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2001-08-01Update to 0.5.2, fixing pkg/13582 in the process.wiz4-66/+93
Changes since 0.4: Fixed a nasty next level bug, changed the block pixmaps. Fixed a couple more focus issues, added a couple of usability patches, repaired minor scores permissions, rewrote the pause code. Bounce entropy, improvements to pause/focus code, new powerups, new block types, and customisable levelfiles.
2001-08-01Add USE_XAW, and add -lXpm to configure check so that it is found correctly.wiz3-2/+17
Fixes recent bulk build problem.
2001-07-27Work with xpkgwedgeabs3-7/+8
2001-07-26add & enable ketmzuntum1-1/+2
2001-07-26Initial import of ketm-0.0.4 -- old-school 2d-scrolling shooterzuntum5-0/+127
ketm is (or will be someday) an old-school 2d-scrolling shooter. Because it is based on SDL, it is no problem to port it to different plattforms. For the moment it runs on Linux (i386/PPC), FreeBSD, Win32 and BeOS.
2001-07-26add & enable prboom and xscorchzuntum1-1/+3
2001-07-26Initial import of xscorch-0.1.13a - Multiplayer tank shoot-em-upzuntum4-0/+47
XScorch is a clone of the olden-days DOS game "Scorch". It is an extremely addictive war game where any mixture of humans an computer AIs control separate tanks (teams are possible) and attempt to blow up or arrange to blow up the other tanks on the field (which can vary from rugged, mountainous terrain to flat plains). The last tank on the field is the winner.
2001-07-26Initial import of prboom-2.2.1zuntum7-0/+89
Prboom is a modified version of the ID Software's classic game Doom. It runs on several platforms (include Win32 and Unixes) and features many additions to the original game. It also supports multiplayer games. Note: this package lacks audio support for now, because we don't have SDL_mixer yet. I hope to enable it in the future.
2001-07-19Update this pkg to 1.0.0, the current version of crossfire. No changeloggarbled5-40/+276
available.
2001-07-19Update this pkg to 1.0.0. Couldn't find a changelog, but the keybindingsgarbled4-18/+18
actually seem to work now.
2001-07-09Update pysol to 4.72 and cardset to 4.40.sakamoto2-8/+9
suggested by Gary Duzan <gary@duzan.org>. This version should work with any Python version.
2001-07-09update homepage urlhubertf1-2/+2
2001-07-05Update mirrormagic to version 2.0.0kristerw9-108/+367
Changes since version 1.3: - complete code redesign (based on new Rocks'n'Diamonds game engine) - contains now 60 levels from the classic game "Deflektor" - can be compiled with SDL library to build native Windows version - can be compiled with Allegro library to build native DOS version - DOS and Windows versions can be compiled with gcc cross-compiler - changed levels 43 and 45 due to changed (faster) pac man behaviour
2001-07-05Update rocksndiamonds to version 2.0.0kristerw9-66/+112
Changes since version 1.4.0: - major code redesign to maintain generic game functions in a separate library and make it easier to port the game to new targets like SDL - can be compiled with SDL library to build native Windows version - DOS and Windows versions can be compiled with gcc cross-compiler - trying to open already busy audio device does not block the game - fixed network playing bug (patch from web site) - SDL version can load and play music modules - fixed element description in level editor for EM doors and keys
2001-07-04Convert to use buildlink.mk files and mark as USE_BUILDLINK_ONLY.jlam3-19/+15
2001-07-02Update abuse to 2.0nb1:abs8-84/+118
Avoid gets() usage and add __sparc__ to alignment needing CPUs, allowing it to run on my ss5.
2001-06-30Converted to use buildlink.mkzuntum1-2/+3
2001-06-30Converted to use buildlink.mkzuntum1-4/+3
2001-06-30Converted to use buildlink.mk fileszuntum3-9/+10
2001-06-30Set USE_BUILDLINK_ONLYzuntum1-1/+2
2001-06-29USE_CONFIG_WRAPPER is automatically set if USE_BUILDLINK_ONLY is defined,jlam6-15/+7
so remove it from package Makefiles. Also move the inclusion of the buildlink.mk files to the end of the Makefile to just before bsd.pkg.mk to ensure that any Makefile settings occur before the buildlink.mk files.
2001-06-28o convert to use buildlink.mk, set USE_BUILDLINK_ONLYzuntum1-7/+5
2001-06-28o use buildlink.mk to get x11/gtk and devel/gettext-lib dependencieszuntum1-12/+8
o set USE_BUILDLINK_ONLY
2001-06-26Convert to use buildlink.mk files and mark as USE_BUILDLINK_ONLY.jlam3-7/+9
2001-06-26Mark as USE_BUILDLINK_ONLY.jlam1-1/+2
2001-06-26Remove -O from CFLAGS...let the builder choose his/her own optimizationjlam2-4/+4
level.
2001-06-26Convert to use buildlink.mk files.jlam3-11/+9
2001-06-26Use automatic definitions from qt2-libs/buildlink.mk instead of privatejlam1-8/+1
definitions.
2001-06-26o converted to use buildlink.mkzuntum3-16/+18
2001-06-25o converted to use buildlink.mk files for lang/tcl and x11/tkzuntum1-7/+8
2001-06-25Fix up conversion to use buildlink.mk files slightly by not putting ajlam3-23/+32
buildlink directory into the rpath. Also substitute for basename in the Makefile, and modify patch to be less intrusive about its changes.
2001-06-24Actually, set CPPFLAGS, not CFLAGS.wiz1-2/+2
2001-06-24o converted to use buildlink.mk from qt2-libs packagezuntum3-16/+15
2001-06-24regenzuntum1-2/+2
2001-06-24o set USE_X11 so X11BASE gets added to LDFLAGS -- simplifies patch-aazuntum2-5/+6
2001-06-21Don't include bsd.pkg.mk in Makefile.common, so force all files thatjlam5-24/+37
include it to include bsd.pkg.mk themselves. Convert to use buildlink.mk files and mark freeciv packages as USE_BUILDLINK_ONLY. Include zlib's buildlink.mk file in server and clients as -lz is used.
2001-06-20Convert to use buildlink.mk file for ncurses dependency and mark asjlam1-29/+26
USE_BUILDLINK_ONLY. Make build process for those needing ncurses and those that don't identical. Also make some minor changes to post-install code, favoring using shell loop instead of a make variable loop.
2001-06-20Convert to use buildlink.mk files and mark as USE_BUILDLINK_ONLY.jlam1-5/+7
2001-06-20Refer to glib-config as $GLIB_CONFIG in the configure script.jlam2-4/+15
2001-06-16Another xpkgwedge fix by John P. Darrow. pkg/13221.wiz2-4/+4
2001-06-15xpkgwedge fix, provided by John P. Darrow in pkg/13220.wiz2-4/+4
2001-06-12LIBS is automatically added to CONFIGURE_ENV by bsd.pkg.mk ifjlam1-2/+1
GNU_CONFIGURE is defined, so simply set LIBS to the appropriate value.
2001-06-12Make this package happy with xpkgwedge; Since mkfontdir is a part of standardkei1-3/+3
X distribution, it's always in /usr/X11R6/bin even if xpkgwedge is installed.
2001-06-11CPPFLAGS is now passed to MAKE_ENV and CONFIGURE_ENV by bsd.pkg.mk, sojlam8-16/+9
adapt by moving CPPFLAGS settings to top-level, and removing explicit inclusion of CPPFLAGS into MAKE_ENV and CONFIGURE_ENV.
2001-06-11The buildlink include and lib directories are added to CFLAGS, CPPFLAGS,jlam1-3/+2
CXXFLAGS, and LDFLAGS by the buildlink.mk files so remove the extra definitions to add them from the package Makefiles. As advised by the bsd.buildlink.mk file, also ensure that the buildlink.mk files are included prior to defining any package-specific CFLAGS/LDFLAGS to ensure that the buildlink directories are at the head of the compiler search paths.
2001-06-10Remove dependency on ${BUILDLINK_TARGETS} in pre-configure and pre-buildjlam1-3/+1
targets as the buildlink.mk files now add the dependency automatically. Remove any NO_CONFIGURE definitions as they seem to be useless.
2001-06-04Update to 1.5.0.wiz8-54/+90
Major changes since 1.4.8: Dependency on glib, gtk-interface (not enabled), completely rewritten fighting code, i18n support, man page, display buy value for drugs, partially functional AI players, and lots of bugfixes.
2001-06-01make sure this compiles on sparc by using .S instead of .s for thedmcmahill1-1/+2
assembly file so that the preprocessor gets run first. tried a short game, seems to work even.
2001-05-24Standardize name of file to include for build-links to be "buildlink.mk".jlam1-5/+5
Use BUILDLINK_INCDIR, BUILDLINK_LIBDIR for locations of linked headers and libraries. Create a variable BUILDLINK_TARGETS whose value is the list of build-link targets to execute.
2001-05-23Update to 2.41dillo4-46/+85
most important changes: (for full summary see ChangeLog in the distfile) ======================================================================== - Beginning with 2.40, the reference version of Frotz (the DOS version) is distributed under the GNU Public License rather than the old "no commercial profit" license. And so is the Unix version. - V6 games supported by drawing the outlines of pictures. True display of the graphics are on hold until the X11 with GTK version is complete. - Classical Infocom sound effects supported through the OSS drivers. I'm only aware of "Lurking Horror" and "Sherlock: The Riddle of the Crown Jewels" as having such sound effects. See the INSTALL file for information on where the sound files should go. - Quetzal save format is now the default. Old Zip 2.0 format is still supported by command line option or config file setting. - History searchs has been added. Type the beginning of a past command and hit the up or down arrow key.