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2005-10-23Fixed typo (CONFLICT => CONFLICTS). Added ${GAMEOWN} to PKG_USERS, whichrillig3-10/+13
is needed to build xbill on NetBSD-1.6.2/i386 as unpriviledged user. Bumped PKGREVISION.
2005-10-23Rename Teg as teg.minskim6-325/+2
2005-10-23Removed trailing white-space from line 1 of patch-ag.rillig1-1/+1
2005-10-23Reimport games/Teg into games/teg to match DISTNAME.minskim5-0/+323
Moved Teg to Teg-mixedcase in the repository [schmonz 2007-06-07]
2005-10-23Add Teg.minskim1-1/+2
2005-10-23Import Teg from pkgsrc-wip. Packaged by Wojciech Rzymski and modifiedminskim5-0/+323
by me. Tenes Empanadas Graciela (short TEG) is a round-based computer game running under Linux. The idea for this free software (GNU GPL) program came from the popular Risk game but differs in many aspects of the rules. Using a Server several player can fight each other for world dominance and of course also chat together. Various maps are used as battle field and also several languages like Spanish, German and Polish are available.
2005-10-20Only one graphics backend can be selected, so use PKG_OPTIONS_REQUIRED_GROUP.dillo1-3/+4
2005-10-20Fix installation, update PLIST. Bump PKGREVISION.wiz4-9/+29
2005-10-20Update to 1.0.1:wiz3-13/+40
Version 1.0.1: * graphics * new death animations: Mage, Pikeman, Red_Mage, White_Mage * portraits: * new portraits: Drake_Burner, Drake_Fighter, Drake_Glider * made all Drake, Merman, Naga and Saurian upgrades use the level one portraits * made the Necrophage and the Orcish_Slayer use the Lvl1 portraits of their line * removed deprecated death animation of the Drake_Fighter * language and i18n: * updated translations: Afrikaans, Chinese, Italian, Polish, Russian, Slovenian, Turkish * Campaign server * Changed campaign_name_legal to bar name of '.' * Back ported check_names_legal to be combined with an upcoming change that will close a vulnerability to bogus data from the campaign server. * Before doing anything destructive to install a new campaign, all of the file and directory names are checked to make sure they are safe and if not the campaign is not installed. * multiplayer * multiplayer game with "empty" as side no longer causes OOS (#4464) * disabled 'advancefrom' in multiplayer * revised multiplayer maps: Divide and Conquer, Sablestone Delta, Silverhead Crossing, Sullas Ruins, 1v1v1Hex, Charge, Blitz, Clash, Hamlets, Meteor Lake, Den of Onis, Smallolof * updated multiplayer maps cfg files: Clash, Hexcake, Smallolof * music and sound: * new main menu music * units and balancing changes: * removed Thug from Knalgan faction * Northerners can now recruit Rocklobber in Age of Heroes era * documentation switch doxygen templates from CVS to SVN and from Savannah to Gna! * random map generator now uses island_size (#4458)
2005-10-20Update to 0.4.9:wiz3-7/+8
* 0.4.9 (13-10-2005) - added third tutorial mission - fixed shops becoming inaccessible after moving a transporter out - fixed bogus line numbers being reported on parsing errors in cfed - added new event trigger 'havecrystals' - changed loading mechanism for crystals to be more like that for units
2005-10-18Improve description.reed1-4/+4
2005-10-18Extract to WRKSRC first so permissions can be fixed.reed1-5/+12
Then use cpio to install. I chose to do it this way although it can take over 10 minutes to install, because users can modify levels and maliciously fill up disk space. (Maybe there is some tar, pax, or cpio option to extract and not use permissions in the file?) Bump PKGREVISION. Add LANGUAGES= # none And added a comment to this file about the score files: what cleans them up?
2005-10-18More specific HOMEPAGE.reed1-2/+2
2005-10-17Always read your TODOs before imports :)wiz2-4/+3
Fix PLIST.
2005-10-17Add and enable InterLOGIC.wiz1-1/+2
2005-10-17Initial import of InterLOGIC-0.30:wiz5-0/+43
The game InterLOGIC is based on the old Amiga logic game "Balls". The object of the game is to move balls of different colors through a maze, connecting them with other balls of the same color. Two or more connected balls of the same color will disappear. The aim of the game is to clean the whole maze in this way. The balls are connected if they are right next to each other horizontally or vertically, but not diagonally. The current release contains 30 mind-breaking levels for you to solve.
2005-10-16Update to 2.12.1:jmmv3-13/+24
gnome-games 2.12.1 ================== This is a stable maintenance release of gnome-games. Several bugs have been fixed and translations have been updated. Upgrading is recommended. The bugs fixed: General: Fixes to the build system to ensure the correct glib version is used and make sure compiling without ESD works. Compiler fixes for Solaris and Mac OS X. Aisleriot: Fix conflicts between menu short-cuts. Fail more gracefully when a game file cannot be found (necessary when using a shared home directory). Nibbles: Fix conflicts between menu short-cuts. Robots: Set the background color correctly at start-up. Gnometris: Obey the preview preference at start-up. Mines: Fix a crasher involving multiple simultaneous button clicks. gnome-games 2.12.0 ================== Here it is! The shiny new stable release of gnome-games. Those of you following the testing releases will only notice two changes: The handling of mouse movement with the buttons down in Mines has been improved and the French docs for Aisleriot are all installed properly. For those of you who like your software bug-free, this is what has changed: General: - Lots of UI tweaks, thanks to Dennis Cranston tireless attention to detail. - Slightly better UI for network games. - Better use of stock items for menus and toolbars. Aisleriot: - Stacks of cards that run off the bottom of the screen are squeezed up to make them fit. - Cards you can drop other cards onto are hilighted (Vincent Povirk did all the hard work for this one). - Three new games: Backbone, Carpet and Triple Peaks. - Double clicking foundation cards triggers auto-move, very useful for finishing up games like Klondike (not universally supported). - Fullscreen mode. Four in a Row: - Nice (SVG) default graphics from Alan Horkan. - A new game starts the moment the program is launched. Gnometris: - Now uses the new high scores dialog. Iagno: - Starts a new game the moment the program starts. - Removed the clock - it was useless. Mahjongg: - If you click on a second tile and it doesn't match the first we now select that one as the new first tile rather than telling you off. - Fullscreen mode. - Display the current game in the title bar. Mines: - Using the left button on a cleared square is now like using the middle button. This makes the game a lot easier for those with an awkward middle button. All the old buttons still work, so no one should be disadvantaged. - The first click is now guaranteed to clear a useful number of squares: no more clicking randomly to find a gap. - When you click on a mine you now get an explosion. Robots: - Remove the specialised key sets. The left-hand key set only worked with US keyboards and anyone who is old school enough to use the traditional keys knows how to customise them. Same GNOME: - A "Fast Animation" mode for the impatient. - Better grid and background colours. Stones: - The level you last played is remembered properly. - Remove all the scrolling options and replace it with one good scrolling algorithm. Tali: - The word "Yahtzee" has been completely eliminated so there is absolutely no chance of a trademark dispute. Tetravex: - Tiles get hilighted on mouse-over: just like any other widget. Lots of people contributed to this release: Callum McKenzie Richard Hoelscher Vincent Povirk Dennis Cranston Alan Horkan Peter Moulder Clytie Siddall and all the other people who reported bugs and provided patches and gave generous feedback but for whom my record keeping has failed miserably to keep track of. And also of course the translation team. gnome-games 2.11.5 ================== This is the final release candidate for 2.12. Testing this release is strongly encouraged. It should compile on a GNOME 2.10 system without any extra libraries. As usual there are no new features, however there are some things that need attention: - Aisleriot drawing code: there has been a change here that is rather drastic for this late in the release cycle. Any drawing glitches should be filed as bugs. When reporting the bug please describe exactly what you were doing, the game played, and how many cards you were dragging. Screenshots won't go amiss either. - The aisleriot statistics dialog: if I haven't got the autoconf magic right then the close button on this dialog may fail. Alternatively configure may fail. In either case I am interested in reports of this, espeically on Fedora core 3 and core 4 systems. - Once again, aisleriot: there is a strange crash that happens very infrequently. I have seen it myself, but not managed to get a good stack trace. Anyone who has debugging symbols turned on and experiences a crash -please report it. It will occur while, or shortly after dragging some cards. All other crashes should also be reported. gnome-games 2.11.4 ================== This release is the second beta release of gnome-games in preparation for GNOME 2.12. There are no new features, only bug-fixes, documentation updates and translation updates. gnome-games 2.11.3 ================== This is the user-interface freeze release of gnome-games. Most of the changes have been bug-fixes. General: - Slightly streamlined build process (callum). Aisleriot: - Improvements to the card dropping code (callum and Peter Moulder). - UI cleanups (Dennis Cranston). - Stop the rules being changed mid-game (callum). - Help for games with multi-word names should work in French locales (callum). Ataxx: - Clarify the rules (rah). - Fix some drawing glitches (callum). Mahjongg: - Documentation XML fixup (Peter Moulder). Mines: - UI tweaks (Dennis Cranston) - It will now compile when optimisation is turned off. Same Gnome: - UI tweaks (Dennis Cranston) Stones: - The level you last played is now remembered between games. You can also start at any level, not just the pre-defined ones (callum). Games Server: - The games-server program now behaves like a real Unix daemon (callum). - Fix a typo in the schema descriptions (Clytie Siddall). gnome-games 2.11.2 ================== This is the feature-freeze release of gnome-games. These are the major, user-visible, changes: Aisleriot: - Three new games: Carpet (almost completely pointless) and Backbone (not pointless at all) from Vincent Povirk. Triple Peaks from Richard Hoelscher. - Hilighting of valid drop targets not works for all games where it makes sense (Vincent Povirk). - Scores are hidden for games where it doesn't make sense (rah). Four in a Row: - New SVG graphics from Alan Horkan. The classic and high contrast themes has been updated and a new High Contrast Inverse theme has been added. Both of these accessibility themes now match the GNOME themes of the same name (Alan Horkan). - Subtle grid-drawing improvements (callum). - Some of the themese have changed names (Alan Horkan). Mahjongg: - Display the current game in the title-bar. Tali: - The phrase "Yahtzee" has been replaced with "5 of a kind". It doesn't sound as sexy, but it is more obvious what it means and it isn't a trademark (rah, callum). Plus lots of bug fixes, code cleanups, api modernisation, and -of course- the tireless work of the translation team. gnome-games 2.11.1 ================== Finally, a very belated 2.11.x entry for gnome-games. A lot has changed and I've probably missed a few things, but here are the main points: General: - (Slightly) improved UI for starting network games. - Lots of HIG-conformance tweaks leading to nicer dialogs. - Use of modern APIs and stock items, once again giving a nicer feel to the UI. Aisleriot: - Per-game options work again. e.g. Klondike has the option for 3-card deals. - Valid places to drop cards are now hilighted (only on some games). - Dropping cards in the right place is now easier. - Double-clicking the foundation in Klondike auto-moves cards to the foundatione. Very useful at the end of the game. - Fullscreen mode. - Gay Gordons is guaranteed to be solvable. - Long card lists are automatically expand and contract to fit the window. Four in a row: - A new game starts the moment the prgram is launched. Gometris: - Use the new high-scores dialog. Iagno: - Start a new game when the program loads. - Removed the clock, it was useless. Mahjongg: - Rather than assuming clicking on a second, mismatched, tile was a mistake, assume that the player wants to select it as the first of a different pair. - Fullscreen mode. Mines: - Using the left button on a cleared square is now like using the middle button. This makes the game a lot easier for those with an awkward middle button. - The first click is guaranteed to clear a "useful" number of squares so you don't have to blindly click and hope you don't hit a mine. - An explosion graphic is drawn on a mine if you set it off. Robots: - Remove the specialised key sets. Same GNOME: - Fast animation mode for those who are impatient. - Better grid, background and cursor colours. Stones: - Allow only one scrolling technique. Improve the quality of the scrolling. Tali: - UI tweaks: the dice area behaves like a toolbar wth prelight hilighting and the like. Tetravex: - Tiles get hilighted on mouse-over. i.e. the behave just like any other GTK component. And of course a lot of bug fixes and code cleanups.
2005-10-13Update to 1.2, provided by Ian Zagorskih in PR 29941.wiz6-37/+47
2005-04-10 * QNetWalk 1.2 released. * Added German translation by Thomas Loeber * Added Spanish translation by Ismael Asensio * Added Polish translation by Aleksander Wojdyga * Added Brazilian Portuguese translation by Paulo Vitor * Added the desktop file.
2005-10-13Update to KDE 3.4.3markd1-4/+4
2005-10-13Update to KDE 3.4.3markd2-6/+5
Changes: KMines: Fix log file loading KMines: Fix c++ constness KShinsen: Fix crash on exit
2005-10-12update to 2.5drochner4-248/+279
changes: -add support for 3d themes -minor fixes and cleanup
2005-10-10Fix path for suse_x11. It was emulators/suse_base insteadreed1-2/+2
of suse_x11.
2005-10-10Update to 0.2:jschauma2-6/+6
- fixes and removal of duplicates from Soren Jacobsen
2005-10-10s/netbsd.org/NetBSD.org/hira1-2/+2
2005-10-10librsvg2-gtk2 has gone away, so do not depend on it. Instead, require ajmmv1-3/+3
recent version of librsvg2 (>= 2.12.6) which now includes the GTK+ loader. Bump PKGREVISION to 1.
2005-10-09Add/enable fortunes-{calvin,futurama,h2g2}jschauma1-1/+4
2005-10-09Initial import of fortunes-h2g2:jschauma4-0/+37
A compilation of quotes from Douglas Adams's ``Hitchhiker's Guide to the Galaxy'' series.
2005-10-09Initial import of fortunes-futurama:jschauma4-0/+36
A compilation of quotes from the TV-Series "Futurama" by Matt Groening.
2005-10-09Initial import of fortunes-calvin:jschauma4-0/+37
A compilation of quotes from Bill Watterson's fantastic "Calvin and Hobbes" Comic Books.
2005-10-07Switched the package to using the PKG_INSTALL framework. The actualrillig2-25/+17
binary has been made a SETGIDGAME to make the highscore file editable from only within the game. Bumped PKGREVISION.
2005-10-05Remove some more *LEGACY* settings that are over a month old andwiz1-2/+1
thus were before 2005Q3.
2005-10-04Update to 1.0:wiz3-35/+16
Version 1.0: * language and i18n: * updated manual: English, German, Swedish * updated man pages: Swedish * updated translations: Afrikaans, British English, Polish, Portuguese (Brazil), Slovak, Spanish * graphics * new title screen and logo * new portraits: Li'sar, Elvish_Shaman, Ghoul, Mermaid_Initiate, Merman_Fighter, Merman_Hunter, Naga-Fighter, Orcish_Assassin, Saurian_Skirmisher * new Konrad level 1 image * new death animation for Initiate * changed the map 'Snow Plains' to use snow terrain * campaigns: * Eastern Invasion * fix Undead fighting each other in Weldyn Besieged (#4386) * fix Undead not recruiting after leader change in The Crossing (#4393) * balancing changes: * decreased Dwarvish Fighter hammer attack damage from 9 to 8 * decreased Merman Hunter experience needed to level from 38 to 35 * multiplayer scenarios * revised multiplayer maps: Divide and Conquer, Sablestone Delta, Silverhead Crossing, Sullas Ruins, 1v1v1Hex, Charge * server: add administration functions Version 1.0rc1: * language and i18n: * updated translations: Afrikaans, Bulgarian, Catalan, Finnish, German, Greek, Hungarian, Japanese, Portuguese (Brazil), Russian, Slovenian, Spanish, Turkish * new manual: Hungarian, updated manual: English, Swedish * updated man pages: English, German, Swedish * campaigns: * The Dark Hordes * Crelanu's Book no longer ends if enemy leaders are killed * Underground Pool no longer ends if enemy leaders are killed * Underground Pool can now only be won with Gwiti or Tanar (#14495) * Son of the Black Eye * Watch Towers can no longer be recalled in Clash of Armies * Saving Inarix no longer ends if enemy leaders are killed * tweaked Black Flag and Desert of Death maps * made End of Peace, Toward Mountains of Haag, and Black Flag easier * Eastern Invasion * fix Konrad II's lines not being spoken in The Council (#14500) * change the holy waters to "holy amulets" (also #14539, #14559) * Drowned Plains now has fog (#14499) * Heir to the Throne * fix Delfador losing experience at Siege of Elensefar (#14508) * units: * changed Orcish Shamans from 20 to 23 HP (Novice 24, Old 22) * changed all Orcish Shamans from 60 to 70% defense on villages * fixed incorrect reference to Demilich image (#14542) * fixed long filenames overflowing editor file chooser dialog (#13855) * fixed filenames with spaces causing garbled errors (#14494) * multiplayer maps now make better use of team names from settings * fixed possible memory corruption during "sighted" WML events (#14426) * fixed the Windows shortcuts being used in textboxes under Mac OS X (#14377) * more AMLA fixes, and it now increases current hitpoints by 3 (#14530) * BeOS networking fixes * multiplayer lobby changes (including #8179) * fixed images in downloaded campaigns not being shown until restart (#11797) * editor now supports changing language, with Alt-l (#11966) * savegames now store ai_algorithm (#14558) * server now supports --threads option to specify number of threads * fixed spurious "timeout" when uploading campaigns * capture events that trigger further events can no longer be undone (#13895) * editor now supports --bpp to specify bit depth, default now 24 (#14551) * broken scenarios can no longer make multiplayer unplayable (#14409) * various bug fixes and code cleanups
2005-10-03Add and enable blobwars.wiz1-1/+2
2005-10-03Initial import of Blob Wars: Metal Blob Solid (platform shooter):wiz5-0/+109
Since their world was invaded by an alien race, the Blobs have faced a lifetime of war. But now they have a chance to win the war once and for all. In Blob Wars: Metal Blob Solid, you take on the role of a fearless Blob agent, Bob. Bob's mission is to infiltrate the various enemy bases around the Blobs' homeworld and rescue as many MIAs as possible. But standing in his way are many vicious aliens, other Blobs who have been assimilated and the evil alien leader, Galdov.
2005-09-28Replaced "# defined" with "yes" in Makefile variables like GNU_CONFIGURE,rillig16-38/+38
NO_BUILD, USE_LIBTOOL.
2005-09-28Removed trailing white-space.rillig2-4/+4
2005-09-28Removed trailing white-space.rillig4-11/+11
2005-09-27Changes 2.0.6:adam2-6/+6
- Fix some memory leaks. - Fix some bugs with uploading of CMA parameter data. - Upload CMA parameter data when the user disconnects mid-turn. - Include despotism penalty in the middle-mouse tile popup. - Fix the attack/defend changes in the middle-mouse tile popup. - Correctly show veteran status in the middle-mouse tile popup. - Don't allow recursive transporting even if the ruleset allows it. - Fix bugs with use of the techlevel setting and teams. - Fix some situations where changing tech targets could erronously cause bulbs to be lost. - Work around some bugs with desynchronized team research. - Remove some duplicate/unnecessary messages. - Fix a possible crash with the debug command. - In the GTK-2 client, show the LAN tab by default (rather than the metaserver tab). - In the win32 client, fix some untranslated strings. - Add a leader unit to the ruleset (for use with the startunits setting).
2005-09-26Bump PKGREVISION as pointed out by Thomas Klausner.rpaulo1-2/+2
2005-09-26Add missing share/games/openttd/data/dosdummy.grf.rpaulo1-1/+2
2005-09-23Reset maintainer, email to xs at nitric dot net bounced.wiz4-8/+8
2005-09-22Depend on current pkgsrc version of nethack-*; bump PKGREVISION.wiz4-11/+13
2005-09-19Use do-install target to install the three files.reed4-21/+17
On different operating systems, the man page was installed to different places. Bump PKGREVISION since man page now might be in a new place. Simplify patch since now all changes are needed now.
2005-09-18Fix PLIST entry of man page. This should fix build error seen inhira2-4/+4
bulk build. Bump PKGREVISION.
2005-09-17Buildlink perl instead of just adding to USE_TOOLS.minskim1-2/+3
2005-09-11Fix ${WRKSRC} to use ${PKGNAME_NOREV} which is much niceradrianp1-2/+2
2005-09-11Update to nb1 for security fix: http://secunia.com/advisories/16696/adrianp10-4/+199
Patches via Gentoo and OpenTTD SVN tree Add pkg-config as a required tool Alter how ${WRKSRC} is defined so future nb bumps work better
2005-09-08Update to openttd-0.4.1.rpaulo6-66/+42
openttd-0.4.1 was a hotfix release for 0.4.0. Major changes in 0.4.0 (from the site): bigger maps, "unlimited" amount of towns, industries, stations, etc., heavily improved and protected network-gameplay, a new, smart, pathfinder, multiple busstops, etc. Patches provided by António Marques, modified by me and reviewed by Johnny Lam.
2005-09-08Update to 0.9.7:wiz3-22/+39
Version 0.9.7: * language and i18n: * updated manual: French, Italian * updated translations: Afrikaans, Basque, British English, Catalan, Czech, Dutch, French, Finnish, German, Greek, Hungarian, Italian, Latin, Polish, Russian, Slovak, Slovenian, Spanish, Swedish, Turkish * fixed Ruby of Fire object description (#14311) * fixed untranslatable Rise of Wesnoth scenario name * new man pages: Hungarian * changing languages now updates Tome of Wesnoth on Linux into new language * campaigns: * The Dark Hordes: there are now more Turns available in the last scenario * units: * increased the damage done by the Dread Lich from 6-4 to 7-4 * user interface * text input box position now changes if resolution is changed (#12466) * hourglass cursor now works on Mac OS X (#14298) * fixed scrollbar problems in multiplayer lobby (#13089) * better checking if recruiting is possible (#13638, patch #4267) * some fixes for Experimental and Default themes * fixed observer icon corruption (#14320) * user campaign translations are now available without a restart (#14388) * adjusted multiplayer lobby titles * don't show images larger than 80x80 in campaign server list (#12007) * fixed progress bar overflow (#14403) * game names can no longer contain formatting characters (#14246) * fix campaign story text overflowing due to narrow width (rest of #13961) * graphics * fixed Flaming Sword missing attack image (#14346) * updated Goblin Impaler, Gryphon, Gryphon Master, Gryphon Rider * ambush and nightstalk now works on turn 1 for leaders (#13671) * AI now understands that AMLA units don't heal on advancing * AI in multiplayer can now recruit more widely in all eras (rest of #14096) * fixed a network related freeze (#14359) and other networking changes * fixed connect to server hanging on Mac OS X * fixed memory leaks in multiplayer lobby (part of #13981) * various bug fixes and code cleanups Version 0.9.6: * language and i18n: * new manual: Turkish * updated manual: German, Russian, Swedish * updated translations: Afrikaans, Basque, British English, Catalan, Czech, Danish, Dutch, Finnish, French, German, Hungarian, Italian, Latin, Polish, Portuguese (Brazil), Russian, Slovak, Spanish, Swedish, Turkish * updated man pages: English, German, Swedish * fixed some translated strings not being used (#14094) * improve layout of some parts of help (#14075) * fixed several typos and errors (including #14228,#14207,#14076,#14077) * campaigns * Eastern Invasion: revisions to Weldyn Under Attack and Evacuation * The Rise of Wesnoth: fixed glitch in The River Road (forum thread 7148) * graphics and sound * new unit portraits for Elvish Shaman, Ghoul, Grand Knight, Halberdier, Li'sar, Mermaid Initiate, Merman Fighter, Merman Hunter,Naga Fighter, Nagini Fighter, Orcish Assassin, Royal Guard, Saurian Skirmisher * revised unit images and/or animations for Direwolf Rider, Duelist, Elvish Shyde, Fencer, Grand Knight, Heavy Infantryman, Horseman, Knight, Lancer, Master at Arms, Paladin, Shock Trooper * fixed missing storm trident image (#14111) * new observer icon * fixed wrong ice missile image used by Elvish High Lord (#14132) * fixed Lich using wrong image (#14139) * replaced tooltip picture (#14134), note still English and not translatable * fixed broken scepter of fire and scepter attack icons (#14208,#14231) * user interface * fixed fonts sometimes not being found, eg. on BeOS * fixed campaign dialog with no campaigns trying forever to download (#14078) * fixed some damage calculations not showing %-to-kill * fixed game music continuing to play on the title screen (#14080) * added hotkey ctrl-j to show objectives (#7830) * fixed more problems with observers (also #14239) * fixed scrollarea and textbox glitches in MP lobby (#13011,#14124) * menus now can acquire keyboard focus (#13118) * info text (defense-%, #-turns) is no longer obscured by terrain (#13995) * tips of the day now only change when playing a game (#14235) * hotkey for taking a screenshot now works in editor also (#13841) * show wait cursor for long operations, if not using color cursors (#12670) * part-fix campaign text overflowing due to width being too narrow (#13961) * fixed tooltips disappearing when using dfool's theme (#14084) * prestart events now happen before the player is shown the map (#12957) * revised multiplayer maps: Bluewater Province, Charge, Hamlets, Hornshark Island, Meteor Lake, Sablestone Delta * fixed AI units not getting rest-healing, causing replay errors * fixed configure options --with-icondir and --with-desktopdir (#14100) * changed Merman hoplite to bring it up to date with changes to steadfast * fixed Dark Adept female version glitches (#14073,#14122,#13986) * made checksums work on AMD64 * revised network code, try to use non-blocking I/O if available * new description= attribute of [attack], name="x" now implies description=_"x" and icon="attacks/x.png" if not specified (#12788,#14113) * AI in multiplayer can now recruit healers and mixed fighters (#14096) * fix AMLA healing (#13921); recruited/recalled units are now always healed * various bug fixes and code cleanups
2005-09-08Changes from Michael Lorenz - make it work on machines where long != uint32 -martin4-2/+65
it works on sparc64 now.