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2007-05-15Add workaround for no good definision of COLOR_PAIR on NetBSD<=3.*.obache2-3/+12
2007-05-08update checksum - pointed out by Jan Danielsson in private e-mailjdolecek1-2/+2
2007-05-06make assert no-op for Mac OS X, mainly to stop openttd error() emitjdolecek1-2/+5
an assertion failure bump pkg revision for this change and the fix to Mac OS lookup of language files
2007-05-06disable using second data dir and custom lang dir in application bundle on Macjdolecek1-4/+22
OS X - we don't use the app bundle with pkgsrc, and this made the application not find lang files
2007-05-04Update cgoban-java to 3.3.17.rh2-6/+6
Changes from 3.3.16 to 3.3.17 (Released 2007-04-19) W - Added "help changes" page. S,C,W - Updated Spanish translation. S - Added workaround for MySQL bug that would crash server when a Unicode surrogate pair was written to the database. S - Added fix for bug in clearing a user ban that crashed the server on April 6.
2007-04-25maintainer over to pkgsrc-users@tnn1-2/+2
2007-04-23Correct PLIST. Bump PKGREVISION.tnn2-2/+16
2007-04-22Updated to version 0.5.1. Patch from Jan Danielsson on pkgsrc-users@, withtnn4-11/+15
small modifications. Too many new features and bugfixes to list here.
2007-04-21kabalone has been renamed to kenolaba.rillig1-2/+2
2007-04-18Update to 1.2.4:wiz3-28/+36
Version 1.2.4: * campaigns: * Heir to the Throne * updated images for Delfador * Tutorial * merged all unit images used in the tutorial from httt * graphics: * fixed a missing frame for the white mage * improved the mage of light melee animation and changed its melee attack to "morning star" * improved the look of the main menu and tips of the day boxes in the title screen * tiles with overlays are also properly shown if compiled with --enable-tinygui (bug #8720 patch #697) * language and i18n: * updated manual: French * updated translations: Bulgarian, Danish, Dutch, Esperanto, French, German, Greek, Italian, Portuguese (Brazil), Serbian, Slovak, Spanish, Swedish * updated DejaVuSans font to version 2.16 * multiplayer maps: * revised maps: Blitz, Wilderlands * WML: * fixed the fire dragon die sound in TROW * fixed many agression->aggression typos * fixed [special_filter] not working properly (#8212) * Python AI: * backported safe AI from 1.3, so you can no longer use import, builtin statements, or access to internal variables in AI scripts * fixed bugs where movement maps weren't updated after recruiting (bug #8802) and where some unit type properties where always false (like regenerate or heals) * misc: * observer can save a replay of the game again * fixed beginning-of-scenario saves containing scenario WML (bug #8698) * fixed autosaves not getting deleted for last campaign scenario and multiplayer (bug #8762) * fixed reload from mp savegame problem (bug #8796) * used valgrind to find some memory problems fixes bug #8715, bug #8756 and bug #8839 * fixed Ethiliel not showing up in the scenario "Vengeance" of TSG * with a move attack action if the moveto event moves the defender Wesnoth would crash (part 1 of bug #8882)
2007-04-16Fix linkage with modular Xorg. Bump revision.joerg3-6/+6
2007-04-16Add MAKE_JOBS_SAFE=no, as reported by Martin Weber.gdt1-1/+3
2007-04-15Update to 1.06.2:wiz6-70/+35
10th April 2007 - Release 2. Forgot about the new locale directory and didn't update the build script! Oops! 9th April 2007 - A 1.06 is a cummulative patch release, containing many misc. bug fixes from many many different people over the last couple of years. The most significant addition however is the addition of GNU Gettext allowing the game to now be translated in to many different languages. Catalan and Dutch translations currently exist. If you're interested then download the source code and get started. PO files can be found in the locale directory. Translates for French, Spanish, Italian and German would be good. 11th May 2005 - A 1.05 version of the source code is available for download. The main change with the code is that there is no endian specific code for the PAK file. This should mean that the game will run on all platforms it is compiled for. The downside is that a PAK file created on PPC will not work in x86 (and vice versa). However it is unlikely that a situation like this would arise and even if it did it can be very easily corrected. PPC users (Mac, Debian, etc) should test this new code (quick and dirty replace the src directory and use the new make file). Any question and help please get in touch.
2007-04-11update to 2.18.1drochner3-39/+350
This moves this pkg to the new stable gnome branch, too much to list here. pkgsrc note: glchess doesn't work in 3d mode yet due to missing Python plugins
2007-04-10Updated cgoban-java to 3.3.16.rillig2-7/+7
Changes since 3.3.13: - Fixed bug that would sometimes leave poeple unable to make changes when they were handed control of an ended game.
2007-04-08Update to 1.2.3:wiz4-81/+147
Version 1.2.3: * campaigns: * Heir to the Throne: * The Elvish Lord and Elvish High Lord have halo's again (patch #682) * graphics * items with a halo have their halo hidden when under a shroud (bug #8523) * updates the invisible icon of an unit when moving or moving the mouse over the unit, then selecting the location to move to there are still glitches (partial fix for bug #8107) * fixed some cases where fog was updated without being redrawn * user interface: * made some tooltips visible again (bug #6702 and bug #8380) * multiplayer maps: * revised maps: Castle Hopping Isle * Wesbowl: the respawned units are fully healed again (bug #7776) * language and i18n: * udated translations: Czech, Danish, Dutch, Esperanto, French, German, Hungarian, Italian, Japanese, Polish, Portuguese (Brazil), Serbian, Slovak * new translations: Indonesian * WML engine * fixed era events not working on non hosts Version 1.2.2: * campaigns: * Eastern Invasion: * The Crossing, fixed a bug which prevented the undead leader spawned at turn 8 to have a keep * The South Guard: * fixed some pink unit images being shown in some scenario texts * Two Brothers * updated the portrait of Bjarn to match the new mage colors * editor * added the paste option to the edit menu * graphics * new attack icons: undead axe, undead crossbow, pick axe, glaive, elven staff * new baseframes: Mage line, Footpad * new new death animations: Orcish Assassin, Grunt, Undead Ghoul, Ancient Wose, Elder Wose, Thieves * updated portraits: Troll * language and i18n: * fixed spelling mistakes in the en_US version * updated translations: Czech, Danish, Dutch, Estonian, Esperanto, French, German, Greek, Italian, Polish, Portuguese (Brazil), Russian, Serbian, Slovak, Swedish * updated DejaVuSans font to 2.15 * multiplayer maps: * new maps: The Manzivan Traps, 4p Hamlets * revised maps: Blitz, Charge, Den of Onis, Hamlets, Meteor Lake, Sablestone Delta, Sulla's Ruins * multiplayer * sped up the lobby, the lag is much lower now (patch #676 and patch #677) * units: * fixed a bug which prevented a Mermaid Siren picking up a storm trident * Complete rewrite of saurian and poacher line descriptions, as well as some minor edits to a few other human units. * fixed a bug which caused the slow effect being applied twice (bug #8458) * death animations for Wose Ancient and Elder, Human Outlaw Thief Male and Female * user interface: * smarter focus handling when user input is irrelevant to the current focus but relevant to another widget * menus can now stay scrolled to the bottom if they were already scrolled to the bottom * scrolling performance improved * selecting a units is faster now, especially switching between two units * overall game performance improved when many units are visible * better performance when mouse is over a unit that sees many enemy units * show side and team in the status table * animations draw faster now and the speed is independent of the resolution * fog/shroud is cleared after attack-move (bug #7131) * WML engine * fixed a bug which returned wrong values if a random number was negative
2007-04-05Update to 0.3.5 -- fixing compilation with gcc 4.dillo3-13/+12
Update provided by Matthias Drochner, thank's. Okayed during freeze by wiz. Changes: # A game selection screen (by Hugues Valois) # Per-resource shading, to allow manual fine-tuning of SCI game graphics # Background image drawing optimisations # Many, many bugfixes (and maybe a couple of new bugs to spice things up).
2007-04-03Add patch from Debian package to fix compilation with gcc4.dillo4-2/+34
Okayed by maintainer.
2007-03-31Add some missing icon files to PLIST.obache2-3/+6
Bump PKGREVISION.
2007-03-30Some more directories needed for NO_MTREE=yes.joerg1-2/+2
2007-03-26Fix typo in RESTRICTED.wiz1-2/+2
2007-03-24Prepare for switching to NO_MTREE=yes.joerg17-18/+44
2007-03-23Fix build with modular Xorg where libXt is needed at build time.joerg1-3/+7
2007-03-21Bump PKGREVISION for gnome-keyring ABI bump.wiz9-14/+18
2007-03-19The configure script is written in Perl.rillig1-1/+2
2007-03-18Changes 3.2.3:adam3-10/+10
* fixed malloc/free bug when updating EMC artwork entries in level list * added workaround (warning and request to quit the current game) when changing elements cause endless recursion loop (which would otherwise freeze the game, causing a crash-like program exit on some systems) * fixed nasty string overflow bug when entering too long envelope text * added feedback sounds for menu navigation "menu.item.activating" and "menu.item.selecting" (for highlighting and executing menu entries) * improved "no scrolling when relocating" to also consider scroll delay (meaning that the player is not automatically centered in this case; this makes it possible to "invisibly" relocate the player to a region of the level playfield which looks the same as the old level region) * fixed bug with not recognizing "main.input.name.align" when active * fixed bug with displaying masked borders over title screens when screen fading is disabled * fixed infinite loop / crash bug when killing the player while having a CE with the setting "kill player X when explosion of <player X>" * added special editor graphic for "char_space" to distinguish it from "empty_space" when editing a level (in-game graphics still the same) * fixed nasty bug with initialization only done for the first player * small change to handle loading empty element/content list micro chunks * uploaded pre-release (test) version 3.2.3-0 binary and source code * some optimizations on startup speed by reducing initial text output * added caching of custom artwork information for faster startup times * fixed graphical bug when using fewer menu entries on level selection screen than usual (with "menu.list_size.LEVELS" directive) * fixed crash bug (Windows/SDL only) caused by BlitBitmap blitting from the backbuffer to the backbuffer by error (with identical rectangle) * fixed bug when displaying titlescreen with size less than element tile * fixed bug that caused elements with "change when digging <e>" event to change for _every_ digged element, not only those specified in <e> * fixed bug that caused impact style collision when dropping element one tile over the player that can both fall down and smash players * fixed bug that caused impact style collision when element changed to falling/smashing element over the player immediately after movement
2007-03-18Changes 2.0.9:adam6-27/+28
- Fix memory leaks in AI code. - Client worklist fix. - Several compilation fixes. - Fix for status of bribed units. - Fix client crashes. - Fxi server crashes. - Extra checks against starting position on poles. - Fix security problem in attributes code. - Helicopters no longer lose hitpoints when on a carrier. - Fix bug causing some pregame messages to be lost.
2007-03-15Don't depend on mtree.joerg1-1/+2
2007-03-13The distfile was changed after release. The change is harmlessdrochner2-5/+9
(minor tweak to clock display, updated MANIFEST). Put the distfile into a DIST_SUBDIR and bump PKGREVISION. From the bulk-build.
2007-03-10Update to 1.16.4.0:wiz2-9/+31
Changes include: - Reactionfire is now correctly recorded in Replay - fixed a replay crash - Fixed crash when administrating maps - Fixed crash in AmmoDialog with many weapons - Units with wait-for-attack can do immediate RF now - increased general robustness and error handling - wreckag objects have a much lower movemalus than before - Added maptransformation for buildings in map editor - mount can now collect files from different directories
2007-03-07Fixed PKGMANDIR.rillig2-4/+4
2007-03-06Fixed PR 29425.rillig4-20/+54
2007-03-06Fixed PR 29378.rillig3-18/+37
2007-03-06Fixed PR 29448.rillig2-4/+12
2007-03-05update to 2.5.4drochner4-298/+500
changes: doesn't use pygame anymore but SDL directly
2007-03-05make this build with newer gccdrochner2-6/+13
2007-02-27Add missing chunk. Fixes installation.wiz2-4/+13
2007-02-26enable AGI support (for Larry 1), bump PKGREVISIONdrochner1-2/+3
2007-02-24+ greed.wiz1-1/+2
2007-02-24Initial import of greed-3.4:wiz6-0/+72
The strategy game of Greed. Try to eat as much as possible of the board before munching yourself into a corner.
2007-02-23update to 0.9.3drochner3-10/+10
changes: minor fixes and cleanup
2007-02-23fix for newer gcc which don't know -fwritable-stringsdrochner4-1/+54
2007-02-22pkglint USE_LANGUAGES cleanup. Patch from Sergey Svishchev.wiz4-8/+8
2007-02-22Whitespace cleanup, courtesy of pkglint.wiz20-52/+52
Patch provided by Sergey Svishchev in private mail.
2007-02-22pkglint cleanup; update HOMEPAGE/MASTER_SITES.wiz1-5/+1
From Sergey Svishchev in private mail.
2007-02-20Some more fixes are needed for modular Xorg.joerg1-1/+7
2007-02-20Fix pthread detection and handle modular Xorg.joerg3-3/+39
2007-02-19Retire propolice hack on DragonFly as the system compiler was fixedjoerg1-18/+0
and the changes pulled up to all release branches.
2007-02-19Add DragonFly support.joerg2-8/+8
2007-02-19Modular Xorg support.joerg1-2/+7