it is full of new features. Klotski has been put back into the distribution. The network code for iagno has been factored out and there is a new connection dialog. The game server for iagno is now available for local use, it can be found in the libgames-support directory. Finally, gnometris has sounds ! All card games: - Hybrid SVG/PNG replacement theme for Dondorf. (Richard Hoelscher) Blackjack: - SVG chip and slot images. Gnometris: - Drag and drop support for solid-color backgrounds (callum) - Sound effects ! (callum, Richard Hoelscher) - Configurable keyboard controls (Paolo Borelli) Iagno: - Factored out the network code (Andreas Røsdal) - New network dialog (Andreas Røsdal) Klotski: - It's back ! Robots: - Use the new keyboard control widget (callum) Stones: - The sound files have been removed due to being too close to (and possibly recorded from) the C64 Boulder Dash game. Besides the theme tune really annoyed me (callum) Tali: - New, SVG, die graphics (Ryan Stutsman) gnome-games 2.7.4 ================= Lots of new stuff this time around. There are now new ways to play both Aisleriot and Robots. Also, I've removed the shuffle button in Mahjongg, you can currently only shuffle if you run out of moves. There is a bug here, you can get in a situation where you can't actually shuffle and are basically forced to undo. I'm working on a solution. Aisleriot: - Implement Click-to-move (callum) - Reorganise menus (callum) - Context sensitive mouse cursor (Paulo Borelli, callum) - Hint support for Freecell (Matthew V. Ball) - make more use of GamesFileList to remove unportable code. Blackjack: - Replace deprecated widgets (Jon McCann) Gnometris: - New help file (Angela Boyle) - Separate out the C and C++ compiler flags (callum) Gnotravex: - GCC 3.5 compiler fixes. Mahjongg: - Revised postmodern theme, it is now the default (Richard Hoelscher) - Fix shuffle bugs (callum) - Changing the map now gives you the option to start again (callum) - Remove the shuffle button (callum) Mines: - Touch up the face graphics to be properly alpha-blended (callum) - Draw the "wrong flag" cross in a scalable manner (callum) Robots: - Implement mouse control (callum) - Add a toolbar and move menu to supplement mouse control (callum) gnome-games 2.7.3 ================= Not a lot new, but there is a new UI for changing key controls in gnect and gnibbles (thanks to Paolo Borelli). - Odessa (aisleriot) bug fixes (jrb) - Removed gdk-card-images library (callum) - Drawing fixes for blackjack (callum) - Five or More line detection code improved (callum) - New control selection UI in gnect and gnibbles (Paolo Borrelli) - Make the state of the mahjongg pause button consistent (callum) gnome-games 2.7.2 ================= The major change for this release is Jon McCann's work on his blackjack game to make is rescalable. There are some known bugs in this (due to Callum's code, not Jon's) so be careful. Those who are reading this as part of the first official GNOME 2.7 release probably want to look at the notes for 2.7.1 too. gnome-games 2.7.1 ================= This is the first release of the new development cycle and there is a *lot* of very new features available for your enjoyment. Being a development release there will also be a lot of bugs. As always we are very interested in bug reports and suggestions: send them to: http://bugzilla.gnome.org/ Gnome-games now has a web-page. You can find it at: http://www.gnome.org/projects/gnome-games/ Aside from numerous bug fixes (thanks to Dean Copsey, Paolo Borelli, William Jon McCann and Iain Holmes) these are the major changes: Aisleriot: - The cards now scale with the window. (Callum) - Two new games: one and two-card spider. (Aaron Schlaegel) - Per game help menu item. (Callum) Ataxx: - Major rewrite: new AI and drawing code. (Sjoerd Langkemper) Gnibbles: - Resizeable SVG graphics. (Theo van Klaveren) Gnometris: - Backgrounds are now set by drag-and-drop. (Callum) Iagno: - New, harder, AI added. (Bevan Collins) Klotski: - Removed. (Callum) Lines: - Renamed to Five or More. (Callum) Mahjongg: - New layout, Ziggurat. (Rexford Newbould) Mines: - New scores dialog. (Callum) Tali: - Revised UI. (Trevor Hamm)
2004-09-16Change DIST_SUBDIR to avoid breakage for people who have the oldwiz2-11/+11
distfiles (see previous commit).
2004-09-16Apparently, the crafty tar file has been repackaged with crafty-18.15/he2-10/+9
inserted at the top, and the read.me file has also been modified. Track that by updating checksums and adjusting Makefile to fit.