Age | Commit message (Collapse) | Author | Files | Lines |
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intended transformation: use "rm" to remove an option, "rmdir" to remove
all options containing a path starting with a given directory name, and
"rename" to rename options to something else.
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which are the full option names used to set rpath directives for the
linker and the compiler, respectively. In places were we are invoking
the linker, use "${LINKER_RPATH_FLAG} <path>", where the space is
inserted in case the flag is a word, e.g. -rpath. The default values
of *_RPATH_FLAG are set by the compiler/*.mk files, depending on the
compiler that you use. They may be overridden on a ${OPSYS}-specific
basis by setting _OPSYS_LINKER_RPATH_FLAG and _OPSYS_COMPILER_RPATH_FLAG,
respectively. Garbage-collect _OPSYS_RPATH_NAME and _COMPILER_LD_FLAG.
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This release fixes zillions of bugs (most notably, game saving/loading
now works). Also included is PNG support. There are too many little
changes to note, so see the ChangeLog for details.
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name there.
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Changes:
* KWeather
o Add Day/Night support to KWeather. Ian Reinhart Geiser
o Better font support. Ian Reinhart Geiser
o Better layout support. Ian Reinhart Geiser
* KWorldClock
o Provide a reasonable manual Brad Hards
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Changes:
* Atlantik
o KDE User Interface standards: proper use of KStatusBar.
o during game configuration, the master can boot players to the
lounge.
o property names are now displayed on the game board.
o Event log for analyzing the monopd XML protocol.
* KLines
o Made accessible by keyboard. Waldo Bastian
* Konquest
o Face lift, reduced number of popup messages. Waldo Bastian
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like is done in nethack-lib.
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Invasion - Battle of Survival is a real-time strategy game using
the Stratagus game engine.
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Stratagus is a free cross-platform real-time strategy game engine.
It includes support for playing over the internet/LAN, or playing
a computer opponent. The engine is configurable and can be used to
create games with a wide-range of features specific to your needs.
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- added new map 'Across the Omyar Gorge'
- improved localization support for ISO-8859-2 locales
- added Polish translation
- added quick scroll via number pad and NumLock
- added a way to recover from the password dialog
- fixed build issues in non-graphical environments
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- Fix AI level bug caused by i18n enabling.
- Online help added.
- Random game added.
- Position of Main window, Pattern Evaluation and Game History windows
are remembered. Windows are opened automatically based on the
previous run.
- Fix several problems in parity evaluator.
- Fix game searching problem. Hashing across move is disabled. This
slows down winning move and end game searching but gets correct result.
- Fix problems with pattern score and open book generation.
- Black AI first move is no longer fixed to C4.
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General:
- Fixed copy/paste bug in launcher that may corrupt the Savegame Path
- ScummVM should no longer crash on 64-bit architectures
- Fixed VOC crash when playing DOTT Floppy
- Several minor palette fixes
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default, as intended by the previous change. Bump PKGREVISION.
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(clone of "Circus Atari")
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rewritten to use SDL
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of hardcoding the values. Partially addresses PR pkg/26236.
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are correct. This addresses PR pkg/25313 re-opened by simonb@.
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GAMEGRP etc. to DTRT.
(partly addresses PR pkg/26236)
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Changes since 0.7.1:
GTetrinet 0.7.7 - 2004-04-18
- Regenerated tarball using automake 1.4 to workaround
tar --posix problems.
GTetrinet 0.7.6 - 2004-04-16
- Added a button in the Preferences dialog that opens a browser window
with the GTetrinet themes webpage. (Dani)
- Made the main window resizable. It doesn't mean that the fields will
be resizable too ;) (Dani)
- Now you can rotate and move a piece while holding CTRL. This fixes the
bug reported by Christian Kröner. (Dani)
- Disable deprecated flags which broke the build with
GTK 2.4 (Kjartan Maraas).
- New and updated translations: Norwegian (Kjartan Maraas),
Croatian (Robert Sedak), Irish (Alastair McKinstry),
Brazilian Portuguese (Steve Lacerda and Estêvão Samuel Procópio),
British English (Gareth Owen), Canadian English (Adam Weinberger),
Welsh (Dafydd Harries), Catalan (Jordi Mallach), Swedish (Christian Rose),
Czech (Miloslav Trmac), Portuguese (Duarte Loreto),
Dutch (Vincent van Adrighem), Polish (Artur Flinta),
French (Christophe Merlet), Spanish (Dani Carbonell).
GTetrinet 0.7.5 - 2003-10-04
- HIGification improvements in several dialogs (Dagfinn Ilmari Mannsåker).
- Make the default keys usable in azerty keyboards (Dani).
- New and updated translations: Azerbaijani (Metin Amiroff),
Polish (Artur Flinta), Japanese (KAMAGASAKO Masatoshi).
GTetrinet 0.7.4 - 2003-08-29
- Fix configure.in so nobody needs intl/ dir. (Jordi)
- Connect and Team dialogs now have "OK" as default action (Dagfinn Ilmari
Mannsåker).
- Fix a crash when restoring the default keys (Dani).
- Cursor fixes for the game fields (Dani).
- Fix bug where keyboard would become unusable on game start (Benjamin Drieu).
- Disable channel list by default to avoid problems with weird servers (Dani).
- New and updated translations: Spanish (Francisco Javier F. Serrador),
Czech (Miloslav Trmac), Dutch (Kees van den Broek), Polish (Artur Flinta),
Serbian (Danilo Segan), Malay (Hasbullah Bin Pit), Catalan (Jordi Mallach),
Welsh (Dafydd Harries), Traditional Chinese (Abel Cheung),
German (Gerfried Fuchs).
GTetrinet 0.7.3 - 2003-06-23
- Fixed search path for gtetrinet.png broken in 0.7.2.
- Merged Connect/Disconnect buttons.
- Fixed annoying bug in keyboard handling code which could make
GTetrinet beep on each keypress.
- New and updated translations: Traditional Chinese (Abel Cheung),
Dutch (Tino Meinen), Macedonian (Arangel Angov).
GTetrinet 0.7.2 - 2003-06-07
- Added new icons to several places.
- Merged Start/Stop button.
- Nickname autocompletion in partyline!
- Show /msg commands in partyline.
- The mouse cursor is now hidden while playing.
- New keyboard shortcuts for connect/disconnect, change team and
start/stop/pause game.
Attack/defense keys are now configurable, helping Azerty keyboard users.
- Other bugfixes.
- New and updated translations: French (Christophe Merlet), Catalan
(Jordi Mallach), Swedish (Christian Rose), Portuguese (Duarte Loreto),
Czech (Miloslav Trmac), Dutch (Tino Meinen), Brazilian Portuguese
(Alexandre Folle de Menezes), Japanese (KAMAGASAKO Masatoshi), Serbian
(Danilo Segan), Basque (Julen Landa Alustiza), Traditional Chinese
(Abel Cheung).
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First commit to start address PR pkg/26236.
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General:
- Fixed sound glitch when streaming two or more Ogg Vorbis sounds from the
same file handle, e.g. in the Sam & Max intro when using monster.sog.
SCUMM:
- Many SCUMM game engine fixes.
- Added graphics decoders for 3DO Humongous Entertainment games
- Numerous Humongous Entertainment games fixes
- Fixed bug in Full Throttle, so battle difficulty matches original
- Improved Digital iMUSE
Sword1:
- Warn the user if saving fails, instead of crashing.
- Slightly more user-friendly save/restore dialog.
- Fixed masking glitch outside Nico's apartment.
BASS:
- Warn the user if saving a game doesn't work.
Simon:
- Fixed crashes in some international versions
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ANISE is an open source implementation of the adventure game scripting
engine (AISV) used by popular adventure games from Elf and Silky's.
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Welcome to utopia. The year is 2174, and you have been ordered to
function as an orbital sniper. In your world there's just three
kinds of people: VIPs, dissidents and normal citizens. VIPs run
the world: they must not come to harm. Dissidents must die. If a
commoner or two gets wasted in progress, it'll count against you
when your post ends.
You were a normal citizen only moments ago. If you manage to prove
yourself and keep VIPs safe in your area, they might make you a
VIP. Or do poorly enough and they might decide that you're the
enemy.
On screen, VIPs are designated blue, threats are designated red
and the normal folk are white.
You control the target with mouse; right-drag or use mouse wheel
to zoom. Different zoom modes are useful for different things.
Zoom full out to see the whole situation at a glance (with all that
useless clutter removed), or zoom full in for better aiming.
Several levels of zoom in between give different information.
Left click fires your gun (which is based on some new physics laws
that we haven't invented yet, as the target is destroyed instantly).
The gun reloads for three seconds, so make sure you hit.
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ok'd a while back at pkgsrcCon by agc and wiz
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Changes from version 2.6.2 to 2.6.3 (Released 2004-07-13)
Bugs Fixed
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C13 - Put the "save game" button back in the GUI.
C13 - Fixed up enabled-ness of editing tools when in teaching
game. Really clicking an editing tools should (as Glue suggested, I
think) give the teacher control over editing, but that would be higher
risk than just disabling them and making the teacher choose "take
control", and I want this patch to get out today.
S - Fixed "duplicate games in open/active lists" bug. I'm 99% sure
that this is also the cause of the "ghost observers" bug.
C13 - Fixed recursive-endless-loop-when-opening-editing-tools that
seems to hit OS X. Maybe other platforms too.
C13 - Make it once again remember your sorting preferences for game lists.
C13 - Took out some bells.
*******************************************************************************
Changes from version 2.6.1 to 2.6.2 (Released 2004-07-12)
Bugs Fixed
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T - Tournaments seem to be working fine (on the server & web
side). Many many changes.
C13 - Fixed a misleading (or just plain wrong) error message that the
audio system would make sometimes.
C13 - Fixed the "exit with maximized windows and you'll never be able
to resize them again" bug.
C13 - Added a workaround for the "out of memory when I look at certain
games" bug. This was a 100% java bug, and my workaround will make the
names over the stones have a slightly worse appearance in some cases,
but it's 2 years after I submitted the bug to Sun and they haven't
fixed it, so I'm giving up.
C13 - When you try to play against somebody who set up a private
teaching game, you can't set it to "free" or "rated" any more. (When
you tried to do this, the server would kick you out!)
C13 - Got rid of use of system bell everywhere. It seems recent
windows systems have it disabled anyway. Now a short chime will be
played instead. A master "Sound enabled?" checkbox has been added to
the preferences window.
C13 - Changed keyboard accelerators for moving in SGF to just plain
arrow keys for "one at a time" movement, ctrl-arrow for "to
next/previous markup or variation". Finally figured out (atfer a lot
of investigating) why it seemed these only worked when the arrow
buttons had focus; it turns out, they worked as long as no focussed
button wanted the same keys - but such buttons were all over the
place! For example, click a scroll bar? It gets focus and eats all
arrow keys until you click something else. :-( So anyway, I did some
work, now it should really accept arrow keys to move through SGF
unless you have a text widget with a blinking cursor (in which case
the arrow keys move the cursor instead).
C13,S - Room owners & admins can now set a game to be a "special
event" game. Special event games are always put at the top of the game
list, to be easy to find.
C13 - Just noticed that the "registering" GUI is really ugly (way too
wide & short). Fixed up its proportions.
S - Changed network code a bit to make sure we never take very long to
handle inbound connections. When an audio game starts broadcasting,
everybody in the game sends a new connection at once - I think this
has been overloading the old network code and leaving people unable to
get the audio. Hopefully the new code will solve this problem.
C13,S - Rewrote the code for the "open games list." When I wrote it
the first time, I did a really crappy job. I mean, it worked, but it
was plugged into really awful parts of the server and was totally
impossible to extend in any useful way. So I rewrote it so that I can
create arbitrary "game collections" on the server. For 2.6.2, there
will be the open game list collection (which is now done), but there
will also be a game collection that has all non-private games that are
in progress.
C13 - Fixed the placement & size of labels for OS X.
Features Added
--------------
CGTP - Add an option for kgsGtp robots to reconnect automatically if
the server goes away.
S - Keep track of when users are promoted to assistant or admin. Sometimes I wonder how long people have been assistant/admin, but I don't know!
C13 - Added raw & audio data out levels to server stats window. (raw =
before compression, currently you only see raw)
C13,S - When your tournament game starts, it would be nice if the
"Your game has started!" alert had a "click here to join" just like
when somebody reloads an old game of yours.
C13 - Got rid of the editing tools window.
C13,S - Added room announcements. Admins, assistants, and room owners
can use this. Just like a normal chat, except it appears in bold, so
people knows it comes from somebody with authority.
C13 - Allow private uploads. No idea why I didn't have this in the first place.
C13 - Added auto-underlining (just like chat rooms) to message of the
day and user info. Took out "home page" box from user info, it now is
unnecessary.
C13,S,W - Finished server & client work for project x. Web page work
still required, but I can put that off until after the 2.6.2 release -
there will need to be a lot of server & client testing before the web
portion is needed anyway.
S - Room messages of private rooms are now not fully visible to
non-members. As per Cheyenne's suggestion, up to the first linebreak
is visible to everybody; so you can say "Ask wms to join this room\nHa
ha ha losers you can't read this" and everybody will see to ask wms to
join, but only members will see the message about losers.
C13,S - Changed "Last login:" to "Lost on:" in user info. Show when
they logged out last time, not in!
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FreeBSD and Linux only. (Please my god, we need DRI support! :)
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../../audio/libvorbis/buildlink3.mk
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I have no idea why make/gmake/? passes the Makefile's "GZIP"
variable in the environment, which makes gzip(1) freak out.
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Use CXX instead of CC for linking c++ code.
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create during installation -- should fix bulk build.
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