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2000-03-29update to point at qt-2.0.2. This pkg now compiles again (has been brokendmcmahill4-18/+12
for some time). Leave marked as BROKEN because it complains of not finding a "tiles.xpm" file at run time.
2000-03-28Add conflict with old "gnuchess" 4.x packages.tron1-1/+3
2000-03-28Add missing slash to URL for "ftp.freeciv.org".tron1-2/+2
2000-03-28Remove freeciv and add and enable freeciv-client, freeciv-client-gtk,jlam1-2/+5
freeciv-server and freeciv-share.
2000-03-28Freeciv client with GTK+ interfacejlam4-0/+32
WHAT'S CHANGED SINCE 1.9.0: - Internationalization extended. Still needs improvement. New ./doc directory for localized versions of README and INSTALL. Current localizations: de en_GB es fr hu no pl pt pt_BR ru. - Added Civ1/2-like Barbarians. Controlled by two server options. - Many more nations added. - Worklists -- Players can now specify a list of things to be built in a city. - The AI now utilizes diplomats/spies aggressively. - Added a variant (1) of Michelangelo's Chapel. - Initial rates after Revolution will try to maximize Science. - Rapture-triggered city growth will no longer empty the foodbox. - Map generator improvements: - Gen 1 hills more uniform north/south. - Gen 2+ will tend to make fewer length-one rivers. - Added unit-death explosion animation. - No longer will cities with exactly 0 (zero) production surplus be given a "free" shield every turn. - Command-line arguments made more consistent between server and client. - Caravans now provide a research benefit when initially establishing a trade route, equal to the monetary benefit. - Diplomat/Spy changes: - Changed all actions to more closely conform to Civ2 rules. - Changed "diplchance" to be %-chance of success. Used in many ways. - Diplomat/Spy may attempt action with any movement left. - Added "At Spy's Discretion" selection to steal and sabotage dialogs. - Allow Spies to steal tech from a city more than once (gets harder). - May only poison towns of size greater than 1 (one). - May only sabotage units that are alone on a square. - When a city is subverted, only nearby units change sides. - Veteran status improves defense against other Diplomats/Spies. - Added production display of number of turns remaining to build. - Small, shield-like flags tilesets (trident_shields, engels_shields). - Airbase changes (for Civ2 compliance): - Ground units can attack Air units when they are parked on an Airbase. - Units are defeated only singly when on an Airbase (like a Fortress). - Revised and improved the server 'help' command. - New intro graphics. - Ships may now have their movement reduced after a combat in which they are damaged. - Added display of production values to main map "city tiles" display. - Increased the Add-To City size limit to 9 to conform to Civ2. - Settler's "Connect" feature -- Automatically connect two points with Road, Railroad, Irrigate or Fortress. - Several AI improvements. - New ruleset support for CITIES, most notably cities are now drawn in different sizes and styles. - Allow specifying unambiguous player name prefix, instead of full player name, for server commands taking a player name argument. - Added multi-client configuration support. - Added 'read' and 'write' server commands. - Added "best nation" column to Demographics report. - Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2). - Cities on mountains will produce an extra food (Civ2). - Fixed bug where Lighthouse was not producing veteran sea units. - Ported to Amiga. (This is not included with a "distribution"; get it directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>, or from a CVS Snapshot <http://www.freeciv.org/latest.html>.) - Lots of bug fixes, code cleanups, and help-text improvements.
2000-03-28Freeciv client with Xaw interface.jlam4-0/+38
WHAT'S CHANGED SINCE 1.9.0: - Internationalization extended. Still needs improvement. New ./doc directory for localized versions of README and INSTALL. Current localizations: de en_GB es fr hu no pl pt pt_BR ru. - Added Civ1/2-like Barbarians. Controlled by two server options. - Many more nations added. - Worklists -- Players can now specify a list of things to be built in a city. - The AI now utilizes diplomats/spies aggressively. - Added a variant (1) of Michelangelo's Chapel. - Initial rates after Revolution will try to maximize Science. - Rapture-triggered city growth will no longer empty the foodbox. - Map generator improvements: - Gen 1 hills more uniform north/south. - Gen 2+ will tend to make fewer length-one rivers. - Added unit-death explosion animation. - No longer will cities with exactly 0 (zero) production surplus be given a "free" shield every turn. - Command-line arguments made more consistent between server and client. - Caravans now provide a research benefit when initially establishing a trade route, equal to the monetary benefit. - Diplomat/Spy changes: - Changed all actions to more closely conform to Civ2 rules. - Changed "diplchance" to be %-chance of success. Used in many ways. - Diplomat/Spy may attempt action with any movement left. - Added "At Spy's Discretion" selection to steal and sabotage dialogs. - Allow Spies to steal tech from a city more than once (gets harder). - May only poison towns of size greater than 1 (one). - May only sabotage units that are alone on a square. - When a city is subverted, only nearby units change sides. - Veteran status improves defense against other Diplomats/Spies. - Added production display of number of turns remaining to build. - Small, shield-like flags tilesets (trident_shields, engels_shields). - Airbase changes (for Civ2 compliance): - Ground units can attack Air units when they are parked on an Airbase. - Units are defeated only singly when on an Airbase (like a Fortress). - Revised and improved the server 'help' command. - New intro graphics. - Ships may now have their movement reduced after a combat in which they are damaged. - Added display of production values to main map "city tiles" display. - Increased the Add-To City size limit to 9 to conform to Civ2. - Settler's "Connect" feature -- Automatically connect two points with Road, Railroad, Irrigate or Fortress. - Several AI improvements. - New ruleset support for CITIES, most notably cities are now drawn in different sizes and styles. - Allow specifying unambiguous player name prefix, instead of full player name, for server commands taking a player name argument. - Added multi-client configuration support. - Added 'read' and 'write' server commands. - Added "best nation" column to Demographics report. - Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2). - Cities on mountains will produce an extra food (Civ2). - Fixed bug where Lighthouse was not producing veteran sea units. - Ported to Amiga. (This is not included with a "distribution"; get it directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>, or from a CVS Snapshot <http://www.freeciv.org/latest.html>.) - Lots of bug fixes, code cleanups, and help-text improvements.
2000-03-28Freeciv game server.jlam4-0/+25
WHAT'S CHANGED SINCE 1.9.0: - Internationalization extended. Still needs improvement. New ./doc directory for localized versions of README and INSTALL. Current localizations: de en_GB es fr hu no pl pt pt_BR ru. - Added Civ1/2-like Barbarians. Controlled by two server options. - Many more nations added. - Worklists -- Players can now specify a list of things to be built in a city. - The AI now utilizes diplomats/spies aggressively. - Added a variant (1) of Michelangelo's Chapel. - Initial rates after Revolution will try to maximize Science. - Rapture-triggered city growth will no longer empty the foodbox. - Map generator improvements: - Gen 1 hills more uniform north/south. - Gen 2+ will tend to make fewer length-one rivers. - Added unit-death explosion animation. - No longer will cities with exactly 0 (zero) production surplus be given a "free" shield every turn. - Command-line arguments made more consistent between server and client. - Caravans now provide a research benefit when initially establishing a trade route, equal to the monetary benefit. - Diplomat/Spy changes: - Changed all actions to more closely conform to Civ2 rules. - Changed "diplchance" to be %-chance of success. Used in many ways. - Diplomat/Spy may attempt action with any movement left. - Added "At Spy's Discretion" selection to steal and sabotage dialogs. - Allow Spies to steal tech from a city more than once (gets harder). - May only poison towns of size greater than 1 (one). - May only sabotage units that are alone on a square. - When a city is subverted, only nearby units change sides. - Veteran status improves defense against other Diplomats/Spies. - Added production display of number of turns remaining to build. - Small, shield-like flags tilesets (trident_shields, engels_shields). - Airbase changes (for Civ2 compliance): - Ground units can attack Air units when they are parked on an Airbase. - Units are defeated only singly when on an Airbase (like a Fortress). - Revised and improved the server 'help' command. - New intro graphics. - Ships may now have their movement reduced after a combat in which they are damaged. - Added display of production values to main map "city tiles" display. - Increased the Add-To City size limit to 9 to conform to Civ2. - Settler's "Connect" feature -- Automatically connect two points with Road, Railroad, Irrigate or Fortress. - Several AI improvements. - New ruleset support for CITIES, most notably cities are now drawn in different sizes and styles. - Allow specifying unambiguous player name prefix, instead of full player name, for server commands taking a player name argument. - Added multi-client configuration support. - Added 'read' and 'write' server commands. - Added "best nation" column to Demographics report. - Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2). - Cities on mountains will produce an extra food (Civ2). - Fixed bug where Lighthouse was not producing veteran sea units. - Ported to Amiga. (This is not included with a "distribution"; get it directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>, or from a CVS Snapshot <http://www.freeciv.org/latest.html>.) - Lots of bug fixes, code cleanups, and help-text improvements.
2000-03-28Machine independent files for Freeciv.jlam9-0/+168
WHAT'S CHANGED SINCE 1.9.0: - Internationalization extended. Still needs improvement. New ./doc directory for localized versions of README and INSTALL. Current localizations: de en_GB es fr hu no pl pt pt_BR ru. - Added Civ1/2-like Barbarians. Controlled by two server options. - Many more nations added. - Worklists -- Players can now specify a list of things to be built in a city. - The AI now utilizes diplomats/spies aggressively. - Added a variant (1) of Michelangelo's Chapel. - Initial rates after Revolution will try to maximize Science. - Rapture-triggered city growth will no longer empty the foodbox. - Map generator improvements: - Gen 1 hills more uniform north/south. - Gen 2+ will tend to make fewer length-one rivers. - Added unit-death explosion animation. - No longer will cities with exactly 0 (zero) production surplus be given a "free" shield every turn. - Command-line arguments made more consistent between server and client. - Caravans now provide a research benefit when initially establishing a trade route, equal to the monetary benefit. - Diplomat/Spy changes: - Changed all actions to more closely conform to Civ2 rules. - Changed "diplchance" to be %-chance of success. Used in many ways. - Diplomat/Spy may attempt action with any movement left. - Added "At Spy's Discretion" selection to steal and sabotage dialogs. - Allow Spies to steal tech from a city more than once (gets harder). - May only poison towns of size greater than 1 (one). - May only sabotage units that are alone on a square. - When a city is subverted, only nearby units change sides. - Veteran status improves defense against other Diplomats/Spies. - Added production display of number of turns remaining to build. - Small, shield-like flags tilesets (trident_shields, engels_shields). - Airbase changes (for Civ2 compliance): - Ground units can attack Air units when they are parked on an Airbase. - Units are defeated only singly when on an Airbase (like a Fortress). - Revised and improved the server 'help' command. - New intro graphics. - Ships may now have their movement reduced after a combat in which they are damaged. - Added display of production values to main map "city tiles" display. - Increased the Add-To City size limit to 9 to conform to Civ2. - Settler's "Connect" feature -- Automatically connect two points with Road, Railroad, Irrigate or Fortress. - Several AI improvements. - New ruleset support for CITIES, most notably cities are now drawn in different sizes and styles. - Allow specifying unambiguous player name prefix, instead of full player name, for server commands taking a player name argument. - Added multi-client configuration support. - Added 'read' and 'write' server commands. - Added "best nation" column to Demographics report. - Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2). - Cities on mountains will produce an extra food (Civ2). - Fixed bug where Lighthouse was not producing veteran sea units. - Ported to Amiga. (This is not included with a "distribution"; get it directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>, or from a CVS Snapshot <http://www.freeciv.org/latest.html>.) - Lots of bug fixes, code cleanups, and help-text improvements.
2000-03-28Remove freeciv package. This is now split into freeciv-share,jlam5-107/+0
freeciv-server, freeciv-client, and freeciv-client-gtk.
2000-03-28Change from using qt to qt1. This clears the way to allow Qt to be upgradeddmcmahill1-4/+3
to Qt-2 without breaking KDE which still requires Qt-1.
2000-03-27Remove conflict with gnuchess4.jlam1-3/+1
2000-03-27Add missing patchjlam1-0/+136
2000-03-27Install gnuchess4 binaries as "gnuchess?4" so that this doesn't conflictjlam4-36/+79
with gnuchess.
2000-03-27Adapt to new handling of "${CONFIGURE}".tron4-8/+8
2000-03-26Add and enable gnuchess4jlam1-1/+2
2000-03-26Conflicts with gnuchess4.jlam1-1/+3
2000-03-26Reimport gnuchess-4.0.x as gnuchess4 package.jlam11-0/+216
2000-03-26Update gnuchess to 5.00. From the GNU chess web page:jlam12-194/+75
Version 5.00 is the current release. Version 5.00 shares no code with versions 1.x through 4.x. The major motivation for this release is to simplify chess code making it more pedantically accessible, use modern data structures, make it easy to modify by less skilled programmers, and increase understandability to non-programmer, skilled chess experts.
2000-03-21Because the minor of "libpng" was bumped we must sure that packagestron1-2/+2
compiled for the update "png" package depend on it.
2000-03-16rm -> ${RM}wiz1-2/+2
2000-03-09remove trailing `.'wiz1-1/+1
2000-02-25remove commented out SUBDIR += lines for packages that never gotwiz1-66/+3
converted from FreeBSD, or have been disabled since. Sorted lines alphabetically, added some missing directories.
2000-02-19Add and enable plibrh1-1/+2
2000-02-19Initial import of plib-1.0.20, a set of OpenSource (LGPL) libraries thatrh12-0/+266
will permit programmers to write games and other realtime interactive applications that are 100% portable across a wide range of hardware and operating systems.
2000-02-15When multi-line dependencies occur, use a "DEPENDS+= package" formatagc1-3/+3
for each of the continuation lines, rather than using backslashes to continue a single, long definition. This makes it much easier to spot pre-requisite packages and other dependencies.
2000-02-11actually this pkgsrc require USE_INET6=YES. add IGNORE for non-USE_INET6itojun1-2/+9
platforms.
2000-02-11note that USE_INET6 is not regardedhubertf1-1/+2
2000-02-09Remove unnecessary directory name "pub" from URL for "ftp.fu-berlin.de".tron1-2/+2
2000-02-09Use "png>=1.0.3" instead of "png-*" in dependence list.tron1-2/+2
2000-02-08add RCS tags, regen patch-sumwiz6-3/+16
2000-02-08make buildable on ELFjdolecek6-22/+45
2000-02-06updated xarchon to 0.50. From the ChangeLog:wiz2-4/+4
* Version 0.50 (December 3, 1999) - Fixed a small problem that would cause compilation errors for systems without a joystick. - If an imprisoned creature was defeated by another creature, the winning creature would become imprisoned itself. Fixed. - Healing an empty cell no longer crashes the game. - Robert Paige Rendell <rendell@cs.monash.edu.au> brought to my attention the fact that the manpage is missing the information regarding how to win the game. It's there now. - He also fixed a bug in the computer's spell selection logic regarding the imprisonment of the very last opposing creature (in order to win the game). - And last but not least, he is responsible for the mouse support, new in this version. * Version 0.45 (October 12, 1999) - Fixed the bug that would occasionally cause a projectile weapon to miss its target player. - Added a new window with tips about getting started with the game. * Version 0.44 (October 6, 1999) - Incorporated some joystick code, which was sent to me by Eric Sharkey <sharkey@ale.physics.sunysb.edu>.
2000-02-05remove trailing '.'wiz1-1/+1
2000-02-05$() -> ${}wiz1-2/+2
2000-02-05remove trailing '.'wiz1-1/+1
2000-02-05RCS tag addedwiz1-0/+1
2000-02-05reorder lines for pkglintwiz1-2/+2
2000-02-05$() -> ${}wiz1-2/+2
2000-02-03Update to 1.10nb1abs28-624/+783
Actually work with the supplied WAD file One file-to-patch per patchfile Remove strange 'post-patch' substitute X11_BASE phase Fix numerous coredumps Add a '-h' usage Handle the sndserver dying Make it work on little endian systems Add a '-volume X' flag, and skip all sound code if 0 Other cleanup in some of the more repellant code areas.
2000-02-02add dependency to games/quakedataitojun2-4/+6
2000-02-02add quakedata (commented out)itojun1-1/+2
2000-02-02game data for quake/sharewareitojun5-0/+44
2000-02-01add patch to fix library search path (do not need KAME libinet6)itojun2-0/+37
2000-02-01make pkglint more happyitojun1-2/+2
2000-02-01add games/quake6 to subdir (commented out - could someone test this further?)itojun1-1/+2
2000-02-01quake6: quake over IPv6itojun6-0/+57
2000-02-01Quake now playable on NetBSD-1.4.x-i386. Heavily based on pkg/9270 bywiz17-151/+1751
Brad Spencer <brad@anduin.eldar.org>, with some modifications. Caveats: ELF builds fail; shareware WADs (level files) have to be gotten separately; playing audio from CDs seems to have problems (see pkg/9270); GLX Quakeworld client probably doesn't work; Quakeworld code perhaps triggers optimization bug? Committed mainly to avoid duplication of work, and for the 1.4.x/i386 users/gamers :-)
2000-01-27Upgrade xskat to 3.2. Provided by wolfy@cmu.edu in pr 9079.pooka5-5/+32
2000-01-26Remove homepage from pkg/DESCR and add it to Makefilepooka4-6/+4
2000-01-16Add the icon file so you can make a nice-looking dock-app in yourjlam2-2/+6
window manager of choice.