Age | Commit message (Collapse) | Author | Files | Lines |
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* Improved support for GGZ Gaming Zone.
* Fix support for Leave and Load in the same client session.
* Add GTK2 client support for saving server settings.
* Add realistic terrain requirements for three default wonders, as well a number
of missing ones to civ1 and civ2.
* Improve startup speed, reducing duplicate internal messages sent.
* Updated GTK2 hotkeys, menus, text, and translations, especially Catalan,
Finnish, Korean, Lithuanian, Turkish, and Ukrainian.
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* Update for the server only: resolved issues for servers that run for
a long time.
This fixes the following vulnerabilities:
CVE-2007-5933 and CVE-2007-6010
Approved by: wiz
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upstream should fix the configure script and learn how to build a
convient library as well. Raised as part of PR 37581.
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XXX: please enable the default licenses so that we can add these for real.
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many changes, mostly minor fixes to individual modules, and
-use gstreamer for sound output instead of SDL_mixer
-GPLv3
-translation updates
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From maintainer Sergey Svishchev in private mail.
Bump PKGREVISION.
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pkgsrc-users.
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pkgsrc-users.
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2006 Apr 17: version 1.3.0
* Added mouse handling to the code. That includes modifying the SDL code to
handle mouse activity, adding a large set of new commands, making it
possible for Chip to move towards a goal over several ticks, and
modifying the action struct (and the solution file) to permit storing the
new moves in solutions.
* Added the database of unsolvable levels, which warns users before they
play a level known to be unsolvable, and automatically gives them the
password to the next level.
* Added the solution file display, allowing the user to manage multiple
solution files for a single level set.
* Changed code to accept a solution file as the sole cmdline argument, if
the solution file contains the set name. Hopefully this, and the previous
addition, will make it easier for people to share solution files.
* Added the batch-mode verification feature, to check the existing
solutions without initializing the GUI subsystem.
* Fixed the old emulation bug (MS logic) involving Chip turning a cloned
block into a clone of himself while going through a teleport.
* Fixed the bug (MS logic) preventing Chip from pushing a slipping block
parallel to its slipping direction when the push happens through a
teleport.
* Improved the emulation of several creatures teleporting simultaneously
(Lynx logic), with assistance from ccexplore.
* Minor improvements to the Lynx pedantic mode.
* Fixed the password input routine. (It was completely broken; not sure
when that happened.)
* Rewrote the code so that level data and solutions are kept compressed in
memory, and expanded only when needed, instead of decoding entire files
when read. This change makes for a small reduction in memory usage, and
reduces the overall level of useless work being done.
* Added code to shutter the map view when MS gameplay is paused.
* Numerous minor tweaks to the code, the display, and the documentation.
2006 Feb 24: version 1.2.2
* Finally got the handling of brown buttons (MS logic) working correctly.
It's been a long time coming, and it's all so simple in hindsight.
* Added code to grok the new solution file format. This version of Tile
World will continue to use the old solution file format, but if it
encounters a file in the new format, it will handle it correctly.
* Added the ability to specify a solution file by name on the command-line.
* Added -P option for Lynx pedantic mode.
* Added the Shift-Ctrl-X feature to permanently delete solutions.
* Fixed bugs in Shift-Tab feature, and formally documented this feature.
* Fixed bug in the stepping UI.
* Fixed bug reported by Thomas Harte, where an international keyboard
generating a non-Latin-1 character could cause TW to segfault.
* Fixed bug reported by Catatonic Porpoise, where SDL was being asked to
blit to a locked surface.
* Fixed a segfault in MS logic reported by Evan Dummit (occurring when a
cloner's creature in the northwest corner is replaced by Chip).
* Added casts to avoid new warnings in gcc 4.
* Fixed a few other minor MS emulation bugs reported by Evan Dummit.
* Added a number of unfixed MS emulation bugs to msbugs.txt, several of
which were reported by Evan Dummit.
* A handful of documentation errors were also found and fixed.
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changes:
-bugfixes
-translation updates
pkgsrc changes:
-pull in gstreamer for sound support
-makefile cleanup
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2007-10-17 Christian Mauduit (ufoot@ufoot.org)
* Released 5.6.4.
* Updated config.guess & config.sub
* NSIS packaging (windows .exe installer).
2007-10-15 Christian Mauduit (ufoot@ufoot.org)
* MSVC -> MinGW
* src/base.h now included in source tarball (for MS platforms...)
2007-10-06 Christian Mauduit (ufoot@ufoot.org)
* Minor packaging & doc fixes.
2007-09-07 Christian Mauduit (ufoot@ufoot.org)
* Included the (old) exploit http://www.securityfocus.com/bid/8629/
2007-09-06 Christian Mauduit (ufoot@ufoot.org)
* Copyright 2006 -> 2007
* Minor Makefile fix
2006-10-17 Christian Mauduit (ufoot@ufoot.org)
* Gcc option -mpcu (deprecated) -> -march.
2006-10-16 Christian Mauduit (ufoot@ufoot.org)
* Makefile patch for BSD by Thomas Klausner.
2006-04-04 Christian Mauduit (ufoot@ufoot.org)
* Fixed atrocious bug in group_mesher. Almost 8 years old.
2006-04-02 Christian Mauduit (ufoot@ufoot.org)
* Deleted lwtabto3.pcx which was a duplicate of lwtab006.pcx
2006-04-01 Christian Mauduit (ufoot@ufoot.org)
* Deleted lwtab007.pcx which was a duplicate of lwtabto4.pcx
2006-03-08 Christian Mauduit (ufoot@ufoot.org)
* Fixed segfault when graphics mode are not available.
2006-03-07 Christian Mauduit (ufoot@ufoot.org)
* Created an NSIS installer script (not working yet).
* Copyright 2005 -> 2006.
* Minor patch, removed accent (ascii>127) from doc.
2005-12-11 Christian Mauduit (ufoot@ufoot.org)
* Move Arch depot to Savannah.
2005-12-04 Christian Mauduit (ufoot@ufoot.org)
* Changed ufoot.org/liquidwar to ufoot.org/liquidwar/v5
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This is a bugfix release for 1.2 and it is compatible with the
other 1.2 versions. The main reason for this release was an important
security fix. This issue was filed as CVE-2007-5742, it did allow
others to view the content of files on the remote computer. We did
now fix this problem by removing the option to use ../ in paths.
Another problem could arise with the preference option "turn_cmd".
Due to this problem the computer could either be stalled by a faulty
add-on or *maybe* (we found no way to do so) some other application
could be started. This option has now been removed since it probably
wasn't used anyway.
Beside those important changes only small things were changed. For
all the other changes (really not much), have a look at the changelog.
Since those are rather serious issues we do advise everybody using
the 1.2.x stable series to upgrade to 1.2.8 as soon as possible.
All saves and the existing content should still work after this
upgrade. In general be careful in regards to add-ons you use, there
might be some bad ones available even on the official add-on server
because the content available there is usually not checked.
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Qonk is a small build-and-conquer strategy game with very simple
rules. A complete game only lasts for a few minutes and can be a
fun break away from work or whatever you're doing.
The setting of the game is a solar system of planets. Your goal is
to conquer all of the planets in the game by sending ships there.
Planets that are under your control generate new ships. Simple AI
players are playing against you. As you gain more experience
throughout the game, more AI players have to be kicked out of bigger
solar systems.
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Patch provided by MAINTAINER in PR 37393.
Notes:
This is a bug fix release
--------------------------------------------------------------------------------
Changes:
* Fix replacement texture issues
* Restore missing PNG support in Windows
* Don't play "Play Ball" for games that are already running
* Differentiate between running and open games in .games
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Extra qualification removed.
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This switches to the new gnome-2.20 branch.
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The hermit worm (THEW) is a curses-based game similar to an old version of the
C64 Snake game. It works with the arrow keys and with the vi-like keys h, j, k
and l. It is possible to enter in auto-mode where THEW play without user
interaction useful to use it as console screensaver. There is a "status bar"
with several informations: scores, speed level, user moves, number of "numbers"
to eat before switch to the next level, and others. You have constantly two
squares with the current worm position and the position of the current number
to eat. Enjoy game!
Packaged by ilfoglionascosto@netcat.it.
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- Changed minimum java release from 1.3 to 1.4.
- Added <gmt>...</gmt> text tag. Try typing "Hello at
<gmt>2007-08-29 8:00</gmt>" in a chat pane, or put it in your user
info, or in the greeting text for a room you own, etc.
- Added "Never Undo" option when your opponent has already asked
your for undo several times.
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by Timothy E. Larson:
Just before Bungie was acquired by Microsoft, they released the engine to
their acclaimed Marathon 2 under the GPL. This has evolved into Aleph One,
which makes it possible to play the classic Marathon Trilogy on a wide
range of systems with improved features like OpenGL and internet play.
http://trilogyrelease.bungie.org : download the (now free) original games
http://traxus.jjaro.net : information and links to third-party scenarios
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are installed and run an installed one instead of insisting that
nethack-tty must always be installed. nethack-tty is still naturally
preferred as the default instead of cheap plastic imitations such
as nethack-x11.
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Makes e.g. "nethack -s user" work correctly.
fixes pkg/37186 by Emil Skoeldberg
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then automatically generate a PLIST that says "${PKGNAME} has no files".
* If PLIST_SRC and GENERATE_PLIST are not set in a package Makefile,
and no PLIST files exist, then fail during the package build with
PKG_FAIL_REASON.
* Remove "intentionally empty" PLISTs again.
Now, the easy way to say that a package installs no files is to just
add the following to the package Makefile:
PLIST_SRC= # empty
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that directly manipulate empty PLISTs.
Modify plist/plist.mk so that if the PLIST files are missing and no
GENERATE_PLIST is defined, then the package fails to build.
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can handle packages having no PLIST files.
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