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2005-10-07Switched the package to using the PKG_INSTALL framework. The actualrillig2-25/+17
binary has been made a SETGIDGAME to make the highscore file editable from only within the game. Bumped PKGREVISION.
2005-10-05Remove some more *LEGACY* settings that are over a month old andwiz1-2/+1
thus were before 2005Q3.
2005-10-04Update to 1.0:wiz3-35/+16
Version 1.0: * language and i18n: * updated manual: English, German, Swedish * updated man pages: Swedish * updated translations: Afrikaans, British English, Polish, Portuguese (Brazil), Slovak, Spanish * graphics * new title screen and logo * new portraits: Li'sar, Elvish_Shaman, Ghoul, Mermaid_Initiate, Merman_Fighter, Merman_Hunter, Naga-Fighter, Orcish_Assassin, Saurian_Skirmisher * new Konrad level 1 image * new death animation for Initiate * changed the map 'Snow Plains' to use snow terrain * campaigns: * Eastern Invasion * fix Undead fighting each other in Weldyn Besieged (#4386) * fix Undead not recruiting after leader change in The Crossing (#4393) * balancing changes: * decreased Dwarvish Fighter hammer attack damage from 9 to 8 * decreased Merman Hunter experience needed to level from 38 to 35 * multiplayer scenarios * revised multiplayer maps: Divide and Conquer, Sablestone Delta, Silverhead Crossing, Sullas Ruins, 1v1v1Hex, Charge * server: add administration functions Version 1.0rc1: * language and i18n: * updated translations: Afrikaans, Bulgarian, Catalan, Finnish, German, Greek, Hungarian, Japanese, Portuguese (Brazil), Russian, Slovenian, Spanish, Turkish * new manual: Hungarian, updated manual: English, Swedish * updated man pages: English, German, Swedish * campaigns: * The Dark Hordes * Crelanu's Book no longer ends if enemy leaders are killed * Underground Pool no longer ends if enemy leaders are killed * Underground Pool can now only be won with Gwiti or Tanar (#14495) * Son of the Black Eye * Watch Towers can no longer be recalled in Clash of Armies * Saving Inarix no longer ends if enemy leaders are killed * tweaked Black Flag and Desert of Death maps * made End of Peace, Toward Mountains of Haag, and Black Flag easier * Eastern Invasion * fix Konrad II's lines not being spoken in The Council (#14500) * change the holy waters to "holy amulets" (also #14539, #14559) * Drowned Plains now has fog (#14499) * Heir to the Throne * fix Delfador losing experience at Siege of Elensefar (#14508) * units: * changed Orcish Shamans from 20 to 23 HP (Novice 24, Old 22) * changed all Orcish Shamans from 60 to 70% defense on villages * fixed incorrect reference to Demilich image (#14542) * fixed long filenames overflowing editor file chooser dialog (#13855) * fixed filenames with spaces causing garbled errors (#14494) * multiplayer maps now make better use of team names from settings * fixed possible memory corruption during "sighted" WML events (#14426) * fixed the Windows shortcuts being used in textboxes under Mac OS X (#14377) * more AMLA fixes, and it now increases current hitpoints by 3 (#14530) * BeOS networking fixes * multiplayer lobby changes (including #8179) * fixed images in downloaded campaigns not being shown until restart (#11797) * editor now supports changing language, with Alt-l (#11966) * savegames now store ai_algorithm (#14558) * server now supports --threads option to specify number of threads * fixed spurious "timeout" when uploading campaigns * capture events that trigger further events can no longer be undone (#13895) * editor now supports --bpp to specify bit depth, default now 24 (#14551) * broken scenarios can no longer make multiplayer unplayable (#14409) * various bug fixes and code cleanups
2005-10-03Add and enable blobwars.wiz1-1/+2
2005-10-03Initial import of Blob Wars: Metal Blob Solid (platform shooter):wiz5-0/+109
Since their world was invaded by an alien race, the Blobs have faced a lifetime of war. But now they have a chance to win the war once and for all. In Blob Wars: Metal Blob Solid, you take on the role of a fearless Blob agent, Bob. Bob's mission is to infiltrate the various enemy bases around the Blobs' homeworld and rescue as many MIAs as possible. But standing in his way are many vicious aliens, other Blobs who have been assimilated and the evil alien leader, Galdov.
2005-09-28Replaced "# defined" with "yes" in Makefile variables like GNU_CONFIGURE,rillig16-38/+38
NO_BUILD, USE_LIBTOOL.
2005-09-28Removed trailing white-space.rillig2-4/+4
2005-09-28Removed trailing white-space.rillig4-11/+11
2005-09-27Changes 2.0.6:adam2-6/+6
- Fix some memory leaks. - Fix some bugs with uploading of CMA parameter data. - Upload CMA parameter data when the user disconnects mid-turn. - Include despotism penalty in the middle-mouse tile popup. - Fix the attack/defend changes in the middle-mouse tile popup. - Correctly show veteran status in the middle-mouse tile popup. - Don't allow recursive transporting even if the ruleset allows it. - Fix bugs with use of the techlevel setting and teams. - Fix some situations where changing tech targets could erronously cause bulbs to be lost. - Work around some bugs with desynchronized team research. - Remove some duplicate/unnecessary messages. - Fix a possible crash with the debug command. - In the GTK-2 client, show the LAN tab by default (rather than the metaserver tab). - In the win32 client, fix some untranslated strings. - Add a leader unit to the ruleset (for use with the startunits setting).
2005-09-26Bump PKGREVISION as pointed out by Thomas Klausner.rpaulo1-2/+2
2005-09-26Add missing share/games/openttd/data/dosdummy.grf.rpaulo1-1/+2
2005-09-23Reset maintainer, email to xs at nitric dot net bounced.wiz4-8/+8
2005-09-22Depend on current pkgsrc version of nethack-*; bump PKGREVISION.wiz4-11/+13
2005-09-19Use do-install target to install the three files.reed4-21/+17
On different operating systems, the man page was installed to different places. Bump PKGREVISION since man page now might be in a new place. Simplify patch since now all changes are needed now.
2005-09-18Fix PLIST entry of man page. This should fix build error seen inhira2-4/+4
bulk build. Bump PKGREVISION.
2005-09-17Buildlink perl instead of just adding to USE_TOOLS.minskim1-2/+3
2005-09-11Fix ${WRKSRC} to use ${PKGNAME_NOREV} which is much niceradrianp1-2/+2
2005-09-11Update to nb1 for security fix: http://secunia.com/advisories/16696/adrianp10-4/+199
Patches via Gentoo and OpenTTD SVN tree Add pkg-config as a required tool Alter how ${WRKSRC} is defined so future nb bumps work better
2005-09-08Update to openttd-0.4.1.rpaulo6-66/+42
openttd-0.4.1 was a hotfix release for 0.4.0. Major changes in 0.4.0 (from the site): bigger maps, "unlimited" amount of towns, industries, stations, etc., heavily improved and protected network-gameplay, a new, smart, pathfinder, multiple busstops, etc. Patches provided by António Marques, modified by me and reviewed by Johnny Lam.
2005-09-08Update to 0.9.7:wiz3-22/+39
Version 0.9.7: * language and i18n: * updated manual: French, Italian * updated translations: Afrikaans, Basque, British English, Catalan, Czech, Dutch, French, Finnish, German, Greek, Hungarian, Italian, Latin, Polish, Russian, Slovak, Slovenian, Spanish, Swedish, Turkish * fixed Ruby of Fire object description (#14311) * fixed untranslatable Rise of Wesnoth scenario name * new man pages: Hungarian * changing languages now updates Tome of Wesnoth on Linux into new language * campaigns: * The Dark Hordes: there are now more Turns available in the last scenario * units: * increased the damage done by the Dread Lich from 6-4 to 7-4 * user interface * text input box position now changes if resolution is changed (#12466) * hourglass cursor now works on Mac OS X (#14298) * fixed scrollbar problems in multiplayer lobby (#13089) * better checking if recruiting is possible (#13638, patch #4267) * some fixes for Experimental and Default themes * fixed observer icon corruption (#14320) * user campaign translations are now available without a restart (#14388) * adjusted multiplayer lobby titles * don't show images larger than 80x80 in campaign server list (#12007) * fixed progress bar overflow (#14403) * game names can no longer contain formatting characters (#14246) * fix campaign story text overflowing due to narrow width (rest of #13961) * graphics * fixed Flaming Sword missing attack image (#14346) * updated Goblin Impaler, Gryphon, Gryphon Master, Gryphon Rider * ambush and nightstalk now works on turn 1 for leaders (#13671) * AI now understands that AMLA units don't heal on advancing * AI in multiplayer can now recruit more widely in all eras (rest of #14096) * fixed a network related freeze (#14359) and other networking changes * fixed connect to server hanging on Mac OS X * fixed memory leaks in multiplayer lobby (part of #13981) * various bug fixes and code cleanups Version 0.9.6: * language and i18n: * new manual: Turkish * updated manual: German, Russian, Swedish * updated translations: Afrikaans, Basque, British English, Catalan, Czech, Danish, Dutch, Finnish, French, German, Hungarian, Italian, Latin, Polish, Portuguese (Brazil), Russian, Slovak, Spanish, Swedish, Turkish * updated man pages: English, German, Swedish * fixed some translated strings not being used (#14094) * improve layout of some parts of help (#14075) * fixed several typos and errors (including #14228,#14207,#14076,#14077) * campaigns * Eastern Invasion: revisions to Weldyn Under Attack and Evacuation * The Rise of Wesnoth: fixed glitch in The River Road (forum thread 7148) * graphics and sound * new unit portraits for Elvish Shaman, Ghoul, Grand Knight, Halberdier, Li'sar, Mermaid Initiate, Merman Fighter, Merman Hunter,Naga Fighter, Nagini Fighter, Orcish Assassin, Royal Guard, Saurian Skirmisher * revised unit images and/or animations for Direwolf Rider, Duelist, Elvish Shyde, Fencer, Grand Knight, Heavy Infantryman, Horseman, Knight, Lancer, Master at Arms, Paladin, Shock Trooper * fixed missing storm trident image (#14111) * new observer icon * fixed wrong ice missile image used by Elvish High Lord (#14132) * fixed Lich using wrong image (#14139) * replaced tooltip picture (#14134), note still English and not translatable * fixed broken scepter of fire and scepter attack icons (#14208,#14231) * user interface * fixed fonts sometimes not being found, eg. on BeOS * fixed campaign dialog with no campaigns trying forever to download (#14078) * fixed some damage calculations not showing %-to-kill * fixed game music continuing to play on the title screen (#14080) * added hotkey ctrl-j to show objectives (#7830) * fixed more problems with observers (also #14239) * fixed scrollarea and textbox glitches in MP lobby (#13011,#14124) * menus now can acquire keyboard focus (#13118) * info text (defense-%, #-turns) is no longer obscured by terrain (#13995) * tips of the day now only change when playing a game (#14235) * hotkey for taking a screenshot now works in editor also (#13841) * show wait cursor for long operations, if not using color cursors (#12670) * part-fix campaign text overflowing due to width being too narrow (#13961) * fixed tooltips disappearing when using dfool's theme (#14084) * prestart events now happen before the player is shown the map (#12957) * revised multiplayer maps: Bluewater Province, Charge, Hamlets, Hornshark Island, Meteor Lake, Sablestone Delta * fixed AI units not getting rest-healing, causing replay errors * fixed configure options --with-icondir and --with-desktopdir (#14100) * changed Merman hoplite to bring it up to date with changes to steadfast * fixed Dark Adept female version glitches (#14073,#14122,#13986) * made checksums work on AMD64 * revised network code, try to use non-blocking I/O if available * new description= attribute of [attack], name="x" now implies description=_"x" and icon="attacks/x.png" if not specified (#12788,#14113) * AI in multiplayer can now recruit healers and mixed fighters (#14096) * fix AMLA healing (#13921); recruited/recalled units are now always healed * various bug fixes and code cleanups
2005-09-08Changes from Michael Lorenz - make it work on machines where long != uint32 -martin4-2/+65
it works on sparc64 now.
2005-09-08Update xmris to version 4.0.5.jdc7-50/+103
Changes: Home page has moved. A couple of minor glitches fixed. GNU GPL added.
2005-09-07Hardcode .6 as the man page suffix instead of ${IMAKE_MANNEWSUFFIX}.reed1-2/+2
The 6 is defined in the Imakefile. I noticed this on Linux a couple months ago and noticed on DragonFly.
2005-09-05Changes 2.0.5:adam3-8/+7
- Fix bugs with government setting of new civs (barbarians and civil war nations). - Fix a bug where some mapgen settings would create more continents than the server could handle. - Fix a bug that allowed free changing of techs after finding a tech other than the one currently being researched. - Fix a bug where removing and creating a new player would give the new player the old one's team. - When the player disconnects in a normal game, make a savegame and exit immediately rather than continuing to run. (This fixes the bug where savegames made after a client crash would reveal the entire map.) - Fix a bug in the "endyear" setting. - Don't send server-only settings to the client (to be shown in the settings dialog). - Send a unit's info to the client when its transporter is disbanded. - Fix several bugs where crashes could happen if an invalid connection was left in the lists. - Better fallbacks when starting positions can't be placed (previously the server would crash in this situation). - Fix several bugs in the detection of multiple servers on the LAN. - Make sure units in combat are not in the hidden (focus unit) state. - Update menus for the focus unit when a transporter becomes available for it. - Fix a bug in the GTK2 client where diplomat actions would sometimes become impossible. - Clicking on the focus unit in the panel will center it. - Set aifill values for several scenarios.
2005-09-04Bump the PKGREVISION of packages that linked against the lua sharedjlam2-4/+4
library after lang/lua was libtoolized in lua-5.0.2nb4.
2005-09-01The KDE libraries object to being in setgid binaries so don't try tomarkd1-1/+4
install them that way. Bump PKGREVISION.
2005-08-29Added two patches to make enigma run on NetBSD-1.6.2/i386 with g++-2.95.rillig3-1/+54
2005-08-25Update to 0.92, provided by pancake in PR pkg/30417.xtraeme3-12/+10
0.92 - - make it work on 80x24 - dead when user->y >=MAX_Y - fix screen limits - fix dead screen - new ncurses works different. - fix overflow for objects. - platforms also works under water. - air-bottle bug fixed. - allow non-aalib builds. - drop cpu-dependent code. - fix gcc 2->3 problem. - indent code. - acr-ize.
2005-08-24Remove freeciv-client-gtk[2]; use options.mk from freeciv-clientadam1-3/+1
2005-08-24From now on, use options.mk from freeciv-clientadam6-72/+0
2005-08-24Changes 2.0.4:adam13-93/+498
- Fix some buffer underruns on the terrain array (this bug could have been the cause of arbitrary crashes on some platforms). - Don't automatically pop up the city dialog when in observer mode. - Treat an alt-left click the same as a middle click, to allow two-button mice to work on windows (GTK-2 client). - Fix a bug - when a city was transferred/conquered twice the client sometimes wouldn't get an update about the second exchange. - Fix the behavior of Granary and Pyramids in the Civ2 compatibility ruleset. - Fix Pyramids so they are no longer cumulative with Granary. - Fix a minor bug that prevented 2.0 savegames from working properly with 1.14 Freeciv. Changes 2.0.3: - Fix some bugs that show up on 64-bit machines. - Fix some bugs with future techs in some situations. - Fix some bugs that allowed naval units onto land. - Fix a bug that could crash the server when a player picked their nation. - Fix a bug with player info not being updated after an alliance is broken. - Fix a bug with happiness of a unit's home city when borders change. - Fix a bug with happiness of a unit's home city when the unit moves. - Fix some bugs with nation starting positions in scenarios. - Fix a bug when running the server without stdin input. - Don't allow teams to be changed when loading a game. - Don't allow observers to vote. - Fix a bug with the fallback when generator 3, startpos 3 fails. - Fix a crash in the help dialog (when looking at Engineers). - Don't popup the caravan dialogs when in observer mode. - Fix a crash in goto mode when the mouse is near the map overview window. - Fix a bug when a diplomat is killed while the diplomat dialog window is in the process of opening. - Fix a bug with the diplomat dialog window for spies when you don't have an embassy.
2005-08-23make sure the games group exists before changing group ownership todmcmahill1-3/+11
that group.
2005-08-22Changes 0.92:adam17-698/+1525
* Added Spanish translation * Fixed bug: ice is now working * A few smaller bug fixes Changes 0.91: * Fixed stupid bugs in Enigma 0.90 * Two new levels Changes 0.90: * New levels * Support for 800x600 and 1024x768 video modes * Support for non-English languages * Vastly improved Oxyd 1 and Per.Oxyd compatibility * Redesigned options menu * Countless smaller enhancements
2005-08-20Use REQD_DIRS instead of MAKE_DIRS for directories under ${PREFIX} sojlam2-6/+7
that these directories will be conditionally removed (based on reference counts), regardless of the value of PKG_CONFIG. Bump the PKGREVISION for packages that were modified as a result.
2005-08-20Update MASTER_SITES, and remove HOMEPAGE which no longer exists.bouyer1-3/+2
From Marc Baudoin in private mail.
2005-08-19Merge CONF_FILES/SUPPORT_FILES and CONF_FILES_PERMS/SUPPORT_FILES_PERMSjlam4-9/+9
as the INSTALL and DEINSTALL scripts no longer distinguish between the two types of files. Drop SUPPORT_FILES{,_PERMS} and modify the packages in pkgsrc accordingly.
2005-08-18The sourceforge name was changed from gnocatan to pioneers (pio).veego1-4/+6
Only update the MASTER_SITES and HOMEPAGE and add a new CONFLICTS line for pioneers, which will be added as soon as there is a stable version of pioneers available. Nothing really changed, but you couldn't get the distfile from any sourceforge site, due too the name change of the project. I'm now the maintainer of this package, for the time till pioneers is ready to be added.
2005-08-16Removed rocksndiamonds-sdladam1-2/+1
2005-08-16Obsoleted: use options.mk framework to change targets; SDL is the default nowadam3-37/+0
2005-08-16Changes 3.1.1:adam9-102/+136
- added tutorial level set created by Aaron Davidson - added editor element descriptions written by Aaron Davidson - added native game engine for Emerald Mine (Club) levels - added level skipping functionality to main menu - added support for dumping small-sized level sketches from editor - added use of "editorsetup.conf" for different level sets - lots of bugfixes and internal engine changes (see ChangeLog)
2005-08-10Remove the abuse of buildlink that was pkg-config/buildlink3.mk. Thatjlam12-31/+24
file's sole purpose was to provide a dependency on pkg-config and set some environment variables. Instead, turn pkg-config into a "tool" in the tools framework, where the pkg-config wrapper automatically adds PKG_CONFIG_LIBDIR to the environment before invoking the real pkg-config. For all package Makefiles that included pkg-config/buildlink3.mk, remove that inclusion and replace it with USE_TOOLS+=pkg-config.
2005-08-10Update to 0.3.xtraeme4-56/+20
Changes: * Pluggable sound driver architecture, sound output drivers configurable at runtime: oss, alsa, ao, sdl, solaris. * Fixed joystick when using softx video refresher. * ALSA and libao sound drivers added -- configurable at compile time. * Updates to fix compile errors with gcc 3.3.
2005-08-09Changes 0.9.5:adam3-15/+34
* language and i18n: * new translation: Hebrew (no rtl support added in yet) * updated translations: British English, Catalan, German, Hungarian, Polish, Spanish, Swedish, Turkish * fixed linebreaks not working properly for Chinese translation (#13352) * updated several unit descriptions * added GPL and part of MANUAL to help * added more descriptions and images to in-game help (also #12322) * fixed some untranslatable attack names (part of #12788) * Battle Princess can now have translation different to Princess * fix terrain list and time of day cross-references in unit help * graphics and sound improvements: * fixed layering of multi-hex tiles (#13586) * removed Mac OS X icon border (#12928) * updated images for Elvish Druid, Elvish Scout, Elvish Shaman, Elvish Shyde, Grand Knight, Master Bowman * new and revised portraits for The Dark Hordes and Konrad * campaigns * Eastern Invasion * fixed missing background in intro (#13901) * campaign plot and dialogue extensively revised * Son of the Black Eye * fixed untranslatable strings in Saving Inarix * start of making Clash of Armies harder: arrival of more reinforcements * The Dark Hordes: terminate the campaign at this point as Part 1 * Heir to the Throne: stop Bugg being resurrected in Bay of Pearls (#13950) * old campaign downloaded from server is now removed when updating (#13874) * multiplayer: * rejoining game as observer, with same nick, no longer causes out of synch (#12824 and #12997, still subject to confirmation) * fixed chat messages from allies not being shown in multiplayer (#13657) * added Use map settings option to preset scenario suggested values at setup * show game settings in the game list * fixed lobby corruption when trying to join a game that disallows observers * fixed create-game-then-cancel lobby corruption (#13522) * tweaked layout of game creation screen * fixed non-fatal errors exiting lobby (#13783) * choosing vacant slot then joining all computer game is no longer allowed * cancelling faction selection now goes back to scenario setup (#9376) * ending game now returns to lobby (#13348) * more robust network code: ghost connections should no longer linger forever * new units: added Drake Enforcer * unit balancing and modifications * increased Elvish Scout ranged attack damage from 5-2 to 6-2 * increased Cavalryman attack damage from 5-3 to 6-3 * reduced dwarvishfoot and mountainfoot defense on tundra from 40% to 30% * simplified AMLA, using global macros in amla.cfg * multiplayer scenarios: removed Icy Waters, added Smallolof, modified Sulla's Ruins map * user interface improvements: * fixed failed recruit attempt clearing undo stack (#13833) * fixed recall not clearing shroud (#13824) * fixed spurious warning when loading a saved game and ending turn (#12986) * sound is handled better, and can be set as a preference (rest of #11669) * fixed editor insisting on path without spaces, for saving maps (#13919) * changed hotkeys for end turn (alt-e->alt-space) and open/load game (ctrl-l->ctrl-o) * replaced Vera and Bepa-Roman typefaces with DejaVuSans version 1.12 * fixed towupper causing build to fail on OpenBSD (#13709) * fixed replay corruption due to capture events not saving randomness (#13666) * keep send and receive connection statistics separate for each socket * more responsive networking code, less subject to network errors * fixed campaign upload with no passphrase not storing generated passphrase * tag [redraw] now forces redraw and is no longer a no-op (#11079) * fixed repeated attempts to open non-existent font files * various bug fixes and code cleanups
2005-08-08Add REminiscencedillo1-1/+2
2005-08-08Add REminiscence 0.1.6:dillo5-0/+65
REminiscence is a rewrite of the engine used in the game Flashback from Delphine Software. This program is designed as a cross-platform replacement for the original executable and uses the SDL library.
2005-08-07Depend on wxGTK24, bump PKGREVISION.wiz3-7/+8
2005-08-06Bump the PKGREVISIONs of all (638) packages that hardcode the locationsjlam1-2/+2
of Perl files to deal with the perl-5.8.7 update that moved all pkgsrc-installed Perl files into the "vendor" directories.
2005-08-04patch-ab no longer neededadam1-24/+0
2005-08-04Changes 1.0.3:adam3-26/+16
* Bug-fix release
2005-07-30Update to KDE 3.4.2markd1-4/+4
No summary of changes given, see http://www.kde.org/announcements/changelogs/3_4_2/kdetoys.txt for details.