Age | Commit message (Collapse) | Author | Files | Lines |
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database.
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* Fixed a two-player bug where the wrong guy won if lines were sent
* Option to modify audio buffer size to fix sound problems
* Guiding lines implemented in addition to the helping shadow
* Option for asynchron collision check that allows to move a block
below others though 'smooth drop' is enabled
* Fixed security holes created by improper use of sprintf
* Windows manager's close button works
* Expert mode with unbalanced properties for next block to make it
difficult to fit
* In mode 'figures' tiles and lines are no longer added while game is
paused
* In expert mode there is now a 50% chance of balanced properties
* If the next new block is the same as the current block the random
selection is repeated only once (instead of until different), thus
there may be several equal blocks in a row now
* Option added to give all players the same blocks in the same order
for a multiplayer game when expert mode is off
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* Table detail map texture (cloth)
* Better mipmap settings for text objects
* Internal format for rendered reflection GL_RGB instead of GL_RGB16
* Fixed some restart-bugs (player parameters wouldnt be kept)
* Undo for training mode
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any arguments. Bump PKGREVISION to 3.
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* Various UI fixes
* Networking fixes
* Better player spawning
* If there are no human players left, the game will end
* Various other bugfixes
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in PLIST.
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packages with NOT_FOR_PLATFORM
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2004-03-03 Version 0.6 is released. Brief changelog:
* New character: Aisha
* One new arena
* Improved network mode (fair game for both players)
* Portugese translation
* Joystick / gamepad support
* Improved blocking and slightly :) better game balance.
* Projectiles for all! :)
2004-01-31. Version 0.5 is released. Brief changelog:
* Translations (4 languages)
* Shadows
* Network mode and MortalNet
* Parallax scrolled background (in 3 arenas so far)
* New fonts
* One more arena
* Friendlier player key selection
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disappeared many months ago.
XXX: the other crafty-book-* packages should be updated to use the
currently available distfiles, but for these we at least have
distfile copies on ftp.netbsd.org.
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buildlink3.mk file in revision 1.101 of bsd.buildlink3.mk.
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This is a bugfix-release. It should be compatible with bones files
and savegames all the way back to 3.4.0 (but of course it's safer
to ascend before upgrade).
Assorted fixes (full list in doc/fixes34.3):
* Correct several inconsistencies
* Correct a potentially fatal bug caused by dropping loadstones
* Handle level completely filled with monsters better
* X11 player selection fixes, one of which could be fatal
* Eliminated a gold-in-shop-container cheat
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Changes 1.14.1:
- The GTK+-2.0 client is now built by default.
- Lots of improvements to the GTK+-2.0 client.
- The GTK+-2.0 client should now compile for Win32.
- Teams are supported.
- Civserver now works on UTF-8 locales.
- Lots of bug fixes.
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- The GTK+-2.0 client is now built by default.
- Lots of improvements to the GTK+-2.0 client.
- The GTK+-2.0 client should now compile for Win32.
- Teams are supported.
- Civserver now works on UTF-8 locales.
- Lots of bug fixes.
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* use buildlink3 now
* name changed from 1.0.1pl1 to 1.0.1a
* bumped revision because of t1lib major version change
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* Allow variable number of team flags per team with +f bzfs option
* bots now fully handle collision check
* Notify players when reassigned to a different team on join
* Allow multiple bases per team
* Alt-Tab & resolution changes do not mess up the screen
* No shooting allowed if OO flag is lost in a building
* Unclean client disconnects are recognized earlier
* Color carried team flags according to their team
* Start of better spawn positions based on tanks
* Various texture improvements
* Add experimental quality setting for enhanced effects
* Increase moon segments for exp. quality
* Stop infinite spawn loop with complex worlds containing big pyramids
* Don't spawn in multiple locations based on multiple r-clicks
* Fix Respawning after non-shot kills
* Relax kick tolerances and soften kick messages
* Remove bad lite effects with Thief steal
* Protect against crashes due to bad shot ids
* Relax flag drop time for speed checking
* Better unresponsive player removal messages
* Let genocided players spawn again
* Many other bugfixes
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* Code clean-up
* Move to sourceforge.net
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Enigma is a re-implementation of one of the most original and intriguing
computer games of the 1990's: Oxyd.
Your objective is easily explained: find and uncover all pairs of identical
Oxyd stones in each landscape. It would be simple, if it weren't for hidden
traps, vast mazes, insurmountable obstacles and innumerable puzzles blocking
your direct way to the Oxyd stones.
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all.c:640: error: conflicting types for `sys_nerr'
/usr/include/errno.h:53: error: previous declaration of `sys_nerr'
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warning: traditional C rejects ISO C style function definitions
by removing -Wtraditional.
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Changes in the package:
- Use subst.mk instead of a custom pre-configure.
- Depend on gnome2-dirs, gnugo and pkgconfig.
- Drop useless regexx dependency.
Changes since previous versions:
- ccgo 0.3.3 to 0.3.4
* allow reviving marked-dead groups when scoring local games
* fix compatibiliy with new IGS
* fix ignored handicaps in importing SGF files
* update State when getting own info
* allow undo when playing with computer
- ccgo 0.3.2 to 0.3.3
* support SGF files with handicap setup at root node
* allow handicaps in matches with gnugo
* minor enhancements
- ccgo 0.3.0 to 0.3.2
* internationalization
* remove dependancy on regexx
* many fixes
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in Debian. This fixes several locally exploitable vulnerabilities.
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